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If Konami can do a Tenth Anniversary Tribute, then D****t so can we!


玄魔の王

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Post here all cards from the anime and manga (all series) you wish had been made. If possible, cite the card (Duel would be nice, but episode or even just user is fine).

 

[spoiler=Yu-Gi-Oh!/Yu-Gi-Oh! R Cards]

Assault Lion

EARTH

Level: 8

[beast/Effect]

When this card is Tribute Summoned, you can remove from play 1 of the Tributed monsters. If you do, this card gains ATK equal to half that monster's original ATK, and until the End Phase it gains that monster's effect.

 

backup Gardna

DARK

Level: 4

[Warrior/Effect]

Once per turn, you can unequip any number of Equip Spell Cards equipped to this card to activate 1 of these effects: • Equip those cards to other monsters you control. • Destroy 1 Spell or Trap card on the field for each card removed from this card. • Draw 1 card for each card removed from this card.

 

The Duke of Demise

DARK

Level: 5

[Fiend/Synchro/Effect]

1 DARK Tuner + 1 or more non-Tuner Fiend-type Monsters

When this card destroys a monster by battle and sends it to the Graveyard, remove it from play and this card gains 500 ATK.

ATK/ 2000

DEF/ 1700

 

Weapon Regeneration

Quick-Play Spell

Activate only when your opponent declares an attack. Equip 1 appropriate Equip Spell Card in your Graveyard to the attack target monster.

 

Ties of the Brethren

Normal Spell

Pay 1000 Life Points and select 1 face-up monster you control. Special Summon 2 Level 4 monsters with the same type from your Deck in face-up Defence Position.

 

Evolution 2

Equip Spell

Equip only to a monster already equipped with an Equip Spell card. This card's effect becomes the same as another Equip Spell card equipped to that monster. When that Equip Spell card is destroyed, destroy this card.

 

Cursed Twin Dolls

Spell/Continuous

Toss a coin and call it. If you call it right, select and receive the effect of your choice, and your opponent receives the other effect. If you call it wrong, your opponent selects and receives 1 of the following effects and you receive the other effect:

• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.

• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play, and inflict damage to your opponent equal to the number of cards removed x500.

 

Guardian Treasure

Continuous Spell

After activation, send your entire hand to the Graveyard and draw 2 cards. During your Draw Phase, draw 1 card in addition to your Normal Draw. When this set card is destroyed by an opponent's card effect, draw 2 cards.

 

Magical Tricks Mirror

Normal Trap

Activate only when your opponent declares an attack. This card's effect becomes the same as 1 Spell Card in their Graveyard.

 

Tyrant Wing

Continuous Trap

After activation, equip this card to a Level 7 or higher Dragon-type Monster you control as an Equip card. It gains 400 ATK and DEF. If it attacks, your opponent cannot activate any Spell or Traps Cards until the end of the Damage Step.

 

Multiple Destruction

Normal Trap

Activate only while both players have 3 or more cards in their hands. Both players discard their entire hands and take 100 damage for each of their cards discarded. Then, both players draw 5 cards.

 

 

 

 

[spoiler=Yu-Gi-Oh! GX Cards]

Demiurge Ema

LIGHT

Level: 8

[Fairy/Effect]

This card gains 800 ATK for every Token your opponent controls. When this card is destroyed, destroy all Tokens on the field.

ATK/ 3300

DEF/ 2000

 

Chaos Core

DARK

Fiend / Effect

3 / 0 / 0

When this Attack Position monster is attacked, send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card.

 

Summoner of Sacred Darkness

DARK

Fiend / Effect

5 / 0 / 0

If you Tribute Summon this card, the Tributes must be DARK. By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect.

 

Arcana Force XII - The Hangman

When this card is Summoned, toss a coin: ● Heads: Once per turn, destroy 1 monster you control and inflict damage to your Life Points equal to the total ATK of the destroyed monster. ● Tails: Once per turn, destroy 1 monster your opponent controls and inflict damage to your opponent equal to the total ATK of the destroyed monster.

2200/2200

 

Arcana Force XV - The Fiend

When this card is Summoned, toss a coin: ● Heads: When this card attacks, destroy 1 monster on the field and inflict 500 damage to its controller. ● Tails: When this card attacks, destroy all monsters on the field.

2500/2500

 

Arcana Force XIII - Strength

When this card is Summoned, toss a coin: ● Heads: Switch control of 1 monster on the field ● Tails: Your opponent gains control of all other monsters you control while this card remains on the field.

1800/1800

 

And all the Spells/Traps:

 

Arcanatic Doomscythe

Select 1 "Arcana Force" monster from your Deck and send it to the Graveyard. During the turn this card is activated, inflict damage to your opponent's Life Points equal to the ATK of any monsters your opponent controls that are destroyed by battle.

 

Magician's Scales

Tribute 1 "Arcana Force" monster. Add 1 Spell Card from your Deck to your hand.

 

Reverse Reborn

Equip Spell

Special Summon 1 "Arcana Force" monster in Attack Position and equip it with this card. When this card is removed from the field, destroy the equipped monster. The monster Summoned by this effect has its "Tails" effect automatically applied.

 

Lost Paradise

Field Spell

If a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase.

 

Double Fusion

Normal Spell

Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase.

 

Battle Fusion

Quick-Play

If a Fusion Monster you control battles, activate during that Damage Step. That monster gains ATK equal to the ATK of your opponent's battling monster until the end of the Damage Step.

 

Ojamandala

Normal Spell

Pay 1500 Life Points. Special Summon 1 "Ojama Yellow", 1 "Ojama Green" and 1 "Ojama Black" from your Graveyard.

 

Bonfire

Normal Spell

Add 1 Level 4 or lower FIRE monster from your Deck to your hand.

 

Different Dimension Hanger

Continuous Spell

When you activate this card, remove from play 3 Level 4 or lower LIGHT Union Monsters from your Deck. When you Summon a monster that a Union Monster(s) removed from play by this effect can be equipped to, Special Summon that monster(s). When this card is destroyed, destroy all monsters Special Summoned by this effect.

 

Dimension Destruction Cannon - STU

Equip Spell

Special Summon 1 "VWXYZ - Dragon Catapult Cannon" from your Graveyard and equip it with this card. Its effects are negated. During battle between the equipped monster and a Defence Position Monster whose DEF is less than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent. When this card is destroyed, remove from play the equipped monster.

 

Cyclone Wing

Equip Spell

Equip only to a WIND monster. If the equipped monster attacks, destroy 1 Spell or Trap Card at the end of the Damage Step.

 

Take Over Five

Normal Spell

When this card is activated, send the top 5 cards of your Deck to the Graveyard. Cards sent to the Graveyard by this effect cannot be removed from play or Special Summoned this turn. During your Main Phase, if this card is in your Graveyard and it was not sent there this turn, you can remove it from play and draw 1 card.

 

Hero Shield

Continuous Trap

After activation, equip this card to an "Elemental Hero" monster you control as an equip card Each turn, the first time the equipped monster would be destroyed by battle, it is not destroyed, and you draw 1 card for every 1000 points of Battle Damage taken. When this card is removed from the field, destroy the equipped monster.

 

Hyper Coat

Continuous Trap

After activation, equip this card to a LIGHT Machine-type "V-", "W-", "X-", "Y-" or "Z-" monster you control as an Equip Card. It gains 500 ATK and DEF. During your turn only it is unaffected by your opponent's Spell, Trap and Effect Monsters' effects. During your opponent's turn only, it cannot be destroyed by battle. When this card is removed from the field, destroy that monster.

 

 

 

 

[spoiler=Yu-Gi-Oh! 5D's Cards]

Synchro Halo

Normal Trap

Activate only after Damage calculation when a Synchro Monster you control attacked and the attack target was not destroyed. Double the ATK of the Synchro Monster you control, and it then attacks the attack target monster again. During the End Phase, destroy that monster.

 

Rose Flame

Trap/Continous

Every time a Plant-Type monster is Summoned to your opponent's side of the field, inflict 500 damage to your opponent's Life Points. If this card would be destroyed by a card effect, you can Tribute 1 Plant-Type monster you control instead.

 

Powerful Rebirth

Cintinuous Trap

After activation, Special Summon 1 Level 4 or lower monster from your Graveyard and equip it with this card. It gains 100 ATK and DEF, and its Level is increased by one. Its controller takes 1000 Damage during their Standby Phase. If this card is removed from the field, destroy the equipped monster.

 

 

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Rose Flame

Trap/Continous

Every time a Plant-Type monster is Summoned to your opponent's side of the field, inflict 500 damage to your opponent's Life Points. If this card would be destroyed by a card effect, you can Tribute 1 Plant-Type monster you control instead.

 

It's from 5D, Can't remember episode, but it's used by Akiza

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Genma. Just as a matter of courtesy, could you please edit the first post before you make the reply? Very often I open a topic you've posted in just but the cards aren't there for a few minutes after. Sorry to sound pedantic but it is rather annoying since I never know when the cards are actually there.

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Genma. Just as a matter of courtesy' date=' could you please edit the first post before you make the reply? Very often I open a topic you've posted in just but the cards aren't there for a few minutes after. Sorry to sound pedantic but it is rather annoying since I never know when the cards are actually there.

[/quote']

 

Fair enough. Do you have a card(s) to add?

 

EDIT: Added 2 R cards, from Yami Yugi and Kaiba.

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Honestly, I spend half my time playing on DMU or DME, I don't even know which cards are anime, custom or real half the time =/

 

But I suppose... 'Bonfire'? Or whatever it was called that helps FIRE types. Should be an interesting throw to the meta, it's a RoTA for FIRE instead of Warriors if I got the name wrong, BTW.

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Honestly' date=' I spend half my time playing on DMU or DME, I don't even know which cards are anime, custom or real half the time =/

 

But I suppose... 'Bonfire'? Or whatever it was called that helps FIRE types. Should be an interesting throw to the meta, it's a RoTA for FIRE instead of Warriors if I got the name wrong, BTW.

 

[b']Added[/b]

 

Ojamandala

Normal Spell

Pay 1500 Life Points to Special Summon 3 "Ojama" monsters from either player's Graveyard.

 

Added.

 

The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games.

 

Replace my above post with this

 

Then type them out' date=' 'cause I'm not typing out someone else's cards for them twice.[/b']

 

In addition, added a Bakura Fusion Monster from Season 5 (that should narrow it down pretty well)... but with a twist.

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Both new cards = Epic

 

And why not add something which I absolutely love~ It's from YGO R, the duel between Bakura & Normal Yugi, not Atem.

 

Cursed Twin Dolls

Spell/Continous

Your opponent selects and recieves 1 of the following effects. The controller of this card automatically recieves the other effect:

• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.

• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play and inflict damage to your opponent's Life Points for each card sent x500.

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Both new cards = Epic

 

And why not add something which I absolutely love~ It's from YGO R' date=' the duel between Bakura & Normal Yugi, not Atem.

 

[b']That's from Millenium World... R is the one with the Wicked Gods.[/b]

 

Cursed Twin Dolls

Spell/Continous

Your opponent selects and recieves 1 of the following effects. The controller of this card automatically recieves the other effect:

• During your End Phase, gain 200 Life Points for every card sent to the Graveyard this turn.

• Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target and cannot activate effects. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play and inflict damage to your opponent's Life Points for each card sent x500.

 

Added, along with a GX E-HERO support from Season 4.

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The entire Armor series. There is nothing cooler than LARPing as Megaman with holographic card games.

 

You forgot to mention the fact that you can actually punch your opponent.

 

I rather liked Different Dimension Hangar. Hell' date=' anything Manjyome used.

[/quote']

 

For now, I'll stick with his VWXYZ support, but I agree. He had awesome cards that never got printed. Him and Jim. Adding Hangar, Hyper Coat and Dimension Destruction Cannon - STU.

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Chaos Core

DARK

Fiend / Effect

3 / 0 / 0

When this Attack Position monster is attacked, send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card.

 

Summon God of Darkness

DARK

Fiend / Effect

5 / 0 / 0

By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect.

 

Lost Paradise

Field Spell

If a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase.

 

Double Fusion

Normal Spell

Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase.

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Assault Dog from episode 1 of 5ds. Yusei VS Trudge

level 4 EARTH

atk 1200

def 800

Beast/effect

When this card is destoyed and sent to the graveyard by battle, you can special summon 1 Assault Dog from your deck.

 

yugioh gx Jaden VS Blair

spellcaster level 2 LIGHT

atk400

def300

This card cannot be destroyed by battle while in face-up Attack Position (Damage calculation is applied normally). When this card battles, place 1 Maiden Counter on that monster at the end of the Battle Step.

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Chaos Core

DARK

Fiend / Effect

3 / 0 / 0

When this Attack Position monster is attacked' date=' send 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand or Deck to the Graveyard and place 3 Sacred Beast Counters on this card. Remove 1 Sacred Beast Counter from this card to negate 1 attack that targets this card.

 

Summon God of Darkness

DARK

Fiend / Effect

5 / 0 / 0

By Tributing this face-up card you control, Special Summon 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your Graveyard, ignoring the Summoning conditions. You must skip your Battle Phase if you use this effect.

 

Lost Paradise

Field Spell

If a player controls at least 1 of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" the controller(s) of the monster(s) can draw 2 extra cards, in addition to conducting his/her Normal Draw, during the Draw Phase.

 

Double Fusion

Normal Spell

Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. You can use this effect twice during your Main Phase.

[/quote']

 

I've already posted Double Fusion awhile ago think, but I'll check. I'll add the Sangenma support, but I need to restrict Summons God because it's way too easy to use.

 

EDIT: Wow, I didn't post Double Fusion. Man, how'd I forget that? I've used it in my fanfics half a dozen times, at least.

 

Battle Fusion

Quick-Play

If a Fusion Monster you control battles' date=' activate during that Damage Step. That monster gains ATK equal to the ATK of your opponent's battling monster until the end of the Damage Step.

 

Honest for Fusions FTW?

[/quote']

 

That would make Fusions playable again. Yay for Fusions!

 

I'll add these, and I think I'll also add Kaiba's trap from his second bout with Almeda, back in Doma: Tyrant Wing.

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