玄魔の王 Posted December 29, 2009 Report Share Posted December 29, 2009 Since I'm doing a fanfic later on that involves Placido dueling, I wanted to review some ogf my planned Wisel cards. Keep in mind that fanfiction-only cards have a certain standard of power that's above OCG or TCG - let's say, 25% more power allowed or whatever you'd say is equivalent. Wise Core 3DARKLevel: 3[Machine/Effect]This card cannot be Normal Summoned or set. You can Tribute 1 "Wise Core" to Special Summon this card from your hand. When this card is destroyed by a card effect, destroy all monsetrs you control and Special Summon 1 "Machine Emperor Wisel ∞", 1 "Wisel Top 3", 1 "Wisel Attack 3", 1 "Wisel Guard 3" and 1 "Wisel Carrier 3" from your hand, Deck or Graveyard.ATK/ 0DEF/ 0 *Never understood why the Core is DARK when Wisel is EARTH. Sky Core is WIND. Wise Core 5LIGHT / Level 5[Machine/Effect]ATK/0 DEF/0This card cannot be Normal Summoned or set. You can Tribute 1 "Wise Core 3" to Special Summon this card from your hand. When this card is destroyed by battle, destroy all monsters on the field and Special Summon 1 "Machine Emperor Wisel ∞", 1 "Wisel Top 5", 1 "Wisel Attack 5", 1 "Wisel Guard 5" and 1 "Wisel Carrier 5" from your hand, Deck or Graveyard. Wisel Top 3EARTHLevel: 3[Machine/Effect]Destroy this card if you do not control a "∞" monster. Once per turn, you can send 1 card equipped to a "∞" monster you control to the Graveyard and draw 1 card.ATK/ 800DEF/ 0 Wisel Carrier 3EARTHLevel: 3[Machine/Effect]Destroy this card if you do not control a "∞" monster. "Wisel" monsters you control cannot be destroyed by your opponent's card effects.ATK/ 1100DEF/ 900 Wisel Guard 5EARTHLevel: 5[Machine/Effect]Destroy this card if you do not control a "∞" monster. Your opponent cannot attack "Wisel" monsters you control.ATK/ 0DEF/ 2800 Wisel Attack 5EARTHLevel: 5[Machine/Effect]Destroy this card if you do not control a "∞" monster. If a "∞" monster you control attacks, at the end of the Damage Step, inflict 2000 damage to your opponent.ATK/ 2000DEF/ 0 Wisel Top 5EARTHLevel: 5[Machine/Effect]Destroy this card if you do not control a "∞" monster. Once per turn, you can send 1 card equipped to a "∞" monster you control to the Graveyard and draw 2 card.ATK/ 1100DEF/ 0 Wisel Carrier 5EARTHLevel: 5[Machine/Effect]Destroy this card if you do not control a "∞" monster. "Wisel" monsters you control cannot be destroyed by battle or by your opponent's card effects.ATK/ 1400DEF/ 1200 Wise BreakerEARTHLevel: 3[Machine/Effect]This card cannot be Normal Summoned or set. This card can only be Special Summoned by controlling 1 "Wise Core" monster. When this card is Special Summoned, destroy this card and 1 other card on the field, and the controller(s) of those cards draw 1 card for each card they controlled that was destroyed by this effect.ATK/ 1600DEF/ 1200 Wise WaveNormal SpellActivate by sending 1 "Wisel Attack 3", 1 "Wisel Guard 3", 1 "Wisel Attack 3" and 1 "Wisel Carrier 3" you control to the Gravyard. Special Summon 1 "Wisel Attack 5", 1 "Wisel Guard 5", 1 "Wisel Attack 5" and 1 "Wisel Carrier 5" from your hand, Deck to Graveyard. Wise ArmourContinuous TrapAfter activation, equip this card to a "Machine Emperor Wisel ∞" as an Equip Spell card. The equipped monster cannot be destroyed by battle. Wise GardnaNormal TrapActivate only if you control a "Wisel" or "∞" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cannot activate this effect during the same turn you sent this card to the Graveyard. Wise BombNormal TrapActivate when your "Machine Emperor Wisel ∞" is destroyed by a card effect. Destroy all monsters on the field. Infinity BlastCounter TrapActivate only when your opponent declares an attack while you control a "∞" monster. Remove from play all Attack Position monsters your opponent controls. Deck Destruction Computer VirusNormal TrapActivate only if your opponent controls a monster. Destroy 1 DARK Machine-type monster you control and send the top 10 cards of your opponent's Deck to the Graveyard. More to come. Link to comment
玄魔の王 Posted December 29, 2009 Author Report Share Posted December 29, 2009 I've added a support monster that makes everything crazy fast. Link to comment
Bringerofcake Posted December 29, 2009 Report Share Posted December 29, 2009 Improved Wisels. I like. If I may? Wise GardnaNormal TrapActivate only if you control a "Wisel" or "Infinity" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cnnot activate this effect during the sme turn you sent this card to the Graveyard. Link to comment
玄魔の王 Posted December 30, 2009 Author Report Share Posted December 30, 2009 Improved Wisels. I like. If I may? Wise GardnaNormal TrapActivate only if you control a "Wisel" or "Infinity" monster. All Effect Damage you would take this turn becomes 0. You can remove this card in your Graveyard from play to make all effect damage 0 this turn. You cnnot activate this effect during the sme turn you sent this card to the Graveyard. You know by now that you may. Added, with a Spell Card for ground duels (since I have Placido doing both). Link to comment
玄魔の王 Posted December 30, 2009 Author Report Share Posted December 30, 2009 Added the Level 5 Wisels to make a good impression of what Wise Wave does. Link to comment
Bringerofcake Posted December 31, 2009 Report Share Posted December 31, 2009 OSHT. Thems some nasty work there for the duelist who faces it. There is a weakness, but I suppose there ought to be one. Either way: Wisel BombNormal TrapActivate when your "Machine Emperor Wisel Infinity" is destroyed by a card effect. Destroy all monsters on the field. Link to comment
玄魔の王 Posted December 31, 2009 Author Report Share Posted December 31, 2009 Wisel Bomb Probably should be Wise Bomb.Normal TrapActivate when your "Machine Emperor Wisel Infinity" is destroyed by a card effect. Destroy all monsters on the field. Added, with a Counter Trap. Link to comment
Bringerofcake Posted December 31, 2009 Report Share Posted December 31, 2009 Change it to Wise Bomb if you feel so inclined. Link to comment
玄魔の王 Posted December 31, 2009 Author Report Share Posted December 31, 2009 I do feel so inclined. So I am, and I'm adding a support for the Core. Link to comment
Haou Devil 12 Posted December 31, 2009 Report Share Posted December 31, 2009 How about this: Wise Core 5LIGHT / Level 1[Machine/Effect]ATK/0 DEF/0When this card is destroyed by battle, destroy all monsters your opponent controls and Special Summon 1 "Machine Emperor Wisel Infinity", "Wisel Guard 5", "Wisel Top 5", "Wisel Attack 5", and "Wisel Carrier 5" from your Deck. This will go great with the other Core support monster. Link to comment
Bringerofcake Posted December 31, 2009 Report Share Posted December 31, 2009 Make it Level 5 though. It's a little broken that a Level 1 can Summon an indestructible beastly thing. Link to comment
玄魔の王 Posted January 1, 2010 Author Report Share Posted January 1, 2010 How about this: Wise Core 5LIGHT / Level 1[Machine/Effect]ATK/0 DEF/0When this card is destroyed by battle' date=' destroy all monsters your opponent controls and Special Summon 1 "Machine Emperor Wisel Infinity", "Wisel Guard 5", "Wisel Top 5", "Wisel Attack 5", and "Wisel Carrier 5" from your Deck. This will go great with the other Core support monster.[/quote'] Make it Level 5 though. It's a little broken that a Level 1 can Summon an indestructible beastly thing. I've done these cards so that for every rung (2 Levels) Wisel's parts to up he gets +1000 so... a Level 1 to summon a 4500 anti-meta monster that can be Limiter Removaled? No. I'll fix the Core, and add it along with a Spell Link to comment
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