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Pimp Purple Pokemonz Club[Duel to Rule DISC]


BulletMan

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Since Zombie's doin' it...

 

 

Urchit

Urchin pokemon

Water type

Torrent

Evolves into Churplin @ Level 16

 

Churplin

Urchin pokemon

Water / Poison type

Torrent

Evolves into Surchinor @ Level 34

 

Surchinor

Urchin pokemon

Water / Poison type

Torrent

 

~

 

Frioni

Lion cub pokemon

Fire type

Blaze

Evolves into Flironoar @ Level 18

 

Flironoar

Lion pokemon

Fire type

Blaze

Evolves into Lioflare @ Level 36

 

Lioflare

Lion pokemon

Fire type

Blaze

 

~

 

Peaklon

Baby peacock pokemon

Grass type

Overgrow

Evolves into Peaklore @ Level 16

 

Peaklore

Peacock pokemon

Grass type

Overgrow

Evolves into Pavocolk @ Level 36

 

Pavocolk

Peacock pokomon

Grass / Psychic type

Overgrow

 

~

 

Greyhun

Greyhound puppy pokemon

Normal type

Run away or Intimidate

Evolves into Heyhoun @ Level 22

 

Heyhoun

Greyhound pokemon

Normal type

Run away or Intimidate

 

 

 

Thats all for now.

 

Anybody gonna comment?

 

And I activate Trap Jammer. Ha.

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Since Zombie's doin' it...

 

 

Urchit

Urchin pokemon

Water type

Torrent

Evolves into Churplin @ Level 16

 

Churplin

Urchin pokemon

Water / Poison type

Torrent

Evolves into Surchinor @ Level 34

 

Surchinor

Urchin pokemon

Water / Poison type

Torrent

 

~

 

Frioni

Lion cub pokemon

Fire type

Blaze

Evolves into Flironoar @ Level 18

 

Flironoar

Lion pokemon

Fire type

Blaze

Evolves into Lioflare @ Level 36

 

Lioflare

Lion pokemon

Fire type

Blaze

 

~

 

Peaklon

Baby peacock pokemon

Grass type

Overgrow

Evolves into Peaklore @ Level 16

 

Peaklore

Peacock pokemon

Grass type

Overgrow

Evolves into Pavocolk @ Level 36

 

Pavocolk

Peacock pokomon

Grass / Psychic type

Overgrow

 

~

 

Greyhun

Greyhound puppy pokemon

Normal type

Run away or Intimidate

Evolves into Heyhoun @ Level 22

 

Heyhoun

Greyhound pokemon

Normal type

Run away or Intimidate

 

 

 

Thats all for now.

 

Anybody gonna comment?

 

And I activate Trap Jammer. Ha.

 

The Fire Pokemon can be Metal/Fire for the lulz......Other than that REALLY NICE...

 

oh and

 

Vanity%27sCallCDIP-EN-C-1E.jpg

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So I was thinking that we could make cards for all of the pokemon. It would use the format of level monsters and have a definite prefix to establish an archetype for support. Like "PKMN 000 - MissingNo." We would have to assign sections, of course.

 

---------------------------------------------------------------------------------

 

Also, I chain "Link Destroyer":

"For the rest of this turn, ignore Spell Speed conditions. You may immediately chain another card."

I now chain Trap Stun! Oh yeah, you get multiple links. I lied.

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I have my whole team planned out, pre-E4 and post-E4

 

pre

Totodile-Croconaw-Feraligatr

Pidgy-Pidgeotto-Pidgeot

Mareep-Flaffy-Ampharos

Oddish-Gloom-Bellosom

Scyther

Magby-Magmar

 

post

Feraligatr

Trapinch-Vibrava-Flygon

Ampharos

Budew-Roselia-Roserade

Scyther-Scizor

Magmar-Magmortar

 

 

and Reserves will be

ExtremeSpeed Dragonite, Metagross(from Steven), Gamestop Jirachi, Spikey Eared Pichu, and PC Pichu.

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In Kanto, Fire was the hard mode.

In Johto, Grass was the hard mode.

In Hoenn, Fire was the hard mode.

In Sinnoh, not really sure. Don't think it was grass though.

 

I just chose the ones I liked. Didn't matter about advantages or disadvantages throughout the game. I ended up with Fire, Fire, Water, and Grass. (In order of regions.)

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