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The World of Dark Paladin


Verebazs2

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Here're some support and alternate for Buster Blader, Dark Magician and Dark Paladin.

 

Emblem of Dragon Slayers

Counter Trap

This card activates only when a Dragon-type Monster your Opponent controlls declare an attack. Cancel out the Damage Step. Pay 500 Lifepoints, and remove 3 random cards from your Graveyard. Then your Opponent pick 1 card randomly from them. Activate 1 of the following effects:

-if your Opponent selected a Monster card, Special Summon 1 "Twister Blader" from your hand or Deck.

-if your Opponent selected a Spell card Special Summon 1 "Buster Blader" from your hand or Graveyard.

-if your Opponent selected a Trap card add 1 "Master of Dragon Slayers" from your Deck to your hand.

 

Twister Blader

EARTH

Level6

Warrior/Effect

Increase the ATK of this card by 300 points for each "Buster Blader", "Master of Dragon Slayers" and for each Dragon-type Monsters in either player's Graveyard. This card also gains 500 ATK for each Dragon-Type monster your opponent controlls.

 

ATK:2100 DEF:1900

 

Dark Paladiness

DARK

Level7

Spellcaster/Fusion/Effect

"Dark Magician Girl"+"Twister Blader"

This monster cannot be Special Summoned except by Fusion Summon. You can discard 1 card to negate the activation of a Trap Card and destroy it. Increase the ATK of this card by 300 points for each "Buster Blader", "Dark Magician", "Dark Paladin" and for each Dragon-type monsters in either player's Graveyard. This card also gains 500 ATK for each Dragon-Type monster on the field.

ATK:2400 DEF:2000

 

Call for the Dragon Destroyer

Ritual Spell

This card is used to Ritual Summon "Master of Dragon Slayers". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.

 

Master of Dragon Slayers

EARTH

Level8

Warrior/Ritual/Effect

This monster can only be Ritual Summoned with the Ritual Spell Card, "Call for the Dragon Destroyer". When this card is successfully Ritual Summoned remove one Dragon-type monster on the field from play, and inflict damage to your Opponent equal to the half of the combined ATK and DEF of that Monster. This card gains 800 ATK for each Dragon-Type monster your opponent has on the field or in their Graveyard.

ATK:2800 DEF:2500

 

Illusonist Magician

DARK

Level4

Spellcaster/Effect

During your End Phase, if you did not Normal Summon or Set a monster this turn, you can remove from play this card from your Graveyard to Special Summon 1 "Dark Magician" monster from your Graveyard.

ATK:1500 DEF:1000

 

Skilled Sage's Stone

Normal Spell

You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. When you activate this Card your Opponent draw 2 cards from his/her Deck. Then you can Special Summon 1 "Skilled Dark Magician" and 1 "Skilled White Magician" from your Deck, hand or Graveyard to the field. At that time place 1 Spell Counter on them.

 

 

Sword of the Dragon's Doom

Equip Spell

Equip this card just to a Warrior or Spellcaster-type Monster. Only two "Dragon's Doom" Spell card can be equipped to the same Monster at the same time. Every Dragon-type Monsters your Opponent controlls or Summon to the field will be treated as Normal Monsters. During each of your End Phases while this card remains face-up on your side of the field remove 1 card in your Graveyard from play.

 

Shield of Dragon's Doom

Equip Spell

Equip this card just to a Warrior or Spellcaster-type Monster. Only two "Dragon's Doom" Spell card can be equipped to the same Monster at the same time. The equipped Monster cannot be selected as a target for an attack by a Dragon-type Monster. During each of your End Phases while this card remains face-up on your side of the field, discard the top card in your Deck, to your Graveyard.

 

Lance of Dragon's Doom

Equip Spell

Equip this card just to a Warrior or Spellcaster-type Monster. Only two "Dragon's Doom" Spell card can be equipped to the same Monster at the same time. During each of your End Phases while this card remains face-up on your side of the field remove 1 Dragon-type Monster in your Graveyard from play and activate 1 of the following effects:

-if you removed a Normal Monster, the equipped card gains ATK equal to the Level of the removed Monster x200 during next turn.

-if you removed an Effect Monster, treat the equipped card's effect as the removed Monster's effect during next turn.

 

Bow of Dragon's Doom

Equip Spell

Equip this card just to a Warrior or Spellcaster-type Monster. Only two "Dragon's Doom" Spell card can be equipped to the same Monster at the same time. The equipped Monster cannot be destroyed by battle involving a Dragon-type Monster. (Damage calculated normally). If the equipped Monster battles with a Dragon-type Monster, remove that card from play. During each of your End Phases while this card remains face-up on the field pay 500 Lifepoints.

 

Armor of Dragon's Doom

Equip Spell

Equip this card just to a Warrior or Spellcaster-type Monster. Only two "Dragon's Doom" Spell card can be equipped to the same Monster at the same time. While this card reamins face-up on the field, each times your Opponent activates the effects of a Dragon-type Monster, increase your Lifepoints by 1000. The equipped Monster is unaffected by any effects of Dragon-type Monsters.

 

Meteor of Dragon's Doom

Counter Trap

This card activates only when your Opponent Special Summons a Dragon-type Monster. Pay 2000 Lifepoints. Remove every Dragon-type monsters in both player's hand, Deck, Graveyard and field from play.

 

Fiend Blademaster

DARK

Level9

Fiend/Fusion/Effect

Summoned Skull+Buster Blader

This card cannot be Special Summoned, except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card successfully Fusion Summoned remove every Dragon-type Monsters on the field from play. Increase this card's ATK by 500 for every Dragon-type Monster removed from play by this effect. This card is also treated as Warrior-type.

ATK:2900 DEF:2000

 

Fiend Paladin

DARK

Level10

Spellcaster/Fusion/Effect

Summoned Skull+Buster Blader+Dark Magician

This card cannot be Special Summoned, except by Fusion Summon. When this card successfully Fusion Summoned remove every Dragon-type Monsters on the field from play, and inflict damage to your Opponent equal to the number of Dragon-type Monsters removed from play by this effect x300. Increase this card's ATK by 300 for every Dragon-type Monster removed from play by this effect. You can discard your hand to negate the Summoning of a Dragon-type Monster and remove that Monster from play. (This effect cannot be activated if you have 2 or less cards in your hand) This card is also treated as Fiend-type.

ATK:3100 DEF:2100

 

Fiend Blademistress

DARK

Level8

Fiend/Fusion/Effect

Summoned Skull+Twister Blader

This card cannot be Special Summoned, except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card successfully Fusion Summoned remove every non-DARK Dragon-type Monster on the field from play. Increase this card's ATK by 300 for every Dragon-type Monster removed from play by this effect The effects of DARK Dragon-type Effect Monsters cannot be activated while this card remains face-up on the field. This card is also treated as "Warrior"-type.

ATK:2500 DEF:1800

 

Fiend Paladiness

DARK

Level9

Spellcaster/Fusion/Effect

Summoned Skull+Twister Blader+ Dark Magician Girl

This card cannot be Special Summoned, except by Fusion Summon. When this card successfully Fusion Summoned remove every non-DARK Dragon-type Monsters on the field from play, and inflict damage to your Opponent equal to the number of Dragon-type Monsters removed from play by this effect x300. The effects of DARK Dragon-type Effect Monsters cannot be activated while this card remains face-up on the field. Increase this card's ATK by 300 for every DARK Dragon-type Monsters on the field.

ATK:2700 DEF:2100

 

Any suggestions welcomed. (Just don't be rude)

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These cards are great Buster Blader homages. That's also why they're not good in competitive play. There' date=' the Dragons are packing powerful effects. Clear Vice, DAD and JD laugh at your swords. I would say that for casual play, however, these seem fun, so in good faith I award a 7.5/10 for creativity.

[/quote']

 

Well, yeah I know it's pointless, on it's own, but I wanted to know, whether the idea is worth the effort or not.

 

Added some spell support, to take away the lauging mood of Clear Vice, DAD and JD. (at least I tried) XD

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These cards are great Buster Blader homages. That's also why they're not good in competitive play. There' date=' the Dragons are packing powerful effects. Clear Vice, DAD and JD laugh at your swords. I would say that for casual play, however, these seem fun, so in good faith I award a 7.5/10 for creativity.

[/quote']

 

Well, yeah I know it's pointless, on it's own, but I wanted to know, whether the idea is worth the effort or not.

 

Added some spell support, to take away the lauging mood of Clear Vice, DAD and JD. (at least I tried) XD

 

Clear Vice is always in a laughing mood. He circumvents Honest, the single best power boost card played. As are JD and DAD.

 

Added 3 new' date=' hope they're better than the firstones.

[/quote']

 

These secondones you made do seem fun, I'll give them that.

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  • 3 weeks later...

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