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so i herd u liek planning arr-pees {RP PUBLIC PLANNING THREAD}


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Okay I have the list . . . at least for the anime ^^;

 

Remember, the more you turn in means the faster we can get this made into an RP!

 

[spoiler=A F*CKING LOT OF ANIME 8O]

Chibi Vampire

Cowboy Bebop

Cyborg 009

D.N.Angel

D. Gray Man

Evangelion

Fairy Tale

Fate/Stay Night

Fullmetal Alchemist

Gurren Lagann

.hack/SIGN

Hell Girl

Karin

Love Hina

Lucky Star

Lupin III

Magical Knights Rayearth

MAR

Oh! My Goddess

Outlaw Star

Ragnarok

Rave Master

Romeo+Juliet

Ronin Warriors

Shaman King

Slayers

Tenchi Muyo

Trigun

Tsubasa Chronicles

Vampire Hunter D.

Vampire Knight

Witch Hunter Robin

Wolf's Rain

xxxHOLIC

 

 

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Hm... Fantasy would probably be easiest. Plus, I like magical cavalry (dragons yay! also pegasi, unicorns, sea serpents, etc).

 

I'm wondering whether it should lean more towards the RP or RPG side. RPGing would be a lot easier on my side, but the systems would be very hard to balance with no way of testing them.

 

 

Run with a combination; purely text RPGs are never fun, but pure RPs with specialized concepts like that go off the rails pretty quickly without prior structure.

 

Keep the systems simple as possible is all I can say. I'd say give basic stats for general unit archetypes (Cavalry, Ballistic, Pike, etc) with some sort of way of personalizing them (allowing the players to pick or make a template to apply to all their units would be the easiest, I think. As a basic example, a player might make a template that gives all their units minor regeneration but a crippling weakness to fire).

 

Aside from that, I'd also allow them to make their own personalized 'Hero Units' as the main characters of the story. Possibly if a kingdom is conquered, their hero units would carry over to the victor and give the player a reason to continue participating.

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Run with a combination; purely text RPGs are never fun, but pure RPs with specialized concepts like that go off the rails pretty quickly without prior structure.

 

Keep the systems simple as possible is all I can say. I'd say give basic stats for general unit archetypes (Cavalry, Ballistic, Pike, etc) with some sort of way of personalizing them (allowing the players to pick or make a template to apply to all their units would be the easiest, I think. As a basic example, a player might make a template that gives all their units minor regeneration but a crippling weakness to fire).

 

Aside from that, I'd also allow them to make their own personalized 'Hero Units' as the main characters of the story. Possibly if a kingdom is conquered, their hero units would carry over to the victor and give the player a reason to continue participating.

I think a bunch of unit types and a very simple stat system with training priorities might be enough for military. Id est, you choose what stats (things like HP, ATK, DEF, very basic stuff -- no more than five or six) your unit should excel in as well as assigning imperial "abilities" like you suggested, so you'll naturally gravitate towards unit types who excel in the stats you chose and stay away from those that don't. That was a good idea; thanks. Of course, a lot of what the battles will be is using the terrain and strategy, but unit and tactical customization is very important too (Athenian and Spartan soldiers and tactics, for example, differed drastically).

 

Hero units -- very good idea. The Emperor's guard, top generals, a parliament, nobles struggling for power, brilliant young soldiers rising through the ranks... That should add a lot of flavour to the RP and make it more enjoyable, as well as giving our imperators something to do in the actual topic.

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Had an idea :D

 

[spoiler=Me and my God]

Several thousand years ago a race of highly advanced beings arrived on earth. They called themselves travellers. We called them gods.

 

The gods laid the basis of all human cultures. They teached us to write, to read and to build magnificent homes to ourselves, and to them. They were many, they were powerful and they were ageless. 4000 years ago, however, humans started to lose faith in these "gods". Many humans started to follow one god, a god that did not show himself. They called him the Lord. A rebellion started. Even with the travellers advanced technology and high intelligence they were defeated by the masses of the humans, and they either died or fled earth.

 

This would lead up to the events of Jesus' birth and the creation of Christianity and the other monotheistic religions. But what if this never happened? What if the rebellion was defeated, or never happened?

 

The year is 5287 (that's 2011, counting from the supposed birth of Christ) and most nations lives in peace with eachother. Humans still worship their gods, who are all part of the Great Pantheon.

 

Society works much as it would if the rebellion succeeded, but politics are replaced by the gods, and there are not many wars. But that will change. While some of renegade gods are starting to take action against the Great Pantheon, the Banshees are also closing in on the planet.

 

I didn't tell you about the Banshees?

 

Consider yourself lucky.

 

 

Whatcha think?

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Will there be children's card games in it?

 

I nominate this as the default question posed to all RPs on this site. Let it be known that no matter how complex or unique your roleplay is, it's still on a site primarily about children's card games.

 

I think a bunch of unit types and a very simple stat system with training priorities might be enough for military. Id est, you choose what stats (things like HP, ATK, DEF, very basic stuff -- no more than five or six) your unit should excel in as well as assigning imperial "abilities" like you suggested, so you'll naturally gravitate towards unit types who excel in the stats you chose and stay away from those that don't. That was a good idea; thanks. Of course, a lot of what the battles will be is using the terrain and strategy, but unit and tactical customization is very important too (Athenian and Spartan soldiers and tactics, for example, differed drastically).

 

Hero units -- very good idea. The Emperor's guard, top generals, a parliament, nobles struggling for power, brilliant young soldiers rising through the ranks... That should add a lot of flavour to the RP and make it more enjoyable, as well as giving our imperators something to do in the actual topic.

 

Of course, terrain customization would likely be a big part of the game. You'd need to find out a system for how players could build their empires as something other than 'genric castle in a field of grass' while still making a modicum of sense (IE, Desert empire right next to said field of grass. And the lines that divide their territory coincidentally also divide the grass from sand.)

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I have a new idea for a Yu-Gi-Oh! RP!

 

[spoiler=Yu-Gi-Oh! Across The Neversphere]

The multiverse is a fascinating place, full of infinite possibilities, endless wonders, and more than enough ways to satisfy any "What If?" questions the common man might have. But in a section of this hyperdimensional plane of existence where all other material planes lie, one that is devoted to universes where the card game "Duel Monsters" reigns supreme, there is a threat that can never be stopped, no matter what route the world takes.

On one of these Earths, Ener-D, also called Momentum, a powerful source of infinite energy, will be discovered. Synchro Monsters affect the flow of Ener-D, and, over time, this Ener-D will build up until it reaches a critical mass, at which point, the Machine Emperors will come to that Earth like moths to a flame, gathering the Ener-D, and dooming humanity in the process. Ener-D is key to advancing every version of mankind in these parallel worlds, but does it have to come at such a high price? No one even knows where the Machine Emperors came from, much less why they attack alternate Earths!

But one interdimensional traveler has decided that she has had enough. She will not stand to see humanity's fire snuffed out when in other parts of the multiverse, it thrives and grows, unlocking so much untapped potential. She has seen what humanity can do, and she has decided that she needs to do the impossible: Alter a universe so the Machine Emperors can be defeated by the inhabitants.

Thus, she has created the Neversphere, a Dyson Sphere removed from space and time where she can observe a small clutch of universes that have had their moons replaced with the cleverly-disguised dimensionally-compressed Neversphere. She can watch the several dozen or so parallel Earths she is grooming, and, if any of them succeed, she will reintroduce it back to the main set of timelines.

However, an unseen threat is descending on these worlds, and only those aware of the force, along with some outside help, can save it!

 

 

 

Suggestions for alternate Earth idea would be great. So far, all I've got is a gender-swapped world and a world where Alexander the Great rediscovered Duel Monsters, but spread it across his empire, causing the Roman Empire to never collapse and still remain a world power.

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