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so i herd u liek planning arr-pees {RP PUBLIC PLANNING THREAD}


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I have an idea for an RP, a post-apocalypse style one (title a work in progress). Any interest?

 

[spoiler=Subject: So you lived to See 2013]January 1, 2013

 

Hey all. If you're getting thing, it means you survived the end of the world. Don't panic yet, I didn't mean that literally because, obviously, you’re here, I'm here, so the world must still be here right? I just meant the end of the world as we know it. Congrads on surviving though. For those of you who either slept through it, are ignorant, or just happened to be trapped in a safe house or something for the worse ten days or so if it, here's the run down. Remember all that bunk about Armageddon and the Mayan Calendar and stuff for 2012? Well it was true. A good deal of it. (By the way, If you aren't into the science-y stuff, skip the next couple of paragraphs and don't waste power.)

 

A whole lot of crap happened really fast, and even I don't now all that happened. But, I do now some of what went wrong in our neck of the universe. The galactic crap talk was all crap really, but there was a massive meteor shower, a too-close-for-comfort gamma ray burst and some really dicey solar flares in December. Not to mention the asteroid (classified possible planetiod N1X45) the goverments have been watching an kept classified from us civilians (seriously, that thing is about half the size of the moon and but really hard to see on regular telescopes when it's coming from the sun's side.) And the timing of the whole geomagnetic reversal was just a nice little eff you on top. All in all, thanks to a whole bunch of cosmic flukes, earth got screwed big time.

 

Compasses ain't worth nothing anymore since the poles need at least another couple centuries to settle down and stop the stupid spasms, and a lot of massive earthquakes have been going on, though were are down to just two or three 4.0s a day. A good number of electronics got fired when the flares and wonky magnetic field (which really isn't up for global protection when its doing it's reversal dance) got acquainted, though the nightly aurora's are nice. The meteor shower managed to added more crazy to the mix with it's weird composition, and the gamma burst was definitely not needed. If you look up, you can see the moon has manly new scar and a new friend too. I call it Nix. As in N1X45.

 

Ah, I'm rambling. Long story shorter; the earth is shoot. All most all the nuclear bombs stockpiled somewhere went off. Huge chunks of the Midwest, Europe, Africa, Asia and the Middle East (apparently, someone was naughty) are radioactive and unsafe. The government is bye bye. The earthquakes Millions are dead. Animals have mutated at a crazy fast pace thanks to the weird cosmic rays and radiation and are hungry. A lot of our satellites are down, so GPS, cable and telecommunications are dicey. Power is out all over (downed lines, damaged stations, that sort of crap, but the lines are often still live) and manufacturing is shut down. Shipping, transportation, and all the other little stuff that make civilization tick are more or less on their last breath. Though, I think someone is still down at CNN doing the 6 o'clock news.

 

The stuff is still there, but at the rate these idiot survivors are going, rioting and wrecking stuff, no one will be around to work it. But I'm here, up north in what's left of Alberta, making one of those survivor colonies. If you get to my corner of the world, give me a buzz. I sent this message through one of the spam servers (finally found a good use for those things) to Denver, as well as to one of those auto-forward text message services. Lorne, if you're still living in Denver and get this, bring some friends with you if you're coming. And the three hundred bucks you owe me. But we have food and it's more or less safe since we got enough ammo to dissuade the mountain lions and man eating moose (I'm not kidding you) from coming by too often. If you think you can contribute to a new community, stop by.

 

Sincerely,

Professor Vincent M. Grey, PhD

 

PS: Oh sorry, I forgot to say this earlier;

Happy New Year!

 

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I have an idea for an RP, a post-apocalypse style one (title a work in progress). Any interest?

 

[spoiler=Subject: So you lived to See 2013]January 1, 2013

 

Hey all. If you're getting thing, it means you survived the end of the world. Don't panic yet, I didn't mean that literally because, obviously, you’re here, I'm here, so the world must still be here right? I just meant the end of the world as we know it. Congrads on surviving though. For those of you who either slept through it, are ignorant, or just happened to be trapped in a safe house or something for the worse ten days or so if it, here's the run down. Remember all that bunk about Armageddon and the Mayan Calendar and stuff for 2012? Well it was true. A good deal of it. (By the way, If you aren't into the science-y stuff, skip the next couple of paragraphs and don't waste power.)

 

A whole lot of crap happened really fast, and even I don't now all that happened. But, I do now some of what went wrong in our neck of the universe. The galactic crap talk was all crap really, but there was a massive meteor shower, a too-close-for-comfort gamma ray burst and some really dicey solar flares in December. Not to mention the asteroid (classified possible planetiod N1X45) the goverments have been watching an kept classified from us civilians (seriously, that thing is about half the size of the moon and but really hard to see on regular telescopes when it's coming from the sun's side.) And the timing of the whole geomagnetic reversal was just a nice little eff you on top. All in all, thanks to a whole bunch of cosmic flukes, earth got screwed big time.

 

Compasses ain't worth nothing anymore since the poles need at least another couple centuries to settle down and stop the stupid spasms, and a lot of massive earthquakes have been going on, though were are down to just two or three 4.0s a day. A good number of electronics got fired when the flares and wonky magnetic field (which really isn't up for global protection when its doing it's reversal dance) got acquainted, though the nightly aurora's are nice. The meteor shower managed to added more crazy to the mix with it's weird composition, and the gamma burst was definitely not needed. If you look up, you can see the moon has manly new scar and a new friend too. I call it Nix. As in N1X45.

 

Ah, I'm rambling. Long story shorter; the earth is shoot. All most all the nuclear bombs stockpiled somewhere went off. Huge chunks of the Midwest, Europe, Africa, Asia and the Middle East (apparently, someone was naughty) are radioactive and unsafe. The government is bye bye. The earthquakes Millions are dead. Animals have mutated at a crazy fast pace thanks to the weird cosmic rays and radiation and are hungry. A lot of our satellites are down, so GPS, cable and telecommunications are dicey. Power is out all over (downed lines, damaged stations, that sort of crap, but the lines are often still live) and manufacturing is shut down. Shipping, transportation, and all the other little stuff that make civilization tick are more or less on their last breath. Though, I think someone is still down at CNN doing the 6 o'clock news.

 

The stuff is still there, but at the rate these idiot survivors are going, rioting and wrecking stuff, no one will be around to work it. But I'm here, up north in what's left of Alberta, making one of those survivor colonies. If you get to my corner of the world, give me a buzz. I sent this message through one of the spam servers (finally found a good use for those things) to Denver, as well as to one of those auto-forward text message services. Lorne, if you're still living in Denver and get this, bring some friends with you if you're coming. And the three hundred bucks you owe me. But we have food and it's more or less safe since we got enough ammo to dissuade the mountain lions and man eating moose (I'm not kidding you) from coming by too often. If you think you can contribute to a new community, stop by.

 

Sincerely,

Professor Vincent M. Grey, PhD

 

PS: Oh sorry, I forgot to say this earlier;

Happy New Year!

 

I'm not a personal fan of apocalyptic games, but the premise looks good from a technical standpoint. I especially like how the players have a specific goal to work towards, which isn't something a lot of apocalyptic settings have. I can actually see that going somewhere, and I hope it drums up some interest so I can review it.

Has a plot for my next roleplay. It's a sci-fi RPG based on first- and third-person shooters, specifically Halo and Mass Effect. This is what I have so far.[spoiler=A Shot in the Dark]

[spoiler=Plot]Galactic Standard Date: 3397.167

The Milky Way Galaxy as we know it comprises three sentient species: the Humans, the Alkarit, and the Phyrimex. I think some of you might be acquainted with the former species, so I won't spend much time on them and their propensity for war and concrete, quantified data. The Alkarit are reptilian folk with a strong sense of unity and group culture. The Phyrimex are ethereal creatures resembling huge, tentacled mushrooms that float on air currents but sting with energy weapons; they're secretive, enigmatic folk that the other two species can't quite read. They've shared the galaxy for half a century, and they've warmed up to each other considerably in that time. That's not to say, however, that there aren't species prejudices... and reactionaries.

The Alkarit have begun to worry about one of their space stations. Dalketan Station, a space station in the asteroid belt of the Iota Horologii system, is home to a nation of Alkarit that's slowly becoming more and more radical in its hatred of humanity. Recent intelligence suggests that the radicals are building a deadly weapon and a formidable army and preparing to invade the major inhabited planet in the system. Thus, the Alkarit Vellemer Empire, the Human United Nations, and the Phyrimex Qe'etar'em Phy'em Qe'ex (QPQ) have contributed some of their best soldiers to an elite, tri-species special operations squad. Their task: to confirm and, if necessary, impair the war efforts of the Dalketanit and investigate the possible superweapon on the station.

You are a member of that squad. You're shipping out today. Are you up to the task?

[spoiler=Game Information]This is, of course, inspired by Mass Effect and Halo, complete with a class system and a space station in Iota Horologii. Thus, there's rather more information to be had than in a usual roleplay. For the most part, RPG elements are limited to class specialization, and they're all rather abstract and seamless. However, they do affect gameplay, so you're responsible for knowing them.. Read on to find out what those elements are.

[spoiler=The Three Species, Their Cultures, and How They Affect Gameplay]You know Humans already. Their national structure hasn't changed much, except that the UN is much stronger, and that the Human nations are a lot friendlier now that politicians can scapegoat Alkarit nations instead (we don't understand Phyrimex nations well enough to hate them; read more about that below). The European Union, the United States, the Stellar Empire of Japan, the True Republic of China, and the Indian Stellar Empire are the five big nations, but you can be from future!any nation you want.

 

Alkarit have a horse-like leg structure, with the knees noticeably bent forward, and clawed feet. They run faster than humans, but struggle more on wet and uneven terrain.

The Alkarit homeworld of Bravumak is rather harsher than Earth in that the non-sentient species are much better-equipped to eat Alkarit. Thus, a strong sense of group unity and violent heroism pervades Alkarit culture, and they haven't the faintest idea why Humans and Phyrimex keep “pets.” Alkarit do domesticate animals, but they treat them more like pack animals than pets – and with less affection than even that.

The Vellemer Empire (actually the Vellemer Evellan; they just wanted to keep the “VE” designation on their firearms) isn't really an empire so much as a kind of United Nations. Alkarit loyalty is to the nation above all else, except, in some nations, the family.

The major Alkarit nations are both democracies operated by a Board of Approvals, which accepts which issues go to a national vote; a Military Council, a stratocratic council whose judgment overrules the Municipal Board and is almost always supported by voters; and a randomly selected, Athens-esque Municipal Board, which rotates every three standard years and operates day-to-day things that can't be settled by a national vote. The two main nations are Leyalek and Rasselar. The former tends towards liberal policies and the service/technological sectors, while the latter prefers conservative policies and industrial/agricultural work. Needless to say, Leyalek and Rasselar barely contain their hatred for each other under the guidance of the Vellemer Empire.

Of course, there are plenty of other nations, including Dalketan, the space-station-based nation that's raring to slaughter Humans. Those are just the two the players will almost certainly hail from.

 

The Phyrimex, in contrast, are extremely individualistic. They're far more self-sufficient than Humans or Alkarit, so they aren't as sociable animals. That said, they're hardly all psychopathic; they do have a civilization. It just isn't as structured as Human or Alkarit culture.

The Phyrimex float, but they're slow compared to sprinting Humans or Alkarit. They wear armour as a matter of course, so their armour is, surprisingly, heavier than those of the Humans or Alkarit.

The Qe'etar'em Phy'em Qe'ex, commonly referred to as the QPQ, is much different from the Human or Alkarit idea of a nation, or even a peacekeeping body. Each individual Phyrimex must confirm his/her membership to a state voluntarily, even the QPQ. The QPQ is just the biggest and most authoritative state. It does little except provide military provisions and peacekeeping for all major Phyrimex states; all other states must provide economic and social standards. Almost all Phyrimex belong to multiple states, and the idea of loyalty to one's state is unheard of. The practice dates to the feeding patterns of Phyrimex on their Jovian homeworld of Qe'ephyri, where groups of Phyrimex would band together to surround much larger prey in the atmosphere of Qe'ephyri and then disperse, almost like MMO parties. Politicians aren't especially important among the Phyrimex, since their powers are much more limited, though they are elected by members of each state.

 

Well, now you know. And knowing is half the battle.

[spoiler=Classes]There are five classes to choose from. Each plays a different role in combat. We'll need at least one of each class before we ship out for Dalketan Station.

 

All Classes

Class Ability: Special Operations -- All soldiers are well-disciplined and well-trained, so, funnily enough, discipline and training aren't nearly as big a part of their routine. The whole unit is very laid-back compared to standard military operations. Of course, the actual atmosphere will result from the RPers improvising, but do note that character interaction needn't be hindered by protocol. But be warned: that's because everyone is already doing their jobs without discipline. The laid-back atmosphere is a privilege granted to elite soldiers. Don't abuse it. SpecOps also carry three plasma grenades at all times, except Grenadiers, who carry six.

Usable Weapons: Pistol, submachine gun

Current Team Members: N/A

 

Scout

Don't be mistaken, the scout is a combat force. Scouts can use assault rifles if they have to. However, their main strengths come into play before the fight starts.

Class Ability: Cybernaut

Scouts can operate tech interfaces -- open doors, hack mechs, disrupt enemy communications, etc -- and work with artillery.

Usable Weapons: Assault rifle

Armour Strength: Light

Current Scouts: None

 

Vanguard

The vanguard is the one you tell to "take point." Their strong armour and close-range weapons mean that the vanguard is the one forging the path, getting close to enemies and hitting them where they can't defend themselves. In other words, the vanguard is the front line. But don't be fooled -- they're not cannon fodder, especially not on a spec-ops team. Their armour and shields are incredibly strong, and they're the only class capable of wielding shotguns.

Class Ability: Aegis

Vanguards can make their shields much stronger as they like. They can also extend their shields into a bubble to create a small shielded area for their team.

Usable Weapons: Shotgun, assault rifle

Armour Strength: Heavy

Current Vanguards: None

 

Centre

The centre is, well, the centre of the fireteam. Centres use mid-ranged rifles and fight from mid-range. Their movements dictate the movement of the whole team. Centres are also versatile -- they can do anything from tearing through enemy lines with vanguards from defending a grenadier or scout's artillery position to feeding positional data to a sniper. Usually the commander is this. Not in this case. 'Cuz I'm weird.

Class Ability: Berserker Mode

Centres can integrate their weapons with their armour to temporarily provide a huge boost to armour and fire their weapons like crazy. The rush only lasts a post or two, though, and when it's over, your shields don't work for two or three posts. Be careful.

Usable Weapons: Assault rifle, battle rifle

Armour Strength: Medium-heavy

Current Centres: None

 

Grenadier

The grenadier is an oft-underestimated role in combat. In open areas, she can use grenade launchers and mortars to rain agonizing plasmoid-magnetic death on her enemies. In more enclosed spaces, her ion grenades can tear shields to shreds, her concussive grenades can shatter armour, and her frag grenades can drive sharp objects into flesh at high speeds. And all of this is in a wide area. The grenadier is crucial in any ground team for dealing with groups. Alone, though...

Class Ability: Rain of Fire

Grenadiers carry twice as many hand grenades as other classes. They can also operate mortar cannons and artillery weapons.

Usable Weapons: Grenade launcher, machine gun

Armour Strength: Medium

Current Grenadiers: None

 

Sniper

I say sniper because designated marksman is such an awkward class title. The sniper uses sniper rifles, yes, but she also uses battle rifles and machine guns to provide suppressive fire from the edges of the fight. She moves quickly and silently, eliminating enemies before they know your group is there and precisely eliminating enemy fire support from long range. Then, once the enemy knows where the group is, she keeps unloading heavy fire from the back lines. Actually, your commander is a sniper, which is... odd, but not unheard of.

Class Ability: Deadeye

Snipers obviously have far superior accuracy to the other classes.

Usable Weapons: Battle rifle; sniper rifle; machine gun

Armour Strength: Light-medium

Current Snipers: Tamara Westfall

[spoiler=Weapons]For those who don't already know these classifications, I've enclosed a helpful list of weapon types below. Equivalents really are equivalent; anyone who can wield an assault rifle or battle rifle can wield a beam rifle, for example.

Pistols are weapons held with one hand whose ammunition is built into their barrels (as opposed to revolvers, which have those wheel things).

Submachine guns are small automatic weapons that, while highly effective at close range, are lacking in power and accuracy at long ranges. The Phyrimex equivalent is a beam pistol.

Shotguns deliver powerful spread shots at close range. They're completely useless at long range, though, due to their terrible accuracy. They're marvellous in corridors and awful in fields.

Assault rifles are close-to-medium range automatic rifles that deliver stronger, more accurate fire than submachine guns. The Phyrimex equivalent is a beam rifle, a mid-range small arm.

Battle rifles are medium-to-long range automatic rifles that are stronger than assault rifles but less effective at close ranges. Again, the Phyrimex equivalent is a beam rifle, a mid-range small arm.

Sniper rifles are really big, long weapons designed for very long-range shots that fire with devastating force. One must use a telescopic scope to use them; they operate at ranges too long for line-of-sight fire. They traditionally have abysmal firing rates, but there are semiautomatic sniper rifles for those who like them.

Grenade launchers are exactly what it says on the tin. They launch grenades at enemies over long distances.

Machine guns are turret-mounted weapons with very high firepower, range, and firing rate, but all the mobility of a turret. The Phyrimex equivalent is the beam turret.

 

Just for gameplay's sake, these are the names of the standard-issue weaponry we'll all have. Obviously, you only carry the weapons you're trained in.

M301 Pistol/VE44 Vekora Pistol

M335 Submachine Gun/Hyei'ta Ophyra'em Beam Pistol

M404 Assault Rifle/VE64 Gangata Assault Rilfe/Buraan'ta Japhyra'em Beam Rifle

M410 Battle Rifle/VE76 Imtalit Assault Rifle

SW400 Precision Accuracy Rifle

M502 Grenade Launcher/VE31G Magarthit Grenade Launcher

M553 Heavy Machine Gun/VE164 Machine Gun/Syraga'ta Qiphyra'em Beam Turret

 

[spoiler=Application]{{Delete all text in double brackets. If something doesn't make sense, go back and read Game Information before you ask about it.}}

Name: {{Exactly what it says on the tin.}}

Age: {{Since I control the dates, no DOB is necessary.}}

Gender: {{If you're playing nonconventional, be tasteful, and don't you dare make it the basis for your character's entire personality. I'm not asking for sexuality since that's rather fluid IRL.}}

Species: {{Human, Alkarit, or Phyrimex only.}}

Home Nation: {{If Phyrimex, fill in “QPQ,” even if you were awesome and joined some other states in your bio.}}

Class: {{Keep it consistent with Appearance and Biography, please.}}

Appearance: {{No pictures allowed, even Tektek avatars. Describe your character. Clothes aren't necessary; everyone will be in uniform throughout.}}

Personality: {{You don't have to be too thorough, but you should prove to me that you can write well. Be consistent in the game itself.}}

Biography: {{Include pre-service and service history. Include all significant events. Anecdotes are great, but everything should be represented.}}

 

It's still a hell of a lot better than Legacy of Sancta or Heaven S Longname, but I feel bad dumping all that worldbuilding on the player at once. I wonder about including the idea of Nations, but the whole thing feels incomplete without them. Any ideas for how to manage that? And, more to the point, would anyone be interested?

 

@Fenrir: I'd join, probably. But do be sure you have the resources to commit to it. Any worldbuilding details yet?

I'm guessing there are no comments/interested roleplayers and that my post wasn't just skipped by fast readers.

So...thoughts? Support? Just curious.

Intrigued desu. I'd join if the tone was up my alley and there was room for a minor-ish role.
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how about an rp beginning in a experiment ward, waking up to find a world gone literally insane? zombie rp.

Ever heard of Galerians?

Late post is late, but I'd really enjoy a PKMN Ranger RP. It's an under-appreciated series and I like the plot you have, especially because you actually have some direction. I'd join. :3

This is a good thought, I might just want to try.

 

I'm also thinking about making an RP based in the world of Cowboy Bebop, though I'm not sure how I'd do it.

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How about a fantasy RP based on the Duel Terminal series of Yu-Gi-Oh! cards, where the players play monsters from the series, fighting other monsters?

An idea would be deep within the Worm War, with a team of allied monsters going on a quest to the Ice Barrier to ask King Dewloren to awaken the ancient dragon Brionac, fighting against Worms and other creatures the whole way.

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OK, so, since some guy just failed at making a Kamen Rider RP, I figure I'd actually make one that fits the YCM rules. (Keep in mind that this is a stream of conscious post and I'm making this up as I go along)

 

Character wise, each character will either play a Kamen Rider (Limit 3 Riders (Two good, one antagonistic/anti-heroic), a non-Rider ally (either a support character or someone that's Rider-like without being a Rider (KR fans: think Garulu, Dogga, and Bassha from Kiva or the Powerdizer from Fourze, depending if I go with a mystical or technological theme)), or an antagonist (The Greeed from OOO, Sonozaki Family from W, Zodiarts, kinda self explanatory). Each Kamen Rider will operate on an evolving system of motifs featuring one animal, one elemental, and one other, so a Rider could have a Tiger/Fire/Arrow motif, for example, but not a Tiger/Fire/Lion motif. Each Rider will start off with only their other motif and then as their powers evolved, they would gain their second and then finally their third motifs. The first motif will be gained first as a secondary form separate from their other form (Think CycloneCyclone or JokerJoker from Movie War 2010) and then as a fusion of both of them, then as a mix of both (think any of W's other forms). Their third motif will be much the same, except that it would be gained as a single form, then a double form with either of their other motifs, and finally as a 3-in-1 hybrid form (Think OOO). Unlike W and OOO, however, the fusions would be a seamless blend of them, not just a half and half combination (So the hypothetical Arrow Rider would start off with an archer motif, then add a flame motif to that suit, and then add an beast motif to all three, similar to Den-O's forms being armored versions of Plat Form). The villains I'm still working on, but the working theory is that they're working off of damaged or bootleg versions of the main Riders' Transformation devices (Can you tell that I've watched a lot of W and Fourze?)

 

Plot-wise, I'm thinking that the characters are all college age students that live in or around the same area and have come across their transformation devices (or got otherwise exposed to something not of this world that let them mutate into another form, or come across people doing the above, etc.) but don't know who to trust, which of these new Riders/monsters are friends and which are enemies, who's going to call the government/cops/psych ward on them, etc. and having to deal with their powers and fight the others with them. Not original I know, but again, stream of conscious.

 

Anybody have any ideas for improvements/spot some glaring plot holes/have knowledge of Kamen Rider beyond Kiva, W, and Fourze and would like to share and help me make this thing?

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hmm...thinking of doing an Assassin's Creed style rp.

 

the year is 2760. you live in a world where ancestors synchronize with you for short periods of time, giving the mental capabilities and strengths needed until you ancestor leaves your body. there are two factions fighting: the Assassins, fighting in the dark to serve the light, and the Templars, also known as Abstergo. the Templars have been in power for a long time, constantly fighting with the Assassins over the centuries. but this year...something feels different in the air. tensions are rising, choose your side. which side will win? it's up to you to decide the fate of the world. will the Assassins win and spread peace around the world, or will Abstergo remain the biggest and most powerful faction?

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Well BD have you considered where the powers come from, if these guys are becoming Kamen Riders then someone had to make there gear and that can help out with the plot like 2 races were at war and the more evil one won but the loser sent the Kamen Rider gear to earth because it was to late for them to use it but it could save earth the next world on the evil races list of conquest.

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There was a long response here, it's gone now, so here's the cliff's notes version since I'm kinda bitter.

 

In Medieval Europe, a war breaks out between humans and various inhuman sentient bipeds. Inhumans start winning, humans turn to dark and mysterious magic that they don't understand. The newly made sorcerers start slowing going insane and mutating into something completely different. The humans and inhumans realize that the sorcerers are completely bat crap crazy and will probably kill everything on the planet so they decide to ally with each other and, using the powers of the last sane sorcerers, seal all the magic into tiny little trinkets (Not sure what they're gonna be yet. I don't want to do anything that's already been done so no switches, coins, memory sticks, cards, whistles, train passes, or phones) and then put their differences aside and move on, with the nonhumans, being able to shapeshift into human form because of complex crap that'll get revealed later, officially assimilating into human society and being lost to time because, well, really how do you rationalize this stuff in history books.

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here's another idea, seeing as no-one answered my last.

 

we are The Ones Who Came Before, you the degenerates of the last of our civilisation. You have become arrogant, refusing to worship us, merely forgotten in history. you are flawed. you are our kind's biggest mistake. we are The Ones That Came Before, and we shall remain prevalent in the world.

 

this part is to the rpers.

and today, you, the direct descendants of our very last, will experience something like no other. we leave to you our legacy. we leave to you the relics of our civilisation. we leave to you...the job to eliminate mankind, our biggest mistake. do this in memory of us.

 

Juno

 

and does anyone like it?

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There was a long response here, it's gone now, so here's the cliff's notes version since I'm kinda bitter.

 

In Medieval Europe, a war breaks out between humans and various inhuman sentient bipeds. Inhumans start winning, humans turn to dark and mysterious magic that they don't understand. The newly made sorcerers start slowing going insane and mutating into something completely different. The humans and inhumans realize that the sorcerers are completely bat crap crazy and will probably kill everything on the planet so they decide to ally with each other and, using the powers of the last sane sorcerers, seal all the magic into tiny little trinkets (Not sure what they're gonna be yet. I don't want to do anything that's already been done so no switches, coins, memory sticks, cards, whistles, train passes, or phones) and then put their differences aside and move on, with the nonhumans, being able to shapeshift into human form because of complex crap that'll get revealed later, officially assimilating into human society and being lost to time because, well, really how do you rationalize this stuff in history books.

Two questions:

1) How are the nonhumans different from the humans?

2) If the nonhumans could shapeshift, why didn't they use that ability to infiltrate and overthrow the humans in the first place?

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1) They're the basis for most folklore monsters (So there are some werewolves, some birdmen, some mermen (with legs like in Kiva for plot convenience) etc. Except, as per grand Toku tradition, they're basically humanoid aliens in appearance (Think the Arms Monsters from Kiva if you've seen it) despite being from Earth.

2) Couple of reasons: First and foremost, they don't want to take over the humans, the humans want to wipe them off the planet. Not saying that nobody was of a mind to kill all humans, but that wasn't the majority thought. Most of them just wanna blend in with the rest of the populous like they were before they got revealed (How exactly that happened will be revealed in story) but can't because of the second reason, which is that they can't assume human form indefinitely. They need to return to their normal state to eat and sleep and can't overexert themselves because their natural bodies work in a different manner than their human bodies (Think trying to run Windows 7 on a computer from the early 90's or the 80's storyline version of IXA) and there's a very real possibility that they'd die or at the very least get knocked out cold for their trouble, which is a REALLY bad situation to be in no matter how you cut it. After the sorcerers are put down, there's enough of an outburst of magic that it affects the inhumans (Looking for a better name by the way) at a cellular level and better fuses their two forms, allowing them to eat and sleep as humans but still carrying the penalty for overexertion. Cut to the present day and the descendents of the other races are blissfully unaware that they're not 100% human (the other races were such a small portion of humanity anyway that it's basically a 1:100 shot that you're so much as 1% non-human (Gotta get a real name)

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