LuffyLaxer Posted December 22, 2009 Report Share Posted December 22, 2009 yeah I'm making a Wolf archtype. I've been thinking about it so I decided to do it. here are my first cards, with many more to come.[spoiler=Wolf Monster Cards]Blue Wolf**LVL: 4Att:EarthArch:Mythical BeastsAtk:1800Def:1400Effect: When this card is Normal Summoned, you can pay 300 Life Points to add 1 level 4 or lower "Wolf" monster from your deck to your hand. Red Wolf**LVL:3Arch:Mythical Beast/TunerAtt:EarthAtk:1500Def:1300Effect: When this card is destroyed by battle, you can pay 300 Life Points to Special Summon 1 level 4 or lower "Wolf" monster from your deck. Zombie WolfLVL:4Arch:Mythical BeastAtt:DarkAtk:1700Def:1650Effect: When this card is destroyed by battle, Pick up 2 cards from the top of your deck. If 1 of them is a "Wolf" monster, Special Summon it to the field and discard the other card. If both are "Wolf" monsters, Special Summon the monster with the lowest ATK and discard the other card. If none of them are "Wolf" monsters, discard both of them. Green WolfLVL:4Arch:Mythical BeastAtt:WindAtk:1900Def:1500Effect: If this card is on the opponents side of the field then it is destroyed. Orange Wolf**LVL:2Arch:Mythical Beast/TunerAtt:FireAtk:1100Defense:900Effect: If this card is used for a Synchro Summon of a Wolf monster, Draw two cards. Yellow WolfLVL:1Arch:Mythical BeastAtt:FireAttack:500Def:400Effect:(flip)When this monster is destroyed, destroy one card on the field. Purple WolfLVL:2Arch:Mythical Beast/TunerAtt:EarthAttack:1200Def:600Effect: If a monster attacks this card, You can Pay 800 life points to negate it. Gray WolfLVL:4Arch:Mythical BeastAtt:EarthAtk:1900Def:1400Lore: This wolf can be seen in the Mountains and Valleys of the Barren Lands. It will set it's sights onto anything in it's way and kill it. White Wolf of Destiny**LVL:6Arch:Mythical BeastAtt:LightAtk:2500Def:1700Effect:When this card is summoned, It gains one these effects that can not be negated:-By Paying 500 life points, Special Summon one Level 4 or lower Wolf-type monster from your Graveyard.+Increase your Life Points by 200 x how many Wolf creatures are in your Graveyard. Black Wolf of Doom**LVL:6Arch:Mythical BeastAtt:DarkAtk:2500Def:1600Effect:When this card is summoned, It gains one of these effects that can not be negated:-By paying 1000 Life Points, you can Special Summon one level 5 or higher monster from your Deck. Shuffle Deck afterward.+Decrease your Opponent's Life Points by 200 x how many Wolf monsters are in your Graveyard. Remus, The Wolf RiderLVL:4Arch:WarriorAtt:EarthAtk:1600Def:1600Effect:While this card remains on the field, Wolf monsters can not be destroyed by battle. When this card is sent from the Field to the Graveyard, Draw 1 card. If the card is a Wolf monster, Summon it to the Field. If not, add it to your Hand. Werewolf WolfsbaneLVL:8Arch:Mythical BeastAtt:DarkAtk:2800Def:2400Effect:The summoning of this card can not be negated. If this monster is to be destroyed by a card effect, you can remove from play one Wolf monster to negate that card and destroy it. Yin WolfLVL:4Arch:Mythical BeastAtt:DarkAtk:1500Def:1200Effect:When this monster is destroyed by battle, The Opponent takes damage equal to this monster's Attack points. Yang Wolf**LVL:4Arch:Mythical BeastAtt:LightAtk:1200Def:1500Effect:When this monster is destroyed by battle, Special summon one Wolf Monster with 2000 or less Defense points in face-up Attack position from your hand or graveyard. Wolf of the Spirits**LVL:2Arch:Mythical BeastAtt:LightAtk:300Def:100Effect:This monster cannot be destroyed by battle or Trap cards. This card is removed from play when it is destroyed. Jade WolfLVL:4Arch:Mythical Beast/TunerAtt:EarthAtk:1600Def:1200Effect:When this monster is used for the Synchro Summoning of a Wolf Monster, Draw One card and show it to the Opponent. Steel Wolf**LVL:5Arch:Mythical Beast/GeminiAtt:DarkAtk:2100Def:1100Effect:While this card is face up on the field or in the graveyard it is treated as a normal monster. While it is face up on the field you can normal summon it as an effect monster with this effect:Once per turn, You can Special Summon Wolf Monsters from your graveyard. When this monster is destroyed, Destroy all Monsters summoned by it's effect. Diamond Wolf*LVL:4Arch:Mythical Beast/TunerAtt:LightAtk:1800Def:1700Effect:This card can not be targeted by spell or trap. If this card is destroyed by battle, Send it back to the bottom of the deck. If this card is destroyed by a card effect or spell or trap, You can Pay 1000 life points to negate the destruction of this card. Wolf of the EarthLVL:4Arch:Mythical beastsAtt:EarthAtk:1100Def:2100Effect:Once per turn, During your main phase, You can flip this card face down. When you flip summon this monster, Send One monster on the opponent Side of the field, back to their hand. Wolf of the WindLVL:4Arch:Mythical BeastAtt:WindAtk:1600Def:1600Effect:When A wolf monster is sent to the graveyard, Draw one card. Wolf of FireLVL:4Arch:Mythical BeastAtt:FireAtk:1500Def:1700Effect:When this card is summoned, It is changed to defense mode. At the End phase, The Opponent takes 300 damage. Wolf of WaterLVL:4Arch:Mythical BeastAtt:WaterAtk:1700Def:1500Effect: While this card remains on the field, gain 400 life points for each "Wolf" monster on the field. Avatar Wolf*LVL:10Arch:Mythical BeastAtt:LightAtk:4100Def:4100Effect: You can not Normal Summon or Set this card. You can only Special Summon this card when you remove from play Wolf of Wind, Wolf of Fire, Wolf of Earth, and Wolf of Water from your graveyard from play. This card's summoning can not be negated. For every wolf monster removed from play, This card gains 100 Attack points. Wolf TurquoiseLVL:4Arch:Mythical BeastAtt:WaterAtk:1300Def:2000Effect: When ever this card is attacked, Double the damage done to the attacker. Glad WolfLVL:4Arch:Mythical BeastAtt:EarthAtk:1500Def:1200Effect:When this monster is involved in battle, Send this monster back to the deck and Special Summon one level 3 or lower Wolf monsters from your deck. Any battle damage done during this turn is still counted. [spoiler=Spell Cards]Wolf's Den**Type:Field CardEffect:Wolf monsters cannot be destroyed by Spell or Trap Cards. Also, The controller of this card gains 200 Life Points every time a Wolf monster is sent from the field to graveyard. Wolf's Haven**Type:Field CardEffect:Wolf monsters can not be destroyed by battle. Also, If you or the opponent have no monster(s) on your side of the Field, Special Summon 1 Wolf monster from your hand. Werewolf TerritoryType:ContinuousEffect:All monsters on the field are Wolf Monsters. You can not Tribute Summon unless it's for a Wolf Monster. Wolf Pack*Type:QuickplayEffect:When a Wolf monster is Summoned, you can Special Summon up to two Level 4 or Lower monsters from your hand. Moonlight**Type:ContinuousEffect:When a "Wolf" monster is destroyed, Choose either the ATK or DEF and add those to your Life Points. Wolf's MirrorType:NormalEffect:Remove Cards used for the Fusion Summon of a Monster from deck to the graveyard to special summon the fusion monster. You can Pay 500 Life Points to negate the negation of this card and destroy it. Wolf Power PawType:EquipEffect:A Wolf monster equipped with this card gains 800 Attack and Defense. Any other monster equipped with this card gains 300 Attack and Defense. Remus's Wolfen Collar**Type:EquipEffect:This card must be placed on a Opponent's face-up attack monster whose attack and defense is above 1500. When this monster is equipped, It can not attack. When this card is destroyed, The monster that it was equipped too is also destroyed. Wolf Control*Type:NormalEffect: Pay 1000 Life points and take control of one of your opponents monsters for this turn. This monster can not attack. Wolf DrawType:NormalEffect:Draw two cards from your deck. Remove from play one Wolf monster from your hand. If you cannot, send your hand to the graveyard. WolfensteinType:Field CardEffect: All Wolf monsters gain 700 attack during the battle phase. Trap cards cannot be activated during the battle phase. [spoiler=Trap Cards]Wolf's HowlType:NormalEffect:Activate during Opponent's Main Phase. The Opponent must skip their Battle Phase. Moonlit NightType:ContinuousEffect: Whenever a monster attacks a Wolf creature on you side of the field, you can pay 500 Life Points to increase the Attack of the Target Wolf Monster by 500. Wolf FangsType:NormalEffect:You can treat this card as a Equip Card. The Target Wolf monster gains 500 Attack and 300 Defense. Wolf's Birth**Type: CounterEffect: Activate this when a Wolf monster is destroyed. Special Summon one Level 4 or lower monster from your graveyard and summon it in attack mode. [spoiler=Synchro and Fusion Monster Cards]Dire Wolf*Att:DarkArch:Mythical Beast/SynchroLVL:8Atk:2900Def:2100Effect:This monster can not be destroyed by battle. When it battles a non-"Wolf" Monster, the monster's effect's are negated. Prism Wolf**Att:LightArch:Mythical Beast/SynchroLVL:6Atk:2400Def:1700Effect: This monster's effect can only be use once. If a monster attacks this monster, You can Pay 1000 Life points to negate the attack and destroy that monster. The Opponent takes damage equal to half of the monsters Attack points. Wolf Magician**Att:EarthArch:Mythical Beast/SynchroLVL:7Atk:2700Def:2100Effect:When this card is Synchro Summoned, place one counter on this card (Max 1). Remove this counter to Special Summon one Level 4 or Lower monster from your graveyard. It's effects are negated this turn. Wolf Creature From The Black LagoonAtt:DarkArch:Mythical Beast/SynchroLVL:6Atk:2400Def:1500Effect:For every Wolf monster on your side of the field, You gain 600 life points. Rainbow Wolf**Att:LightArch:Mythical Beast/Fusion/EffectLVL:11Atk:4900Def:4300Effect: Red Wolf+ Orange Wolf+ Yellow Wolf+ Green Wolf+ Blue Wolf+ Purple WolfThis card's Summoning can not be negated. It also can't be destroyed by Trap cards. Yin And Yang WolfAtt:EarthArch:Mythical Beast/FusionLVL:9Atk:3600Def:3200Effect: White Wolf Of Destiny+Black Wolf of DoomWhen this card is summoned, It gains one these effects that can not be negated:-By Paying 500 life points, Special Summon one Level 4 or lower Wolf-type monster from your Graveyard.+Decrease your Opponent's Life Points by 200 x how many Wolf monsters are in your Graveyard. Yin and Yang #2**Att:EarthArch:Mythical Beast/FusionLVL:7Atk:2600Def:2600Effect:Yin wolf+Yang WolfWhen this monster is destroyed, The opponent takes damage equal to half of this monsters attack points. New system*=Limited**=Semi-Limited Link to comment
Ririkun Posted December 22, 2009 Report Share Posted December 22, 2009 Dang, I was about to make a Wolf Archetype as well, but you beat me to it ;) Anyway, Blue Wolf is a bit overpowered, its like Elemental Hero Stratos. I guess it's okay if it's limited to 1 in a deck though. I find the 300 lp thing kind of unecessary. Remus, The Wolf Rider is interesting, not too bad and not too good. For OCG fixes, you need a bit of help. oh and for zombie wolf you kind of said the same thing twice if you didn't notice o,o Change them to:Blue Wolf: When this card is Normal Summoned, you can pay 300 Life Points to add 1 level 4 or lower "Wolf" monster from your deck to your hand. Red Wolf: When this card is destroyed by battle, you can pay 300 Life Points to Special Summon 1 level 4 or lower "Wolf" monster from your deck. Zombie Wolf: When this card is destroyed by battle, Pick up 2 cards from the top of your deck. If at least 1 of them is a "Wolf" monster, Special Summon it to the field and discard the other card. If none of them are "Wolf" monsters, discard both of them. There are more, but I'll leave it to you. Link to comment
LuffyLaxer Posted December 22, 2009 Author Report Share Posted December 22, 2009 Cards Edited. But Zombie wolf effect is not the same. I said if you have two monster, discard the higher one and special summon the lower one. The first one said if it's one monster. Link to comment
Ririkun Posted December 23, 2009 Report Share Posted December 23, 2009 If you have only one monster, you discard one card and Special Summon 1. If you have 2 monsters, you also discard one card and Special Summon 1, its basically the same, isn't it? It's better to make things more simple and it's not needed to make an additional effect that almost means the same thing. An idea I thought of was if both were Wolf monsters, why not let both of them be Special Summoned, it doesn't happen a lot anyway, and it would be cool. But if you like it the way you wrote it, then here you go. It's kind of hard to word it though, lol. Zombie Wolf Effect:When this card is destroyed by battle, Pick up 2 cards from the top of your deck. If 1 of them is a "Wolf" monster, Special Summon it to the field and discard the other card. If both are "Wolf" monsters, Special Summon the monster with the lowest ATK and discard the other card. If none of them are "Wolf" monsters, discard both of them. Link to comment
LuffyLaxer Posted December 23, 2009 Author Report Share Posted December 23, 2009 Actually, No it's not the same. But thanks for the help anyway. I added new cards. Spell, trap and even a synchro. Fusions will be added when i think of more monsters. Link to comment
Magnet Soldier Posted December 23, 2009 Report Share Posted December 23, 2009 They're quite good but there's one problem. In you field cards they only effect you but field cards are ment too effect both players field so either edit their effects or make them continuous not field. Link to comment
LuffyLaxer Posted December 23, 2009 Author Report Share Posted December 23, 2009 Spell Cards edited. Though i thought they were universal. but whatever Thanks for the help. Link to comment
Magnet Soldier Posted December 23, 2009 Report Share Posted December 23, 2009 Your welcome. Link to comment
LuffyLaxer Posted December 24, 2009 Author Report Share Posted December 24, 2009 So is there anything else? Has anyone else checked out the cards yet? Link to comment
Magnet Soldier Posted December 24, 2009 Report Share Posted December 24, 2009 It might just be me but doesn't Dire wolf seem a bit OPed. It just seems like it to me. Link to comment
LuffyLaxer Posted December 24, 2009 Author Report Share Posted December 24, 2009 I don't think so. But do you think I should make him a level 8 or 9 instead? Link to comment
-Griffin Posted December 24, 2009 Report Share Posted December 24, 2009 Make these Beast-type or Beast-Warrior Type instead of "wolf" Type. Since all your cards depend on them having Wolf in their names, not their type, the type is a bit pointless and it already fits into perfectly good existing types so a custom one is a bit silly. Archtypes are just normally name-linked, not a type of their own. The only exception is Psychics, which made sense since there was no type they really fitted under, which isn't the case here. Link to comment
LuffyLaxer Posted December 24, 2009 Author Report Share Posted December 24, 2009 But i'm making Specific Animal types. I'm just making them how i see them. I don't want a beast type. I'm being original. I like wolves, which is why they are getting their own AcrhType. Soon I'm going to make different types of animals. But thanks anyway though. Is their anything about the cards I can do? Link to comment
Ririkun Posted December 25, 2009 Report Share Posted December 25, 2009 Actually, you should use a real archetype, the point is to make cards that can be used for real if they were made. It's fun to make cards because it can actually exist in the game, so using a made-up archetype is bad. Link to comment
LuffyLaxer Posted December 25, 2009 Author Report Share Posted December 25, 2009 I'll think on it. Meanwhile this is for my personal enjoyment. Also, if I write another fan fic based on yugioh, yeah this is what it's going to have. But thanks for the help. Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 An "archtype" has nothing to do with type. Type = beast. Archtype = these, Lightsworns, Batterymen, ect. All animals fall under what is meant by the "beast" type. Fake types aren't wrong, what's wrong is the way you've done it. When making a fake type which only interacts with itself, like these, it's best to design it like you have now, and if the majority of the monsters don't fit into any existing type, then you can use a type instead of an archtype. But here, every single monster fits perfectly into existing types, so it's just silly and goes against good design rules (those being interaction of other Decks based on type) by not using any existing type. Link to comment
LuffyLaxer Posted December 25, 2009 Author Report Share Posted December 25, 2009 So what does that make dragons then? are they mythical Beasts? Then I will just change my Wolves to mythical beast then. Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 Dragons aren't an Archtype, they're a type ._. There's no Mythical Beast type in the game. Link to comment
Magnet Soldier Posted December 26, 2009 Report Share Posted December 26, 2009 He's right. And he's also right on the fact that you could just make them beast and beast warriors. Also yes I would change dire wolf to a level 8. Not a level 9 though, that would be pushing on the border of UPedness. Link to comment
LuffyLaxer Posted December 28, 2009 Author Report Share Posted December 28, 2009 I know, I'll Make them Mythical Beast-type then. It shouldn't be that hard. Link to comment
-Griffin Posted December 28, 2009 Report Share Posted December 28, 2009 There is not, and has never been, a Mythical Beast-Type. Just Beast and Beast-Warrior that would fit here. Link to comment
LuffyLaxer Posted December 28, 2009 Author Report Share Posted December 28, 2009 Well, I'm making it a official type. Besides It's mostly going to be used for my fanfic when i get done my first one. I'm either going to make it a mythical beast type of a wolf type. this is for my enjoyment. all i need are fixes on cards. Link to comment
LuffyLaxer Posted December 29, 2009 Author Report Share Posted December 29, 2009 Bump There are new cards and Fusions. I'm looking for fixes in OCG. that is it. Link to comment
LuffyLaxer Posted December 30, 2009 Author Report Share Posted December 30, 2009 Bump added a spell card. so any more comments? Link to comment
LuffyLaxer Posted December 31, 2009 Author Report Share Posted December 31, 2009 bump added 3 new cards. i would like some more opinions. Link to comment
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