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Kikoutei Waizeru Infiniti de Kougeki!


玄魔の王

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Since I'm doing a fanfic later on that involves Placido dueling, I wanted to review some ogf my planned Wisel cards. Keep in mind that fanfiction-only cards have a certain standard of power that's above OCG or TCG - let's say, 25% more power allowed or whatever you'd say is equivalent.

 

Wise Core 3

DARK

Level: 3

[Machine/Effect]

This card cannot be Normal Summoned or set. You can Tribute 1 "Wise Core" to Special Summon this card from your hand. When this card is destroyed by a card effect, destroy all monsetrs you control and Special Summon 1 "Machine Emperor Wisel ∞", 1 "Wisel Top 3", 1 "Wisel Attack 3", 1 "Wisel Guard 3" and 1 "Wisel Carrier 3" from your hand, Deck or Graveyard.

ATK/ 0

DEF/ 0

 

*Never understood why the Core is DARK when Wisel is EARTH. Sky Core is WIND.

 

Wise Core 5

LIGHT / Level 5

[Machine/Effect]

ATK/0 DEF/0

This card cannot be Normal Summoned or set. You can Tribute 1 "Wise Core 3" to Special Summon this card from your hand. When this card is destroyed by battle, destroy all monsters on the field and Special Summon 1 "Machine Emperor Wisel ∞", 1 "Wisel Top 5", 1 "Wisel Attack 5", 1 "Wisel Guard 5" and 1 "Wisel Carrier 5" from your hand, Deck or Graveyard.

 

Wisel Top 3

EARTH

Level: 3

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. Once per turn, you can send 1 card equipped to a "∞" monster you control to the Graveyard and draw 1 card.

ATK/ 800

DEF/ 0

 

Wisel Carrier 3

EARTH

Level: 3

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. "Wisel" monsters you control cannot be destroyed by your opponent's card effects.

ATK/ 1100

DEF/ 900

 

Wisel Guard 5

EARTH

Level: 5

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. Your opponent cannot attack "Wisel" monsters you control.

ATK/ 0

DEF/ 2800

 

Wisel Attack 5

EARTH

Level: 5

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. If a "∞" monster you control attacks, at the end of the Damage Step, inflict 2000 damage to your opponent.

ATK/ 2000

DEF/ 0

 

Wisel Top 5

EARTH

Level: 5

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. Once per turn, you can send 1 card equipped to a "∞" monster you control to the Graveyard and draw 2 card.

ATK/ 1100

DEF/ 0

 

Wisel Carrier 5

EARTH

Level: 5

[Machine/Effect]

Destroy this card if you do not control a "∞" monster. "Wisel" monsters you control cannot be destroyed by battle or by your opponent's card effects.

ATK/ 1400

DEF/ 1200

 

Wise Breaker

EARTH

Level: 3

[Machine/Effect]

This card cannot be Normal Summoned or set. This card can only be Special Summoned by controlling 1 "Wise Core" monster. When this card is Special Summoned, destroy this card and 1 other card on the field, and the controller(s) of those cards draw 1 card for each card they controlled that was destroyed by this effect.

ATK/ 1600

DEF/ 1200

 

Wise Wave

Normal Spell

Activate by sending 1 "Wisel Attack 3", 1 "Wisel Guard 3", 1 "Wisel Attack 3" and 1 "Wisel Carrier 3" you control to the Gravyard. Special Summon 1 "Wisel Attack 5", 1 "Wisel Guard 5", 1 "Wisel Attack 5" and 1 "Wisel Carrier 5" from your hand, Deck to Graveyard.

 

Wise Armour

Continuous Trap

After activation, equip this card to a "Machine Emperor Wisel ∞" as an Equip Spell card. The equipped monster cannot be destroyed by battle.

 

Wise Gardna

Normal Trap

Activate only if you control a "Wisel" or "∞" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cannot activate this effect during the same turn you sent this card to the Graveyard.

 

Wise Bomb

Normal Trap

Activate when your "Machine Emperor Wisel ∞" is destroyed by a card effect. Destroy all monsters on the field.

 

Infinity Blast

Counter Trap

Activate only when your opponent declares an attack while you control a "∞" monster. Remove from play all Attack Position monsters your opponent controls.

 

Deck Destruction Computer Virus

Normal Trap

Activate only if your opponent controls a monster. Destroy 1 DARK Machine-type monster you control and send the top 10 cards of your opponent's Deck to the Graveyard.

 

More to come.

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Improved Wisels. I like. If I may?

 

Wise Gardna

Normal Trap

Activate only if you control a "Wisel" or "Infinity" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cnnot activate this effect during the sme turn you sent this card to the Graveyard.

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Improved Wisels. I like. If I may?

 

Wise Gardna

Normal Trap

Activate only if you control a "Wisel" or "Infinity" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cnnot activate this effect during the sme turn you sent this card to the Graveyard.

 

You know by now that you may. Added, with a Spell Card for ground duels (since I have Placido doing both).

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How about this:

 

Wise Core 5

LIGHT / Level 1

[Machine/Effect]

ATK/0 DEF/0

When this card is destroyed by battle, destroy all monsters your opponent controls and Special Summon 1 "Machine Emperor Wisel Infinity", "Wisel Guard 5", "Wisel Top 5", "Wisel Attack 5", and "Wisel Carrier 5" from your Deck.

 

This will go great with the other Core support monster.

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How about this:

 

Wise Core 5

LIGHT / Level 1

[Machine/Effect]

ATK/0 DEF/0

When this card is destroyed by battle' date=' destroy all monsters your opponent controls and Special Summon 1 "Machine Emperor Wisel Infinity", "Wisel Guard 5", "Wisel Top 5", "Wisel Attack 5", and "Wisel Carrier 5" from your Deck.

 

This will go great with the other Core support monster.

[/quote']

 

Make it Level 5 though. It's a little broken that a Level 1 can Summon an indestructible beastly thing.

 

I've done these cards so that for every rung (2 Levels) Wisel's parts to up he gets +1000 so... a Level 1 to summon a 4500 anti-meta monster that can be Limiter Removaled? No. I'll fix the Core, and add it along with a Spell

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