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O.C.G. Club Contest


Deustodo

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These cards are amazing. If I may ask, though a newcomer to your club, may I request the application of a Judge. : )

I can give you 5 good reasons why it would be intelligent (Rofl) :

1. I am very good with OCG.

2. I am within Pro Status of your Club.

3. I understand Op'd and Up'd Statistics within the creation of a card.

4. I am good when it comes to determining Type Aspects, Attribute Aspects, and ATK and DEF. Not to mention how each picture suits name, and the cards overall meaning.

5. Finally, I am already judging on what I would give each card. My judgements are out of 10, taking in the same considerations that were listed above.

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[spoiler=Ranpus, Celestial Paladin]377270o.jpg[spoiler=Lore]During each of your Battle Phases in which this card does not declare an attack, increase your Life Points by 700. Once per turn, you can reduce your Life Points by 1000 to remove from play 1 DARK monster your opponent controls. Increase this card's DEF by 500 for every 1 of your opponent's removed from play DARK monsters. If this card's DEF is 2500 or higher, this card can attack your opponent directly. If this card can attack your opponent directly, it cannot be switched to Defense Position and must attack each turn if able.

 

[spoiler=Celestial Feed]377270q.jpg[/img]


You can't join. No more open spots.

 

Ok, sorry

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[spoiler=Celestial Spellkeeper, Mageia]

2mp0m6g.png

This cannot be Summoned from your hand or Graveyard, except by it's own effect. This card can only be Special Summoned from your Deck by paying 1600 Life Points. When this card is sent to the Graveyard, you can discard any number of cards from your hand to Special Summon this card from the Graveyard. Increase the DEF of this card by 600 for each card discarded by this effect. When this cards DEF is 2200 or higher, it can attack your opponent directly. If the DEF of this card is less then 2200, this card is unaffected by Spell and Trap Cards.

 

 

[spoiler=Celestials Unbound]

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This card can only be activated when a "Celestial" monster you control is destroyed by battle. Special Summon as many "Celestial" monster from your hand as possible, and increase the ATK of all "Celestial" monsters you control by 800. During the End Phase of the turn this card was activated, destroy all "Celestial" monsters you control.

 

 

 

EDIT: Lol, I just noticed you could change the title of the post xD

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[align=center] [spoiler=[b]Celestial Hero Klavint[/b]]

 

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Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by selecting 1 Level 5 or higher "Celestial" monster you control and reduce it's ATK and DEF to 0. When your opponent Summons a LIGHT monster, this card gains 300 DEF for each occupied Monster Card Zone on the field. You can send 2 Level 4 or higher LIGHT monsters you control to the Graveyard to have this card attack your opponent directly. This card is unaffected by Trap Cards.

 

-Image credit to Wanderley-

-Advanced holo credit to me, yes it's pretty [email protected]

 

 

 

[spoiler=[b]Celestial Brutal Battle Field[/b]]

 

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Effect:

When this card is on the field, pay 1000 Life Points. Both players' can Special Summon as many Level 6 or higher "Celestial" monsters as possible. You can select 1 Defense Position Level 6 or higher "Celestial" monster, your opponent's monsters cannot target that card until the end of the Damage Step. During the end of the next Battle Phase, the selected card is destroyed and removed from play.

 

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Overall - I have the worst Spell Card D:

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Pic Credits -Wanderley-

[align=center][spoiler=Celestial Dragon, Diburias] xauubs.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster and 1 WIND monster on your Field from play. Once per turn, you can discard card(s) from your hand (max.3) to increase this card's DEF x500 for each card discarded. During your Battle Phase, if the only monsters on your opponent's Field are face down monsters, Spells or Traps, this card can attack your opponent directly dealing battle Damage equal to this card's DEF. This card is unaffected by the Effects of Counter Trap cards.

 

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[align=center][spoiler=Support - Celestial Dragon, Aeriz]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there is a monster on your Field with "Celestial" in its name. When this card is Special Summoned, you can equip it to 1 "Celestial" monster you control. The monster equipped with this card gains 1000 DEF. This card cannot be affected by the Effects of Spell or Trap card's while equipped to a monster.

[/align]

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Here are mine.

[spoiler=Celestial Golem, Boriasa]

48872g.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 non-Beast-Type monsters from your side of the field OR by sending 5 Spell or Trap Cards from your side of the field to the Graveyard. This card is also treated as a Plant-Type, Insect-Type and Reptile-Type monster. Increase this card's DEF by 300 for each monster on the field with the same Type as this card. When this card's DEF is 2600 or higher, this card can attack your opponent's Life points directly. This card is unaffected by the effects of Monster Cards (except for this card's).

Pic: Google Img

 

 

 

[spoiler=Fortress of the Swarm]

48872.jpg

Lore: Discard your hand. Once per turn, you can place 1 Spell Card from your Graveyard, face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card OR Special Summon 1 Monster Card from your Graveyard, it is treated as a "Chaotic Swarm Token" [insect-type/WIND/Level 3/ATK 0/DEF 1600]. A "Chaotic Swarm Token" cannot be used for the Tribute Summon, Synchro Summon, or Special Summon of a non-"Celestial" monster.

Pic: Google Img

 

 

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Okay, so here they are. These are the Celestial Cards that I have created. Marvel at their epicness! :lol: jk I think that they're quite good though. ;)

 

[spoiler=Celestial Dragon Arashi Myoushu]

226293l.jpg

Lore: This card is unaffected by Effect Monster Effects. Once during your turn, if a celestial monster on your side of the field is target by a Spell, Trap, or Effect Monsters effect, you can discard a card from your hand to the graveyard to negate it's activation and destroy it. During your Battle Phase, you can destroy a card on your side of the field to halve this monsters ATK and attack your opponent directly.

 

 

[spoiler=Havon Celestus]

226293.jpg

Lore: Monsters with Celestial in its name gain 100 ATK and 400 DEF for every face up Celestial Monster on the field. When a monster with Celestial in its name attacks your opponent directly, Your opponent cannot activate any Spells or Traps until the end of the Battle Phase.

 

 

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