玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 Post here all cards from the anime and manga (all series) you wish had been made. If possible, cite the card (Duel would be nice, but episode or even just user is fine). [spoiler=Yu-Gi-Oh!/Yu-Gi-Oh! R Cards]Assault LionEARTHLevel: 8[beast/Effect]When this card is Tribute Summoned, you can remove from play 1 of the Tributed monsters. If you do, this card gains ATK equal to half that monster's original ATK, and until the End Phase it gains that monster's effect. backup GardnaDARKLevel: 4[Warrior/Effect]Once per turn, you can unequip any number of Equip Spell Cards equipped to this card to activate 1 of these effects: • Equip those cards to other monsters you control. • Destroy 1 Spell or Trap card on the field for each card removed from this card. • Draw 1 card for each card removed from this card. The Duke of DemiseDARKLevel: 5[Fiend/Synchro/Effect]1 DARK Tuner + 1 or more non-Tuner Fiend-type MonstersWhen this card destroys a monster by battle and sends it to the Graveyard, remove it from play and this card gains 500 ATK.ATK/ 2000DEF/ 1700 Weapon RegenerationQuick-Play SpellActivate only when your opponent declares an attack. Equip 1 appropriate Equip Spell Card in your Graveyard to the attack target monster. Ties of the BrethrenNormal SpellPay 1000 Life Points and select 1 face-up monster you control. Special Summon 2 Level 4 monsters with the same type from your Deck in face-up Defence Position. Evolution 2Equip SpellEquip only to a monster already equipped with an Equip Spell card. This card's effect becomes the same as another Equip Spell card equipped to that monster. When that Equip Spell card is destroyed, destroy this card. Cursed Twin DollsSpell/ContinuousToss a coin and call it. If you call it right, select and receive the effect of your choice, and your opponent receives the other effect. If you call it wrong, your opponent selects and receives 1 of the following effects and you receive the other effect:• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play, and inflict damage to your opponent equal to the number of cards removed x500. Guardian TreasureContinuous SpellAfter activation, send your entire hand to the Graveyard and draw 2 cards. During your Draw Phase, draw 1 card in addition to your Normal Draw. When this set card is destroyed by an opponent's card effect, draw 2 cards. Magical Tricks MirrorNormal TrapActivate only when your opponent declares an attack. This card's effect becomes the same as 1 Spell Card in their Graveyard. Tyrant WingContinuous TrapAfter activation, equip this card to a Level 7 or higher Dragon-type Monster you control as an Equip card. It gains 400 ATK and DEF. If it attacks, your opponent cannot activate any Spell or Traps Cards until the end of the Damage Step. Multiple DestructionNormal TrapActivate only while both players have 3 or more cards in their hands. Both players discard their entire hands and take 100 damage for each of their cards discarded. Then, both players draw 5 cards. [spoiler=Yu-Gi-Oh! GX Cards]Demiurge EmaLIGHTLevel: 8[Fairy/Effect]This card gains 800 ATK for every Token your opponent controls. When this card is destroyed, destroy all Tokens on the field.ATK/ 3300DEF/ 2000 Chaos CoreDARKFiend / Effect3 / 0 / 0When this Attack Position monster is attacked, send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card. Summoner of Sacred DarknessDARKFiend / Effect5 / 0 / 0If you Tribute Summon this card, the Tributes must be DARK. By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect. Arcana Force XII - The HangmanWhen this card is Summoned, toss a coin: ● Heads: Once per turn, destroy 1 monster you control and inflict damage to your Life Points equal to the total ATK of the destroyed monster. ● Tails: Once per turn, destroy 1 monster your opponent controls and inflict damage to your opponent equal to the total ATK of the destroyed monster.2200/2200 Arcana Force XV - The FiendWhen this card is Summoned, toss a coin: ● Heads: When this card attacks, destroy 1 monster on the field and inflict 500 damage to its controller. ● Tails: When this card attacks, destroy all monsters on the field.2500/2500 Arcana Force XIII - StrengthWhen this card is Summoned, toss a coin: ● Heads: Switch control of 1 monster on the field ● Tails: Your opponent gains control of all other monsters you control while this card remains on the field.1800/1800 And all the Spells/Traps: Arcanatic DoomscytheSelect 1 "Arcana Force" monster from your Deck and send it to the Graveyard. During the turn this card is activated, inflict damage to your opponent's Life Points equal to the ATK of any monsters your opponent controls that are destroyed by battle. Magician's ScalesTribute 1 "Arcana Force" monster. Add 1 Spell Card from your Deck to your hand. Reverse RebornEquip SpellSpecial Summon 1 "Arcana Force" monster in Attack Position and equip it with this card. When this card is removed from the field, destroy the equipped monster. The monster Summoned by this effect has its "Tails" effect automatically applied. Lost ParadiseField SpellIf a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase. Double FusionNormal SpellPay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase. Battle FusionQuick-Play If a Fusion Monster you control battles, activate during that Damage Step. That monster gains ATK equal to the ATK of your opponent's battling monster until the end of the Damage Step. OjamandalaNormal SpellPay 1500 Life Points. Special Summon 1 "Ojama Yellow", 1 "Ojama Green" and 1 "Ojama Black" from your Graveyard. BonfireNormal SpellAdd 1 Level 4 or lower FIRE monster from your Deck to your hand. Different Dimension HangerContinuous SpellWhen you activate this card, remove from play 3 Level 4 or lower LIGHT Union Monsters from your Deck. When you Summon a monster that a Union Monster(s) removed from play by this effect can be equipped to, Special Summon that monster(s). When this card is destroyed, destroy all monsters Special Summoned by this effect. Dimension Destruction Cannon - STUEquip SpellSpecial Summon 1 "VWXYZ - Dragon Catapult Cannon" from your Graveyard and equip it with this card. Its effects are negated. During battle between the equipped monster and a Defence Position Monster whose DEF is less than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is destroyed, remove from play the equipped monster. Cyclone WingEquip SpellEquip only to a WIND monster. If the equipped monster attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. Take Over FiveNormal SpellWhen this card is activated, send the top 5 cards of your Deck to the Graveyard. Cards sent to the Graveyard by this effect cannot be removed from play or Special Summoned this turn. During your Main Phase, if this card is in your Graveyard and it was not sent there this turn, you can remove it from play and draw 1 card. Hero ShieldContinuous TrapAfter activation, equip this card to an "Elemental Hero" monster you control as an equip card Each turn, the first time the equipped monster would be destroyed by battle, it is not destroyed, and you draw 1 card for every 1000 points of Battle Damage taken. When this card is removed from the field, destroy the equipped monster. Hyper CoatContinuous TrapAfter activation, equip this card to a LIGHT Machine-type "V-", "W-", "X-", "Y-" or "Z-" monster you control as an Equip Card. It gains 500 ATK and DEF. During your turn only it is unaffected by your opponent's Spell, Trap and Effect Monsters' effects. During your opponent's turn only, it cannot be destroyed by battle. When this card is removed from the field, destroy that monster. [spoiler=Yu-Gi-Oh! 5D's Cards]Synchro HaloNormal TrapActivate only after Damage calculation when a Synchro Monster you control attacked and the attack target was not destroyed. Double the ATK of the Synchro Monster you control, and it then attacks the attack target monster again. During the End Phase, destroy that monster. Rose FlameTrap/ContinousEvery time a Plant-Type monster is Summoned to your opponent's side of the field, inflict 500 damage to your opponent's Life Points. If this card would be destroyed by a card effect, you can Tribute 1 Plant-Type monster you control instead. Powerful RebirthCintinuous TrapAfter activation, Special Summon 1 Level 4 or lower monster from your Graveyard and equip it with this card. It gains 100 ATK and DEF, and its Level is increased by one. Its controller takes 1000 Damage during their Standby Phase. If this card is removed from the field, destroy the equipped monster. Link to comment
Guest Lily Posted December 22, 2009 Report Share Posted December 22, 2009 Rose FlameTrap/ContinousEvery time a Plant-Type monster is Summoned to your opponent's side of the field, inflict 500 damage to your opponent's Life Points. If this card would be destroyed by a card effect, you can Tribute 1 Plant-Type monster you control instead. It's from 5D, Can't remember episode, but it's used by Akiza Link to comment
玄魔の王 Posted December 22, 2009 Author Report Share Posted December 22, 2009 Rose Flame It's from 5D' date=' Can't remember episode, but it's used by Aki[/quote'] Episode 22. Added, along with a card from GX Episode 167. Link to comment
-Griffin Posted December 22, 2009 Report Share Posted December 22, 2009 Genma. Just as a matter of courtesy, could you please edit the first post before you make the reply? Very often I open a topic you've posted in just but the cards aren't there for a few minutes after. Sorry to sound pedantic but it is rather annoying since I never know when the cards are actually there. Link to comment
玄魔の王 Posted December 22, 2009 Author Report Share Posted December 22, 2009 Genma. Just as a matter of courtesy' date=' could you please edit the first post before you make the reply? Very often I open a topic you've posted in just but the cards aren't there for a few minutes after. Sorry to sound pedantic but it is rather annoying since I never know when the cards are actually there.[/quote'] Fair enough. Do you have a card(s) to add? EDIT: Added 2 R cards, from Yami Yugi and Kaiba. Link to comment
-Griffin Posted December 22, 2009 Report Share Posted December 22, 2009 Honestly, I spend half my time playing on DMU or DME, I don't even know which cards are anime, custom or real half the time =/ But I suppose... 'Bonfire'? Or whatever it was called that helps FIRE types. Should be an interesting throw to the meta, it's a RoTA for FIRE instead of Warriors if I got the name wrong, BTW. Link to comment
Bringerofcake Posted December 22, 2009 Report Share Posted December 22, 2009 OjamandalaNormal SpellPay 1500 Life Points to Special Summon 3 "Ojama" monsters from either player's Graveyard. Konami NEEDS to make this thing. OH, and as for reference, about...5/8 of Manjoume's duels in the anime used this card. Link to comment
CrabHelmet Posted December 22, 2009 Report Share Posted December 22, 2009 The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games. Link to comment
-Griffin Posted December 22, 2009 Report Share Posted December 22, 2009 The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games. Replace my above post with this Link to comment
玄魔の王 Posted December 22, 2009 Author Report Share Posted December 22, 2009 Honestly' date=' I spend half my time playing on DMU or DME, I don't even know which cards are anime, custom or real half the time =/ But I suppose... 'Bonfire'? Or whatever it was called that helps FIRE types. Should be an interesting throw to the meta, it's a RoTA for FIRE instead of Warriors if I got the name wrong, BTW. [b']Added[/b] OjamandalaNormal SpellPay 1500 Life Points to Special Summon 3 "Ojama" monsters from either player's Graveyard. Added. The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games. Replace my above post with this Then type them out' date=' 'cause I'm not typing out someone else's cards for them twice.[/b'] In addition, added a Bakura Fusion Monster from Season 5 (that should narrow it down pretty well)... but with a twist. Link to comment
玄魔の王 Posted December 23, 2009 Author Report Share Posted December 23, 2009 I've added 2 monsters, one R monster and 1 GX monster. Link to comment
Bringerofcake Posted December 23, 2009 Report Share Posted December 23, 2009 This has inspired me to start drawing up an idea for the modernized Quiz Panels. EDIT: A card to add? How about Ties of the Bretheren. Link to comment
玄魔の王 Posted December 23, 2009 Author Report Share Posted December 23, 2009 This has inspired me to start drawing up an idea for the modernized Quiz Panels. EDIT: A card to add? How about Ties of the Bretheren. Or, as I called it in a recent fanfic (for a Japanese name), Bonds of Kinsmen. I always thought that was a great tech card. Added, along with (possibly) Jack's best revival card. Link to comment
Guest Lily Posted December 23, 2009 Report Share Posted December 23, 2009 Both new cards = Epic And why not add something which I absolutely love~ It's from YGO R, the duel between Bakura & Normal Yugi, not Atem. Cursed Twin DollsSpell/ContinousYour opponent selects and recieves 1 of the following effects. The controller of this card automatically recieves the other effect:• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play and inflict damage to your opponent's Life Points for each card sent x500. Link to comment
玄魔の王 Posted December 23, 2009 Author Report Share Posted December 23, 2009 Both new cards = Epic And why not add something which I absolutely love~ It's from YGO R' date=' the duel between Bakura & Normal Yugi, not Atem. [b']That's from Millenium World... R is the one with the Wicked Gods.[/b] Cursed Twin DollsSpell/ContinousYour opponent selects and recieves 1 of the following effects. The controller of this card automatically recieves the other effect:• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play and inflict damage to your opponent's Life Points for each card sent x500. Added, along with a GX E-HERO support from Season 4. Link to comment
Phantom Roxas Posted December 24, 2009 Report Share Posted December 24, 2009 The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games. You forgot to mention the fact that you can actually punch your opponent. I rather liked Different Dimension Hangar. Hell, anything Manjyome used. Link to comment
玄魔の王 Posted December 24, 2009 Author Report Share Posted December 24, 2009 The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games. You forgot to mention the fact that you can actually punch your opponent. I rather liked Different Dimension Hangar. Hell' date=' anything Manjyome used.[/quote'] For now, I'll stick with his VWXYZ support, but I agree. He had awesome cards that never got printed. Him and Jim. Adding Hangar, Hyper Coat and Dimension Destruction Cannon - STU. Link to comment
Magnet Soldier Posted December 24, 2009 Report Share Posted December 24, 2009 Every speed spell and turbo duel related card ever made. They expect us to watch a new style of dueling and then don't make cards to play it with. Link to comment
玄魔の王 Posted December 24, 2009 Author Report Share Posted December 24, 2009 I agree on that one - they should make an actual way to play Riding Duels outside of Video Games, but I was hoping for specific names. Link to comment
Phantom Roxas Posted December 24, 2009 Report Share Posted December 24, 2009 Chaos CoreDARKFiend / Effect3 / 0 / 0When this Attack Position monster is attacked, send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card. Summon God of DarknessDARKFiend / Effect5 / 0 / 0By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect. Lost ParadiseField SpellIf a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase. Double FusionNormal SpellPay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase. Link to comment
-Griffin Posted December 24, 2009 Report Share Posted December 24, 2009 Battle FusionQuick-Play If a Fusion Monster you control battles, activate during that Damage Step. That monster gains ATK equal to the ATK of your opponent's battling monster until the end of the Damage Step. Honest for Fusions FTW? Link to comment
Jord200 Posted December 24, 2009 Report Share Posted December 24, 2009 Assault Dog from episode 1 of 5ds. Yusei VS Trudgelevel 4 EARTHatk 1200def 800Beast/effectWhen this card is destoyed and sent to the graveyard by battle, you can special summon 1 Assault Dog from your deck. yugioh gx Jaden VS Blairspellcaster level 2 LIGHTatk400 def300This card cannot be destroyed by battle while in face-up Attack Position (Damage calculation is applied normally). When this card battles, place 1 Maiden Counter on that monster at the end of the Battle Step. Link to comment
玄魔の王 Posted December 24, 2009 Author Report Share Posted December 24, 2009 Chaos CoreDARKFiend / Effect3 / 0 / 0When this Attack Position monster is attacked' date=' send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card. Summon God of DarknessDARKFiend / Effect5 / 0 / 0By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect. Lost ParadiseField SpellIf a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase. Double FusionNormal SpellPay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase.[/quote'] I've already posted Double Fusion awhile ago think, but I'll check. I'll add the Sangenma support, but I need to restrict Summons God because it's way too easy to use. EDIT: Wow, I didn't post Double Fusion. Man, how'd I forget that? I've used it in my fanfics half a dozen times, at least. Battle FusionQuick-Play If a Fusion Monster you control battles' date=' activate during that Damage Step. That monster gains ATK equal to the ATK of your opponent's battling monster until the end of the Damage Step. Honest for Fusions FTW?[/quote'] That would make Fusions playable again. Yay for Fusions! I'll add these, and I think I'll also add Kaiba's trap from his second bout with Almeda, back in Doma: Tyrant Wing. Link to comment
Magnet Soldier Posted December 24, 2009 Report Share Posted December 24, 2009 an Example of speed spells as I said on my formor post. Speed spell end of storm.Also were the sacred beasts released? Link to comment
玄魔の王 Posted December 24, 2009 Author Report Share Posted December 24, 2009 an Example of speed spells as I said on my formor post. Speed spell end of storm.Also were the sacred beasts released? End of Storm? Excellent choice.Yes they were, but no good support ever was. Link to comment
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