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[|\/|] Enter the Jungle: The Second Excursion (Round II) [|\/|]


Monkey

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[align=center][spoiler=Round I card]

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Equip this card to a face-up Rock-Type monster your opponent controls. If this card is destroyed the monster equipped with this card is destroyed also. A monster that is equipped with this card cannot attack or change battle positions.You can discard 1 WATER or Aqua-Type monster from your hand to destroy this card and increase your Life Points by equal to half the original ATK of the monster that was equipped to this card.

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Here's my Round 1 entry. I hope you'll understand the concept.

=)

 

[spoiler=The Card]w1fvyb.jpg

 

 

[spoiler=The Lore]

This card can only be activated by paying 1000 Life Points. As long as this card remains face-up, any damage either player takes, except Battle Damage, is 0. In addition, each time a FIRE monster is Summoned, put 1 Oxygen Counter on this card (max. 4). For each Oxygen Counter on this card, face-up FIRE monsters lose 250 ATK. When there are 4 Oxygen Counters on this card, you can send it to the Graveyard to Special Summon 1 "Oxygeddon" from your hand or Deck.

 

This card can only be activated by paying 1000 Life Points. As long as this card remains face-up, any damage either player takes, except Battle Damage, is 0. In addition, each time a FIRE monster is Summoned, put 1 Oxygen Counter on this card (max. 4). For each Oxygen Counter on this card, face-up FIRE monsters lose 250 ATK. When there are 4 Oxygen Counters on this card, you can send it to the Graveyard to Special Summon 1 "Oxygeddon" from your hand or Deck.

 

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[align=center]This ancient dragon composed of water has abilities of an aquatic armor best against the flames.

 

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You can Special Summon this card from your hand if there are 2 or more FIRE monsters on the field. Once per turn, you can equip this card to 1 face-up Level 4 or lower non-FIRE monster you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster cannot be selected as a target by a FIRE monster. Each time the equipped monster attacks, decrease the ATK of all FIRE monsters on the field by 200. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) When this card is destroyed by battle, destroy all FIRE monsters on the field equal to the amount of times this card was Special Summoned.[/align]

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The volcano has inspired me to make a card having nothing to do with it. Antartica FTW!

[spoiler=Card]

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If this card attacks a FIRE monster, roll 1 die. Decrease the ATK of the defending monster by the result of the die x100. Neither player takes Damage from this battle. If you would take Damage from a card effect, you can Tribute 1 Level 4 or lower WATER monster you control to increase your Life Points by the same amount instead.

 

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[align=center]Here's my card:

[spoiler=Plasma Inferno Deflector]272903a.jpg

[spoiler=Card Lore]This card can only be activated when there are 2 or more FIRE Monsters your opponent controls. For each FIRE monster on the field, place 1 Deflect Counter on an unoccupied Monster Card Zone on your opponent's field (max 1). While there are 2 or more Deflect Counters on the field, Level 4 or lower monsters lose 500 DEF and are switched to face-up Defense Position. Each Monster Card Zone with a Deflect Counter on it cannot be used. Each time you Summon a monster, remove 1 Deflect Counter from the field. When this card is destroyed, remove all Deflect Counters from the field, and increase each players' Life Points by an amount equal to the number of unoccupied Monster Card Zones on their field x300.

 

 

Hope it's balanced ;)[/align]

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[align=center]

 

here is my entry

 

Living Water Armor

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[spoiler=Original Image]

waterarmor.png

 

 

Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster the monster cannot be destroyed by battle by a FIRE monster. As long you control this this card decrease the ATK of FIRE monsters by 300. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

 

hope it will protect me :D

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[align=center]117444v.jpg

This card can only be Normal Summoned by Tributing 2 monsters. When this card is Special Summoned, it is treated as a Level 4 monster and its ATK and DEF is is reduced by 1200 each. When this monster battles a FIRE monster with higher ATK or DEF, toss a coin. If heads, return that monster to the opponent's hand. If tails, destroy that monster without dealing damage calculation.[/align]

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Mine is coming soon. Just be patient :P

 


 

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This card is also treated as a Fairy-Type monster while on the field and in the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your opponent's Graveyard. All Battle Damage inflicted by this card is treated as Effect Damage. When a monster you control targets a monster your opponent controls to attack, negate the activation of a card that targets a FIRE monster in the Graveyard. When this card is destroyed by battle, place 1 Anti-Flame Token on a monster your opponent controls. As long as this card remains in the Graveyard, that monster cannot select a WATER monster you control as an attack target.

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[spoiler=lore] When your opponent activates a Spell card or an effect of a FIRE monster, you can discard 1 card from your hand to Negate the activation of the effect and destroy the card. Each time this effect is activated, place 1 Frost Counter on this card, Decrease this card's ATK by 200 for each Frost Counter on this card. When this card battles a FIRE monster, increase this card's ATK by 400 For Each Frost Counter on this card during Damage Calculation only.

 

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