Haou Devil 12 Posted December 26, 2009 Report Share Posted December 26, 2009 This set is a series of WATER-Attributed Zombie-type monsters. I got bored and somehow came up with this idea, so here you go: [spoiler=Monsters]Undersea Pirate - LachWATER / Level 4[Zombie/Effect]ATK/1400 DEF/1000If this card is destroyed by battle, remove this card from play instead. When you have 2 or more "Undersea Pirate" monsters removed from play, your opponent can't Normal Summon until the End Phase of his/her turn. Undersea Pirate - MarcoWATER / Level 4[Zombie/Effect]ATK/1200 DEF/1500If this card is destroyed by battle, remove this card from play instead. When you have 3 or more "Undersea Pirate" monsters removed from play, when this card is summoned, add 1 LV4 or lower "Undersea Pirate" from your Deck to your hand. Undersea Pirate - LerouxWATER / Level 4[Zombie/Effect]ATK/1500 DEF/1400If this card is destroyed by battle, remove this card from play instead. When you have 2 or more "Undersea Pirate" monsters removed from play, once per turn, select 1 card in your opponent's hand and discard it. Undersea Pirate - WilliamWATER / Level 4[Zombie/Effect]ATK/1600 DEF/800If this card is destroyed by battle, remove this card from play instead. When you have 4 or more "Undersea Pirate" monsters removed from play, if this card is attacked by an opponent's monster, switch the position of the attacking monster to face-down Defense Position. Undersea Pirate - PaulWATER / Level 3[Zombie/Effect]ATK/1100 DEF/800If this card is destroyed by battle, remove this card from play instead. When you have 3 or more "Undersea Pirate" monsters removed from play, when your opponent activates a Spell Card, inflict 600 points of damage to your opponent. Undersea Pirate - SaulWATER / Level 3[Zombie/Effect]ATK/800 DEF/1100If this card is destroyed by battle, remove this card from play instead. When you have 3 or more "Undersea Pirate" monsters removed from play, when your opponent activates a Trap Card, inflict 600 points of damage to your opponent. Undersea Pirate - RussoWATER / Level 3[Zombie/Effect]ATK/1200 DEF/900If this card is destroyed by battle, remove this card from play instead. When you have 3 or more "Undersea Pirate" monsters removed from play, when your opponent Normal Summons a monster, inflict 600 points of damage to your opponent. Undersea Pirate - RalphWATER / Level 2[Zombie/Tuner]ATK/800 DEF/800If this card is destroyed by battle, remove this card from play instead. When you have 1 or more "Undersea Pirate" monsters removed from play, by sending this card to the Graveyard, select 1 "Undersea Pirate" monster removed from play and place it in your Graveyard, then select 1 Synchro Monster from your Extra Deck whose total level equals the combined level of this card and the selected "Undersea Pirate" and Special Summon it. (this summon is treated as a Synchro Summon) Undersea Pirate - Captain BlackbeardWATER / Level 5[Zombie/Synchro/Effect]ATK/2300 DEF/1500"Undersea Pirate - Ralph" + "1 non-Tuner "Undersea Pirate" monster". When this card is Synchro Summoned, select 3 "Undersea Pirate" monsters that are removed from play and this card gains the effects of the selected "Undersea Pirate" monsters. Undersea Pirate - Captain RedbeardWATER / Level 5[Zombie/Synchro/Effect]ATK/2300 DEF/1600"Undersea Pirate - Ralph" + "1 non-Tuner "Undersea Pirate" monster". When this card is Synchro Summoned, select 3 "Undersea Pirate" monsters that are removed from play and this card gains the effects of the selected "Undersea Pirate" monsters. Undersea Pirate - Captain SilverbeardWATER / Level 5[Zombie/Synchro/Effect]ATK/2300 DEF/1700"Undersea Pirate - Ralph" + "1 non-Tuner "Undersea Pirate" monster". When this card is Synchro Summoned, select 3 "Undersea Pirate" monsters that are removed from play and this card gains the effects of the selected "Undersea Pirate" monsters. [spoiler=Spells]Undersea Boat Graveyard[Field Spell]While this card is on the field, all "Undersea Pirate" monsters you control gain 200 ATK times the number of "Undersea Pirate" monsters removed from play. Once per turn, Special Summon 1 "Undersea Pirate" monster that was removed from play. When an "Undersea Pirate" monster is destroyed and removed from play by its own effect, Special Summon it during your Standby Phase. More to come later on. Link to comment
Twig Posted December 26, 2009 Report Share Posted December 26, 2009 Once per turn, your opponent can't Normal Summon until the End Phase of his/her turn. Why does it say once per turn? Creative idea. I give you a 8/10 Link to comment
Sleepy Posted December 26, 2009 Report Share Posted December 26, 2009 Don't apply the "and sent to the Graveyard" part, it doesn't apply if they don't touch the Graveyard. They would if they didn't have the "instead" part. You either remove them instead of having them touch the grave OR remove them after they are destroyed and sent to the Grave (in which case the "instead" part is not needed) About Octoberon's comment, he's right. It can't be Once per turn if its going to last all the turn. I guess like this? =D Undersea Pirate - LachWATER / Level 4[Zombie/Effect]ATK/1400 DEF/1000If this card is destroyed by battle, remove it from play. If there are 2 or more removed from play "Undersea Pirate" monsters when this card is Summoned, your opponent cannot Normal Summon until next turn's End Phase. Undersea Pirate - MarcoWATER / Level 4[Zombie/Effect]ATK/1200 DEF/1500If this card is destroyed by battle, remove it from play. If there are 3 or more removed from play "Undersea Pirate" monsters when this card is Summoned, add 1 Level 4 or lower "Undersea Pirate" monster from your Deck to your hand. Link to comment
Haou Devil 12 Posted December 26, 2009 Author Report Share Posted December 26, 2009 Thanks. I appreciate the help. Link to comment
Haou Devil 12 Posted December 29, 2009 Author Report Share Posted December 29, 2009 New cards added. Link to comment
Haou Devil 12 Posted December 30, 2009 Author Report Share Posted December 30, 2009 BUMP. Link to comment
Haou Devil 12 Posted December 30, 2009 Author Report Share Posted December 30, 2009 BUMP. Link to comment
Ririkun Posted December 31, 2009 Report Share Posted December 31, 2009 Lmao, this is almost an exact replica of my own archetype >.> http://forum.yugiohcardmaker.net/thread-172316.html Except these are water zombies instead of fire monsters. :)And I get your sent to the graveyard thing, I think I made the same mistake w/ mine Link to comment
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