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Infernity Release!


Arctic_Circle34

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The Infernity's have the ability to be a great Archetype, but they don't have support. Here's some for them. (I'll try to find pics for them.)

 

Infernity Sky Terror

Level 9 DARK Fiend-Type/Synchro

ATK: 3300 DEF: 3300

1 Tuner + 1 or more non-Tuner "Infernity" monsters

Once per turn, if you have no cards in your hand, you can remove from play 1 card in your Graveyard and destroy 1 card on the field of the same type (Spell, Trap or Monster). When this card successfully attacks and destroys a monster in battle, inflict 1000 points of damage to your opponent.

 

(Like a graveyard version of Mad Profiler)

 

Infernity Executioner

Level 7 DARK Fiend-Type/Synchro

ATK: 2600 DEF: 2600

1 Tuner + 1 or more non-Tuner "Infernity" monsters

While this card is face-up on the field, during your End Phase, each player takes damage equal to the number of cards in their hand x200. None of your "Infernalty" monsters can be targeted by Spell, Trap or Monster Card effects. Increase the ATK of this card by the number of cards in your opponent's hand x200.

 

Infernity Scourge King

Level 6 DARK Fiend-Type/Synchro

ATK: 2400 DEF: 2000

1 Tuner + 1 or more non-Tuner "Infernity" monsters

When this card is Synchro Summoned, discard all cards in your hand. Inflict damage to your opponent equal to the number of cards discarded x200. During your Draw Phase, you can show the card to your opponent and activate one of the following effects:

Monster: Inflict damage to your opponent equal to the level of the monster x200. Increase the ATK of this card by 300.

Spell: Destroy 1 face-up monster on the field.

Trap: Destroy 1 Set Spell or Trap Card on the field.

After the effect resolves, discard the card.

 

Infernity General

Level 5 DARK Fiend-Type/Synchro

ATK: 2300 DEF: 1100

1 Tuner + 1 or more non-Tuner "Infernity" monsters

While you have no cards in your hand, when this card battles against a monster, it is destroyed immediately without applying damage.

 

A better version of AOJ -Catastor, but harder to summon.

 

Infernity Chieftain

Level 6 DARK Fiend-Type

ATK: 2000 DEF: 2300

While you have no cards in your hand, the ATK of this card becomes 3000. During your turn, if you have no cards in your hand and no monsters on the field, you can Special Summon this card in face-up Defense Position.

 

Infernity Crusader

Level 4 DARK Fiend-Type

ATK: 1900 DEF: 1200

When you have no cards in your hand, if this card attacks a monster in Defense Position whose DEF is lower than this card's ATK, inflict the difference as battle damage to your opponent.

 

Infernity Bomber

Level 3 DARK Fiend-Type/Tuner

ATK: 1400 DEF: 400

Once per turn, if you have no cards in your hand, inflict damage to your opponent equal to the number of cards in your opponent's hand x300. When this card is destroyed while you have no cards in your hand, you take 0 battle damage during this turn.

 

Infernity Gardna

Level 2 DARK Fiend-Type/Tuner

ATK: 900 DEF: 2000

When your opponent has equal or more cards in his/her hand than you, this card cannot be destroyed as a result of battle. This card cannot be Targeted by Trap Cards. This card cannot be used for a Synchro Summon, unless the Synchro Monster has "Infernity" in it's name.

 

Infernity Sage

Level 3 DARK Fiend-Type

While you have no cards in your hand, all of your opponent's monster effects are negated. When this card is sent to the Graveyard, you can add 1 "Infernity" monster, except "Infernity Sage" from your Deck or Graveyard and place it on the top of your Deck.

 

Emergency Flare Draw

Spell Card

You can only activate this card when you have no cards in your hand. Draw 2 cards from your Deck. If you don't have "Infernity" monsters in your Graveyard or on the field, you must discard those cards. If you drew an "Infernity" monster you can Special Summon it in face-up Attack Position. Any monster summoned by this effect cannot attack this turn.

 

Book of Ancient Inferno

Spell Card

While you have no cards in your hand, you can Special Summon up to 2 "Infernity" monsters from your Graveyard in face-up Attack Position. The selected monsters cannot be used for Synchro Summoning this turn and cannot declare an attack this turn. Place 1 Infernity Counter on 1 face-up monster. Decrease the ATK of any non-"Infernity" monster holding a Infernity Counter 400 for each one.

 

Infernity Cannon

Spell Card

You can only activate this card when you have no cards in your hand. Inflict damage to your opponent equal to the number of cards in his/her hand x200. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal Draw Phase.

 

Infernity Rage

Quick-Play Spell Card

You can only activate this card when an "Infernity" monster battles and you have no cards in your hand. The ATK of all "Infernity" monsters are doubled until the end of the turn.

 

Infernity Minefield

Quick-Play Spell Card

Place Infernity Counters on all face-up monsters on the field for each "Infernity" monster in the Graveyard. Any non-"Infernity" monsters lose 200 ATK for each Infernity Counter. If an "Infernity" monster is holding an Infernity Counter, you can increase the level of the selected monster by 1 and increase it's ATK by 300.

 

Realm of Infernity

Field Spell Card

While you have no cards in your hand, increase the ATK and DEF of all "Infernity" monsters by 500. When an "Infernity" monster is targeted by an effect and you have no cards in your hand, negate the activation and effect and destroy the card. Once per turn, if you have no cards on the field and no cards in your hand, you can draw until you have 4 cards in your hand. At the End Phase of that turn, you must discard all cards in your hand. This card cannot be destroyed by card effects while you have no cards in your hand.

 

If there's something wrong with them, then feel free to give me suggestions.

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Infernity Executioner

Level 7 DARK Fiend-Type/Synchro

ATK: 2600 DEF: 2600

1 Tuner + 1 or more non-Tuner "Infernity" monsters

While this card is face-up on the field' date=' during your End Phase, each player takes damage equal to the number of cards in their hand x200. None of your "[b']Infernalty[/b]" monsters can be targeted by Spell, Trap or Monster Card effects. Increase the ATK of this card by the number of cards in your opponent's hand x200.

 

I'm sorry, but you just failed. Other than that, I like Infernity, so I say 8/10.

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