Alexman Posted April 26, 2007 Report Share Posted April 26, 2007 Just a few cards for now. I'm still looking for pictures for the other fighters.*NEW* Link to comment Share on other sites More sharing options...
Death12328 Posted April 26, 2007 Report Share Posted April 26, 2007 *Caculating* Falco seems all right to me (at least it isn't a constant jinzo effect) Mewtwo I can see him being alright like you know 1 face up Obnoxious Celtic Guard in def and him being only monster, mewtwo wont be able to kill him with that nasty effect unless I bring out a 2nd monster Pit, Pit, Pit, he barley jumps out of the Steel Cage For Brokens as he is a 2 cost tribute creature with a defense and attack which due suit it as for its effect its like that old witch card from like what Legend Of Blue Eyes or Metal Raiders except this guy doesn't boost attack power for lights and has just a 500 decreaser more. Link to comment Share on other sites More sharing options...
The Slime Lord Posted April 26, 2007 Report Share Posted April 26, 2007 yay super smash bros!! pit seems too good. i think it should decrease atk and def by about 500. also, for an effect monster you dont have to type "Effect:" in the beginning of the effect. these are pretty cool. you should make more. Link to comment Share on other sites More sharing options...
Alexman Posted April 30, 2007 Author Report Share Posted April 30, 2007 Update! Zero Suit Samus card. Link to comment Share on other sites More sharing options...
The Slime Lord Posted April 30, 2007 Report Share Posted April 30, 2007 unless you are making support for it, zero suit samus is weak. Link to comment Share on other sites More sharing options...
Alexman Posted April 30, 2007 Author Report Share Posted April 30, 2007 unless you are making support for it' date=' zero suit samus is weak.[/quote'] In the game when that suit was used was weak, you couldn't kill anything, so I'm relating that to this card. Link to comment Share on other sites More sharing options...
rexer24 Posted May 3, 2007 Report Share Posted May 3, 2007 heres sonic Link to comment Share on other sites More sharing options...
Kocrow17 Posted May 3, 2007 Report Share Posted May 3, 2007 Falco-Since his effect activates ever 2nd turn, you could change it to ?destroy 1 spell or trap card? rather than just traps. If you keep him the same way he is now, just affecting traps, you?ll have to include the Trap Master text: ?If the card is face-down, flip it face-up (its effect its not activated). If it is a Trap card, destroy it. If it is a Spell Card, return in face-down on the field.? or something like that. I don?t remember the exact wording. Mewtwo-Wwwaaayy overpowered. Gives you an instant +2 and players would gladly skip a battle phase to blow up a Spirit Reaper, DD Warrior Lady or stronger monster in their way. Recommended Change: ?This card cannot be Special Summoned. When this card is Tribute Summoned, you may Pay 1000 Life Points to select 1 monster on the field and remove it from play. Pit-hmmm, just to make it more balanced you should change its requirements to; ?While this card is in face-up Attack Position on the field,....? Zero Suit Samus-No problem. I hope these suggestions help. Link to comment Share on other sites More sharing options...
Alexman Posted May 7, 2007 Author Report Share Posted May 7, 2007 Here is Snake and Meta Knight Link to comment Share on other sites More sharing options...
The Slime Lord Posted May 7, 2007 Report Share Posted May 7, 2007 yay Snake. Meta Knight has some interesting wording though. Link to comment Share on other sites More sharing options...
Space Ghost Posted May 9, 2007 Report Share Posted May 9, 2007 I <3 Samus, not in a creepy inapropriate obsession way, I swear...Metroid Games = Happy :P Link to comment Share on other sites More sharing options...
Zaloog91 Posted May 13, 2007 Report Share Posted May 13, 2007 Pit and Meta Knight seem a little unbalanced but all together 9/10. Link to comment Share on other sites More sharing options...
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