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Can you feal the sunshine?


Toffee.

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Twin-Tailed Fox Doll -DARK-

Lvl4

[Machine/Effect]

You can discard this card from your hand to add 1 "Sunrise Galaxy" from your deck, Graveyard, or Removed from play pile to your hand.

1700ATK / 1400DEF

 

-LIGHT-

Lvl1

[Pyro/Effect]

You can Remove this face-up card from play, with 2 other "Sun Seed"s from your hand or deck to Special Summon 1 "Helios" monster from your hand or deck to your sie of the field in face-up attack position.

0ATK / 0DEF

 

Blocker Cloud -LIGHT-

Lvl2

[Fairy/Effect]

All "Helios" monsters lose 1000ATK and DEF. As long as this card remains face-up on the field, "Helios" monsters are un-effected by your Opponent's Spell, Trap, and Monster effects, and cannot be attacked.

500ATK / 500DEF

 

Pseudo-Helios -LIGHT-

Lvl3

[Pyro/Effect]

As long as this card remains face-up on the field, all cards that are Removed from play are treated as monster cards.

1300ATK / 0DEF

 

Phantom Helios -LIGHT-

Lvl1

[Pyro/Effect]

This card cannot be Special Summoned, except to your Opponent's side of the field, and by paying 500 Lifepoints whle you control a "Helios" monster. If this card is destroyed by battle, its current controller Removes a number of cards from play off the top of his/her deck for each interval of 600 points of damage that was inflicted to your Opponent.

0ATK / 0DEF

 

Worm-Hole -LIGHT-

Lvl3

[insect/Effect]

FLIP: Remove from play the top 3 cards of your Opponent's deck. when this card is removed from the field, Remove it from play.

300ATK / 300DEF

 

Shooting Star -LIGHT-

Lvl4

[Pyro/Effect]

During the End Phase of a turn in which this card is face-up on the field, Remove this card from play, and its controller draws 1 card.

1900ATK / 0DEF

 

The Immortal Sun - Helios -LIGHT-

Lvl10

[Pyro/Effect]

This card cannot be Normal Summoned or set. This card cannot be Special Summoned, except by it's own effect, or from your hand by Removing from play 1 "Helios Trice Megistus" you control. This card's ATK and DEF are each equal to the number of removed from play monsters x 500. This card can attack all monsters your Opponent controls, once each. If this card destroys a monster by battle, inflict 100 points of damage to your Opponent's Lifepoints. If the Opponent activates the effet of a Spell, Trap, or monster effect, you can return 2 of your Removed from play cards to the Graveyard to negate the activation of that effect, and Remove that card from play. This card cannot be destroyed as a result of battle.

?ATK / ?DEF

 

Firey Hermes -LIGHT-

Lvl1

[Pyro/Effect]

This card cannot be Special Summoned, except by it's own effect. If you control a "Helios" monster, you can Special Summon this card from your hand. All increases to the ATK and DEF of "Helios" monsters is doubled. You can only control 1 "Firey Hermes".

0ATK / 0DEF

 

Sunrise Galaxy -Field Spell-

All non-"Helios" cards that are sent to the Graveyard, are Removed from play. If a "Helios" monster would be removed from the field by a card effect, you can Remove from play the top 3 cards of your deck to prevent that card from bieng removed from the field.

 

Solor-Laser -Continuous Spell-

Once per turn, you can Remove from play the top card of your Opponent's deck and inflict 300 points of damage to your Opponent's Lifepoints.

 

Shade of the Morning Sun -Quick-Play Spell-

Special Summon 1 "Blocker Cloud" from your deck to your side of the

field in face-up defence position.

 

Space Debris -Spell-

You can only activate this card if you have 4 or more Removed from play monster cards. Return all of your Removed from play monsters to your deck, shuffle it, and draw 3 cards.

 

Renound Destruction -Continuous Trap-

Once per turn, if a monster your Opponent controls is destroyed, your Opponent selects 1 monster with the same level as the destroyed monster from there deck, and Special Summons it to his/her side of the field in face-up defence position. If this effect is used, draw 1 card.

 

Macro-Cage -Counter Trap-

Return 4 of your Removed from play monsters to your Graveyard to Negate the activation and effect of a Spell or Trap card and Remove it from play.

 

Spacial Rend -Trap-

Remove from play the top 5 cards of your deck. Each player draws 1 card for each monster that was Removed with this effect.

 

Cosmic Disaster -Continuous Trap-

As long as this card remains face-up on the field, the controller of this card can skip the Draw Phase oh his/her turn. If he/she does, you can select up to 2 cards from your deck and Remove them from play.

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Drifblim used Sunny Day!

The sunlight got harsh!

But Drifblim can only learn 4 moves.

Make room for Fire Blast?

 

 

OT: A fairly interesting ROP set. The one thing I'm concerned with is the lack of "Helios" cards. But I suppose you're still updating' date=' so it's minor. Otherwise, nice set.

[/quote']

These are actually supposed to be support for the already existing Helios cards, and to bosst there ability to be more effective.

But yes, I do plan to add to this now-and-then

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