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ITT: Level Monsters?


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Sunrise Vulture LV3 -LIGHT-

Lvl3

[Winged-Beast/Effect]

If this card destroys a level 3 or lower Opponent's monster as a result of battle, you can Special Summon that monster to your side of the field in face-up defence position, with an ATK and DEF of 0. During the End Phase of a turn that this card destroyed an Opponent's monster, you can send this card to the Graveyard to Special Summon 1 "Sunrise Vulture LV5" from your hand or deck.

1600ATK / 200DEF

 

Sunrise Vulture LV5 -LIGHT-

Lvl5

[Winged-Beast/Effect]

If you Normal Summon this card, it's origional ATK becomes 1800. If this card destroys an Opponent's monster as a result of battle, you can Special Summon that monster to your side of the field in face-up defence position. During the End Phase of a turn that this card destroyed an Opponent's monster, you can send this card to the Graveyard to Special Summon 1 "Sunrise Vulture LV7" from your hand or deck.

2100ATK / 700DEF

 

Sunrise Vulture LV7 -LIGHT-

Lvl7

[Winged-Beast/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Sunrise Vulture LV6". If this card declares an attack agenst an Opponent's monster, you can discard 1 card to skip damage calculation and destroy that monster. If this card destroys an Opponent's monster, Special Summon that monster to your side of the field in face-up attack position.

2600ATK / 1200DEF

 

Sunrise Vulture LV10 -LIGHT-

Lvl10

[Winged-Beast/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by Releasing 1 "Sunrise Vulture LV7" you control. Once per turn, you can discard 1 card to destroy 1 card on the field. If this card destroys an Opponent's monster, Special Summon it to your side of the field in face-up attack position, with it's ATK reduced by 500 points.

3100ATK / 1700DEF

 

Parasitic-Spider LV1 -DARK-

Lvl1

[insect/Effect]

You can discard 1 Spell card to treat this card as an Equip Spell card, and Equip it to an Opponent's monster. While equipped, gain control of the equipped monster. If this card would be destroyed, destroy the equipped monster and Special Summon this card to your side of the field in face-up attack position. During your Standby Phase, send this card as an Equip Spell card, and the equipped monster to the Graveyard to Special Summon 1 "Parasitic-Spider LV3" from your hand or deck.

0ATK / 0DEF

 

Parasitic-Spider LV3 -DARK-

Lvl1

[insect/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Parasitic-Spider LV1". You can treat this card as an Equip Spell card, and Equip it to an Opponent's monster. While equipped, gain control of the equipped monster, and the equipped monster's ATK and DEF are increased by 800 points. If this card would be destroyed, destroy the equipped monster and Special Summon this card to your side of the field in face-up attack position. If the equipped monster is destroyed, Special Summon this card to your side of the field.

0ATK / 0DEF

 

Crocogator LV4 -WATER-

Lvl4

[Reptile/Effect]

During the End Phase of a turn that this card destroyed an Opponent's monster as a result of battle, you can send this card to the Graveyard to Special Summon 1 "Crocogator LV6" from your hand or deck.

2000ATK / 0DEF

 

Crocogator LV6 -WATER-

Lvl6

[Reptile/Effect]

During the End Phase of a turn that this card destroyed an Opponent's monster as a result of battle, you can send this card to the Graveyard to Special Summon 1 "Crocogator LV8" from your hand or deck.

2800ATK / 1000DEF

 

Crocogator LV8 -WATER-

Lvl8

[Reptile/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Crocogator LV6". This card is un-efected by the effects of Spell cards.

3600ATK / 2000DEF

 

Warp Evoloution -Quick-Play Spell-

To activate this card, you must chain it to a "Level Up!" you control, as well as pay 1000 Lifepoints and reveal 1 "LV" monster in your hand to your Opponent. The effect of the "Level Up!" becomes the followng: Send 1 face-up "LV" monster on your side of the field to the Graveyard, with a Type and Attribute that is the same as the revealed monster. Special Summon the revealed monster, ignoring any and all Summoning conditions.

 

Overload-Time -Quick-Play Spell-

Remove all "LV" monsters with the same Type and Attribute in your Graveyard, that are the same as a face-up "LV" monster you control. The selected monster gains 1000 ATK and DEF until the End Phase, for each Removed monster.

 

Future Boost -Quick-Play Spell-

Select 1 "LV" monster you control to activate.

Send 1 monster from your deck, who is written on the selected "LV" monster's text, and the selected "LV" monster gains ATK and DEF equal to the sent monster's ATK and DEF. This card's effect lasts until the End Phase.

 

Genesis Hold -Counter Trap-

Send 1 "LV" monster from your deck to your Graveyard that has the same name as a "LV" monster you control, and chain this card to an Opponent's card effect. Negate the activation and effect of the Opponent's card, and Remove it from play.

 

Wording the effect(s) of "LV" based supports cards, is annoying.

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