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New GK Structure Deck


mikekop

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not sure if i ever posted up this version of it, but this is my newest 50-card deck version made out of my own 60-card set called Keepers of Darkness:

 

[align=center]Yu-Gi-Oh! Deck

 

Keepers of Darkness

 

Created By: Mike Kop[/align]

 

TRIBUTE MONSTERS: 10

 

1x Gravekeeper’s Heir - LV5 --> Light, Warrior, LV5, 1800/1800: All “Gravekeeper” monsters on your field gain an extra 600 ATK points. During your standby phase, you may tribute this card to summon a “Gravekeeper’s Heir - LV7” from your hand or deck onto your field.

1x Gravekeeper’s Heir - LV7 --> Light, Warrior, LV7, 2000/2000: If this was summoned by “Gravekeeper’s Heir - LV5”, this may attack your opponent directly. All “Gravekeeper” monsters on your field gain an extra 900 ATK points. During your standby phase, you may tribute this card to summon a “Gravekeeper’s Heir - LV9” from your hand or deck onto your field.

1x Gravekeeper’s Heir - LV9 --> Light, Warrior, LV9,2500/2500: If this was summoned by “Gravekeeper’s Heir - LV7”, any “Gravekeeper” monster on your field may attack your opponent directly. All “Gravekeeper” monsters on your field gain an extra 1000 ATK and DEF points. During your standby phase, you may tribute this card to summon a “Gravekeeper’s Heir - LV11” from your hand or deck onto your field.

1x Gravekeeper’s Heir - Lv11 --> Light, Warrior, LV11,3000/3000: This can only be summoned by “Gravekeeper’s Heir - LV9”. None of your “Gravekeeper” monsters can be targeted by your opponent’s card effects. All of your “Gravekeeper” monsters gain 500 ATK and DEF points for all other “Gravekeeper” monsters that you control. Instead of drawing during your draw phase, you may move a “Gravekeeper” card from your deck into your hand.

2x Gravekeeper’s Shield --> Light, Warrior, LV6, 2600/2600: Your opponent can’t attack other spellcaster or warrior type monsters you control.

2x Master of Darkness --> Light, Warrior, LV11, 4500/4500: This is a “Gravekeeper”. This can only be summoned by “Gravekeeper’s Caller”. Your opponent can’t use any effects on your “Gravekeeper”s. If “Gravekeeper’s chief” is on your field, your opponent cant use spell cards during their turn. If “Necrovalley” is on your field, your opponent can’t use monster effects during any battle phase. If “The Gravekeeper” is on your field, your opponent can’t use trap cards during your turn.

2x The Gravekeeper --> Light, Warrior, LV8,?/?: With “Necrovalley” out, you can send 5 “Gravekeeper” cards to the graveyard to summon this card from your hand, deck, or graveyard. It’s ATK and DEF is the combined original ATK and DEF of all other “Gravekeeper”s on your field. You can ignore "Necrovalley"s effect at any time. Pay 2000 life to put “Necrovalley” into play from your hand, deck, or graveyard. With “Necrovalley” out, you can pay 100 life to remove from play a “Gravekeeper” card from your graveyard, and put a copy of same card into play from your deck, hand, or graveyard.

 

NON-TRIBUTE MONSTERS: 15

 

2x Bear of Misfortune --> Light, Warrior, LV3, 600/600: This is a “Gravekeeper”.When this card is summoned, choose one monster card from your deck and put it into your hand. If “Necrovalley” is on your field, you may normally summon or set that monster onto your field. If tributes are required, you may pay 500 life per monster needed instead of tributing them.

2x Fox of Greed --> Light, Warrior, LV3, 600/600: This is a “Gravekeeper”. When this is summoned, choose one spell card from your deck and put it into your hand. If “Necrovalley” is on your field, you may put that spell card onto the field.

2x Gravekeeper’s Caller --> Light, Warrior, LV2, 800/800: This can only be summoned by “Gravekeeper’s Essence”. At the end of the turn that this is summoned, you may tribute it to summon “Master of Darkness” from your hand or deck to the field.

2x Gravekeeper’s Guardian --> Light, Warrior, LV4, 1200/1200: Flip: Remove from play from your graveyard one “Gravekeeper” monster to special summon one spellcaster or warrior type monster from your hand or deck with one or more stars than the one you remove from play.

3x Gravekeeper’s Horsemen --> Light, Warrior, LV4, 1600/1600: You may move another copy of this card from your deck to your hand when you summon this monster; with “Necrovalley” out, you may then special summon all “Gravekeeper’s Horsemen” from your hand to the field.

1x Gravekeeper’s Ninja --> Light, Warrior, LV3, 1300/1300: Once a turn, you may pay 100 life points to attack an opponent’s monsters an extra time, or pay 500 life points to attack your opponent directly.

1x Gravekeeper’s Pet --> Light, Warrior, LV1, 1000/1000: This card may attack your opponent directly.

2x Gravekeeper’s Scribe --> Light, Warrior, LV3, 500/500: This monster gains ATK points equal to 500 times the amount of other “Gravekeeper” monsters that you control until the end of the damage step when it goes into battle.

 

SPELLS: 15

 

1x Gravekeeper’s Armor --> Equip: The monster equipped with this card gains 500 ATK points after every time it battles with another monster.

2x Gravekeeper’s Conscience --> Normal: This can only be activated during your first main phase. During your next standby phase, you may set on your field a “Gravekeeper’s Essence” from your hand or deck.

2x Gravekeeper’s Fire --> Quick-Play: Deal to your opponent’s life points 300 points of damage for every card both players have on their field.

1x Gravekeeper’s Knowledge --> Normal: Draw a card for every “Gravekeeper” monster on your field. Your opponent may draw an extra card for every monster they have on their field by each player paying 200 life points per card that they draw. The opponent can’t do this if either player will lose all their life points or deck out.

1x Gravekeeper’s Luck --> Continuous: During your standby phase, you may draw an extra card from your deck. If you drew a “Gravekeeper” card, you may pay 100 life points, show it to your opponent, and draw an extra card from your deck. You can’t do this if you have 7 or more cards in your hand.

3x Gravekeeper’s Might --> Field: This cards name is also “Necrovalley”. All card effects involving graveyards are negated, and cards can’t be removed from the graveyard from play. All “Gravekeeper” monsters on your field gain an extra 800 ATK and DEF points. Your opponent can only attack “Gravekeeper” monsters on your field; if you have none, they can choose to attack any monster. If “The Gravekeeper” or “Gravekeeper’s Chief” are on your field, you can make your opponent attack either one instead of their original target by you paying 500 Life Points and lowering the ATK power of your monster by 800 points until the end of the damage step. You can switch your opponents attack target twice per turn.

1x Gravekeeper’s Royal Line --> Normal: This can only be used if you have a “Master of Darkness” on your field. Put a “The Gravekeeper”, “Gravekeeper’s Chief” or “Necrovalley” from your deck or your graveyard into your hand.

2x Gravekeeper’s Scriptorium --> Continuous: During your standby phase, you may pay 300 life points and draw an extra card per monster for any amount of spellcaster or warrior type monsters on your field.

1x Gravekeeper’s Trust --> Normal: Draw from your deck until you have five cards in your hand, and tell your opponent how many are monsters, spells, or traps. Your opponent may pay 500 life points to check what the cards are per card that you drew.

1x Gravekeeper’s Water --> Continuous: You may summon an extra “Gravekeeper” monster from your hand to your field into any face-up position once a turn.

 

TRAPS: 10

 

1x Gravekeeper’s Companion --> Continuous: If your opponent sends a “Gravekeeper” monster away from your field anytime during a turn, you may put another copy of the same card from your hand or deck onto your field at the end of that turn.

1x Gravekeeper’s Death Barrier --> Normal: This can only be activated when your opponent declares an attack against any “Gravekeeper” monster on your field. Destroy all none “Gravekeeper” cards on the field except for “Necrovalley”.

2x Gravekeeper’s Essence --> Normal: This can only be set on the field by the effect of “Gravekeeper’s Conscience”. During your next standby phase, you may summon a “Gravekeeper’s Caller” onto your field from your hand or deck.

1x Gravekeeper’s Mad Insanity --> Counter: This can only be activated when your opponent has more cards in their hand, in their monster, and spell/trap zones, and more life than you do. Destroy all cards that are on the field, both players discard their hands, and your opponent loses 500 life points for every card destroyed and discarded this way.

1x Gravekeeper’s Priest --> Normal: This becomes a “Gravekeeper’s Token” (Light, Warrior, LV4, ATK ?/DEF ?) when you activate it. This token’s ATK and DEF points are 300 times the amount of “Gravekeeper” cards in your graveyard.

1x Gravekeper’s Recharge --> Continuous: If a “Gravekeeper’s Heir” from your field is destroyed as a result of battle, you may special summon it to your side of the field during your next standby phase.

2x Gravekeeper’s Replenishment --> Normal: Raise your life points by 100 for every “Gravekeeper” card in your hand (show to your opponent), on your field, and in your graveyard.

1x Gravekeeper’s Ultimatum --> Counter: This can only be activated when your opponent declares a direct attack against you with “Necrovalley” out on your field. Draw from your deck until you have six cards in your hand, and special summon any one “Gravekeeper” monster from your hand into any face-up position. If any of the cards you have in your hand after your drew with this effect are “The Gravekeeper” or “Gravekeeper’s Chief”, you may special summon up to five “Gravekeeper” cards from your hand into any face-up position.

 

TOTAL: 50

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