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Forgotten SUB Archetype... ( Dunno? )


Almishal

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[spoiler= Forgotten ]

 

[spoiler= Monster Cards]

 

[spoiler= Forgotten - Dual Slasher]

Forgotten - Dual Slasher

Level 4

Earth Warrior

If this card destroys your opponent's monster by battle, it can attack once again in a row. Every time this cards attacks, your

opponent draws 1 card. All Battle Damage to both players involving this card becomes 0.

 

ATK 1900 DEF 1400

 

 

[spoiler= Forgetten Depth Caster]

Forgotten - Depth Caster

Level 3

Water Spellcaster

While this card is face-up on the field, it is unaffected by Spell Cards. Once per turn, if your opponent activates a Trap Card,

you can negate it and set it again. If this effect is used successfully, your opponent is able to set 1 Spell or Trap Card from

his/her hand to the field.

 

ATK 100 DEF 2100

 

 

[spoiler= Forgotten - Ore Titan]

Forgotten - Ore Titan

Level 6

Dark Rock

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand by

discarding 2 " Forgotten " cards from your hand. Once per turn, during your Main Phase 1, you can Special Summon 1 level 4

or lower " Forgotten monster from your deck. If this effect is used, you cannot conduct your Battle Phase this turn.

 

ATK 2600 DEF 1300

 

 

[spoiler= Forgotten - Solar Demon]

Forgotten - Solar Demon

Level 7

Light Fiend

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent Special

Summoned a Level 6 or higher monster and you control no monsters. If this effect is used, discard 2 " Forgotten " cards from

your Hand to the Graveyard. Once per turn, by releasing 1 " Forgotten " monster you control, destroy all Spell and Trap Cards

on the field. This card is not affected by card effects. LIMITED

 

ATK 2800 DEF 2400

 

 

[spoiler= Forgotten - Blazing Core]

Forgotten - Blazing Core

Level 3

Fire Machine

While this card is face-up, it is unaffected by Trap Cards. Once per turn, if your opponent activates a Spell Card, you can

negate it and set it again. If this effect is used succesfully, your opponent is able to set 1 Spell or Trap from his/her hand to the

field.

 

ATK 100 DEF 2100

 

 

[spoiler= Forgotten - Shearing Dragon]

Forgotten - Shearing Dragon

Level 8

Wind Dragon

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if your opponent Special

Summoned a Level 6 or higher monster and you control no monsters. If this effect is used, discard 2 " Forgotten " cards from

your Hand to the Graveyard. Once per turn, by releasing 1 " Forgotten " monster you control, destroy all monsters on the field.

This card is not affected by card effects. LIMITED

ATK 2800 DEF 2400

 

 

 

 

 

[spoiler= Spell Cards]

 

[spoiler= Forgotten Ruins]

Forgotten Ruins

Continuous Spell Card

Discard 1 " Forgotten " card to activate. Once per turn, you can add 1 " Forgotten " card from your deck or graveyard to your

hand. If this effect is used, your opponent draws 1 card.

 

 

[spoiler= Forgotten Books of Summoning]

Forgotten Books of Summoning

Normal Spell Card

Discard 1 " Forgotten " card to activate. If you control a " Forgotten " monster in the field, you can Special Summon 1 level 4 or

lower " Forgotten " monster from your hand. You can only use 1 " Forgotten Books of Summoning " once per turn. You cannot

conduct your Battle Phase during the turn this card is activated.

 

 

 

[spoiler= Forgotten Spell - Barrier Wall]

Forgotten Spell - Barrier Wall

Quick - Play Spell Card

Discard 1 " Forgotten " card to activate. Once activated, you take no Battle Damage this turn and your monsters cannot be

destroyed this turn. During the End Phase, your opponent draws 1 card for each monster on your field. SEMI - LIMITED

 

 

[spoiler= Forgotten Arsenals of the Ancients]

Forgotten Arsenals of the Ancients

Equip - Spell Card

Equip only to a " Forgotten " monster. Your opponent draws 1 card when this card is activated. The equipped monster gains 700

ATK and DEF. The equipped monster's position cannot change except by a card effect. If the equipped monster is destroyed,

destroy this card instead.

 

 

 

 

 

[spoiler= Trap Cards]

[spoiler= Forgotten Reasons]

Forgotten Reasons

Normal Trap Card

Discard 1 " Forgotten " card to activate. You can only activate this card during your opponent's Standby Phase.

Your opponent cannot conduct his/her Battle Phase. Your opponent then adds 1 card from his/her deck to his/her hand.

 

 

 

[spoiler= Forgotten Mistake]

Forgotten Mistake

Normal Trap Card

Discard 1 " Forgotten " card to activate. Destroy all face-down Spell and Trap Cards your opponent controls in the field. If

succesfully activated, your opponent Special Summon all monster on his/her hand to the field.

 

 

 

 

 

 

 

Comments are welcome...

~ Almishal

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