:^) Posted December 26, 2009 Report Share Posted December 26, 2009 [align=center]Tell me what you think CC Pl0xx What do you think?[/align] Link to comment Share on other sites More sharing options...
Catman25 Posted December 26, 2009 Report Share Posted December 26, 2009 Zooming in, shading and stuff looks good imo. Not that I know much about spriting. Maybe try some great or ultras. Link to comment Share on other sites More sharing options...
Skippy Canoe Posted December 26, 2009 Report Share Posted December 26, 2009 Fine shading, but the shape isn't too good. Doesn't really look 3D. Link to comment Share on other sites More sharing options...
metalflygon08 Posted December 26, 2009 Report Share Posted December 26, 2009 Most circular objects have circular shading away from the light source like similar too also using a darker color to outline where a lighter color is also helps, as seen in the ex. I gave. try and shoot for a more rounded line on the ball to, adding an extra few pixels up and down also helps, and more shades of dark grey/black to give shading aswell.however if your LS is from behind the ball, then I would suggest a bit less dithering, and a bit darker shade of red. hopes this helps. Link to comment Share on other sites More sharing options...
Jappio Posted December 26, 2009 Report Share Posted December 26, 2009 Here is some CC from me, hope it can be some help. You have a pretty basic sprite that looks ok, but I did find a few things I could comment on. As stated, the shape could use some work. It needs to be more round, a more gradual curve on the circle. I'll have a little diagram at the bottom of this post to show what I mean. Shading also could use some more work. With the way spheres work with shading, the highlights should dent inward and not outward. Again I have a nice image to show what I mean. Also if you want more ideas on how to do it, Voltorb is obviously a good choice to see how the shading on a sphere is. The shades themselves also could probably use some more contrast. From a distance it can be hard to tell if it is shaded at all. Finally since your image is fairly large, I think you could have added some more details to it, namely where the rim is. Like define where the button is and add a dark black band, like actual Pokeball. Here are those images I was talking about: Link to comment Share on other sites More sharing options...
metalflygon08 Posted December 26, 2009 Report Share Posted December 26, 2009 Like what I said, only more detailed. also the Button probally use a bit of detailing, it just seems to have so much empty space, since it's so large, but has so little in terms of the inard line thing of a pokeball. Link to comment Share on other sites More sharing options...
Jappio Posted December 26, 2009 Report Share Posted December 26, 2009 Oh man I completely didn't see your post somehow Metalflygon.... sorry about that. How I seemed to miss it I'm not sure....Had I seen it I probably wouldn't have gone into as much detail as I did. Link to comment Share on other sites More sharing options...
metalflygon08 Posted December 26, 2009 Report Share Posted December 26, 2009 The Hypah Beamz created a clever cover up dust cloud, that's how, I also noticed that one side of the Ball divider curves, while the other side doesn't, albeit would be cool to have a pokeball open with curvey interlocking halves, they usually are strait, but with a curve, the angle creates i psudo-circular line. Link to comment Share on other sites More sharing options...
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