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=The Archetype Contest=


Dream

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here are my cards. enjoy the:)

[spoiler=Trump card!!]

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[spoiler=effect]This card is also treated as a Fiend-Type monster. If you don’t control any card on the field, you can Special Summon this card from your hand by removing from play 2 “Nine Tails” monsters from your Graveyard. This card cannot be used for a Synchro Summon. Increase the ATK of all other “Nine Tails” monsters on the field by 100 x the Level of this card. Each time that this card destroys an opponent monster by battle, increase the Level of this card by 1 (max. 5). Once per turn, you can inflict 200 damage to your opponent’s x the Level of this card. If you activate this effect, reduce this card’s Level to 1.

 

 

 

[spoiler=Simple card!!]

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[spoiler=effect]While this card remains face-up on the field, “Nine Tails” monsters you control cannot be affected by Spell or Trap Cards. Each time that a monster(s) are removed from play from your Graveyard, increase your Life Points by 600. Once per turn, you can remove from play 2 cards from your Graveyard to draw a card.

 

 

 

[spoiler=Support Spell card!!]

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[spoiler=effect]Activate only if you control 2 “Nine Tails” monsters on the field. Remove from play all Spell and Trap Cards from your Graveyard to inflict 300 damage to both player’s x the number of removed cards. During your End Phase, you can remove from play this card from your Graveyard to return 1 removed from play card to the bottom of your Deck.

 

 

 

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My Archetype= Angel

[spoiler=trump card]449897.jpg

 

[spoiler=trump card effect]This card cannot be Normal Summoned or Set. This card cannot be special summoned except by removing from play 1 ANGEL type monster from your graveyard. When this card attacks, it gains 500 ATK for each other attacking ANGEL type creature.

 

[spoiler=basic monster]449897.jpg

 

[spoiler=basic monster effect] As long as this card remains face up on the field, increase the ATK of all ANGEL monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.

 

[spoiler=magic/trap]449897t.jpg

 

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Thankies "gustavosuarez", if that is your real name ;)

Well here are mine, the Archetypical Heroes, the ones in fantasy based films, and i've tried to match rules and decriptions from a background point of view.

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This monster represents the main character, calls to be a hero by destiny, and strengthened by those who help him. In turn he acts as a leader to them.

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The Rogue represents the character who begins on the evil side, but is turned to the just cause by somthing that they have done to them or thier family.

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The field card represents the ancient site in which the heroes fates are intertwined, and how they become stronger the more the odds are stcked against them.

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The Armageddon Archetype:

The Trump Card-

[spoiler=Armageddon Monarch]381992b.jpg [spoiler=Lore] As long as this card remains face-up on the field, all Armageddon monsters on your side of the field may attack your opponents life ponts dirrectly. During your Standby Phase, you must sacrafice one Dark monster on your side of the field. If you do not, this monster is destroyed. If this card is sent to the graveyard by an effect other than its own, destroy all monsters on the field.

 

 

 

Monster Card-

[spoiler=White Knight, Armageddon General]381992.jpg [spoiler=Lore] As long as this card remains face-up on your side of the field, whenever an Armageddon monster is Normal Summoned or Set increase your life points by 400 points. During your standby phase, you may pay 600 life points to Special Summon one level 6 or lower Armageddon monster from your deck to your side of the field.

 

 

 

 

Trap Card-

[spoiler=Armageddons Secret Weapon]381992.jpg[spoiler=Lore]This card can only be activated when an Armageddon monster on your side of the field is declared as an attack target. Negate the attack and send all spell and trap cards on the field to the graveyard. As long as this card remains face-up on your side of the field, all monsters on the field become Zombie type monsters. If a Zombie type monster is destroyed by a cards effect, this card is destroyed.

 

 

 

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[align=center]A twist on Blackwings...The Furious Flyers

[spoiler=Trump Card] 272903.jpg

[spoiler=TRUMP CARD EFFECT]"Furious Flyer - Abbu the Flame" + 1 or more WIND non-Tuner monsters

For each "Furious Flyer" monster in your Graveyard, draw 1 card. If you drew only monsters, increase this card's ATK by 300. If you drew only Spells or Traps, you can destroy 1 Spell or Trap you control to destroy 1 Spell or Trap your opponent controls. If you drew a combination, remove both players' hands from play. Each player then draws 5 cards.

 

 

[spoiler=Basic Monster]

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[spoiler=BASIC MONSTER EFFECT]If this card is Summoned when there are more than 2 "Furious Flyer" monsters in your Graveyard, you can destroy this card to decrease your opponent's Life Points by 300 for each "Furious Flyer" monster in your Graveyard. When this card is in the Graveyard, you can remove 2 Spell or Trap Cards you control from play to use this card in a Synchro Summon.

 

 

[spoiler=Spell Card]

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[spoiler=SPELL CARD EFFECT]This card can only be activated when your opponent discards cards to the Graveyard. You can destroy all the monsters on your field to randomly pick the same amount of cards you destroyed from your opponent's Graveyard and add them to your hand. 2 turns after this effect was activated, pay 500 Life Points. If you pay an additional 300 Life Points, you can return a monster in your Graveyard to your hand.

 

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[align=center]

Tortugan - What else?

 

[spoiler=Trump]

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1 Reptile-Type Tuner + 1 or more non-Tuner monsters.

When this card is Synchro Summoned, you can send up to 4 Reptile-Type monsters from your Deck to the Graveyard. This card gains the following effects based upon how many monsters sent to the Graveyard becuase of this effect.

* At least 1: This card is also treated as a Zombie-Type monster.

* At least 2: When this card attacks a Defence Position monster, decrease the DEF of that monster by 300.

* At least 3: Increase the ATK of this card by 100 for each "Tortugan" monster in your Graveyard.

 

 

[spoiler=Basic]

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You can Special Summon this card from your hand if there are more than 4 "Tortugan" monsters in your Graveyard. If you do, destroy this card during the End Phase. If this card is used to Synchro Summon a Reptile-Type monster, you can discard 1 card to allow that monster to attack twice this turn.

 

 

[spoiler=Spell/Trap support]

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Activate only while there are at least 3 "Tortugan" monsters in your Graveyard. Special Summon 1 Level 3 or lower "Tortugan" monster from your Graveyard. When it would be sent to the Graveyard, 1 time only, you can discard 1 card to add it to your hand.

 

 

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Trump card

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You can Special Summon this card from your hand, by removing from play 2 DARK monsters with the same name. Once per turn you can destroy 1 face-up monster with a Equip Spell Card. When this card is removed from the field, you can activate 1 Field Spell Card from your Graveyard.

 

Basic

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When this card is destroyed by battle you can equip it to the monster that destroyed this card. A monster equipped with this card cannot switch its Battle Position. When the equipped monster is removed from the field you can Special Summon this card. If this card is Special Summoned by it's own effect you can add 1 Field Card from your Graveyard to your hand. Destroy this card during the End Phase it was Special Summoned then you can increase or decrease the Level of 1 monster on the field by 2.

 

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During your End Phase destroy all face-up monsters that haven't declared an attack. During your Draw Phase if the drawn card is a DARK monster you can Special Summon it in face down Defense Position. Decrease the ATK of a monster by 500 points for every equip card on it. During your Main Phase the controller of this card can destroy this card to draw 1 card. If the drawn card is a DARK monster you can discard it to Special Summon 1 DARK monster from your Graveyard. If the drawn card is a Spell or Trap Card you must discard it, then your opponent can Special Summon 1 monster from their hand.

 

I hope you understand the concept. Actually i'll explain just in case!

 

when a resentful monster is destroyed by battle you equip it to the monster that destroyed it (haunting sorta), then when the monster is removed from the field its effect triggers! actually PM me if you want me to explain...

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[align=center]Reality Benders

[spoiler=Trump]

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As long as you control this card, both players must skip their Draw Phases. Both players may draw 1 card during the End Phase of a turn when they conduct a Battle Phase. When this card is destroyed by Spell card effect, remove this card from play and increase your Life Points by 300 for each "Reality Bender" monster you control. If this card is destroyed by battle, pay 900 Life Points to add this card to your hand.

 

 

[spoiler=Monster]

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When this card is selected as an attack target, randomly select 1 card in your opponents hand. If the selected card is a Monster card, the attack is negated. If the selected card is a Spell or Trap card, remove this card from play during the End Phase of the turn. If this card is destroyed by battle, pay 1200 Life Points to add this card to your hand.

 

 

[spoiler=Spell/Trap]

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As long as you control this card, all "Reality Bender" monsters you control can be returned to your hand without paying Life Points. Once per turn, during your End Phase, discard 1 card from your hand. If you cannot this card is destroyed. As long as you control this card, you cannot activate Field Spell cards.

 

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Decided to draw my cards in Photoshop. On hindsight... it was a terrible idea.

 

Trump Card

 

 

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"Bouyant Imp" monsters you control are unnafected by Spell and Trap cards. This card cannot attack unless you send 1 "Bouyant Imp" monster from your hand or your side of the field to the Graveyard. This card can attack your opponent directly.

 

 

 

 

Basic Card

 

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This card can attack your opponent directly. You can tribute this face-up card and discard a card to negate the activation of a Spell or Trap card and destroy it. You can use this effect during either player's turn.

 

 

 

 

 

Spell / Trap Support

 

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Activate only if a "Bouyant Imp" monster has inflicted damage to your opponent this turn. Draw 2 cards.

 

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