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Here is my submission:

 

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Here are the card texts since some of them are kinda small:

 

ALPHA-

When you draw this card, remove it from play to add 1 "Jump" monster from your deck to your hand. During Main Phase 1, you can tribute this card from your field and remove it from play to Special Summon a "Jump" monster with a different name that has been removed from play.

 

ZETA-

During Main Phase 1, you can tribute this card from your field and remove it from play to Special Summon a "Jump" monster with a different name that has been removed from play.

 

EPSILON-

While this card is face-up on the field, "Jump" monsters gain 200 ATK and DEF. During Main Phase 1, you can tribute this card from your field and remove it from play to Special Summon a "Jump" monster with a different name that has been removed from play.

 

OMEGA-

"Jump Agent - Alpha" + Any other "Jump" monster

This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned, select 1 "Jump" monster that is removed from play and Special Summon it on your field. That monster cannot attack this turn. This card is unaffected by your opponent's Spell and Trap cards.

 

Hyper Jump-

Remove from play 2 cards in your hand and the top card of your deck to search your deck for a "Jump" monster of Level 7 or lower and Special Summon it to your field.

 

Jump Shield-

You can only activate this card if you have no monsters on your field. Select 1 "Jump" monster of Level 4 or lower that has been removed from play and Special Summon it to your field.

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