Jump to content

[Max Darkness] Chess, Marine Chess and Xiangqi Archetypes


Max Darkness

Recommended Posts

I realise this has been done before but I decided to see what I could come up with.

 

Since I couldn't find any good pictures, these have stayed as written cards. And before you ask, all the pieces mentioned are legal chess pieces.

 

[spoiler=[b]Chess[/b]]

[spoiler=Effect Monsters]

Chess King

 

EARTH, Level 8, Machine-Type, ATK: 3000, DEF: 2800

 

This card can only be Summoned by Tributing 2 “Chess” monsters or “Pawn Token” cards you control while you control 3 or more “Chess” monsters. This card is also treated as a Warrior-Type monster. When this card is Summoned, select the monster your opponent controls with the highest Level. Your opponent takes damage equal to the selected monster’s Level x 150. Once per turn, you can skip your Draw Phase. If you do, Special Summon 1 Level 6 or lower “Chess” monster from your Deck, Graveyard or Extra Deck, ignoring the Summoning Conditions. The Summoned monster is destroyed during your opponent’s Main Phase 2. Once per turn, during your End Phase, you can move this card into an unoccupied Monster Card Zone on your side of the field. If no Monster Card your opponent controls is in the same column as this card, this card can attack your opponent directly by halving its ATK. When this card inflicts Direct Damage to your opponent, put 1 Checkmate Counter on this card. When 3 Checkmate Counters are on this card, you win the Duel.

 

 

Chess Queen

 

EARTH, Level 7, Machine-Type, ATK: 2600, DEF: 2250

 

This card can only be Summoned by Tributing 2 “Chess” monsters or “Pawn Token” cards you control. This card is also treated as a Spellcaster-Type monster. When this card is Summoned, you can select 1 “Chess” monster in your hand and decrease its Level by 2. During each of your Standby Phases, you can select 2 cards you control. Until your opponent’s End Phase, the selected cards cannot be removed from the field. (Damage calculation is applied normally.) You cannot select the same cards in consecutive turns. When this card destroys a monster by battle, your opponent discards a number of cards from the top of their Deck equal to the number of Level 5 or higher “Chess” monsters you control.

 

 

Chess Bishop

 

EARTH, Level 6, Machine-Type, ATK: 2200, DEF: 1900

 

This card can only be Summoned by Tributing 1 “Chess” monster or “Pawn Token” you control. This card is also treated as a Psychic-Type monster. If your opponent controls fewer monsters than you, during your Battle Phase, this card can attack your opponent directly by halving its ATK. If you activate this effect, all other monsters you control cannot declare an attack this turn. When this card is removed from the field, you can Tribute 1 “Chess” monster or “Pawn Token” you control to destroy 1 monster your opponent controls whose Level is equal to or less than the Tributed monster.

 

 

Chess Knight

 

EARTH, Level 4, Machine-Type, ATK: 1750, DEF: 1200

 

You can Special Summon this card from your Deck if you control a face-up Level 4 or higher “Chess” monster. If this card is Summoned this way, this card loses 700 ATK and DEF, until your End Phase. If this card is Normal Summoned or Set, you can Tribute 1 “Pawn Token” you control for this card to gain ATK and DEF equal to the ATK and DEF of the Tributed token. This card is also treated as a Beast-Warrior-Type monster. Once per turn, during your Standby Phase, you can pay 700 Life Points. If you do, double the Battle Damage this card inflicts to your opponent during your Battle Phase.

 

 

Chess Rook

 

EARTH, Level 3, Machine-Type, ATK: 1500, DEF: 0

 

You can Normal Summon or Set this card from your Deck if you control a face-up “Chess” monster. This card is also treated as a Rock-Type monster. If this card attacks a monster in the same column, this card gains 500 ATK during the Damage Step only. If no Monster Card your opponent controls is in the same column as this card, once per turn, you can destroy 1 Spell or Trap Card your opponent controls.

 

 

Chess Pawn

 

EARTH, Level 2, Machine-Type, ATK: 0, DEF: 500

 

This card is also treated as a Warrior-Type monster. This card gains 100 ATK for each “Chess” monster you control. When this card is Summoned, and once per turn, you can Special Summon 1 “Pawn Token” (Machine-Type, LIGHT, Level 2, ATK 0, DEF 500). These tokens cannot declare an attack, cannot be declared as attack targets, cannot be Tributed except for the Tribute Summon of a “Chess” monster, or by “Chess” Monster Cards’ effects and do not occupy a Monster Card Zone. You can only control 3 “Pawn Token” cards.

 

 

Chess Wizard

 

EARTH, Level 7, Machine-Type, ATK: 2200, DEF: 1900

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 “Chess Bishop” you control. This card is also treated as a Psychic-Type monster. When this card is Summoned, you can remove the Tributed monster from play for this card to gain ATK and DEF equal to the Tributed Monster’s Level x 50. During each of your Standby Phases, you can move this card to an adjacent unoccupied Monster Card Zone. Once during your opponent’s turn, you can discard 1 “Chess” monster in your Deck to make this card un-targetable by monsters your opponent controls, until your Draw Phase. If there is a Spell or Trap Card in this card’s column, you can destroy it to destroy up to 2 Spell or Trap Cards your opponent controls. When this card is removed from the field, Special Summon 1 “Chess Bishop” from your Graveyard in Attack Position.

 

 

Chess Unicorn

 

EARTH, Level 5, Machine-Type, ATK: 1750, DEF: 1200

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 “Chess Knight” you control. This card is also treated as a Beast-Type monster. When this card is Summoned, you can remove the Tributed monster from play for this card to gain ATK and DEF equal to the Tributed Monster’s Level x 50. This card inflicts Piercing Damage. If this card destroys a Level 4 or lower non-“Chess” monster, your opponent discards a number of cards from their hand equal to the destroyed monster’s Level /2 (If the destroyed monster’s Level was odd, round up). When this card is removed from the field, Special Summon 1 “Chess Knight” from your Graveyard in Attack Position.

 

 

Chess Colonel

 

EARTH, Level 4, Machine-Type, ATK: 1500, DEF: 0

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 “Chess Rook” you control. This card is also treated as a Rock-Type monster. When this card is Summoned, you can remove the Tributed monster from play for this card to gain ATK and DEF equal to the Tributed Monster’s Level x 50. If a Level 4 or lower Monster Card your opponent controls is in the same column as this card, you can skip your Battle Phase to destroy that monster. Once per turn, during your End Phase, you can discard 1 card in your hand to draw 1 card. ). When this card is removed from the field, Special Summon 1 “Chess Rook” from your Graveyard in Attack Position.

 

 

Chess Quadripawn

 

EARTH, Level 3, Machine-Type, ATK: 500, DEF: 500

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 “Chess Pawn” you control. This card is also treated as a Warrior-Type monster. When this card is Summoned, you can remove the Tributed monster from play for this card to gain ATK and DEF equal to the Tributed Monster’s Level x 50. This card can attack twice per turn. If this card attacks a Level 3 or lower monster, this card’s ATK becomes 2000 during damage calculation only. When this card is removed from the field, Special Summon 1 “Chess Pawn” from your Graveyard in Attack Position.

 

 

 

[spoiler=Fusion Monsters]

Chess Superqueen

 

EARTH, Level 8, Machine-Type, ATK: 3050, DEF: 3000

 

“Chess Knight” + “Chess Queen”

This card cannot be Special Summoned except by Fusion Summon. This card is also treated as a Beast-Warrior-Type monster. This card is treated as 2 Tributes for the Tribute Summon of a “Chess” monster. As long as this card remains face-up on the field, your opponent cannot select a monster as an attack target except “Chess Superqueen”. Monsters this card destroys are removed from play instead. When this card destroys a monster, you can discard 1 Spell or Trap Card from your hand to remove 1 Spell or Trap Card your opponent controls from play. Once per turn, you can remove 1 “Chess” monster in your Graveyard from play for this card to gain ATK and DEF equal to half the removed monster’s ATK and DEF, until your opponent’s Standby Phase. If this card attacks your opponent directly, put 1 Checkmate Counter on this card (Max. 1). If this card is Tribute Summoned for the Tribute Summon of “Chess King”, move any Checkmate Counter(s) on this card to the Summoned monster.

 

 

Chess Archbishop

 

EARTH, Level 7, Machine-Type, ATK: 2800, DEF: 2800

 

“Chess Bishop” + “Chess Knight”

This card cannot be Special Summoned except by Fusion Summon. This card is also treated as a Psychic -Type monster. This card is treated as 2 Tributes for the Tribute Summon of a “Chess” monster. Once per turn, you can Tribute any number of “Pawn Token” cards you control to destroy an equal number of Level 6 or lower monsters, or Spell or Trap Cards on the field. If this card destroys a Defense Position, your opponent discards a number of cards from the top of their Deck equal to the Level of the destroyed monster. When this card is destroyed by battle, Special Summon 1 of the Fusion Material Monsters in face-up Defense Position.

 

 

 

[spoiler=Spell Cards]

Blitz Chess

 

Normal Spell

 

Activate only while you control a face-up “Chess-Pawn”. Special Summon any number of “Chess” monsters from your Deck (Max. 2). Pay Life Points equal to the total Levels of monsters Summoned this way x 100.

 

Chess Board

 

Field Spell

 

All battle damage a “Chess” monster’s controller takes is halved. If “Marine Chess” or “Xiangqi” is activated while this card is face-up on the field, this card is not removed from the field. If a “Chess” monster you control would be removed from the field by a card effect, you can select and activate 1 of the following effects:

- Discard 1 Monster Card from your hand to negate the effect and destroy the card.

- Roll 1 six-sided die. If the die result is 1 or 6, negate the effect and destroy the card.

 

Charging Move

 

Equip Spell

 

Equip only to “Chess-Knight” or “Chess-Rook”. The equipped monster is switched to Attack Position and cannot switch its battle position. If the equipped monster attacks a monster whose Level is lower than it’s, destroy the monster with this card’s effect without applying damage calculation. If the equipped monster is attacked by monster whose Level is higher than it’s, destroy this card and the equipped monster and lose Life Points equal to the original ATK of the equipped monster.

 

 

Chess Battery

 

Normal Spell

 

Tribute any number of “Chess” monsters you control to destroy monsters your opponent controls whose total Levels equal the total Levels of the Tributed monsters.

 

 

Fool’s Mate

 

Normal Spell

 

During your first Standby Phase, you can add this card to your hand by discarding 1 Spell or Trap Card from your hand. Activate only during your second turn. Destroy all monsters on the field.

 

 

Fortress Formation

 

Quick-Play Spell

 

Activate only during your opponent’s Battle Phase. Switch any number of “Chess” monsters you control to Defense Position.

 

 

Outpost Play

 

Continuous Spell

 

Activate only when you control a face-up “Chess” monster. After activation, select 1 “Chess” monster you control. As long as this card and the selected monster remain face-up on the field, your opponent cannot use any Card Zones in the selected monster’s column. If the selected monster is removed from the field, destroy this card.

 

 

Promotion

 

Equip Spell

 

Equip only to “Chess-Pawn”. During each of your Standby Phases, put 1 Royal Counter on this card. If the equipped monster would be destroyed by battle, you can remove 1 Royal Counter from this card. If you do, the equipped monster is not and any Battle Damage the equipped monster’s controller takes is halved. When this card has 5 Royal Counters on it, Tribute the equipped monster and this card to Special Summon 1 “Chess” monster from your Deck, ignoring the Summoning Conditions.

 

 

Stalemate

 

Continuous Spell

 

Activate only when you control a face-up “Chess” monster and both players control the same number of monsters. As long as both players control the same number of monsters, both players must skip their Battle Phase.

 

 

 

[spoiler=Trap Cards]

Cross Check

 

Normal Trap

 

Activate only when you control more monsters than your opponent. Tribute 1 Level 5 or higher “Chess” monster you control to destroy 1 monster your opponent controls.

 

 

Overprotection

 

Continuous Trap

 

Activate only when your opponent targets a “Chess-King” or “Chess-Queen” you control and you control a different “Chess” monster. All non-targeted “Chess” monsters are switched to Defense Position, and as long as this card remains face-up on the field, the targeted monster is un-targetable by card effects. If you do not control any monsters except the targeted monster, destroy this card.

 

 

 

 

 

 

[spoiler=[b]Marine Chess[/b]]

Coming Soon.

 

 

 

 

[spoiler=[b]Xiangqi[/b]]

Coming Soon.

 

 

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...