Toffee. Posted December 6, 2009 Report Share Posted December 6, 2009 Enchanting Fitting Room + Wetlands = Swarm for game? Really, '>its quite possible. For teh lulz, I'm tempted to build a deck that revolves around it, in IRL. Dude, it will be crazy in-expensive, but also pretty fun.It would also be pretty lulzy, if you summoned Junk Warrior right after ;) [spoiler=inb4] Link to comment Share on other sites More sharing options...
Eury Posted December 7, 2009 Report Share Posted December 7, 2009 I want to make a Deck out of this now... Link to comment Share on other sites More sharing options...
ShroomShroom Posted December 9, 2009 Report Share Posted December 9, 2009 Uhh . . . I don't know what to say . . . Oh, I know, I know! how about this possibly could be the revolutionary tactic that will change the metagame forever! (Well, probably not.) Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 I actually went and made a deck out of this, with fifteen Level 1/2 Normal Aqua WATER monsters. It lost 1-2 against Chaos Pudding's Relinquished/Chaos deck, but weird draws mean that that doesn't tell me much about how good it is. Games 1 and 3 I never got Wetlands, despite running 3 Wetlands and 2 Terraforming, so I eventually lost, and game 2 I opened with Wetlands and Enchanted Fitting Room, hit three monsters with Enchanted Fitting Room, and won on my third turn (after doing 6400 damage on my second) by tuning everything into a Brionac. More testing is needed. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 @Crab: Would you mind posting your build? I'm curious now, as to how it ended up. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 @Crab: Would you mind posting your build? I'm curious now, as to how it ended up. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 I suck at deckbuilding, so someone experienced can almost certainly do better, but here's what I was running: Monsters (15) 3 Frog the Jam3 Oppressed People3 Water Spirit3 Psychic 3 thing that starts with a "T" and has a hyphen Spells (12) 3 Enchanting Fitting Room3 Wetlands2 Terraforming1 Brain Control1 Heavy Storm1 Giant Trunade1 Mystical Space Typhoon Traps (13) 2 Bottomless Trap Hole2 Phoenix Wing Wind Blast1 Solemn Judgment1 Mirror Force1 Torrential Tribute3 The League of Uniform Nomenclature3 Common Charity Just lost a single duel against PSA. And another against his Alien deck. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 I suck at deckbuilding, so someone experienced can almost certainly do better, but here's what I was running: Monsters (15) 3 Frog the Jam3 Oppressed People3 Water Spirit3 Psychic 3 thing that starts with a "T" and has a hyphen Spells (12) 3 Enchanting Fitting Room3 Wetlands2 Terraforming1 Brain Control1 Heavy Storm1 Giant Trunade1 Mystical Space Typhoon Traps (13) 2 Bottomless Trap Hole2 Phoenix Wing Wind Blast1 Solemn Judgment1 Mirror Force1 Torrential Tribute3 The League of Uniform Nomenclature3 Common Charity Just lost a single duel against PSA. And another against his Alien deck. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 Hmmm... I would do this:-3 Water Spirit-Space Typhoon-2 Wing Blast-3 Charity(it seems slow here)+3 Mother Grizley+3 Juk Synchron+3 Creature Swap Try that. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 Hmmm... I would do this:-3 Water Spirit-Space Typhoon-2 Wing Blast-3 Charity(it seems slow here)+3 Mother Grizley+3 Juk Synchron+3 Creature Swap Try that. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 Without the Water Spirits, I'd only have 12 targets for Enchanting, which seems dangerously low. Junk Synchron and Creature Swap could certainly work. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 Without the Water Spirits, I'd only have 12 targets for Enchanting, which seems dangerously low. Junk Synchron and Creature Swap could certainly work. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 Without the Water Spirits' date=' I'd only have 12 targets for Enchanting, which seems dangerously low.[/quote'] If you have more vanillas then you do effect monsters, Enchanting Fitting Room can still work. But yea, I get what your saying. So keep the Water Spirits, and forget Mother Grizley. Though... I would make the deck go over 40, and add a Morphing Jar. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 Without the Water Spirits' date=' I'd only have 12 targets for Enchanting, which seems dangerously low.[/quote'] If you have more vanillas then you do effect monsters, Enchanting Fitting Room can still work. But yea, I get what your saying. So keep the Water Spirits, and forget Mother Grizley. Though... I would make the deck go over 40, and add a Morphing Jar. The vanilla/effect ratio isn't important; what matters is the vanilla/card ratio. 15/40 means Enchanting hits an average of 1.5 monsters, which at least is decent; anything lower seems less than worthwhile. Morphing Jar seems good. Link to comment Share on other sites More sharing options...
b0b3rt Posted December 9, 2009 Report Share Posted December 9, 2009 18 [3] Junk Synchron[3] Tune Warrior[3] Frog the Jam[3] Oppressed People[3] Psychic [3] Aqua Spirit 19 [3] Wetlands[3] Enchanted Fitting Room[3] Heart of the Underdog[3] Swing of Memories[2] Terraforming[2] Reload[1] Lightning Vortex[1] Giant Trunade[1] Mystical Space Typhoon 3 [3] Common Charity This is my wetlands build in the deck section. While it only has 12 targets for Wetlands, it has 15 targets for enchanted fitting room. Synching into catastor made easy =D Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 9, 2009 Report Share Posted December 9, 2009 18 [3] Junk Synchron[3] Tune Warrior[3] Frog the Jam[3] Oppressed People[3] Psychic [3] Aqua Spirit 19 [3] Wetlands[3] Enchanted Fitting Room[3] Heart of the Underdog[3] Swing of Memories[2] Terraforming[2] Reload[1] Lightning Vortex[1] Giant Trunade[1] Mystical Space Typhoon 3 [3] Common Charity This is my wetlands build in the deck section. While it only has 12 targets for Wetlands' date=' it has 15 targets for enchanted fitting room. Synching into catastor made easy =D[/quote'] Here's the thing: when you're not running something like The League of Uniform Nomenclature that requires Level 2 Normal Monsters, Wetlands itself becomes pointless, since you're better off just ditching it and the monsters that work with it in favour of strong Level 3 Normal Monsters like Sonic Duck. Link to comment Share on other sites More sharing options...
Toffee. Posted December 9, 2009 Author Report Share Posted December 9, 2009 18 [3] Junk Synchron[3] Tune Warrior[3] Frog the Jam[3] Oppressed People[3] Psychic [3] Aqua Spirit 19 [3] Wetlands[3] Enchanted Fitting Room[3] Heart of the Underdog[3] Swing of Memories[2] Terraforming[2] Reload[1] Lightning Vortex[1] Giant Trunade[1] Mystical Space Typhoon 3 [3] Common Charity This is my wetlands build in the deck section. While it only has 12 targets for Wetlands' date=' it has 15 targets for enchanted fitting room. Synching into catastor made easy =D[/quote'] Here's the thing: when you're not running something like The League of Uniform Nomenclature that requires Level 2 Normal Monsters, Wetlands itself becomes pointless, since you're better off just ditching it and the monsters that work with it in favour of strong Level 3 Normal Monsters like Sonic Duck.What about it bieng a Wetlands based Frog deck? .......And Crab, you should maybe make a topic with the deck in the Your Deck section, since this topic has somewhat turned into us trying to fix Crab's Wetlands-Turbo XD Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted December 12, 2009 Report Share Posted December 12, 2009 Hmmm. This could make it to tier 2 if much tests and tweaking is done. I'm not a expert at making decks. But I'll test this deck out in Tag Force 4. It'll probaly work with low level water monsters that can attack directly. Link to comment Share on other sites More sharing options...
Lonk Posted December 12, 2009 Report Share Posted December 12, 2009 So should Thousand Energy and Triangle Power run inside a Wetland Deck if you are running Normal Monsters? Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 12, 2009 Report Share Posted December 12, 2009 So should Thousand Energy and Triangle Power run inside a Wetland Deck if you are running Normal Monsters? The Normal Monsters are split between Level 1 and Level 2, so running either will only boost half your monsters. Link to comment Share on other sites More sharing options...
Toffee. Posted December 12, 2009 Author Report Share Posted December 12, 2009 So should Thousand Energy and Triangle Power run inside a Wetland Deck if you are running Normal Monsters? The Normal Monsters are split between Level 1 and Level 2' date=' so running either will only boost half your monsters.[/quote']It would be better if it were using some of the Japanese normals. Like this guy, or this guy, and lets not forget this guy(Hes already ben released, but I appearently forgot to metion him in the 1st post) .....Which would help out for the ability to use multiple Thousand Energys, and power them all up? (This would be alot easier to build IRL, if the Japanese ones were american) EDIT: THIS SORT OF DECK CAN EFFECTIVLY RUN HUMAN WAVE TACTICS! HECK YES! Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 12, 2009 Report Share Posted December 12, 2009 Turu-Purun is in the TCG. Yeah, I forgot about the OCG ones because I was building my deck in YVD and it wasn't up-to-date with OCG cards. Those would definitely help. Link to comment Share on other sites More sharing options...
Toffee. Posted December 12, 2009 Author Report Share Posted December 12, 2009 Turu-Purun is in the TCG. Yeah' date=' I forgot about the OCG ones because I was building my deck in YVD and it wasn't up-to-date with OCG cards. Those would definitely help.[/quote'] Try expirementing with Human Wave Tactics. It can "Somewhat" help speed the deck up, and act as a 2nd copy of Enchanting. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted December 13, 2009 Report Share Posted December 13, 2009 Turu-Purun is in the TCG. Yeah' date=' I forgot about the OCG ones because I was building my deck in YVD and it wasn't up-to-date with OCG cards. Those would definitely help.[/quote'] Try expirementing with Human Wave Tactics. It can "Somewhat" help speed the deck up, and act as a 2nd copy of Enchanting. Link to comment Share on other sites More sharing options...
BulletMan Posted December 13, 2009 Report Share Posted December 13, 2009 TO THE MAX?! It's looking good. I'll probably test it in a bit. Link to comment Share on other sites More sharing options...
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