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Spell/Trap Contest (Contest Over, LOCK)


Tentacruel

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What's up? This is my first contest!

 

Update: The deadline is up, you may not enter starting now. However, if you already reserved a spot, you may post a card, or change your entry as long as it is b4 the 25th.

 

[spoiler=Entry Fee]

N/A

 

 

 

[spoiler=Rules]

Only normal cards, no alternate colors. Must be a spell or trap card.

1 card per person.

Do not include any specific card names in your entry's effect, unless those card(s) already exist.

 

For example, you could make a support card for Dark Magician, but not a card called "The Master Sword" that only equips to "Link."

 

 

 

[spoiler=Prize]

1st Place-3 Reps+25 Points

2nd Place-2 Reps

3rd Places-1 Rep

 

 

 

[spoiler=Contestants]

Leturn Master (Waiting for new entry)

myteogre

Blaze Pyro

ComingSoonNOT123

gustavosuarez

Мᴀṩ₮єя ₮ѳяtᴓiṩԑ(Dropped Out)

XP_Lulz

AltJunkie

Punisheris

Despair From The Dark

Bl♣ze

rodri666

Reborn Arc

Syimbiote

AzNLycaN

 

 

 

[spoiler=Deadline]

Entry-12/18/09

Card-12/25/09

Results will be up b4 2010

 

 

 

I can and will lengthen/shorten the deadline as needed. (Once everyone posts their card, I will begin judging immediately.

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alright i'm in, card will be posted soon!

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The ATK and DEF of all face-up monsters is switched. Once per turn you can discard 1 Monster Card to draw 1 card from your opponent's Deck. Each time a Spell or Trap Card is activated, you can return it to your Deck, instead of the Graveyard. If this effect is activated place 1 WTF Counter (max 6) on this card. If a monster with a Level equal to the amount of WTF Counter(s) is on the field, remove it from play.

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im in. here is my card:)

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[spoiler=effect!!]Each time that a Spell Card is activated place a Spell Counter on this card. Increase the ATK of all Spellcaster-Type monsters on the field by 100 for each Spell Counter on this card. Each time that a Spellcaster-Type monster is destroyed, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your Graveyard with the same Level that the number of removed counters.

 

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[align=center]I'm in.

 

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[spoiler=Effect] When this card is activated, add 3 Spell Counters to this card (max. 3), and select 1 monster on your side of the field, and 3 cards in your opponent's hand and 1 face-down card on your opponent's side of the field. As long as the selected monster is face-up on the field, the selected cards cannot be flipped-face up or activated. The selected monster is treated as a DARK Spellcaster-type monster. If the selected monster or this card would be destroyed, remove 1 Spell Counter on this card instead.

[/align]

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[align=center]Joining Now

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[spoiler=Removal into the Darkness]Pay 500 Life Points. Negate the effects of all monsters on your field. If your opponent activates a Monster Effect that targets a monster on your field, increase each monster on the field's ATK by an amount equal to the number of cards with no current effect. When this card is destroyed, your opponent loses Life Points equal to the number of cards on his field x200.

[/align]

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Im in. Here is my card:

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[spoiler=Effect]You can destroy 1 face-up Spell Card you control to activate this card from your hand during either player's Battle Phase. Remove from play the top 2 cards from your Deck. During each of your End Phases, your opponent select a random card from your hand. If you removed from play the same type of card, you can add it to your hand and inflicts 1000 Damage to your opponent, if not, remove it from play. Destroy this card during your Second Standby Phase after activation.

 

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Meh.

 

10zobwi.jpg

 

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control:

•LIGHT: You can not send cards from your Deck to the Graveyard. •DARK: You cannot Special Summon any monsters from your Graveyard. •EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. •WATER: Increase the Level of all Monster Cards in your hand by 2. •FIRE: Downgrade all Monster Cards on the field by 2 Levels. •WIND: You cannot Special Summon any monsters from your Deck.

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Once again' date=' all accepted. But Despair From the Dark, you will need to post the card. If you don't know how, look at one of the tutorials on this site.

[/quote']

 

Yeah, I had a card posted there for like a day. Then I come back to find it was gone, and there was just text in it's place. I fixed it though. Hopefully it will stay that way.

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