Phantom Roxas Posted November 30, 2009 Report Share Posted November 30, 2009 Destiny Hero's Assistant - Clock Knight 1LIGHTWarrior / Effect1 / 100 / 100• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 2LIGHTWarrior / Effect1 / 200 / 200• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 3LIGHTWarrior / Effect1 / 300 / 300• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 4LIGHTWarrior / Effect2 / 400 / 400• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 5LIGHTWarrior / Effect2 / 500 / 500• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 6LIGHTWarrior / Effect2 / 600 / 600• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 7LIGHTWarrior / Effect3 / 700 / 700• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 8LIGHTWarrior / Effect3 / 800 / 800• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 9LIGHTWarrior / Effect3 / 900 / 900• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 10LIGHTWarrior / Effect4 / 1000 / 1000• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 11LIGHTWarrior / Effect4 / 1100 / 1100• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Destiny Hero's Assistant - Clock Knight 12LIGHTWarrior / Effect4 / 1200 / 1200When this card is Summoned, select and activate one of the following effects:• Place 1 Clock Counter on a face-up "Clock Tower Prison" you control.• Place 1 Hour Hand Counter "Poppo Time Clock" you control.Once per turn, select and activate one of the following effects:• Toss a coin. If the result is Heads, this card gains 1200 ATK until the End Phase of this turn. If not, destroy this card. Once per turn, if you control another "Clock Knight" monster, you can negate the effects of a card requiring a coin toss and redo the coin toss.• Roll a die. If the result is even, double the original ATK and DEF of 1 face-up "Clock Knight" monster. Poppo Time ClockContinuous SpellWhen this card is activated, Special Summon 1 "Clock Knight" monster from your hand or Deck. When 12 Hour Hand Counters are on this card, remove from play this card and all face-up "Clock Knight" monsters you control and Special Summon 1 "Destiny Hero - Father Time" from your hand, Deck, or Graveyard. Destiny Hero - Clock Knight King, Father TimeLIGHTWarrior / Effect12 / ? / ?This card can only be Summoned by the effect of "Poppo Time Clock". This card's ATK and DEF is equal to half the total ATK of all "Clock Knight" monsters removed from play to Summon this card. Once per turn, if a "Clock Knight" monster would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Time MachineTrap CardIf a "Clock Knight" monster you control is destroyed and sent to the Graveyard, place 1 Hour Hand Counter on a face-up "Poppo Time Clock" you control. Dark GogigaDARK8 / 2950 / 2800Reptile / EffectThis card can be Special Summoned by removing from play 2 DARK 1 Reptile-Type monsters and 1 DARK monster in your Graveyard from play. This card cannot be destroyed by an opponent's monster effects. Cards cannot be sent from the Deck to the Graveyard. Any card that is sent to the Graveyard is removed from play instead. Fortune Lady DivineDIVINESpellcaster / Effect7 / ? / ?This card can only be Summoned by Tributing 2 "Fortune Lady" monsters whose total level is equal to this card's level. This card's ATK and DEF are equal to its Level x 500. When this card is Summoned, declare a type. As long as this card remains on the field, monsters of that cannot declare an attack or activate their effect(s). During each of your Standby Phases, increase the Level of this card by 1 (max 12). Once per turn, you can Special Summon 1 Level 3 or below Dragon or Spellcaster-Type monster from your hand or Deck. Savior Star Dragon/Assault ModeWINDDragon / Effect12 / 4300 / 3500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of an opponent's card effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of all face-up monster your opponent controls until the End Phase. Also, if the negated effect(s) can be activated, you can activate the effect of one monster once as this card's effect. During the End Phase, you can return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" monster from your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard. Malevolent Marmot ArchfiendEARTHBeast4 / 1900 / 1200A rodent that has once a skilled pranksters among its acquaintances, but has reluctantly begun a quest to reunite his former friends. Milieu DragonWINDDragon5 / 2100 / 1400A dragon that serves an indifferent master. Despite it's size, it is still at a young age. ReconstructionNormal SpellDestroy 1 Machine-Type you control and Special Summon 1 Machine-Type monster whose combined ATK and DEF is equal to or less than the sum of the destroyed Monster's ATK and DEF. I like to do remakes, so if you would like to see a card remade, just post here with requests. Osiris the Sky DragonDIVINEDivine-Beast / Effect10 / ? / ?You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. This card gains 1000 ATK and DEF for each card in your hand. If your opponent Normal Summons or Flip Summons a monster with a DEF equal to or less than 2000, destroy it. The Winged Dragon of RaDIVINEDivine-Beast / Effect10 / ? / ?You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can pay 1000 Life Points to destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. When this card is Summoned, select and activate one of the following effects:• Pay any amount of Life Points until you have at least 100 left to have this card gain ATK and DEF equal to the amount paid.• The ATK and DEF of this card is equal to the total ATK or total DEF of the monsters used to Normal Summon this card, whichever is higher. The Creator God of Light, HorakhtyDIVINEDivine-Beast / Effect12 / 10000 / 10000"Obelisk the Tormentor" + "Osiris the Sky Dragon" + "The Winged Dragon of Ra"This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field or in your Graveyard, with at least 2 being from the field. (You do not use "Polymerization"). When this card is Special Summoned, if the top 3 cards that are removed from play are not "Obelisk the Tormentor", "Osiris the Sky Dragon", and "The Winged Dragon of Ra", destroy this card and remove it from play during the End Phase. The Special Summon of this card cannot be negated. This card is unaffected by the effects of other cards and cannot be destroyed except by its own effect. This card cannot declare an attack on the turn it is Summoned. Cards cannot be sent from the hand to the Graveyard unless a player exceeds the six card limit. A monster that battles with this card is destroyed at the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Shinato's ArkRitual SpellThis card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Until the end of your opponent's next turn, whenever you would take damage you gain that amount of Life Points instead. Shinato, King of a Higher PlaneLIGHTFairy / Ritual / Effect8 / 3500 / 3200This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster and gain the same amount of Life Points. During the End Phase, if your Life Points are less than your opponent's, your opponent's Life Points are halved and you gain Life Points equal to half that amount. Final Ritual of the AncientsRitual SpellThis card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During the End Phase of this turn, remove all monsters in both players Graveyards from play. Reshef the Dark BeingLIGHTFiend / Ritual / Effect3000 / 3000This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn. While you control this face-up card, Battle Damage you receive is halved. Mirror Knight CallingContinuous TrapTribute monsters whose total Levels equal 6 or more from the field or your hand to activate. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Spellcaster-Type/DARK/Level 6/ATK 0/DEF 0) (This card is also still treated as a Trap Card) and Special Summon 4 "Mirror Knight Tokens" (Warrior-Type/DARK/Level 6/0 ATK/0 DEF) with 1 Mirror Shield Counter on each. If a "Mirror Knight Token" is used as a Tribute for another card, that monster cannot attack this turn. As long as this card is face-up on the field, place 1 Shield Counter (max. 1) on a "Mirror Knight Token" if it does not have any Shield Counters. When a "Mirror Knight Token" with a Shield Counter battles a monster, its ATK is equal to that of the monster it's battling. If a "Mirror Knight Token" with a Shield Counter would be destroyed, remove its Shield Counter instead. This card cannot attack or be selected as an attack target. When this card is removed from the field, destroy all face-up "Mirror Knight Tokens" that do not have Shield Counter on it, then remove Shield Counters from all "face-up Mirror Knight Tokens". Gate GuardianDARKWarrior / Fusion / Effect11 / 4000 / 3500"Sanga of the Thunder" + "Kazejin" + "Suijin"This monster cannot be Special Summoned except by Fusion Summon. When this card is Summoned, place 3 Guardian Counters on this card. During your opponent's damage calculation, by removing 1 Guardian Counter from this card, make the ATK of a monster attacking this card 0 during damage calculation. The Three FuriesWINDWinged Beast / Effect6 / 2100 / 2400This card can only be Summoned by removing from play 1 "Harpie Lady" you control. This card's name is always treated as "Harpie Lady". All WIND monsters gain 300 ATK. Negate the effects of any Flip Effect Monsters that this card destroys by battle. When this card is removed from the field, send 1 card your opponent controls to the bottom of its owner's Deck. Link to comment
Dad Posted November 30, 2009 Report Share Posted November 30, 2009 Removed from play instead? Or just removed from play? Oh, and it's broken. Link to comment
Phantom Roxas Posted November 30, 2009 Author Report Share Posted November 30, 2009 Fixed, and that's the idea. Link to comment
-Griffin Posted November 30, 2009 Report Share Posted November 30, 2009 "This card cannot be destroyed."That's a bit... catch all... for such an easy to fulfil summoning requirement, wouldn't you say? Link to comment
Ririkun Posted December 2, 2009 Report Share Posted December 2, 2009 Gogiga is awesome, but here's what I would do. Take out these two sentences...This card cannot be destroyed. Cards cannot be sent from the Deck to the Graveyard. It's basicially indestructible, and it's so easy to Summon, not a very good mix. Also, if cards that are sent to the graveyard are removed from play, then that will mess up lightsworn even more, because it removes everything they mill + they deck out for nothing :P Link to comment
Phantom Roxas Posted December 2, 2009 Author Report Share Posted December 2, 2009 This card is designed as anti-Lightsworn, but I do agree being indestructible is a problem. Link to comment
Ririkun Posted December 2, 2009 Report Share Posted December 2, 2009 This card is designed as anti-Lightsworn' date=' but I do agree being indestructible is a problem.[/quote'] lol, i mean if cards that are sent to the graveyard are instead removed from play, don't you want lightsworn to mill, just to have every card they milled removed from play? that works better than just preventing them from milling. Link to comment
Phantom Roxas Posted December 3, 2009 Author Report Share Posted December 3, 2009 Added a lot more cards and changed the title appropriately. Link to comment
CrabHelmet Posted December 24, 2009 Report Share Posted December 24, 2009 Give Horakhty an out to Honest, because as it stands Honest is pretty much the single way to defeat it - and it's a really easy way of defeating it as well, which is rather unfitting for a god among gods composed of gods. Link to comment
Phantom Roxas Posted December 24, 2009 Author Report Share Posted December 24, 2009 Fixed. Link to comment
-Griffin Posted December 24, 2009 Report Share Posted December 24, 2009 This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field or in your Graveyard. // great, I'm running two foolish, card destruction, hand destruction DWD, ect, and am pretty much just going to run an FTK style engine which doesn't actually need to keep any of it's cards, just dump them to the Graveyard, and they're monsters, which makes that twice as easy. Make them need to have been Summoned. Link to comment
CrabHelmet Posted December 24, 2009 Report Share Posted December 24, 2009 Fixed. No, it isn't. Sending Honest to the Graveyard is a cost, not an effect, so that clause doesn't block Honest. And yeah, Griffin's right; I didn't notice that you could remove them from the Graveyard. How about requiring two of them to be on the field... and have it self-destruct if you have an Elemental Hero Prisma or Phantom of Chaos in your RFP? Link to comment
Phantom Roxas Posted December 24, 2009 Author Report Share Posted December 24, 2009 How about now? Link to comment
Umbra Posted December 25, 2009 Report Share Posted December 25, 2009 The monsters have a distinct lack of Type. Anyhow, how about remaking some of the old Rituals? Shinato, Reshef, or maybe Zorc? Link to comment
Phantom Roxas Posted December 29, 2009 Author Report Share Posted December 29, 2009 Remade Shinato and Reshef. Link to comment
~Duo~ Posted December 30, 2009 Report Share Posted December 30, 2009 Gate Guardian, it's way too underpowered, especially since its 3 parts on the field together is better than it. Link to comment
danilyu Posted December 31, 2009 Report Share Posted December 31, 2009 Gate Guardian' date=' it's way too underpowered, especially since its 3 parts on the field together is better than it.[/quote']I agree. I think Gate Guardian should be a Fusion monster with an effect (and no, I do not consider summoning conditions to be effects). I have a problem about Horakhty though; it says that if the 3 monsters are not the god cards, then it is destroyed. This does not block Prisma from being used as a fusion material. I think that part of the effect should be replaced by something like "When this card is Special Summoned, if the top 3 cards that are removed from play are not Divine-Beast type monsters, destroy this card and remove it from play during the End Phase." Just some two cents. Link to comment
Phantom Roxas Posted December 31, 2009 Author Report Share Posted December 31, 2009 I agree that Gate Guardian should be remade. When Prisma is in the removed from play zone, it is no longer treated as an Egyptian Card. Link to comment
danilyu Posted December 31, 2009 Report Share Posted December 31, 2009 When Prisma is in the removed from play zone' date=' it is no longer treated as an Egyptian Card.[/quote']Ah, I see what you mean. >.< Also, I think Toon Mermaid and Manga Ryu-Ran should be remade, as well as The Masked Beast. Link to comment
~Duo~ Posted December 31, 2009 Report Share Posted December 31, 2009 Just like Gate Guardian, Blue Eyes Ultimate Dragon is UP'd too, although it does make sense that 3 normal monsters turn into a normal fusion. I'm still not sure about BEUD though. Oh, and probably Destiny Hero Malicious/Elemental Hero Captain Gold, even though I have no idea why. Link to comment
-Griffin Posted December 31, 2009 Report Share Posted December 31, 2009 Those last two are fully usable. Malicious debatably broken . Link to comment
~Duo~ Posted January 2, 2010 Report Share Posted January 2, 2010 Harpie Lady Sisters? It's kinda like Gate Guardian, only to be a Effect Monster because of it's summoning conditions. Link to comment
Phantom Roxas Posted January 3, 2010 Author Report Share Posted January 3, 2010 I remade Harpie Lady Sisters, but seeing as how I just learned that the entire Harpie Lady archetype actually consists of Furies, I've renamed it The Three Furies. Link to comment
~Duo~ Posted January 3, 2010 Report Share Posted January 3, 2010 LOL, I never noticed that. That's... interesting. Oh, and I noticed what you mostly did was combine the effects of Harpie Lady 1 and Harpie Lady 2. Link to comment
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