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Possible educational value in video games.


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While this topic has been done through and through, I wanted some more input.

 

Just post a game and how it can have any sort of educational value.

 

Math, english, Latin roots, puzzles, I don't care. But it has to have some educational value. It cannot be one small puzzle in the entire game.

 

The most obvious one is Pokemon, as long as it involves competitive battling.

 

Math is involved. Especially when your damage calculator breaks and you have to do the math by hand to make sure someone isn't hacking. T_T

 

It's a long shot, but some English names of Pokemon have Latin roots. Torterra as a quick example.

 

And, while watching an LP, I noticed Mother 3 had Alpha, Beta and Omega symbols as PK attacks. While this isn't a substantial amount of education, it is exposing kids to the Greek alphabet.

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Games such as Pokémon and RTS games improve strategic planning and thinking.

 

Games such as Tetris and the various puzzles spread throughout games like LoZ improve cognitive functions such as critical thinking, reasoning, language, and processing.

 

And as it happens, I am currently writing a paper on how video games are good for you. How coincidental.

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Persona 3 has Latin Roots all through it, the main Persona is named Orpheus, in greek mythology he was a musical genius, and when he played everyone loved it, and one day his wife died, so he went to the Underworld to talk to Hades to see if he could get her back and Hades agreed but on the condition that he had to go all the way out of the Underworld without so much as looking at her. But when he got outside, she wasn't fully out yet, and he turned around and looked at her and she dissapeared forever.... later he was brutally murdered by bandits sadly... That's just 1 main thing in it... not to mention the main... fighting... place... is call Tarintus, which in Greek Mythology was the place in the Underworld where they basically threw the worst of them.

 

Theres other Greek Mythology connections too, but it has other things too

It teaches real life decision making, it lets you choose what you want to do, and certain things in the game are affected by it.

 

It teaches MAJOR strategic thinking styles, without strategy in that game, it's pretty much over where it began, haha.

 

It teaches you how to balance out your priorities, because if you don't balance it... it's hard to go on. Take it from me, lol, I usually wanna go get my social connections up, in term making my persona's stronger to personal bonds (You'd have to have played the game to understand) but, I really SHOULD have been training... and now I'm stuck at a boss battle, in which I'm almost 20 levels too low for the recommended level...

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Fire Emblem,

 

Hector Hard Mode,

 

options, Turned off Pre-battle damage window.

 

Now that's a freakin' stressful Math-quiz.

 

You have to had the weapon value to your attack, subtract the enemy's defense stat from it, you get the damage, then you compare speed, luck, terrain and weapon weight to determine average hit ratio.

 

Oh and Gym class too! Throwing the stupid Game Boy Advance through a wall when your favorite character kicks it, and you have to restart.

 

Then some therapy as you shed some tears over said character.

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Trauma Center teaches you how to be a surgeon in a magical world where simple cancer can be cured by what appears to be Mountain Dew' date=' you can shred apart a man's organs for an hour as long as you keep pumpin' that green stuff in 'em, and where ALIENS HAVE TAKEN OVER THE WORLD AND YOU MUST BLAST THEM WITH YOUR ZAPPY GUN PEW PEW[/b'],. :3

 

fix'd

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