Otakon Posted December 6, 2009 Report Share Posted December 6, 2009 After scrolling down through the list of cards, I ran into Senet Switch and thought: "This could be fun." Yes, I know we have Archfiends but you can hardly say they relate to chess.I'm sure you noticed, but all current monsters are LIGHT (reference to the white figures) and I plan to make the DARK (black) counterparts. I am currently missing support cards since I am not too familiar with chess techniques and their names, so if you have any ideas, please do tell. P.S. The OCG is a bit bad at some places so...ignore that.Hope you like it. Chessborn PawnLevel: 3EARTH[Rock/Effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. A monster on your opponent's side of the field in the same column as this card cannot declare an attack. While you control another "Chessborn" monster, this card cannot be selected as an attack target.ATK/900DEF/1500 Chessborn RookLevel: 4EARTH[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Once per turn, by tributing one "Chessborn" monster, you can destroy one card on your opponent's side of the field in the same column as this card.ATK/1700DEF/1000 Chessborn KnightLevel: 4EARTH[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Monsters other then the monster on your opponent's side of the field in the same column as this card, cannot select this card as an attack target.ATK/1850DEF/200 Chessborn BishopLevel: 4EARTH[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Once per turn, you can rearrange the positions of your opponent's monster(s).ATK/ 400DEF/ 2100 Chessborn QueenLevel: 6EARTH[Rock/effect]If you control a face-up "Chessborn" monster, you can Normal Summon this card without tribute. Once per turn, this card can move to an unoccupied Monster Card Zone. Once per turn, you can flip card(s) on your opponent's side of the field in the same column as this card into face-down position (monster cards are flipped into face-down defense position) and those card(s) cannot be flipped face-up except by a card effect. If this card is your Graveyard during your Standby Phase, you can tribute 1 "Chessborn" monster to special summon this card.ATK/ 2100DEF/ 800 Chessborn KingLevel: 8EARTH[Rock/effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more "Chessborn" monsters. If this card would be destroyed by battle, you can tribute one "Chessborn" monster instead. While this card is face-up on the field, your opponent cannot select face-up "Chessborn" monsters other then this card as the target(s) of Spell, Trap, or Monster Card effects. You can control only 1 "Chessborn King".ATK/2500DEF/2400 Victory CountSpell/ContinuousEach time a "Chessborn" monster destroys a monster as a result of battle, place 1 Chess Counter on this card (max 2). By sending this card to the graveyard, draw 1 card for each Chess Counter on this card. Undo MoveSpellActivate only during Main Phase 2. Special Summon 1 or your "Chessborn" monsters from your Graveyard that was destroyed during this turn.-----------------------------------------------------------------------BLACK SERIESChessborn B. PawnLevel: 3EARTH[Rock/effect]If there is a "Chessborn Pawn" in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, you can send one "Chessborn" monster from your deck to the Graveyard. Once, you can remove from play 1 "Chessborn Pawn", if you do, this cards gains that monster's effect(s).ATK/ 900DEF/ 1500 Chessborn B. RookLevel: 4EARTH[Rock/effect]You can Special Summon this card from your hand by removing from play 1 "Chessborn" monster in your graveyard. When this card is Summoned this way, you can Special Summon 1 Level 4 or lower "Chessborn" monster from your graveyard. It is destroyed at the End Phase. Once, you can remove from play 1 "Chessborn Rook" in your Graveyard, if you do, this card gains that monster's effect(s).ATK/ 1700DEF/ 1000 Chessborn B. KnightLevel: 4EARTH[Rock/effect]When this card is Normal Summoned, Special Summon 1 level 4 or lower "Chessborn" monster from your hand. Once, you can remove from play 1 "Chessborn Knight" in your Graveyard, if you do, this card gains that monster's effect(s).ATK/ 1850DEF/ 200 Chessborn B. BishopLevel: 4EARTH[Rock/effect]When this card is Summoned, and you control another face-up "Chessborn" monster, switch this card into Defense Position. While this card is face-up on the field, all "chessborn" monster(s) you control gain 100 ATK for each of your "Chessborn" monster(s) that are removed from play. Once, you can remove from play 1 "Chessborn Bishop" in your Graveyard, if you do, this card gains that monster's effect(s).ATK/ 400DEF/ 2100 Chessborn B. QueenLevel: 6EARTH[Rock/effect]You can Special Summon this card from your hand if you control a "Chessborn" monster and there is a "Chessborn Queen" in your Graveyard." During your Standby Phase, if this card is in your Graveyard, you can discard one "Chessborn" monster to add this card to your hand. Once, you can remove from play 1 "Chessborn Queen" in your Graveyard, if you do, this card gains that monster's effect(s).ATK/ 2100DEF/ 800 Chessborn B. KingLevel: 8EARTH[Rock/effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing one "Chessborn King" you control. When this card is Summoned, return all of your "Chessborn" monster(s) that are removed from play to your Graveyrd. Once per turn, you can remove from play 1 "Chessborn" monster in your graveyard to have this card gain 500 ATK points. Once, you can remove from play 1 "Chessborn King" to have this card gain that monster's effect(s).ATK/ 2500DEF/ 2400 NOTE:Please notice that Chessborn Queen's effect is slightly different from the others. Link to comment
-Griffin Posted December 6, 2009 Report Share Posted December 6, 2009 After scrolling down through the list of cards' date=' I ran into Senet Switch and thought: "This could be fun."[b']So I take it this is the third Senet Swich-based set I have the pleasure of seeing, one of which had a Chess theme? Oh well, let's see how you do it[/b] Yes, I know we have Archfiends but you can hardly say they relate to chess.I'm sure you noticed, but all current monsters are LIGHT (reference to the white figures) and I plan to make the DARK (black) counterparts.Can't you make those Wind/Earth or something? Light/Dark are so overdone that it hurts. I am currently missing support cards since I am not too familiar with chess techniques and their names, so if you have any ideas, please do tell.I expect some Google searching on Chess Terms would be enough to get things moving well. P.S. The OCG is a bit bad at some places so...ignore that. I'll fix what I can.Hope you like it. Chessborn PawnLevel: 3LIGHT[Rock/Effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. A monster on your opponent's side of the field in the same column as this card cannot declare an attack. While you control another "Chessborn" monster, this card cannot be selected as an attack target.ATK/900DEF/1500 Yay, Rock set. It's an interesting attack blocking card, I do have to wonder if you intended two of them to be an attack lock? Fine card, though, it isn't like Dupe Frog/Marauding Captain/ect haven't done the lock before. Chessborn RookLevel: 4LIGHT[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Once per turn, you can discard 1 card to destroy 1 card on your opponent's side of the field in the same column as this card.ATK/1700DEF/1000 Eh, I'm worried about it being a 1700 ATK monster that can destroy any card on the field when it's Summoned for a discard and then might destroy more later. Knock the ATK down 200-300 and I think it'll be fine. Chessborn KnightLevel: 4LIGHT[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Monsters other then the monster on your opponent's side of the field in the same column as this card, cannot select this card as an attack target. You can return this card to your hand to return 1 card on your opponent's side of the field to their hand.ATK/1850DEF/200 I hope you notice that you just made a 1850 ATK LIGHT Grand Mole that avoids Mirror Force, he was limited, this'd probably get a ban hammer. Restricting the column wouldn't help, since you can Summon him in any. Not sure how to balance it. Maybe make the last effect activate during the End Phase? Chessborn BishopLevel: 4LIGHT[Rock/effect]Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. Once per turn, you can rearrange the positions of your opponent's monster(s).ATK/ 400DEF/ 2100 Dangerous with Rook, works fine, not sure if I have much to say. Chessborn QueenLevel: 6LIGHT[Rock/effect]If you control a face-up "Chessborn" monster, you can Normal Summon this card without tribute. Once per turn, this card can move to an unoccupied Monster Card Zone. Once per turn, you can flip any cards on your opponent's side of the field in the same column as this card into face-down, those cards cannot be flipped face-up except by a card effect. If this card is your Graveyard during your Standby Phase, you can tribute 1 "Chessborn" monster except "Chessborn Queen" to Special Summon this card.ATK/ 2100DEF/ 800 I fixed the OCG, but also added the "except "Chessborn Queen"" clause just incase an OTK loop pops up. It seems to be a nice card with an interesting yet usable effect. Very much like. Chessborn KingLevel: 8LIGHT[Rock/effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more "Chessborn" monsters. If this card would be destroyed by battle, you can tribute one "Chessborn" monster instead. While this card is face-up on the field, your opponent cannot select face-up "Chessborn" monsters other then this card as the target of a card effect. You can control only 1 "Chessborn King".ATK/2500DEF/2400 Shorter effects are nice. It makes a nice boss monster, it's always good to have a bit of protection for everything. I like. Victory CountSpell/ContinuousEach time a "Chessborn" monster destroys a monster as a result of battle, place 1 Chess Counter on this card (max 2). By sending this card to the graveyard, draw 1 card for each Chess Counter on this card. A weaker Six Sam United. Give it a max of 3 since it's harder to get the counters. Otherwise good. Undo MoveSpellActivate only during Main Phase 2. Special Summon 1 or your "Chessborn" monsters from your Graveyard that was destroyed during this turn. I like NOTE:Please notice that Chessborn Queen's effect is slightly different from the others. Noted Overall, a nice and enjoyable set, look forward to the rest. Link to comment
Verebazs2 Posted December 6, 2009 Report Share Posted December 6, 2009 Really good, I like it 10/10 Link to comment
DragonSoul Posted December 6, 2009 Report Share Posted December 6, 2009 Wow, you know, before I knew of this site, I created Chess cards (but they had slightly different names). It's cool that someone else has thought of this.Here are a few card ideas too.1.) Chess Board: Spell/Field--All Chessborn monsters on the field gain an extra 500 ATK/DEF Points. This also allows you to have an extra 3 monster card zones (I don't know if you'd want the 2nd part to this, but I thought since a chess board has 8 squares across, why not) 2.) Front Row Defence: Spell--This card can only be activated when 'Chess Board' is in play. When this card is activated, summon 8 pawn tokens to the field. 3.) King-side Castle: Trap--Activate this when you have 'Chessborn Rook' and 'Chessborn King' on the field. When 'Chessborn King' is attacked, direct the attack to 'Chessborn Rook'. 4.) Queen-side Castle: Trap--(same effect as 'King-side Castle' but works with 'Queen-side Castle' instead. 5.) Checkmate: Spell--Attack your opponent's Life Points directly Those are just some ideas for now. I hope you enjoy them, but if not, switch them around to how you see fit. Link to comment
Otakon Posted December 6, 2009 Author Report Share Posted December 6, 2009 @-Griffin-: Can't you make those Wind/Earth or something? Light/Dark are so overdone that it hurts.I suppose. In that case I will make both EARTH, but will add B. before the name (ex. Chessborn B. Rook) I expect some Google searching on Chess Terms would be enough to get things moving well.I can't believe I forgot about Google... Chessborn PawnYay, Rock set. It's an interesting attack blocking card, I do have to wonder if you intended two of them to be an attack lock? Fine card, though, it isn't like Dupe Frog/Marauding Captain/ect haven't done the lock before.Yep, I like my sets to have at least one lock and I didn't want to make too powerful. Chessborn RookEh, I'm worried about it being a 1700 ATK monster that can destroy any card on the field when it's Summoned for a discard and then might destroy more later. Knock the ATK down 200-300 and I think it'll be fine.Well, I thought, since your opponent can simply place cards at the different end of the field, moving him all the way would be at least a little bothersome. However, I guess 1500 ATK would be enough Chessborn KnightI hope you notice that you just made a 1850 ATK LIGHT Grand Mole that avoids Mirror Force, he was limited, this'd probably get a ban hammer. Restricting the column wouldn't help, since you can Summon him in any. Not sure how to balance it. Maybe make the last effect activate during the End Phase?Guess I went a bit overboard. How about leaving the last part out? Also, that effect isn't a quick effect, it's an ignition effect. Chessborn QueenI fixed the OCG, but also added the "except "Chessborn Queen"" clause just incase an OTK loop pops up. It seems to be a nice card with an interesting yet usable effect. Very much like.Works for me Victory CountA weaker Six Sam United. Give it a max of 3 since it's harder to get the counters. Otherwise good.I thought 3 would be a bit too much but if you think it's fine, then I agree @DragonSoul: Chess BoardI think it's a bit OP but I like the idea, I will try to make something out of it. Front Row DefenceEven if the tokens had 0/0 stats, this card seems a bit to easy to abuse, but I will see. King-side CastleKinda UP considering King's effect but it did give me an interesting idea Queen-side CastleI plan to make one trap card combining similar effects of these two cards CheckmateUnfortunately, the Archfiends already have this card but I plan to rename it (probably Checkmate in French) and alter it's effect a bit. Anyway, thanks for the ideas. Link to comment
Yu-gi-oh Dude Posted December 6, 2009 Report Share Posted December 6, 2009 The Pawn has an interesting effect. Go ahead and make them. En Passont(I think thats how you spell it): If a pawn moves forward to escape an attack.Card idea: En Passont Spell. Activate this card only if there is 1 face-up "Pawn" on the field. (add effect here) Ill add more as I think. Link to comment
DragonSoul Posted December 6, 2009 Report Share Posted December 6, 2009 @-Griffin-: Can't you make those Wind/Earth or something? Light/Dark are so overdone that it hurts.I suppose. In that case I will make both EARTH' date=' but will add B. before the name (ex. Chessborn B. Rook)[/b'] I expect some Google searching on Chess Terms would be enough to get things moving well.I can't believe I forgot about Google... Chessborn PawnYay, Rock set. It's an interesting attack blocking card, I do have to wonder if you intended two of them to be an attack lock? Fine card, though, it isn't like Dupe Frog/Marauding Captain/ect haven't done the lock before.Yep, I like my sets to have at least one lock and I didn't want to make too powerful. Chessborn RookEh, I'm worried about it being a 1700 ATK monster that can destroy any card on the field when it's Summoned for a discard and then might destroy more later. Knock the ATK down 200-300 and I think it'll be fine.Well, I thought, since your opponent can simply place cards at the different end of the field, moving him all the way would be at least a little bothersome. However, I guess 1500 ATK would be enough Chessborn KnightI hope you notice that you just made a 1850 ATK LIGHT Grand Mole that avoids Mirror Force, he was limited, this'd probably get a ban hammer. Restricting the column wouldn't help, since you can Summon him in any. Not sure how to balance it. Maybe make the last effect activate during the End Phase?Guess I went a bit overboard. How about leaving the last part out? Also, that effect isn't a quick effect, it's an ignition effect. Chessborn QueenI fixed the OCG, but also added the "except "Chessborn Queen"" clause just incase an OTK loop pops up. It seems to be a nice card with an interesting yet usable effect. Very much like.Works for me Victory CountA weaker Six Sam United. Give it a max of 3 since it's harder to get the counters. Otherwise good.I thought 3 would be a bit too much but if you think it's fine, then I agree @DragonSoul: Chess BoardI think it's a bit OP but I like the idea, I will try to make something out of it. Front Row DefenceEven if the tokens had 0/0 stats, this card seems a bit to easy to abuse, but I will see. King-side CastleKinda UP considering King's effect but it did give me an interesting idea Queen-side CastleI plan to make one trap card combining similar effects of these two cards CheckmateUnfortunately, the Archfiends already have this card but I plan to rename it (probably Checkmate in French) and alter it's effect a bit. Anyway, thanks for the ideas. No problem, just glad I could bring forth ideas. Link to comment
Bringerofcake Posted December 7, 2009 Report Share Posted December 7, 2009 The Pawn has an interesting effect. Go ahead and make them. En Passont(I think thats how you spell it): If a pawn moves forward to escape an attack.Card idea: En Passont Spell. Activate this card only if there is 1 face-up "Pawn" on the field. (add effect here) Ill add more as I think. En PassantNormal SpellActivate only by selecting a "Chessborn Pawn" you control. If there are no cards in the column that the selected card is in, it can attack your opponent directly. Also, one of my own, also for the pawn: Sacrifice ManeuverNormal SpellTribute a "Chessborn Pawn" you control to destroy a monster your opponent controls. Link to comment
Zkaiser Posted December 7, 2009 Report Share Posted December 7, 2009 Sacrifice Maneuver should be a Quick-Play for the lulz. Link to comment
~Wright~ Posted December 7, 2009 Report Share Posted December 7, 2009 For the heck of it, I'll steal dragonsoul's idea. Game of the Fates (Chessboard)Field SpellOnce per turn, each player can move a Monster they control to an adjacent unoccupied Monster Card Zone, or move a "Chessborn" monster that they control to another unoccupied Monster Card Zone, or have 2 "Chessborn" monsters switch Monster Card Zones. Each time a "Chessborn" monster moves into a different Monster Card Zone, place 1 Strategy Counter on this card. "Chessborn" monsters gain ATK equal to the number of Strategy Counters on this card x100. Monsters can only attack monsters that are in the same column. Ultimate Endgame: CheckmateNormal Spell Activate only while you control 5 "Chessborn" monsters with different names. You are declared the winner.(Not quite sure if this is broken, I think it may actually have balance, lol) I want to make a blitzkrieg card, but I'm not quite sure how to make it. If I made a set like this, I would have ultimate endgame as the win condition, and have the chess pieces summon each other, and use card zones. Your set is awesome. :D Link to comment
Otakon Posted December 7, 2009 Author Report Share Posted December 7, 2009 Wow, there are some pretty interesting ideas, I will try to modify them a bit.@Magickid777: Like the chessboard idea. Also, I added the Black Series and edited the original Chessborns.They were meant as a support or a different type of strategy, so they're effects differ from the original counterparts; but I believe they are fun. P.S. I plan to add the cards you made but I will be away for a few days, so please be patient. Link to comment
DragonSoul Posted December 7, 2009 Report Share Posted December 7, 2009 I was trying to have the Field card idea I sent you work like that, but I didn't know how to word the 'moving the cads around, attacking monsters in same column and adding counters' the right way. Nice work on that Magickid777 Link to comment
~Wright~ Posted December 8, 2009 Report Share Posted December 8, 2009 I like the counterparts. :D Link to comment
Lonk Posted December 8, 2009 Report Share Posted December 8, 2009 Yaay! More Senet cards:D 9.5/10 Link to comment
DragonSoul Posted December 8, 2009 Report Share Posted December 8, 2009 Oh, Otakon, here's another card idea. Stalemate: quickplay trap-- when your opponent declares an attack, uses a monster effect, or uses a magic or trap card, cancel it by sacrificing a chessborn pawn. (work with it the way you see fit.) Link to comment
Zowayix Posted December 9, 2009 Report Share Posted December 9, 2009 Card idea: Promotion <--probably want to change the nameNormal Spell CardTribute 1 "Chessborn Pawn". Special Summon 1 "Chessborn Queen" from your hand or Deck. Link to comment
Otakon Posted December 9, 2009 Author Report Share Posted December 9, 2009 WB myself.Anyway, like the new ideas, I will probably add the support cards tomorrow.Sorry for the trouble, school is simply a bit more important. Link to comment
SephirothKirby Posted December 11, 2009 Report Share Posted December 11, 2009 Queen's Gambit (Popular opening)King's Gambit (Popular opening)Castling (Switching the King and the Rook's position for safety/getting the Rook into play) Link to comment
Lonk Posted December 11, 2009 Report Share Posted December 11, 2009 CheckSpell/Continuous While a "Chessborn" Monster on your side of the field is in the same column as the highest Leveled monster on your opponent's side of the field, your opponent cannot attack (May be OP'ed though) Link to comment
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