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It's time to TEAM Duel! [38/ Who cares!] Taking requests!


Bringerofcake

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A TEAM set created by me and Genma no Ou, the first set designed exclusively for TEAMS. Do enjoy, and more suggestions are always welcome.

 

Team Rules can be found here.

 

[spoiler= Tag Cards, Part 1]

Bonds Dragon

WIND

Dragon/Effect

10/4000/0

This card cannot be Summoned or Set except during a Team Duel. If your opponents control a monster(s), you can Tribute Summon this card by Tributing 1 monster your opponent controls and 2 monsters you control. If you do, this card gains the following effects: -You and your partner can activate each other's set Spell & Trap cards. -You and your partner may target cards in each others' Graveyards as cards in their own Graveyard.

 

Bondsmeister

WIND

Warrior/Synchro

7/2500/2400

1 "Bonds" Tuner + 1 or more non-Tuner monsters your partner controls.

This card cannot be Summoned or Set except during a Team Duel. If this card destroys a monster by battle, it can attack once again in a row. If you activate this effect, the attack target must be controlled by or be that opponent's partner.

 

Bonds Icarus

WIND

Winged Beast/Tuner

4/1700/1200

This card cannot be Summoned or Set except during a Team Duel. If this card is used for a Synchro Summon, the other monster must be a monster your partner controls, and the Synchro Monster may be Synchro Summoned from either Extra Deck.

 

Soldier of the Bonds

LIGHT

Warrior/Effect

3/1300/400

This card cannot be Summoned or Set except during a Team Duel. This card gains 500 ATK for each "Bonds" monster your partner controls.

 

Bondsmage

DARK

Spellcaster/Effect

4/1700/1000

This card cannot be Summoned or Set except during a Team Duel. Each time your partner's monster destroys a monster by battle, discard a card from either opponent's hand.

 

Bondsbug

EARTH

Insect/Effect

3/200/1000

This card cannot be Summoned or Set except during a Team Duel. If this card is Summoned, Special Summon a "Bondsbug" from your partner's Deck. If both you and your partner control a "Bondsbug", "Bondsbug" can be destroyed in battle.

 

Bondsmith

FIRE

Warrior/Effect

4/1700/1000

This card cannot be Summoned or Set except during a Team Duel. When this card is Summoned, if your partner controls a "Bonds" monster with a different name, you can add a "Bonds" card from your Deck or Graveyard to your hand.

 

Bonds Gunner

DARK

Warrior/Effect

6/1900/200

This card cannot be Summoned or Set except during a Team Duel. If this card is Tribute Summoned, you can destroy cards on the field up to the number of "Bonds" cards your partner controls.

 

Bonds Grappler

EARTH

Warrior/Effect

4/1700/1900

This card cannot be Summoned or Set except during a Team Duel. Each time a "Bonds" monster deals damage, discard a card from either of your opponents' hands.

 

All for One

Normal Spell

This card can only be activated during a Team Duel. Select 1 monster you control and pay half your Life Points. Until the End Phase, that monster gains ATK equal to all other monsters you and your partner control.

 

Bonds Spear

Equip Spell

This card can only be activated during a Team Duel. The equipped monster gains 500 ATK. If a monster your partner controls is also equipped with "Bonds Spear", the equipped monster gains an additional 700 ATK.

 

Life Share

Continuous Spell

This card can only be activated during a Team Duel. Both you and your partner can activate this effect during your respective Main Phases:

● You can pay any amount of Life Points in increments of 100. Increase your partner's Life Points by the same amount.

 

Bonds Force

Normal Spell

Activate only during a Team Duel. Both you and your partner may discard 1 "Bonds" card. If a player does so, they draw 2 cards.

 

Tag In!

Quick-Play Spell

This card can only be activated during a Team Duel. Activate only when your opponent declares an attack on a monster on your side on the field when that player's teammate controls a monster. Change the attack target to that monster.

 

Mirrored Emboldening

Continuous Trap

This card can only be activated during a Team Duel. If both you and your partner control a monster with the same name, both cards gain 1000 ATK.

 

Direct Guard

Counter Trap

This card can only be activated during a Team Duel. If your opponent declares an attack on your partner, Special Summon a "Guard Token" under your partner's control (EARTH/Rock-type/2/500/500). It cannot be destroyed by battle, and neither player takes Battle Damage from battles with it.

 

Path of the Alliance

Normal Spell

This card can only be activated during a Team Duel. Give control of one monster you control to your partner.

 

Alliance Swap

Normal Spell

This card can only be activated during a Team Duel. Both members of both teams exchange 1 card in their hands with their partners.

 

Bondsplosion

Quick-Play Spell

This card can only be activated during a Team Duel, and only while both you and your partner each have 5 or more "Bonds" monsters in your respective Graveyards. Special Summon 3 "Bonds Tokens" under both partners' control (EARTH/Warrior-type/Level 3/ATK 200/DEF 1600).

 

Bonds Sweep

Normal Spell

This card can only be activated during a Team Duel. Tribute 2 "Bonds" monsters; 1 you control and 1 your partner controls. Destroy all Spell and Trap Cards controlled by 1 opponent.

 

Card of Halting

Normal Spell

This card can only be activated during a Team Duel. All players cannot attack until your opponent's 4th End Phase.

 

Revival Treatise

Continuous Trap

This card can only be activated during a Team Duel. Select 1 monster in your partner's Graveyard and Special Summon it under your control. If this card is removed from the field, destroy the monster. If the monster is removed from the field, destroy the monster.

 

Silent Swap

Normal Trap

Select 1 monster on each opponent's side of the field. Those players trade control of those monsters.

 

 

 

 

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It's interesting: Bringerofcake approached me with this earlier, and my fanfiction I'm working on involves, at this moment, a Tag Riding Duel. Here's my featured cards:

 

[spoiler=Tag cards, Part 2]

Apprentice of Bonds

LIGHT

Level: 3

[spellcaster/Tuner]

When this card is Normal Summoned, your partner can Special Summon 1 Level 4 or lower "Bonds" monster from their Graveyard in face-up Defence Position.

ATK/ 1700

DEF/ 0

 

Bonds Telepath

LIGHT

Level: 5

[Psychic/Tuner]

This card cannot be Summoned or Set except during a Team Duel. If your opponents control a monster and neither you nor your partner control a monster, you can Special Summon this card from your hand.

ATK/ 0

DEF/ 0

 

Cyber Bonds

LIGHT

Level: 3

[Machine/Union]

If you do not control a monster and your opponent controls a monster, you can Special Summon this card from your hand, Once per turn, if you control this card, you can equip it to a monster your partner controls OR unequip the Union Equipment and Special Summon it in face-up Attack Position. You are treated as controlling the equipped monster in addition to your partner controlling it. (One monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, you can destroy this card instead.)

ATK/ 400

DEF/ 1800

 

Bonds Ogre

DARK

Level: 7

[Fiend/Effect]

If your opponent controls a monster, you can Tribute 1 monster your partner controls to Tribute Summon this card.

ATK/ 2800

DEF/ 2200

 

Bonds Samurai

LIGHT

Level: 4

[Warrior/Effect]

This card cannot be Summoned or Set except during a Team Duel. Once per turn, if this card destroys a monster your opponent controls by battle, it can attack a monster their partner.

ATK/ 2200

DEF/ 1200

 

Bonds Golem

DARK

Level: 8

[Fiend/Effect]

This card cannot be Summoned or set except during a Team Duel. This card cannot be Normal Summoned or set. This card can only be Special Summoned to your opponent's side of the field by Tributing 1 monster each of your opponents control. This card's controller takes 1000 Damage during each End Phase.

ATK/ 3000

DEF/ 0

 

Bonds Archer

EARTH

Level: 3

[Warrior/Effect]

This card cannot be Summoned or set except during a Team Duel. Once per turn, during your opponent's Standby Phase, you can remove from play 1 random card in each of your opponent's hands until the End Phase.

ATK/ 1600

DEF/ 1200

 

Ultimate Bonds Dragon

LIGHT

Level: 10

[Dragon/Fusion/Effect]

"Bonds Dragon" + 2 of your partners Dragon-type monsters

This card cannot be Special Summoned except by Fusion Summon, and only during a Team Duel. This card's ATK and DEF are each half the combined ATK of the Fusion Material Monsters used in its Fusion Summon. You and your partner are treated as having the same field and Graveyard.

ATK/ ?

DEF/ ?

 

Master of Bonds

LIGHT

Level: 10

[spellcaster/Synchro/Effect]

1 "Bonds" Tuner + 2 or more monsters your partner controls.

This card cannot be Summoned or Set except during a Team Duel. When this card is Synchro Summoned, it gains 200 ATK for each monster in your and your partner's Graveyards. When this card destroys a monster by battle, you and your opponent draw 2 cards and discard 1 card.

ATK/ 4000

DEF/ 0

 

Arms of Bonds

Normal Spell

Pay 1000 Life Points. You and your partner Special Summon 1 Level 4 or lower monsters from each other's Graveyards.

 

One for All

Quick-Play Spell

Activate only during a Team Duel when your Life Points are 1000 or less. All face-up monsters you and your partner control gains ATK and DEF equal to the difference between you and your opponent's Life Points. During the End Phase, you lose the duel.

 

Two for One

Normal Spell

Discard 2 cards. You and your partner each Special Summon 1 Level 4 or lower monster from your hands.

 

Mirrored Swords

Equip Spell

Equip only to a monster your control if your partner controls a monster with the same name. All monsters with that name can attack your opponent directly.

 

Partner Changer

Normal Spell

Activate only during a Team Duel. Select 1 monster your partner controls and 1 monster either of your opponent controls. Switch control of those monsters.

 

Painful Bonds

Quick-Play Spell

Activate only during a Team Duel while you control no monsters. Destroy all Spell & Trap Cards 1 of your opponents controls.

 

Tactics of Bonds

Normal Spell

Activate only during a Team Duel by selecting 1 face-up monster you control and 1 monster your opponent controls with the same name. Those monsters can attack twice each this turn.

 

Bonds of Absolution

Normal Trap

Activate only during a Team Duel when your opponent attacks a monster your partner controls. Destroy all Attack Position Monsters your opponents control.

 

Chain Shatter

Counter Trap

Activate only during a Team Duel as part of a Chain containing cards from both your opponents. Negate the activation and effect of all other cards in this chain, and destroy them.

 

Card Trust

Continuous Trap

Activate only during a Team Duel. Your hand and your partner's hand a treated as a single hand, and both players may summon, activate or set cards from either hand during their turn.

 

Bonds of the High Ruler

Counter Trap

Activate only during a Team Duel if you and your partner control a monster with the same name. Negate the activation of a card effect, the summon of a monster, or an attack, and destroy the card.

 

 

 

And, as this is a team thread, like my friend said, we take any offers.

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Master of Bonds and 2 cards to help him work added.

 

You don't need to add my cards... they go in that spoiler folder. But okay.

 

I must admit' date=' this is a good idea. Would be fun to play these in real life.

Personally, I am really liking most of these cards. Maybe you could post up the rules of Team Duels as well?

[/quote']

 

Of course it's a good idea. 1 person can be wrong, but 2?

 

Anyway, added a Trap Card for Tag Duel.

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