Arctic_Circle34 Posted December 13, 2009 Report Share Posted December 13, 2009 The Infernity's have the ability to be a great Archetype, but they don't have support. Here's some for them. (I'll try to find pics for them.) Infernity Sky TerrorLevel 9 DARK Fiend-Type/SynchroATK: 3300 DEF: 33001 Tuner + 1 or more non-Tuner "Infernity" monstersOnce per turn, if you have no cards in your hand, you can remove from play 1 card in your Graveyard and destroy 1 card on the field of the same type (Spell, Trap or Monster). When this card successfully attacks and destroys a monster in battle, inflict 1000 points of damage to your opponent. (Like a graveyard version of Mad Profiler) Infernity ExecutionerLevel 7 DARK Fiend-Type/SynchroATK: 2600 DEF: 26001 Tuner + 1 or more non-Tuner "Infernity" monstersWhile this card is face-up on the field, during your End Phase, each player takes damage equal to the number of cards in their hand x200. None of your "Infernalty" monsters can be targeted by Spell, Trap or Monster Card effects. Increase the ATK of this card by the number of cards in your opponent's hand x200. Infernity Scourge KingLevel 6 DARK Fiend-Type/SynchroATK: 2400 DEF: 20001 Tuner + 1 or more non-Tuner "Infernity" monstersWhen this card is Synchro Summoned, discard all cards in your hand. Inflict damage to your opponent equal to the number of cards discarded x200. During your Draw Phase, you can show the card to your opponent and activate one of the following effects:Monster: Inflict damage to your opponent equal to the level of the monster x200. Increase the ATK of this card by 300.Spell: Destroy 1 face-up monster on the field.Trap: Destroy 1 Set Spell or Trap Card on the field.After the effect resolves, discard the card. Infernity GeneralLevel 5 DARK Fiend-Type/SynchroATK: 2300 DEF: 11001 Tuner + 1 or more non-Tuner "Infernity" monstersWhile you have no cards in your hand, when this card battles against a monster, it is destroyed immediately without applying damage. A better version of AOJ -Catastor, but harder to summon. Infernity ChieftainLevel 6 DARK Fiend-TypeATK: 2000 DEF: 2300While you have no cards in your hand, the ATK of this card becomes 3000. During your turn, if you have no cards in your hand and no monsters on the field, you can Special Summon this card in face-up Defense Position. Infernity CrusaderLevel 4 DARK Fiend-TypeATK: 1900 DEF: 1200When you have no cards in your hand, if this card attacks a monster in Defense Position whose DEF is lower than this card's ATK, inflict the difference as battle damage to your opponent. Infernity BomberLevel 3 DARK Fiend-Type/TunerATK: 1400 DEF: 400Once per turn, if you have no cards in your hand, inflict damage to your opponent equal to the number of cards in your opponent's hand x300. When this card is destroyed while you have no cards in your hand, you take 0 battle damage during this turn. Infernity GardnaLevel 2 DARK Fiend-Type/TunerATK: 900 DEF: 2000When your opponent has equal or more cards in his/her hand than you, this card cannot be destroyed as a result of battle. This card cannot be Targeted by Trap Cards. This card cannot be used for a Synchro Summon, unless the Synchro Monster has "Infernity" in it's name. Infernity SageLevel 3 DARK Fiend-TypeWhile you have no cards in your hand, all of your opponent's monster effects are negated. When this card is sent to the Graveyard, you can add 1 "Infernity" monster, except "Infernity Sage" from your Deck or Graveyard and place it on the top of your Deck. Emergency Flare DrawSpell CardYou can only activate this card when you have no cards in your hand. Draw 2 cards from your Deck. If you don't have "Infernity" monsters in your Graveyard or on the field, you must discard those cards. If you drew an "Infernity" monster you can Special Summon it in face-up Attack Position. Any monster summoned by this effect cannot attack this turn. Book of Ancient InfernoSpell CardWhile you have no cards in your hand, you can Special Summon up to 2 "Infernity" monsters from your Graveyard in face-up Attack Position. The selected monsters cannot be used for Synchro Summoning this turn and cannot declare an attack this turn. Place 1 Infernity Counter on 1 face-up monster. Decrease the ATK of any non-"Infernity" monster holding a Infernity Counter 400 for each one. Infernity CannonSpell CardYou can only activate this card when you have no cards in your hand. Inflict damage to your opponent equal to the number of cards in his/her hand x200. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal Draw Phase. Infernity RageQuick-Play Spell CardYou can only activate this card when an "Infernity" monster battles and you have no cards in your hand. The ATK of all "Infernity" monsters are doubled until the end of the turn. Infernity MinefieldQuick-Play Spell CardPlace Infernity Counters on all face-up monsters on the field for each "Infernity" monster in the Graveyard. Any non-"Infernity" monsters lose 200 ATK for each Infernity Counter. If an "Infernity" monster is holding an Infernity Counter, you can increase the level of the selected monster by 1 and increase it's ATK by 300. Realm of InfernityField Spell CardWhile you have no cards in your hand, increase the ATK and DEF of all "Infernity" monsters by 500. When an "Infernity" monster is targeted by an effect and you have no cards in your hand, negate the activation and effect and destroy the card. Once per turn, if you have no cards on the field and no cards in your hand, you can draw until you have 4 cards in your hand. At the End Phase of that turn, you must discard all cards in your hand. This card cannot be destroyed by card effects while you have no cards in your hand. If there's something wrong with them, then feel free to give me suggestions. Link to comment
玄魔の王 Posted December 13, 2009 Report Share Posted December 13, 2009 Infernity ExecutionerLevel 7 DARK Fiend-Type/SynchroATK: 2600 DEF: 26001 Tuner + 1 or more non-Tuner "Infernity" monstersWhile this card is face-up on the field' date=' during your End Phase, each player takes damage equal to the number of cards in their hand x200. None of your "[b']Infernalty[/b]" monsters can be targeted by Spell, Trap or Monster Card effects. Increase the ATK of this card by the number of cards in your opponent's hand x200. I'm sorry, but you just failed. Other than that, I like Infernity, so I say 8/10. Link to comment
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