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Rise Upon the Heavens With All Your Glory


.Requiem

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.:Rise Upon the Heavens With All Your Glory:.

.:Rise Upon the Heavens With All Your Glory:.

Welcome to my little contest, it has been awhile since I did one. So I am keeping this contest fairly simple and easy, as you might know that Divine-Beasts have come into play recently in the TCG. So this contest shall be only a single round, that's right just one round to keep this simple. All this contest is to see what you guys got to make Divine-Beasts more playable.

Welcome to my little contest, it has been awhile since I did one. So I am keeping this contest fairly simple and easy, as you might know that Divine-Beasts have come into play recently in the TCG. So this contest shall be only a single round, that's right just one round to keep this simple. All this contest is to see what you guys got to make Divine-Beasts more playable.

 

ObelisktheTormentorJUMP-EN-UR-LE.png

 

.:Rules:.

.:Rules:.

[align=center]1. You should be able to know the section rules so no need for theses.

2. Also I shall be the only judge.[/align]

 

.:Task for the Contest:.

.:Task for the Contest:.

[align=center]1. Create one level 8 or lower Divine-Beast monster.

2. Create one support monster for said Divine-Beast.

3. Create two support spell or trap cards for either monster.[/align]

 

.:Prizes:.

.:Prizes:.

[align=center]First Place gets 1000 points and 3 reps

Second Place get the other three reps

Everyone else, you get nothing. >=][/align]

 

.:Contestants:.

.:Contestants:.

[align=center]1. Мᴀṩ₮єя ₮ѳяtᴓiṩԑ [Reserved]

2.

3.

Will add more when people join.[/align]

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Entry fee?

 

I'm joining.

 

A our first contestant, welcome as you can see there is no entry fee. This contest is like back in the day at the beginning of year 2008 where contests were single rounds with no entry fees.

 

Also remember when making the card you don't have to base it on the existing Divine-Beasts. Come up with anything that could make them a little better.

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Entry fee?

 

I'm joining.

 

A our first contestant' date=' welcome as you can see there is no entry fee. This contest is like back in the day at the beginning of year 2008 where contests were single rounds with no entry fees.

 

Also remember when making the card you don't have to base it on the existing Divine-Beasts. Come up with anything that could make them a little better.

[/quote']

 

thank you, I love you. No entry fee ftw. Heck, 2008 and back ftw. This website used to be so much more awesomes...

 

I'm in. Cards will be posted soon.

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Entry fee?

 

I'm joining.

 

A our first contestant' date=' welcome as you can see there is no entry fee. This contest is like back in the day at the beginning of year 2008 where contests were single rounds with no entry fees.

 

Also remember when making the card you don't have to base it on the existing Divine-Beasts. Come up with anything that could make them a little better.

[/quote']

 

thank you, I love you. No entry fee ftw. Heck, 2008 and back ftw. This website used to be so much more awesomes...

 

I'm in. Cards will be posted soon.

 

Your welcome, glad to have you here.

 

I will add you to the list as I can't wait for your cards.

 

Im in' date=' cards are coming

[/quote']

 

I saw your cards you must use the Divine Attribute as well please fix that.

 

I'm In.Cards are Comin' Soon 8)

 

Okay

 

im in too. this sounds interesting:)

 

Good.

I'm in' date=' cards are coming soon.

Btw, can the Atribute be DIVINE?

[/quote']

 

Yes it has to be a Divine Attribute.

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im in, card will come soon!

 

EDIT:

[spoiler=CARDS]432199w.jpg

During your Draw Phase if the drawn card is a Spell Card, you can discard it to add 1 Divine Beast-Type monster from your Deck to your hand. Increase the ATK of all Divine Beast-Type by x100 equal to it's Level. When a Divine Beast-Type monster declares an attack, and you have no card(s) in your hand, your opponent cannot activate any Spell or Trap Cards until the End Damage Step.While this card remains face-up on the field you cannot activate Spell or Trap Cards and the effect of all face-up Spell and Trap Cards you control are negated, expect for this card.

 

432199l.jpg

This card cannot be Special Summoned, expect by it's own effect. This card cannot be Normal Summoned, or Set. During your Draw Phase if the drawn card is a Monster Card, you can discard it to activate 1 Spell Card from your Graveyard. This card can attack your opponent directly, if your opponent doesn't control a monster in the adjacent Monster Card Zone of this card. Once per turn you can switch the Monster Card Zone of this card, with a monster you control. This card gain(s) the effect of the monster switched by this effect, until the End Phase. When this card inflicts Battle Damage to your opponent, you can select 1 Trap Card in your opponent's hand, and Set it on your side of the field. If your Life Points are lower then your opponent's you can Special Summon this card from your Graveyard by discarding 1 Divine Beast-Type monster. When this card is sent to the Graveyard, destroy all card(s) you control.

 

432199bl.jpg

 

432199j.jpg

You can Special Summon this card from your hand if a Divine Beast-Type monster exist in your Graveyard. Once per turn you can discard 1 Monster Card, to have this card gain(s) the effect of the discarded monster, until the End Phase. While this card remains in your Graveyard increase the Level of all monster(s) in your hand by 1. When this card is sent to the Graveyard, halve your Life Points.

 

will add the others later!

 

EDIT Again: Done, if any of the cards don't meet the requirements please PM me so i can correct them. The first card effect is pretty complicated allow me to explain. If your opponent doesn't control a monster on the opposite monster card zone, then it can attack directly. Also you can switch the monster card zone of the card, with another monster you control, then it gains the switched monster effect.

 

for example

 

CARD IS HERE (Zone 1) Monster Card Zone 2 Monster (Zone 3) Monster Card Zone 4 Monster Card Zone 5

 

so you can switch the card zone with another monster (Zone 3 in this example)

then it becomes something like this

 

Monster (Zone 1 [was currently in Zone 3]) Zone 2 CARD IS HERE Zone 4 Zone 5

 

sorry but i'm horrible at explaining! Hope you understood!

 

 

EDIT: balanced the cards a little, didn't read the cards before posting LOL!

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im in' date=' card will come soon!

 

EDIT:

[spoiler=CARDS']432199w.jpg

During your Draw Phase if the drawn card is a Spell Card, you can discard it to add 1 Divine Beast-Type monster from your Deck to your hand. Increase the ATK of all Divine Beast-Type by x100 equal to it's Level. When a Divine Beast-Type monster declares an attack, and you have no card(s) in your hand, your opponent cannot activate any Spell or Trap Cards until the End Damage Step.While this card remains face-up on the field you cannot activate Magic Cards and the effect of all face-up Magic Cards you control are negated, expect for this card.

 

432199l.jpg

This card cannot be Special Summoned, expect by it's own effect. This card cannot be Normal Summoned, or Set. During your Draw Phase if the drawn card is a Monster Card, you can discard it to activate 1 Spell Card from your Graveyard. This card can attack your opponent directly, if your opponent doesn't control a monster in the adjacent Monster Card Zone of this card. Once per turn you can switch the Monster Card Zone of this card, with a monster you control. This card gain(s) the effect of the monster switched by this effect, until the End Phase. When this card inflicts Battle Damage to your opponent, you can select 1 Trap Card in your opponent's hand, and Set it on your side of the field. You can Special Summon this card from your Graveyard by discarding 1 Divine Beast-Type monster.

 

432199bl.jpg

 

432199j.jpg

You can Special Summon this card from your hand if a Divine Beast-Type monster exist in your Graveyard. Once per turn you can discard 1 Monster Card, to have this card gain(s) the effect of the discarded monster, until the End Phase. While this card remains in your Graveyard increase the Level of all monster(s) in your hand by 1.

 

will add the others later!

 

EDIT Again: Done, if any of the cards don't meet the requirements please PM me so i can correct them. The first card effect is pretty complicated allow me to explain. If your opponent doesn't control a monster on the opposite monster card zone, then it can attack directly. Also you can switch the monster card zone of the card, with another monster you control, then it gains the switched monster effect.

 

for example

 

CARD IS HERE (Zone 1) Monster Card Zone 2 Monster (Zone 3) Monster Card Zone 4 Monster Card Zone 5

 

so you can switch the card zone with another monster (Zone 3 in this example)

then it becomes something like this

 

Monster (Zone 1 [was currently in Zone 3]) Zone 2 CARD IS HERE Zone 4 Zone 5

 

sorry but i'm horrible at explaining! Hope you understood!

 

 

I do understand you still need one more spell or trap card.

 

EDIT: Sorry the image didn't pop up that quick >_<

 

here they are im in

 

 

449884m.jpg

449884m.jpg

449884y.jpg

 

This is what I get for letting this happen please read the rules.

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[spoiler=Divine monster]

324649.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all cards in your hand and on your side of the field. This card cannot attack during the turn it is Summoned. When this card declares an attack, you can discard 1 card to make the attack a Direct attack.

 

 

[spoiler=Monster support]

324649w.jpg

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, during battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent.. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

[spoiler=Spell support]

324649d.jpg

Negate this card's effect if you do not control a DIVINE monster. Once per turn, you can remove 1 card your opponent controls from play. During each of your opponents Standby Phases, your opponent can select 1 of their removed from play cards and add it to their hand.

 

 

[spoiler=Trap support]

324649j.jpg

Activate only while a DIVINE monster you control is declared as an attack target. Destroy all monsters your opponent controls, exept the attacking monster. During the End Phase, if the monster that attacked is face-up on the field, your opponent can Special Summon 1 monster from there Graveyard that was destroyed by this cards effect.

 

 

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Entry Reserved Cards r coming fairly soon

Here they are.

[spoiler=Divine-Beast img cred. father wolf.]

190972q.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the Graveyard. This card can only be Special Summoned from your hand by Tributing 2 monsters you control with 1500 ATK or more and discarding your entire hand to the Graveyard. This cards ATK and DEF is the combined ATK of the monsters used for the Special Summon. This card gains the following effects based on this card's ATK. - 3950 or less: Destroy all monsters on the field including this card. - 4000 or more: destroy all cards on each player's fields not including this card. This card cannot declare an Attack Target and all battle damage involving this card become 0 for the rest of the duel. - 5000 or more: You win the duel. If this card is not Special Summon successfully with this effect. The duel ends in a draw.

 

[spoiler=Support Monster]

190972l.jpg

Lore: This card cannot be Special Summoned. Destroy all Spell & Trap cards that target this card and destroy them. If this monster is the weakest monster you control, you can discard 2 cards from your hand. If you do this, this card can Attack Directly this turn. You discard this card from your hand to add 1 "Dark Fire Chimera - The Chaos Devastator" to your hand. You can use this card in the Special Summon of "Dark Fire Chimera - The Chaos Devastator". If you do, you pay 1000 Life Points to double this card's ATK.

 

[spoiler=Support Spell]

190972w.jpg

Lore: Activate this card when you have successfully Special Summoned "Dark Fire Chimera - The Chaos Devastator". This card is not destroyed by its effect. After its effect has been resolved, inflict damage to both players Life Points equal to half of "Dark Fire Chimera - The Chaos Devastator's" ATK. After that, each player then Special Summons 1 monster from their respective Graveyards in Attack Position ignoring Summoning Conditions.

 

[spoiler=Support Trap]

190972nc.jpg

Lore: If you Special Summoned "Dark Fire Chimera - Devastator of Chaos" successfully to your side of the field. You can add this card to your hand from your Deck or Graveyard. You can pay 2000 Life Points to activate this card the turn it is Set. As long as this card remains face-up on the field, "Dark Fire Chimera - Devastator of Chaos" cannot be destroyed by the cards that select it as a target.

 

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My cards have come.

[spoiler=Divine-Beast]

48872z.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by Tributing 1 DARK, 1 LIGHT, and 1 EARTH monster from your side of the field. When this card is Special Summoned succesfully, activate 1 of the following effects: - Remove from play all EARTH monsters in both players Graveyards. This card's Original DEF is equal to the number of EARTH monsters removed from play by this cards effect x 300. - Remove from play all DARK monsters in both players their hands. Inflict damage to both players their Life Points equal to the number of DARK monsters removed from play by this cards effect x 300. - Remove from play all monsters on the field which original Atribute is LIGHT. This card can attack equal to the number of LIGHT monsters removed by this card's effect.

Pic: Google img.

 

 

[spoiler=Support Monster]

48872.jpg

Lore: When this card is destroyed, activate 1 of the following effects depending on how this card was destoyed: - By battle: This card counts as 3 monsters in your Graveyard. - By the effect of a Monster or Trap Card: Your opponent gains 1000 Life Points. - By the effect of a Spell Card: Special Summon 1 "Black Skull Token" (Zombie-Type/LIGHT/Level 1/ATK 0/DEF 0), 1 "White Skull Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0), and 1 "1 Diamond Skull Token" (Zombie-Type/EARTH/Level 1/ATK 0/DEF 0). A "Black Skull Token", "White Skull Token", or "Diamond Skull Token" cannot be used for a Tribute Summon, Synchro Summon or a Special Summon except for a "Bromge, Beast of Oblivion".

Pic: Google Img.

 

 

[spoiler=Support Spell]

48872w.jpg

Lore: Send the top 10 cards from your Deck to the Graveyard. Once per turn, you can add any number of DIVINE monsters from your Graveyard to your hand and place 1 Divine Counter on this card for each card returned. When this card would be destroyed by a card effect, you can remove 2 Divine Counters from this card to negate the effect and destroy it.

Pic: jarling art

 

 

[spoiler=Support Trap]

48872.jpg

Lore: Activate only when an opponent's monster attacks an Divine-Beast-Type monster. Negate the attack and equip the attacking monster to a face-up Divine-Beast-Type monster you control.

Pic: Google Img.

 

 

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