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GHawk

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Welcome to Epic Cardmakers!

 

"Here all levels of cardmakers on YCM gather here to become better cardmakers, also to have fun. Everytime someone makes a new card and feel that the card needs reviewed, post it here and we'll help. This way, people can learn from their mistakes and attempt not to make them again. Members from every section will have a task when I find the time to make one.

 

There are three different rankings in this club. First you have the Epic Cardmakers, who are the best in this club. The Elite Cardmakers, who are members showing superior skill and impressive cardmaking. Then you have the Proteges, who are the lower class cardmakers. Everyone just signs up by posting."

 

Everyone can be a Epic Cardmaker as long as everyone attempts to get better. Remember, we are here to help. Any questions just ask. Someone in this club should know the answer to it.

Epic Cardmakers

GHawk

Bösitige Zauberer

Enrise

Monkey

 

Elite Cadmakers

Kotaro

Lyfe.

Ðominant Ðaco - Warning

Dark Mousy

Snitch

 

Proteges

Hawc - Warning

LordDemonX - Warning

~Main Event~ - Warning

~iMyStiK FAiLz~ - Warning

Yu-Gi-Oh 5D`S

 

Former Epic Cardmakers

SaTuRnPaLaDiN

 

[spoiler=Application]

Username:
How Long You've Been Making Cards:
Examples of Card: (in spoiler)

 

 

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Username: Something German

How Long You've Been Making Cards: Don't know

Example of Card:

[spoiler=Card]

[spoiler=keep Clicking]

[spoiler=Come on]

[spoiler=You]

[spoiler=know]

[spoiler=You]

[spoiler=want]

[spoiler=to]

[spoiler=see]

[spoiler=it]

[spoiler=Okay now you are annoying]

[spoiler=stop clicking me]

[spoiler=stop it >=]]

[spoiler=I hate you]

[spoiler=*Cries*]

[spoiler=You are mean]

[spoiler= I am going to tell on you]

[spoiler=Okay stop in 1]

[spoiler=2]

[spoiler=3]

[spoiler=4]

[spoiler= I mean it, stop!]

[spoiler=5]

[spoiler= No really]

[spoiler=I SAID STOP]

[spoiler=NOA!]

......

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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You're just going to drop this organization in about a week like you do with all your other threads.

 

[spoiler=You're just too lazy to click a link]

Theses cards are for a contest' date=' so tell me what you think. I personally think that they are okay.

 

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vinno0.png

 

Send 1 Fusion Monster in your Extra Deck to your Graveyard, to add the Fusion Material Monster(s) listed on the card from your Deck to your hand. If no monster names are listed on the card then add monster(s) with the required type or Attribute to your hand instead.

 

nf2pas.png

 

If you use this card for a Fusion Summon, then you can remove from play this card and 1 monster in your Graveyard to substitute them as any needed Fusion Material monster(s). When this card is sent to the Graveyard for a Fusion Summon then you can add 1 "Amalgam Turmoil" monster to your hand from your Deck.

 

30c969v.png

 

Remove from play 2 "Amalgam Turmoil" monsters in your Deck to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) When the Fusion Monster Summoned by this effect is removed from the field, you can pay 1000 Life Points to send it to your Fusion Deck and add 1 "Amalgam Turmoil" monster removed from play or in your Graveyard to your hand.

 

2en5b15.png

 

Once per turn, you must remove from play 1 "Amalgam Turmoil" monster from your Deck or discard 1 " Amalgam Turmoil" monster from your hand. When this card is activated each DARK Fusion Monster you control gain 200 ATK for each monster in your Graveyard. If a Fusion Monster is removed from the field, you can add 1 Level 3 or lower "Amalgam Turmoil" monster from your Deck to your hand and increase your Life Points by the amount of ATK of the Fusion Monster increased by this effect.

 

vgrjpz.png

 

You can add 2 "Amalgam Turmoil" monsters in your Graveyard to your Deck to Special Summon this card from your hand. Once per turn, you can equip 1 monster from your Graveyard to this card and treat it as an equip Spell Card and increase this card's ATK by 1500. Once per turn, you can activate 1 of the following effects depending the amount of cards equipped to this card: -- 1: Select 1 Fusion Monster in your Extra Deck and add 1 Fusion Material Monster listed on the selected card to your hand -- 2: Select 1 Monster Card in your Graveyard and activate its effect.

 

29x3j4.jpg

 

When this card is Summoned, set 2 monsters in your Graveyard to your Spell & Trap Card Zone. If this card is select as an attack target or by a card effect, you can remove from play 1 set Monster Card in your Spell & Trap Card Zone. During your End Phase after conducting your Battle Phase, you can remove from play this card and both set Monster Cards in your Spell & Trap Card Zone to Special Summon 1 Fusion Monster from your Extra Deck with the same attribute as 1 of the removed from play monsters.

 

zjv0qc.png

 

This card can be activated if a Fusion Monster you control is removed from the field, Special Summon 1 Fusion monster from your Extra Deck who is the same Level or less of the removed monster. The Summoned monster by this effect has its effect negated and cannot attack during your next Battle Phase.

 

m9a7p4.jpg

 

Once per turn, you can Skip your Draw Phase to send 1 Fusion Monster in your Extra Deck to your Graveyard to inflict damage to your opponent equal to the Fusion Monster's Level x300. You can remove from play 1 "Amalgam Turmoil" monster you control to treat this card as 2 Fusion Material Monsters that are treated as DARK Attribute monsters. If the Fusion Monster this card is used to Summon is destroyed, you can return 2 "Amalgam Turmoil" monsters with 1 to your hand and 1 to your Deck.

 

2vds5l1.jpg

 

"Amalgam Turmoil, Elemental Caster" + 1 Spellcaster-Type monster

This card can only be Special Summoned from your Extra Deck by removing from play face-up Fusion Material Monsters you control. (This is treated as a Fusion Summon.) When this card is Summoned declare 1 Attribute, neither player can Special Summon a monster of the Select Attribute. Decrease this card's attack by 400 for each monster of the selected Attribute is on the field. When this card battles a monster of the select Attribute, you can discard 1 card from your hand to decrease the monster's attack by 1000. If this card is removed from the field, return this card to your Extra Deck and add 1 Fusion Material Monster used to Summon this card to your hand.

 

43681.jpg

 

"Ancient Wing of Amalgam Turmoil" + 1 Level 5 or higher monster

You can Special Summon this card from your Extra Deck by returning face-up Fusion Material Monster you control to your Deck. (This is treated as a Fusion Summon.) When this card is Summoned this way, you can destroy 1 card on the field. For each DARK monster this card destroys, you can Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

 

43681e.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 1 Fusion Monster you control as a Tribute. As long as you control this card all "Amalgam Turmoil" monsters on the field are treated as substitutes for any 1 Fusion Material Monster. Each time an "Amalgam Turmoil" monster is used for a Fusion Summon, this card can attack your opponent directly. If you do, the Fusion Monster Summoned the turn this effect is activated cannot attack.

 

43681d.jpg

 

After activation, this card is treated as Equip Card and equip this card to a Fusion Monster you control. The equipped monster gains the following effect: "Select 1 Fusion Monster on the field and this card gains 200 ATK for each Level of the selected monster. If the selected monster or this card are removed from the field then Special Summon 1 monster used for the Fusion Summon of the removed monster." If this card is destroyed by the effect of a card increase your Life Points by the ATK of the equipped monster.[/align]

 

 

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Meh, whatever. I guess I could join.

 

Username: Obviously Belail. But I would like to point out that my name will be changed to Satan as soon as I see a Super Mod that is able to do it.

How Long You've Been Making Cards: I began when I first joined, then I stopped when I was around level 5ish, did a bit card making there, stopped. Soon, I did some more cards, and quit for some reason. I might start up again.

[spoiler=Example of Card: Crap, I don't wanna look up my old cards.]

120564.jpg

 

Lore:

This card cannot be Summoned if you control 1 LIGHT Monster. Once per turn, if this card is equipped with "Control Sword - Darkness", you can place 1 Dark Counter on this card. You can remove any number of Dark Counters to activate the following effects:

-1: Flip 1 card face-down.

-2: Destroy 1 card on the field.

-3: Remove 1 card in your hand from play to remove 1 card your opponent controls from play.

-4: If "Control Sword - Darkness" was destroyed Special Summon it to your side of the field, and equip it to this card.

 

 

 

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