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Possibly Wetlands Turbo?


Toffee.

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I actually went and made a deck out of this, with fifteen Level 1/2 Normal Aqua WATER monsters. It lost 1-2 against Chaos Pudding's Relinquished/Chaos deck, but weird draws mean that that doesn't tell me much about how good it is. Games 1 and 3 I never got Wetlands, despite running 3 Wetlands and 2 Terraforming, so I eventually lost, and game 2 I opened with Wetlands and Enchanted Fitting Room, hit three monsters with Enchanted Fitting Room, and won on my third turn (after doing 6400 damage on my second) by tuning everything into a Brionac.

 

More testing is needed.

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I suck at deckbuilding, so someone experienced can almost certainly do better, but here's what I was running:

 

 

Monsters (15)

 

3 Frog the Jam

3 Oppressed People

3 Water Spirit

3 Psychic Kappa

3 thing that starts with a "T" and has a hyphen

 

Spells (12)

 

3 Enchanting Fitting Room

3 Wetlands

2 Terraforming

1 Brain Control

1 Heavy Storm

1 Giant Trunade

1 Mystical Space Typhoon

 

Traps (13)

 

2 Bottomless Trap Hole

2 Phoenix Wing Wind Blast

1 Solemn Judgment

1 Mirror Force

1 Torrential Tribute

3 The League of Uniform Nomenclature

3 Common Charity

 

 

Just lost a single duel against PSA. And another against his Alien deck.

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I suck at deckbuilding, so someone experienced can almost certainly do better, but here's what I was running:

 

 

Monsters (15)

 

3 Frog the Jam

3 Oppressed People

3 Water Spirit

3 Psychic Kappa

3 thing that starts with a "T" and has a hyphen

 

Spells (12)

 

3 Enchanting Fitting Room

3 Wetlands

2 Terraforming

1 Brain Control

1 Heavy Storm

1 Giant Trunade

1 Mystical Space Typhoon

 

Traps (13)

 

2 Bottomless Trap Hole

2 Phoenix Wing Wind Blast

1 Solemn Judgment

1 Mirror Force

1 Torrential Tribute

3 The League of Uniform Nomenclature

3 Common Charity

 

 

Just lost a single duel against PSA. And another against his Alien deck.

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Without the Water Spirits' date=' I'd only have 12 targets for Enchanting, which seems dangerously low.

[/quote']

 

If you have more vanillas then you do effect monsters, Enchanting Fitting Room can still work. But yea, I get what your saying. So keep the Water Spirits, and forget Mother Grizley.

 

Though... I would make the deck go over 40, and add a Morphing Jar.

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Without the Water Spirits' date=' I'd only have 12 targets for Enchanting, which seems dangerously low.

[/quote']

 

If you have more vanillas then you do effect monsters, Enchanting Fitting Room can still work. But yea, I get what your saying. So keep the Water Spirits, and forget Mother Grizley.

 

Though... I would make the deck go over 40, and add a Morphing Jar.

 

The vanilla/effect ratio isn't important; what matters is the vanilla/card ratio. 15/40 means Enchanting hits an average of 1.5 monsters, which at least is decent; anything lower seems less than worthwhile.

 

Morphing Jar seems good.

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18

 

[3] Junk Synchron

[3] Tune Warrior

[3] Frog the Jam

[3] Oppressed People

[3] Psychic Kappa

[3] Aqua Spirit

 

19

 

[3] Wetlands

[3] Enchanted Fitting Room

[3] Heart of the Underdog

[3] Swing of Memories

[2] Terraforming

[2] Reload

[1] Lightning Vortex

[1] Giant Trunade

[1] Mystical Space Typhoon

 

3

 

[3] Common Charity

 

This is my wetlands build in the deck section. While it only has 12 targets for Wetlands, it has 15 targets for enchanted fitting room. Synching into catastor made easy =D

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18

 

[3] Junk Synchron

[3] Tune Warrior

[3] Frog the Jam

[3] Oppressed People

[3] Psychic Kappa

[3] Aqua Spirit

 

19

 

[3] Wetlands

[3] Enchanted Fitting Room

[3] Heart of the Underdog

[3] Swing of Memories

[2] Terraforming

[2] Reload

[1] Lightning Vortex

[1] Giant Trunade

[1] Mystical Space Typhoon

 

3

 

[3] Common Charity

 

This is my wetlands build in the deck section. While it only has 12 targets for Wetlands' date=' it has 15 targets for enchanted fitting room. Synching into catastor made easy =D

[/quote']

 

Here's the thing: when you're not running something like The League of Uniform Nomenclature that requires Level 2 Normal Monsters, Wetlands itself becomes pointless, since you're better off just ditching it and the monsters that work with it in favour of strong Level 3 Normal Monsters like Sonic Duck.

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18

 

[3] Junk Synchron

[3] Tune Warrior

[3] Frog the Jam

[3] Oppressed People

[3] Psychic Kappa

[3] Aqua Spirit

 

19

 

[3] Wetlands

[3] Enchanted Fitting Room

[3] Heart of the Underdog

[3] Swing of Memories

[2] Terraforming

[2] Reload

[1] Lightning Vortex

[1] Giant Trunade

[1] Mystical Space Typhoon

 

3

 

[3] Common Charity

 

This is my wetlands build in the deck section. While it only has 12 targets for Wetlands' date=' it has 15 targets for enchanted fitting room. Synching into catastor made easy =D

[/quote']

 

Here's the thing: when you're not running something like The League of Uniform Nomenclature that requires Level 2 Normal Monsters, Wetlands itself becomes pointless, since you're better off just ditching it and the monsters that work with it in favour of strong Level 3 Normal Monsters like Sonic Duck.

What about it bieng a Wetlands based Frog deck?

 

.......And Crab, you should maybe make a topic with the deck in the Your Deck section, since this topic has somewhat turned into us trying to fix Crab's Wetlands-Turbo XD

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So should Thousand Energy and Triangle Power run inside a Wetland Deck if you are running Normal Monsters?

 

The Normal Monsters are split between Level 1 and Level 2' date=' so running either will only boost half your monsters.

[/quote']

It would be better if it were using some of the Japanese normals.

 

Like this guy, or this guy, and lets not forget this guy(Hes already ben released, but I appearently forgot to metion him in the 1st post)

 

.....Which would help out for the ability to use multiple Thousand Energys, and power them all up?

 

(This would be alot easier to build IRL, if the Japanese ones were american)

 

EDIT: THIS SORT OF DECK CAN EFFECTIVLY RUN HUMAN WAVE TACTICS! HECK YES!

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Turu-Purun is in the TCG.

 

Yeah' date=' I forgot about the OCG ones because I was building my deck in YVD and it wasn't up-to-date with OCG cards. Those would definitely help.

[/quote']

 

Try expirementing with Human Wave Tactics. It can "Somewhat" help speed the deck up, and act as a 2nd copy of Enchanting.

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Turu-Purun is in the TCG.

 

Yeah' date=' I forgot about the OCG ones because I was building my deck in YVD and it wasn't up-to-date with OCG cards. Those would definitely help.

[/quote']

 

Try expirementing with Human Wave Tactics. It can "Somewhat" help speed the deck up, and act as a 2nd copy of Enchanting.

 

Drifloon-6.gif

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