Bringerofcake Posted December 21, 2009 Report Share Posted December 21, 2009 A TEAM set created by me and Genma no Ou, the first set designed exclusively for TEAMS. Do enjoy, and more suggestions are always welcome. Team Rules can be found here. [spoiler= Tag Cards, Part 1]Bonds DragonWINDDragon/Effect10/4000/0This card cannot be Summoned or Set except during a Team Duel. If your opponents control a monster(s), you can Tribute Summon this card by Tributing 1 monster your opponent controls and 2 monsters you control. If you do, this card gains the following effects: -You and your partner can activate each other's set Spell & Trap cards. -You and your partner may target cards in each others' Graveyards as cards in their own Graveyard. BondsmeisterWINDWarrior/Synchro7/2500/24001 "Bonds" Tuner + 1 or more non-Tuner monsters your partner controls.This card cannot be Summoned or Set except during a Team Duel. If this card destroys a monster by battle, it can attack once again in a row. If you activate this effect, the attack target must be controlled by or be that opponent's partner. Bonds IcarusWINDWinged Beast/Tuner4/1700/1200This card cannot be Summoned or Set except during a Team Duel. If this card is used for a Synchro Summon, the other monster must be a monster your partner controls, and the Synchro Monster may be Synchro Summoned from either Extra Deck. Soldier of the BondsLIGHTWarrior/Effect3/1300/400This card cannot be Summoned or Set except during a Team Duel. This card gains 500 ATK for each "Bonds" monster your partner controls. BondsmageDARKSpellcaster/Effect4/1700/1000This card cannot be Summoned or Set except during a Team Duel. Each time your partner's monster destroys a monster by battle, discard a card from either opponent's hand. BondsbugEARTHInsect/Effect3/200/1000This card cannot be Summoned or Set except during a Team Duel. If this card is Summoned, Special Summon a "Bondsbug" from your partner's Deck. If both you and your partner control a "Bondsbug", "Bondsbug" can be destroyed in battle. BondsmithFIREWarrior/Effect4/1700/1000This card cannot be Summoned or Set except during a Team Duel. When this card is Summoned, if your partner controls a "Bonds" monster with a different name, you can add a "Bonds" card from your Deck or Graveyard to your hand. Bonds GunnerDARKWarrior/Effect6/1900/200This card cannot be Summoned or Set except during a Team Duel. If this card is Tribute Summoned, you can destroy cards on the field up to the number of "Bonds" cards your partner controls. Bonds GrapplerEARTHWarrior/Effect4/1700/1900This card cannot be Summoned or Set except during a Team Duel. Each time a "Bonds" monster deals damage, discard a card from either of your opponents' hands. All for OneNormal SpellThis card can only be activated during a Team Duel. Select 1 monster you control and pay half your Life Points. Until the End Phase, that monster gains ATK equal to all other monsters you and your partner control. Bonds SpearEquip SpellThis card can only be activated during a Team Duel. The equipped monster gains 500 ATK. If a monster your partner controls is also equipped with "Bonds Spear", the equipped monster gains an additional 700 ATK. Life ShareContinuous SpellThis card can only be activated during a Team Duel. Both you and your partner can activate this effect during your respective Main Phases:● You can pay any amount of Life Points in increments of 100. Increase your partner's Life Points by the same amount. Bonds ForceNormal SpellActivate only during a Team Duel. Both you and your partner may discard 1 "Bonds" card. If a player does so, they draw 2 cards. Tag In!Quick-Play SpellThis card can only be activated during a Team Duel. Activate only when your opponent declares an attack on a monster on your side on the field when that player's teammate controls a monster. Change the attack target to that monster. Mirrored EmboldeningContinuous TrapThis card can only be activated during a Team Duel. If both you and your partner control a monster with the same name, both cards gain 1000 ATK. Direct GuardCounter TrapThis card can only be activated during a Team Duel. If your opponent declares an attack on your partner, Special Summon a "Guard Token" under your partner's control (EARTH/Rock-type/2/500/500). It cannot be destroyed by battle, and neither player takes Battle Damage from battles with it. Path of the AllianceNormal SpellThis card can only be activated during a Team Duel. Give control of one monster you control to your partner. Alliance SwapNormal SpellThis card can only be activated during a Team Duel. Both members of both teams exchange 1 card in their hands with their partners. BondsplosionQuick-Play SpellThis card can only be activated during a Team Duel, and only while both you and your partner each have 5 or more "Bonds" monsters in your respective Graveyards. Special Summon 3 "Bonds Tokens" under both partners' control (EARTH/Warrior-type/Level 3/ATK 200/DEF 1600). Bonds SweepNormal SpellThis card can only be activated during a Team Duel. Tribute 2 "Bonds" monsters; 1 you control and 1 your partner controls. Destroy all Spell and Trap Cards controlled by 1 opponent. Card of HaltingNormal SpellThis card can only be activated during a Team Duel. All players cannot attack until your opponent's 4th End Phase. Revival TreatiseContinuous TrapThis card can only be activated during a Team Duel. Select 1 monster in your partner's Graveyard and Special Summon it under your control. If this card is removed from the field, destroy the monster. If the monster is removed from the field, destroy the monster. Silent SwapNormal TrapSelect 1 monster on each opponent's side of the field. Those players trade control of those monsters. Link to comment
玄魔の王 Posted December 21, 2009 Report Share Posted December 21, 2009 It's interesting: Bringerofcake approached me with this earlier, and my fanfiction I'm working on involves, at this moment, a Tag Riding Duel. Here's my featured cards: [spoiler=Tag cards, Part 2]Apprentice of BondsLIGHTLevel: 3[spellcaster/Tuner]When this card is Normal Summoned, your partner can Special Summon 1 Level 4 or lower "Bonds" monster from their Graveyard in face-up Defence Position.ATK/ 1700DEF/ 0 Bonds TelepathLIGHTLevel: 5[Psychic/Tuner]This card cannot be Summoned or Set except during a Team Duel. If your opponents control a monster and neither you nor your partner control a monster, you can Special Summon this card from your hand.ATK/ 0DEF/ 0 Cyber BondsLIGHTLevel: 3[Machine/Union]If you do not control a monster and your opponent controls a monster, you can Special Summon this card from your hand, Once per turn, if you control this card, you can equip it to a monster your partner controls OR unequip the Union Equipment and Special Summon it in face-up Attack Position. You are treated as controlling the equipped monster in addition to your partner controlling it. (One monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, you can destroy this card instead.)ATK/ 400DEF/ 1800 Bonds OgreDARKLevel: 7[Fiend/Effect]If your opponent controls a monster, you can Tribute 1 monster your partner controls to Tribute Summon this card.ATK/ 2800DEF/ 2200 Bonds SamuraiLIGHTLevel: 4[Warrior/Effect]This card cannot be Summoned or Set except during a Team Duel. Once per turn, if this card destroys a monster your opponent controls by battle, it can attack a monster their partner.ATK/ 2200DEF/ 1200 Bonds GolemDARKLevel: 8[Fiend/Effect]This card cannot be Summoned or set except during a Team Duel. This card cannot be Normal Summoned or set. This card can only be Special Summoned to your opponent's side of the field by Tributing 1 monster each of your opponents control. This card's controller takes 1000 Damage during each End Phase.ATK/ 3000DEF/ 0 Bonds ArcherEARTHLevel: 3[Warrior/Effect]This card cannot be Summoned or set except during a Team Duel. Once per turn, during your opponent's Standby Phase, you can remove from play 1 random card in each of your opponent's hands until the End Phase.ATK/ 1600DEF/ 1200 Ultimate Bonds DragonLIGHTLevel: 10[Dragon/Fusion/Effect]"Bonds Dragon" + 2 of your partners Dragon-type monstersThis card cannot be Special Summoned except by Fusion Summon, and only during a Team Duel. This card's ATK and DEF are each half the combined ATK of the Fusion Material Monsters used in its Fusion Summon. You and your partner are treated as having the same field and Graveyard.ATK/ ?DEF/ ? Master of BondsLIGHTLevel: 10[spellcaster/Synchro/Effect]1 "Bonds" Tuner + 2 or more monsters your partner controls.This card cannot be Summoned or Set except during a Team Duel. When this card is Synchro Summoned, it gains 200 ATK for each monster in your and your partner's Graveyards. When this card destroys a monster by battle, you and your opponent draw 2 cards and discard 1 card.ATK/ 4000DEF/ 0 Arms of BondsNormal SpellPay 1000 Life Points. You and your partner Special Summon 1 Level 4 or lower monsters from each other's Graveyards. One for AllQuick-Play SpellActivate only during a Team Duel when your Life Points are 1000 or less. All face-up monsters you and your partner control gains ATK and DEF equal to the difference between you and your opponent's Life Points. During the End Phase, you lose the duel. Two for OneNormal SpellDiscard 2 cards. You and your partner each Special Summon 1 Level 4 or lower monster from your hands. Mirrored SwordsEquip SpellEquip only to a monster your control if your partner controls a monster with the same name. All monsters with that name can attack your opponent directly. Partner ChangerNormal SpellActivate only during a Team Duel. Select 1 monster your partner controls and 1 monster either of your opponent controls. Switch control of those monsters. Painful BondsQuick-Play SpellActivate only during a Team Duel while you control no monsters. Destroy all Spell & Trap Cards 1 of your opponents controls. Tactics of BondsNormal SpellActivate only during a Team Duel by selecting 1 face-up monster you control and 1 monster your opponent controls with the same name. Those monsters can attack twice each this turn. Bonds of AbsolutionNormal TrapActivate only during a Team Duel when your opponent attacks a monster your partner controls. Destroy all Attack Position Monsters your opponents control. Chain ShatterCounter TrapActivate only during a Team Duel as part of a Chain containing cards from both your opponents. Negate the activation and effect of all other cards in this chain, and destroy them. Card TrustContinuous TrapActivate only during a Team Duel. Your hand and your partner's hand a treated as a single hand, and both players may summon, activate or set cards from either hand during their turn. Bonds of the High RulerCounter TrapActivate only during a Team Duel if you and your partner control a monster with the same name. Negate the activation of a card effect, the summon of a monster, or an attack, and destroy the card. And, as this is a team thread, like my friend said, we take any offers. Link to comment
Bringerofcake Posted December 21, 2009 Author Report Share Posted December 21, 2009 Master of Bonds and 2 cards to help him work added. Link to comment
Guest Lily Posted December 21, 2009 Report Share Posted December 21, 2009 I must admit, this is a good idea. Would be fun to play these in real life. Personally, I am really liking most of these cards. Maybe you could post up the rules of Team Duels as well? Link to comment
Bringerofcake Posted December 21, 2009 Author Report Share Posted December 21, 2009 Done. Link to comment
玄魔の王 Posted December 21, 2009 Report Share Posted December 21, 2009 Master of Bonds and 2 cards to help him work added. You don't need to add my cards... they go in that spoiler folder. But okay. I must admit' date=' this is a good idea. Would be fun to play these in real life. Personally, I am really liking most of these cards. Maybe you could post up the rules of Team Duels as well?[/quote'] Of course it's a good idea. 1 person can be wrong, but 2? Anyway, added a Trap Card for Tag Duel. Link to comment
Bringerofcake Posted December 22, 2009 Author Report Share Posted December 22, 2009 I see what you did there... anyway, Synchro added. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 You forgot the added to your first post. I've added a Tuner, a Fusion and a Spell. Link to comment
Bringerofcake Posted December 22, 2009 Author Report Share Posted December 22, 2009 Added, along with another Spell. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 I see your Spell and a-raise you a Trap. Link to comment
Guest Lily Posted December 22, 2009 Report Share Posted December 22, 2009 Love the new cards. Seem as if they would be amazing to use in a Team Deck. Keep up the good work guys. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 Thanks for the complements. I'll keep it up right now - with a Union Monster. (Makes sense, right?) Link to comment
Guest Lily Posted December 22, 2009 Report Share Posted December 22, 2009 New Union monster could come in useful for Synchroing and bring out better monster. Yet again another great addition. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 I'm glad you like it. And as well, for you Hell kaiser fans, it's Cyber-Style. ;) Let's add another Spell. Link to comment
Guest Lily Posted December 22, 2009 Report Share Posted December 22, 2009 Just noticed something. Cyber Bonds doesn't have any ATK and DEF stats, even though you said it was a monster. Fix please? Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 Sorry 'bout that. Will do now. Link to comment
Bringerofcake Posted December 22, 2009 Author Report Share Posted December 22, 2009 And on my end, I'll add 2 monsters and a Trap. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 Then I'll add another Spell and a Tuner. Link to comment
LuffyLaxer Posted December 22, 2009 Report Share Posted December 22, 2009 I like the cards. There really good. The Tag Idea is also brilliant Idea. Keep up the good work. Link to comment
Bringerofcake Posted December 22, 2009 Author Report Share Posted December 22, 2009 Added an Equip Spell and changed the OCG for monsters. Genma, you should change yours to fit. Link to comment
玄魔の王 Posted December 22, 2009 Report Share Posted December 22, 2009 I have now changed my lore, and added an Equip Spell. Link to comment
Bringerofcake Posted December 23, 2009 Author Report Share Posted December 23, 2009 One Spell Card, more of a martyr card. Link to comment
玄魔の王 Posted December 23, 2009 Report Share Posted December 23, 2009 Martyrs? I will not martyr. I'll add a monster. Link to comment
Bringerofcake Posted December 23, 2009 Author Report Share Posted December 23, 2009 And over here, I add a Spell. Link to comment
玄魔の王 Posted December 23, 2009 Report Share Posted December 23, 2009 Then I add a Trap, just to return serve. Link to comment
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