Toffee. Posted December 17, 2009 Report Share Posted December 17, 2009 Twin-Tailed Fox Doll -DARK-Lvl4[Machine/Effect]You can discard this card from your hand to add 1 "Sunrise Galaxy" from your deck, Graveyard, or Removed from play pile to your hand.1700ATK / 1400DEF -LIGHT-Lvl1[Pyro/Effect]You can Remove this face-up card from play, with 2 other "Sun Seed"s from your hand or deck to Special Summon 1 "Helios" monster from your hand or deck to your sie of the field in face-up attack position.0ATK / 0DEF Blocker Cloud -LIGHT-Lvl2[Fairy/Effect]All "Helios" monsters lose 1000ATK and DEF. As long as this card remains face-up on the field, "Helios" monsters are un-effected by your Opponent's Spell, Trap, and Monster effects, and cannot be attacked.500ATK / 500DEF Pseudo-Helios -LIGHT-Lvl3[Pyro/Effect]As long as this card remains face-up on the field, all cards that are Removed from play are treated as monster cards.1300ATK / 0DEF Phantom Helios -LIGHT-Lvl1[Pyro/Effect]This card cannot be Special Summoned, except to your Opponent's side of the field, and by paying 500 Lifepoints whle you control a "Helios" monster. If this card is destroyed by battle, its current controller Removes a number of cards from play off the top of his/her deck for each interval of 600 points of damage that was inflicted to your Opponent.0ATK / 0DEF Worm-Hole -LIGHT-Lvl3[insect/Effect]FLIP: Remove from play the top 3 cards of your Opponent's deck. when this card is removed from the field, Remove it from play.300ATK / 300DEF Shooting Star -LIGHT-Lvl4[Pyro/Effect]During the End Phase of a turn in which this card is face-up on the field, Remove this card from play, and its controller draws 1 card.1900ATK / 0DEF The Immortal Sun - Helios -LIGHT-Lvl10[Pyro/Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned, except by it's own effect, or from your hand by Removing from play 1 "Helios Trice Megistus" you control. This card's ATK and DEF are each equal to the number of removed from play monsters x 500. This card can attack all monsters your Opponent controls, once each. If this card destroys a monster by battle, inflict 100 points of damage to your Opponent's Lifepoints. If the Opponent activates the effet of a Spell, Trap, or monster effect, you can return 2 of your Removed from play cards to the Graveyard to negate the activation of that effect, and Remove that card from play. This card cannot be destroyed as a result of battle.?ATK / ?DEF Firey Hermes -LIGHT-Lvl1[Pyro/Effect]This card cannot be Special Summoned, except by it's own effect. If you control a "Helios" monster, you can Special Summon this card from your hand. All increases to the ATK and DEF of "Helios" monsters is doubled. You can only control 1 "Firey Hermes".0ATK / 0DEF Sunrise Galaxy -Field Spell-All non-"Helios" cards that are sent to the Graveyard, are Removed from play. If a "Helios" monster would be removed from the field by a card effect, you can Remove from play the top 3 cards of your deck to prevent that card from bieng removed from the field. Solor-Laser -Continuous Spell-Once per turn, you can Remove from play the top card of your Opponent's deck and inflict 300 points of damage to your Opponent's Lifepoints. Shade of the Morning Sun -Quick-Play Spell-Special Summon 1 "Blocker Cloud" from your deck to your side of the field in face-up defence position. Space Debris -Spell-You can only activate this card if you have 4 or more Removed from play monster cards. Return all of your Removed from play monsters to your deck, shuffle it, and draw 3 cards. Renound Destruction -Continuous Trap-Once per turn, if a monster your Opponent controls is destroyed, your Opponent selects 1 monster with the same level as the destroyed monster from there deck, and Special Summons it to his/her side of the field in face-up defence position. If this effect is used, draw 1 card. Macro-Cage -Counter Trap-Return 4 of your Removed from play monsters to your Graveyard to Negate the activation and effect of a Spell or Trap card and Remove it from play. Spacial Rend -Trap-Remove from play the top 5 cards of your deck. Each player draws 1 card for each monster that was Removed with this effect. Cosmic Disaster -Continuous Trap-As long as this card remains face-up on the field, the controller of this card can skip the Draw Phase oh his/her turn. If he/she does, you can select up to 2 cards from your deck and Remove them from play. Link to comment
Toffee. Posted December 18, 2009 Author Report Share Posted December 18, 2009 Updated(somewhat) Link to comment
Bringerofcake Posted December 19, 2009 Report Share Posted December 19, 2009 Drifblim used Sunny Day!The sunlight got harsh! OT: A fairly interesting ROP set. The one thing I'm concerned with is the lack of "Helios" cards. But I suppose you're still updating, so it's minor. Otherwise, nice set. Link to comment
Toffee. Posted December 19, 2009 Author Report Share Posted December 19, 2009 Drifblim used Sunny Day!The sunlight got harsh!But Drifblim can only learn 4 moves.Make room for Fire Blast? OT: A fairly interesting ROP set. The one thing I'm concerned with is the lack of "Helios" cards. But I suppose you're still updating' date=' so it's minor. Otherwise, nice set.[/quote']These are actually supposed to be support for the already existing Helios cards, and to bosst there ability to be more effective.But yes, I do plan to add to this now-and-then Link to comment
Bringerofcake Posted December 19, 2009 Report Share Posted December 19, 2009 *remembers the Sun cards and the fact that they exist* Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.