~Wright~ Posted December 9, 2009 Report Share Posted December 9, 2009 It functions in a similar way to destiny board, but has much more speed, and other powers. I think it's balanced, assuming all of the pieces are limited to one.[spoiler=The Pieces]Exodia the Forbidden OneDARK/Spellcaster/Level 3When you draw this card, place it face-up in your Spell and Trap Card Zone, then send 1 "Forbidden One" card from your Deck to your Graveyard. Once per turn, except during the turn this card is placed in your Spell and Trap Card Zone, you can add 1 "Forbidden One" card from your Graveyard to your Spell and Trap Card Zone. When you have 1 "Right Leg of the Forbidden One" 1 "Left Leg of the Forbidden One" 1 "Right Arm of the Forbidden One" 1 "Left Arm of the Forbidden One" and this card in your Spell and Trap Card Zones, you are declared the winner.1000/1000 Right Leg of the Forbidden OneDARK/Spellcaster/Level 1When you draw this card, place it face-up in your Spell and Trap Card Zone, then draw 1 card. While this card is in your Spell and Trap Card Zone, place 1 Seal Counter on each "Forbidden" monster that is placed in your Spell and Trap Card Zone. If a "Forbidden" monster with a Seal Counter would be destroyed, remove the Seal Counter instead.200/300 Left Leg of the Forbidden OneDARK/Spellcaster/Level 1When you draw this card, place it face-up in your Spell and Trap Card Zone, then draw 1 card. Once per turn, while this card is in your Spell and Trap Card Zone, send cards from your Deck to the Graveyard equal to the number of "Forbidden One" cards in your Spell and Trap Card Zones. If a "Forbidden One" card is sent by this effect, place it face-up in your Spell and Trap Card Zone.200/300 Right Arm of the Forbidden OneDARK/Spellcaster/Level 1When you draw this card, place it face-up inside your Spell and Trap Card Zone, then draw 1 card. If "Exodia the Forbidden One" is not in your hand or Spell and Trap Card Zone, you can add 1 "Exodia the Forbidden One" from your Deck to your Spell and Trap Card Zone. All monsters your opponent controls lose ATK equal to the number of "Forbidden One" cards on the field x200.200/300 Left Arm of the Forbidden OneDARK/Spellcaster/Level 1When you draw this card, place it face-up inside your Spell and Trap Card Zone, then draw 1 card. If this card is in your Spell and Trap Card Zone, once per turn you can remove from play cards from your opponent's Graveyard equal to the number of "Forbidden One" cards in your Spell and Trap Card Zones x2.200/300 [spoiler=Support]Release of the Forbidden OneNormal SpellTo activate this card, send it from your hand to your Graveyard. Send 1 "Forbidden One" card in your Spell and Trap Card Zone to the Graveyard. Draw cards equal to the number of "Forbidden One" cards in your Spell and Trap Card Zones. Watchbearer of the Forbidden OneDARK/Spellcaster/Level 4You can discard this card to add 1 "Forbidden One" card from your Deck to your Spell and Trap Card Zone. You can Special Summon this card if you control a "Forbidden One" monster. If a "Forbidden One" card in your Spell and Trap Card Zone would be destroyed, you can destroy this card instead.2100/0 Countdown to ReleaseNormal SpellYou activate this card by sending it from your hand to the Graveyard, and its effect activates in the Graveyard. Each time a "Forbidden One" card is send from your Deck to the Graveyard, draw 1 card. Link to comment
Bringerofcake Posted December 9, 2009 Report Share Posted December 9, 2009 It seems like an amped up Destiny Board. I like. Link to comment
Bringerofcake Posted December 9, 2009 Report Share Posted December 9, 2009 It seems like an amped up Destiny Board. I like. Link to comment
~Wright~ Posted December 9, 2009 Author Report Share Posted December 9, 2009 Thanks. :) Link to comment
Aero~ Posted December 9, 2009 Report Share Posted December 9, 2009 It seems like an amped up Destiny Board. I like. Link to comment
Coffee Black Posted December 9, 2009 Report Share Posted December 9, 2009 ultimate summon wouldn't get made since all cards with those kinds of effcts can't be used, but all the others are amazing. good job 9.7/10 Link to comment
~Wright~ Posted December 10, 2009 Author Report Share Posted December 10, 2009 Thanks. :) I'll get rid of ultimate summon. Link to comment
Lonk Posted December 10, 2009 Report Share Posted December 10, 2009 Watchbearer is OP'ed and the draw effect is OP'ed as well. However, these cards are unique and can be pretty fun to use. 9/10:D Link to comment
~Wright~ Posted December 10, 2009 Author Report Share Posted December 10, 2009 Watchbearer is OP'ed and the draw effect is OP'ed as well. Maybe if I lower Watchbearer to 1900? I think it would be okay then... as for the draw ability' date=' I think that's pretty balanced. You lose a piece, and will most likely only draw 1 or 2 cards.[/b'] However, these cards are unique and can be pretty fun to use. 9/10:DThanks. :D Link to comment
zombiepromking Posted December 10, 2009 Report Share Posted December 10, 2009 Beautiful, you just made the original OTK into a believable and quick archetype again. 10/10 - OMG! You got a 10! *handshake* *hands off congratulatory trophy and Wendy's Coupon* Link to comment
~Wright~ Posted December 10, 2009 Author Report Share Posted December 10, 2009 Beautiful' date=' you just made the original OTK into a believable and quick archetype again. 10/10 - OMG! You got a 10! *handshake* *hands off congratulatory trophy and Wendy's Coupon*[/quote'] Thanks! :DI lol'ed at the Wendy's Coupon joke. *gives rep* Link to comment
zombiepromking Posted December 10, 2009 Report Share Posted December 10, 2009 Beautiful' date=' you just made the original OTK into a believable and quick archetype again. 10/10 - OMG! You got a 10! *handshake* *hands off congratulatory trophy and Wendy's Coupon*[/quote'] Thanks! :DI lol'ed at the Wendy's Coupon joke. *gives rep* :D thanks Link to comment
~Wright~ Posted December 11, 2009 Author Report Share Posted December 11, 2009 You're welcome. :) Link to comment
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