Andross88 Posted December 1, 2009 Report Share Posted December 1, 2009 Yea. Moths suck. Here's how they could be made to suck less: Quick CocoonEquip SpellThis card's name is treated as "Cocoon of Evolution". You can only equip this card to an Insect-Type/EARTH/Level 2 or lower monster. Increase the DEF of the equipped monster by 2000 points and treat it's card name as "Petit Moth". Once per turn, you may change the Battle Position of 1 face-up monster on the field. Larval ExplosionNormal SpellDiscard any number of "Larvae Moth" from your hand. Activate 1 of the following effects for each "Larvae Moth" you discarded (your choice). These effects cannot accumulate. -Draw 2 cards. -Add 1 "Petit Moth" and 1 "Cocoon of Evolution" from your Deck to your hand. -Destroy 1 card on the field. Bright LightNormal SpellAdd 1 "Moth" card from your Deck or Graveyard to your hand. Moth RedemptionNormal TrapActivate only when a "Moth" monster you control attacks or is attacked. Activate 1 of the following effects: -Tribute 1 "Moth" monster you control that is equipped with "Cocoon of Evolution". Discard 1 "Moth" monster from your hand and Special Summon 1 "Great Moth Token" with the same Level, Attribute, Type, ATK, and DEF as the discarded monster to your side of the field. -If the "Moth" monster destroys your opponent's monster by battle, destroy all cards your opponent controls, except Attack Position monsters. Poisonous VaporField SpellEach time a Normal Spell Card is activated, place 1 Poison Counter on this card. You may remove 3 Poison Counters from this card to move the turn count forward by 1. The turn in which this effect is activated continues as normal. When a "Great Moth" monster is Summoned, place 1 Poison Counter on each monster on the field. Decrease the ATK and DEF of each non-Insect-Type monster on the field by 100 for each Poison Counter on the field. Deathly-Cold GraspNormal SpellActivate only while you control a "Great Moth" monster. Add 1 card from your Graveyard to your hand. You may not conduct your Battle Phase this turn. Moth ArrivalContinuous SpellReturn 3 each of the following cards from your Graveyard to Deck: Petit Moth, Cocoon of Evolution, and Larvae Moth. This card's name is treated as "Petit Moth" after activation. Once per turn, during your Main Phase 2, you may pay any number of Life Points in multiples of 250 (max 1500). This card is treated as being equipped with "Cocoon of Evolution" for 1 turn for each 250 Life Points you paid, until the End Phase. Instant EvolutionNormal SpellActivate only if you control an Insect-Type monster. Draw 1 card. After activation, this card is removed from play. As long as this card is removed from play, you may Special Summon "Moth" monsters from your hand, Deck, or Graveyard if you meet the Summoning requirement. Distorted HormonesQuick-Play SpellActivate only while you control a "Moth" monster. End the current Phase. When you draw a "Great Moth" monster during your Draw Phase, you may discard that card and remove from play 1 "Larvae Moth" and this card from your Graveyard to Special Summon 1 "Great Moth Token" to your side of the field which has the same Level, Attribute, Type, ATK and DEF as the discarded monster. Not sure about my OCG on Instant Evolution. What would work better?Suggestions and additional ideas are welcome. Could Moth's be made Meta? Link to comment
-Doodle Posted December 1, 2009 Report Share Posted December 1, 2009 Nice Cards ;)But i think Larva Moth will be still bad...I wish Konami will release Suporter like you did to Moths... Link to comment
Great Unclean One: VK Posted December 2, 2009 Report Share Posted December 2, 2009 They need to make these cards real. Link to comment
SmallieBigs Posted December 2, 2009 Report Share Posted December 2, 2009 agreed with all the above anyway Moths suck either way tey would still get stomped anyway amazing cards 10/10. Link to comment
Andross88 Posted December 2, 2009 Author Report Share Posted December 2, 2009 Added a new card to make Larvae Moth somewhat more useful. Any other suggestions? Link to comment
-Griffin Posted December 2, 2009 Report Share Posted December 2, 2009 The new card doesn't work.You can't ignore the Summoning Conditions of a card that says "except" unless it was Summoned and sent to the Graveyard. Link to comment
Andross88 Posted December 2, 2009 Author Report Share Posted December 2, 2009 So, under Yugioh rules, there is no way to make a card that can Special Summon the moths easier? Wow. That sucks. Link to comment
-Griffin Posted December 2, 2009 Report Share Posted December 2, 2009 You could do something like a card that says, "Cocoon of Evolution is treated as being face-up for x number of turns", but you can't just Summon it improperly. Link to comment
Hydra of Ages Posted December 3, 2009 Report Share Posted December 3, 2009 The new card doesn't work.You can't ignore the Summoning Conditions of a card that says "except" unless it was Summoned and sent to the Graveyard. Eh? Mind showing me a ruling on that? In other news, Quick Cocoon doesn't work. Pyro Clock of Destiny is phrased similarly, however it only works on cards that count turns in and of themselves (Final Countdown, etc.), and doesn't affect things like how long a card is considered on the field. Link to comment
Andross88 Posted December 3, 2009 Author Report Share Posted December 3, 2009 Well, that's kind of what I thought, but I was willing to take his word on that. I did change the cards so it shouldn't be an issue either way. I will change Quick Cocoon, though. Thanks for the heads-up. Link to comment
-Griffin Posted December 3, 2009 Report Share Posted December 3, 2009 The new card doesn't work.You can't ignore the Summoning Conditions of a card that says "except" unless it was Summoned and sent to the Graveyard. Eh? Mind showing me a ruling on that? Search for Level Modulation Rulings In other news' date=' Quick Cocoon doesn't work. Pyro Clock of Destiny is phrased similarly, however it only works on cards that count turns in and of themselves (Final Countdown, etc.), and doesn't affect things like how long a card is considered on the field. [b']Yeah, but he could use "card x is treated as having been on the field for x more turns" or something, as long as it's clear.[/b] Link to comment
Hydra of Ages Posted December 3, 2009 Report Share Posted December 3, 2009 Search for Level Modulation Rulings Just did. It was pretty clear. ...monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with "Level Modulation" unless it has been previously Special Summoned by the correct procedure.As you can see' date=' it specifically mentions summoning from the Graveyard, but everything else is free game. "Ignoring Summoning Conditions" seems to ignore like well, specific card names as conditions for summoning, but does not ignore things like "from the hand". Therefor, a card that specifies that it can only be Special Summoned "from the hand", can only be Special Summoned "From the hand" unless it was summoned properly before.[/b'] Yeah, but he could use "card x is treated as having been on the field for x more turns" or something, as long as it's clear. Very true, he could. Link to comment
Andross88 Posted December 3, 2009 Author Report Share Posted December 3, 2009 I decided to avoid the whole issue on a couple of cards by just Summoning "Great Moth Tokens" instead. I mean, the Moths don't have any effects, so what's the difference between 1 3500 beatstick and another? Link to comment
-Griffin Posted December 4, 2009 Report Share Posted December 4, 2009 Search for Level Modulation Rulings Just did. It was pretty clear. ...monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with "Level Modulation" unless it has been previously Special Summoned by the correct procedure.As you can see' date=' it specifically mentions summoning from the Graveyard, but everything else is free game. "Ignoring Summoning Conditions" seems to ignore like well, specific card names as conditions for summoning, but does not ignore things like "from the hand". Therefor, a card that specifies that it can only be Special Summoned "from the hand", can only be Special Summoned "From the hand" unless it was summoned properly before.[/b'] It says Graveyard specifically because Level Modulation only Summons from the Graveyard. If it included the hand, it couldn't Summon from their either without meeting the requirements first. (and when a card is returned to the hand, it's counted as never having met the requirements, so it would NEVER work from there) Link to comment
Andross88 Posted December 5, 2009 Author Report Share Posted December 5, 2009 Bump. BTW, I love how this thread has turned into a discussion of Yugioh rulings. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.