Sleepy Posted December 29, 2009 Report Share Posted December 29, 2009 How this strategy works:The following monsters work by turning battle damage into Life Point gain, protect Life Points and search for their cards if needed. Half of the drawing effects occur during the End Phase as to not make too much draw power. Also, they give Life Points while they search for their cards or draw. Stats of ALL the following monsters:LIGHT/ Level 1/ ATK 0/ DEF 0/ [Winged Beast/Effect] Card List: (don't know of names yet) [spoiler=Monsters] 1-When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you gain Life Points equal to the other monster's ATK. Then, add this card from your Graveyard to your hand. 2-If you would take Battle Damage, reveal this card in your hand to gain Life Points equal to that ammount instead. Then, Special Summon this card. If another monster you control is destroyed by battle, return this card to the hand. 3-If a monster is added from your Graveyard to your hand, Special Summon this card and 1 Level 1 LIGHT monster from your hand. If you woud take Battle Damage, you can Tribute this card to gain Life Points equal to that ammount instead. When this card is Tributed, it is also treated as destroyed by battle. 4-Discard this card to double the Life Points you gain from your card effects this turn. If you gained Life Points 2 or more times this turn, draw 1 card during the End Phase. You can activate this effect during either player's turn. 5-You can Special Summon this card if you control a Level 1 monster. During the Battle Phase, you can Tribute this card to Special Summon 1 Level 1 LIGHT monster from your hand. If you do, draw 1 card during the End Phase. When this card is Tributed, it is also treated as destroyed by battle. 6-Discard this card to Special Summon 1 "Miracle Token" (LIGHT/Winged Beast-Type/Level 8/ATK 2000/DEF 2000)on your opponen't field. During your opponent's End Phase, destroy it. Then, draw 1 card. 7-This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 or more Level 1 Winged Beast-Type LIGHT monsters. You win the Duel if you have the following Life Points or more, according to the number of monsters Tributed by this effect: 1 monster- 50,000 Life Points. 2 monsters- 40,000 Life Points. 3 monsters- 30,000 Life Points. 4 monsters- 20,000 Life Points. 5 monsters- 10,000 Life Points. 8-Discard this card to add 1 Level 1 Winged Beast-Type LIGHT monster from your Deck to your hand. If you do, gain 500 Life Points. 9-Discard this card to add 1 Level 1 Winged Beast-Type LIGHT monster from your Graveyard to your hand with a different name. If you do, gain 500 Life Points. 10-Discard this card and select 1 monster your opponent controls. You gain Life Points equal to the selected monster's ATK. If you do, its ATK is doubled until your opponent's End Phase. Then, you draw 1 card. 11-You can only activate this card's effect if your Life Points are higher than your opponent's Life Points. Discard this card during your opponent's Damage Step and select 1 Level 1 Winged Beast-Type LIGHT monster you control. That monster gains ATK equal to half of the difference between your Life Points and your opponent's Life points until the End Phase. Battle Damage to your opponent from battles involving target monster is halved. 12-If you control a LIGHT monster, you can Special Summon this card from your hand. This card's Type is also treated as Spellcaster-Type and Winged Beast-Type. When you gain Life Points, this card gains ATK and DEF equal to the same ammount. 13-You can discard this card to add 1 "[Field Spell's Name Here]" from your Deck or Graveyard to your hand. If you do, gain 500 Life Points. 14-If you control a Level 1 Winged Beast-Type LIGHT monster, you can discard this card and a Level 1 Winged Beast-Type LIGHT monster from your hand to draw 2 cards. If you do, gain 500 Life Points. [spoiler=Spells and Traps] 21-Field Spell CardOnce per turn, you can add 1 Level 1 Winged Beast-Type LIGHT monster from your Graveyard to your hand OR discard 1 card to add 1 Level 1 Winged Beast-Type LIGHT monster from your Deck to your hand. If you do, both players gain 500 Life Points. Cards added to your hand by this card's effect must remain revealed. 22-Normal Spell CardAdd 2 Level 1 Winged Beast-Type LIGHT monsters from your Graveyard to your hand. If you do, gain 500 Life Points. Then, your opponent draws 1 card. 23-Normal Spell CardAdd 1 Level 1 Winged Beast-Type LIGHT monster from your Deck to your hand. Then, gain 500 Life Points. 24-Normal Spell CardSpecial Summon 1 Level 1 Winged Beast-Type LIGHT monster from your Deck. Then, gain 500 Life Points. 25-Normal Spell CardSpecial Summon 1 Level 1 Winged Beast-Type LIGHT monster from your Graveyard. Then, gain 500 Life Points. 26-Normal Spell CardIf you control a Level 1 Winged Beast-Type LIGHT monster, discard 1 Level 1 Winged-Beast-Type LIGHT monster from your hand and draw 2 cards. Then, gain 500 Life Points. 27-Normal Spell CardDuring this turn, when you gain Life Points by card effects, inflict damage to your opponent equal to half of that ammount. RULINGS:-#6 and #10 (The one that creates a 3K token and the one that doubles an opponent's monster's ATK.). If the token or selected monster is removed from the field before the effect stops working by itself, you will NOT draw your card or gain said Life Points at the end of the effect.-#12 doesn't say "gain Life Points by a Card Effect". I will add it to the writting as soon as someone tells me a case when you gain Life Points and its NOT from a Card Effect. Link to comment
~Duo~ Posted December 29, 2009 Report Share Posted December 29, 2009 I don't know, they seem OP'd to me. Too low cost or too much benifit. If you fix those problems, they would be 4/5. Creative and original, though. Link to comment
Sleepy Posted December 29, 2009 Author Report Share Posted December 29, 2009 I don't know' date=' they seem OP'd to me. Too low cost or too much benifit. If you fix those problems, they would be 4/5. Creative and original, though.[/quote'] I'll need you to specify a little more on what is overpowered about them.The only decent Life Point Deck in the game is the one based on Soul Absortion and Necroface, which lets you gain about 2000 to 4000 Life average on your moves and removes from play lots of both player's cards, ruining/slowing down the opponent's strategyMy strategy only stalls for 1 or 2 attacks and gets barely enough life to keep yourself increasing while you get direct attacks and other things. Also, remember that getting extra Life does not hurt your opponent in any way.The "draw 1 card" effect that some of these cards have is just so you don't last for 1 turn and then be on top-decking mode for the rest of the duel, and its on the End Phase, meaning you can't use your draws that turn and its so you don't loose that much card advantage so dramatically fast. As said before, give reasons plz... =/ Link to comment
liger slick Posted December 29, 2009 Report Share Posted December 29, 2009 Thats not actualy a bad idea.If this were an actual deck, Id buy right then and there. But give the 1st card a kind of draw back, like have it only work until your opponents third turn or something. Other then that, 8/10 Link to comment
Sleepy Posted December 29, 2009 Author Report Share Posted December 29, 2009 Thats not actualy a bad idea.If this were an actual deck' date=' Id buy right then and there. But give the 1st card a kind of draw back, like have it only work until your opponents third turn or something. Other then that, 8/10[/quote'] Thanks ^-^ I was thinking maybe if I half that ammount of given Life or add a cost for returning it to the hand... hmmm... I'll think on something.. I also accept suggestions :D Link to comment
LuffyLaxer Posted December 29, 2009 Report Share Posted December 29, 2009 Maybe if you change the first to "Returns to the deck. The deck is then shuffled" That way people won't think it is as OP'd Link to comment
Sleepy Posted December 29, 2009 Author Report Share Posted December 29, 2009 Maybe if you change the first to "Returns to the deck. The deck is then shuffled" That way people won't think it is as OP'd I would rather leave it in the Graveyard, but thanks for the suggestion. I think hmmm... maybe if I add a discard, how does that sound? :) Link to comment
LuffyLaxer Posted December 29, 2009 Report Share Posted December 29, 2009 Sounds good to me. I think it should be ok then. Link to comment
Dream Posted December 29, 2009 Report Share Posted December 29, 2009 There are a few OCG errors that could be fixed, but apart from that, 8.56496594646954654/9.6574936574936574693564365463 Link to comment
liger slick Posted December 29, 2009 Report Share Posted December 29, 2009 Thats not actualy a bad idea.If this were an actual deck' date=' Id buy right then and there. But give the 1st card a kind of draw back, like have it only work until your opponents third turn or something. Other then that, 8/10[/quote'] Thanks ^-^ I was thinking maybe if I half that ammount of given Life or add a cost for returning it to the hand... hmmm... I'll think on something.. I also accept suggestions :D those are really good drawbacks in a healing deck, id go for the second one, since thats normally an expectation on certain cards like that. Link to comment
~Duo~ Posted December 29, 2009 Report Share Posted December 29, 2009 Thats not actualy a bad idea.If this were an actual deck' date=' Id buy right then and there. But give the 1st card a kind of draw back, like have it only work until your opponents third turn or something. Other then that, 8/10[/quote'] Thanks ^-^ I was thinking maybe if I half that ammount of given Life or add a cost for returning it to the hand... hmmm... I'll think on something.. I also accept suggestions :D That's kinda what I meant. :P Link to comment
Sleepy Posted December 30, 2009 Author Report Share Posted December 30, 2009 There are a few OCG errors that could be fixed' date=' but apart from that, 8.56496594646954654/9.6574936574936574693564365463[/quote'] I would like such errors to be pointed out if you don't mind....I won't magically know how to correct and what to correct. Plz... EDIT:added 2 more cards. Link to comment
~Kip~ Posted December 30, 2009 Report Share Posted December 30, 2009 Pretty good, no op'd cards, 9/10 because some effects could be a bit better, like #2. I'd try something like this: "When you take Battle Damage from an opponent's monster, you may discard this card and 1 other LV 1 monster from your hand in order to gain Life Points equal to that monster's original ATK points instead of taking Battle Damage." You don't have to use it, it's probably a bad idea. Link to comment
Sleepy Posted December 30, 2009 Author Report Share Posted December 30, 2009 Pretty good' date=' no op'd cards, 9/10 because some effects could be a bit better, like #2. I'd try something like this: "When you take Battle Damage from an opponent's monster, you may discard this card and 1 other LV 1 monster from your hand in order to gain Life Points equal to that monster's original ATK points instead of taking Battle Damage." You don't have to use it, it's probably a bad idea.[/quote'] Actually, that's what its supposed to do xD only without the "discarding" part. The ideal hand is to Normal Summon #1, Special Summon #5, discard #4 and #6 at the beggining of the turn to double all LP gain of the turn and give a 3k token to attack to.You will attack with #1 to the 3000 token, gaining 3000 Life and returing it to the hand. However, battle damage still happens, so #2 is summoned turning that damage into LP gain. #4 doubles those 6000 you just gained + the 6000 of the other monster. When #1 goes back to hand and #3 will Special Summon it back with itself. You continue attacking, #3 tributes itself to make the work of #2 because #2 is still on the field, so you gain 12,000 again. When #1 goes back to your hand, #2 is returned by its own effect, then you Tribute #5 to Special Summon #1 again and continue your Battle Phase, gaining another 12,000.At the end of your turn, you will draw 1 card for the cards that say it. Most likely only 1 does, the 3k token one will wait until the token dies. That was the original idea, but it only happens with a really exact hand, if your opponent doesn't negate your attacks. Well, the discarding cost added recently to #1 will make this combo too hard, but I'll either think on a more suitable cost, or add S/T support. I hope that wasn't too confusing to follow, I still lack the names but am halfway with pics ^-^" EDIT:Question, would still be OK if #1 took out the "discard" part, if I just have it use the effect when it dies in Attack Position? opinions please ^-^ Link to comment
~Kip~ Posted December 30, 2009 Report Share Posted December 30, 2009 i can find a few good pics and names, how about a set, "Healing Pixie" cards for the names. It's totally up to you tho. Link to comment
liger slick Posted December 30, 2009 Report Share Posted December 30, 2009 Pretty good' date=' no op'd cards, 9/10 because some effects could be a bit better, like #2. I'd try something like this: "When you take Battle Damage from an opponent's monster, you may discard this card and 1 other LV 1 monster from your hand in order to gain Life Points equal to that monster's original ATK points instead of taking Battle Damage." You don't have to use it, it's probably a bad idea.[/quote'] Actually, that's what its supposed to do xD only without the "discarding" part. The ideal hand is to Normal Summon #1, Special Summon #5, discard #4 and #6 at the beggining of the turn to double all LP gain of the turn and give a 3k token to attack to.You will attack with #1 to the 3000 token, gaining 3000 Life and returing it to the hand. However, battle damage still happens, so #2 is summoned turning that damage into LP gain. #4 doubles those 6000 you just gained + the 6000 of the other monster. When #1 goes back to hand and #3 will Special Summon it back with itself. You continue attacking, #3 tributes itself to make the work of #2 because #2 is still on the field, so you gain 12,000 again. When #1 goes back to your hand, #2 is returned by its own effect, then you Tribute #5 to Special Summon #1 again and continue your Battle Phase, gaining another 12,000.At the end of your turn, you will draw 1 card for the cards that say it. Most likely only 1 does, the 3k token one will wait until the token dies. That was the original idea, but it only happens with a really exact hand, if your opponent doesn't negate your attacks. Well, the discarding cost added recently to #1 will make this combo too hard, but I'll either think on a more suitable cost, or add S/T support. I hope that wasn't too confusing to follow, I still lack the names but am halfway with pics ^-^" EDIT:Question, would still be OK if #1 took out the "discard" part, if I just have it use the effect when it dies in Attack Position? opinions please ^-^ That seems like a pretty good cost, so Im good *new rate*10/10 Link to comment
Sleepy Posted December 31, 2009 Author Report Share Posted December 31, 2009 Changes made. Its not going to be long before I finish the pics (I'm drawing them) and post these cards in the realistic section xD Link to comment
~Kip~ Posted December 31, 2009 Report Share Posted December 31, 2009 awesome cards, 10/10 this time. but really, u need to think of names. Link to comment
liger slick Posted December 31, 2009 Report Share Posted December 31, 2009 Ditto for me and your drawing the pics?! Thats amazing! I cant draw to save my life. Link to comment
Sleepy Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks ^-^ What does Ditto mean D= ? ------------------------------------------------------------------------------------------------------------------------ After some testing, I did the following changes. #3 does not make you draw anymore.#6 token goes down to 2000 ATK/DEF, LP gain deleted.#8 and #9 LP gain goes down to 500.#11 only works on your opponent's turn now. + Battle Damage is halved for opponent.#15 LP gain goes down to 500. # 13, 16, 17, 18, 19, 20, and 21 added. EDIT: scratch that, I'm going to put all S/T on numbers 21 and above...#13, 21, 22, 23, 24, 25, 26, and 27.BUMP. Link to comment
liger slick Posted January 1, 2010 Report Share Posted January 1, 2010 It means "that goes for me to". Also, now that I know your a fellow artist( I consider any one who dose any thing people like an artist), Im finally learning how to play the guitar. not trying to brag, Im just really happy. Link to comment
Sleepy Posted January 1, 2010 Author Report Share Posted January 1, 2010 Thanks for keeping an eye on my thread ^-^ I'm gonna take it that I made someone happy xD If you want to see some of my drawings, there are some in my thread history and also my avatar ;) Link to comment
~Kip~ Posted January 3, 2010 Report Share Posted January 3, 2010 still haven't thought of names, yet? How do "Healing Pixies" sound? Link to comment
Sleepy Posted January 3, 2010 Author Report Share Posted January 3, 2010 I sort of have something in mind. That's not a bad suggestion, but they are going to be bird-like monsters xD Link to comment
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