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Panzer


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Panzer Robo -WIND-

Lvl4

[beast-Warrior]

A robotic form of Panzer. They posess no special abilitys, but have overwelming offensive abilitys. They have diamond-edged claws.

2000ATK / 800DEF

 

Repli-Panzer -WIND-

Lvl4

[beast-Warrior/Effect]

All battle damage from battles involving this card is reduced to 0.

Once per turn, you can select and activate 1 of the following, by Removing from play 1 "Panzer" monster in your Graveyard:

•Increase the ATK of this card by the Removed monster's ATK, until the End Phase of this turn.

•This card's effect becomes the same as the Removed monster's effect until the End Phase of this turn.

1300ATK / 1000DEF

 

Panzer Troop -WIND-

Lvl3

[beast-Warrior/Effect]

When this card is Destroyed as a result of battle, you can Special Summon 1 "Panzer Troop" from your deck to your side of the field in face-up Attack Position. During your Main Phase, you can Remove 2 "Panzer Troop"s in your Graveyard to Special Summon this card from your Graveyard.

900ATK / 700DEF

 

Panzer Captain -WIND-

Lvl4

[beast-Warrior/Effect]

If this card declares an attack agenst an Opponent's monster, you can discard 1 card to skip damage calculation, and return the Opponent's monster to the top of it's owner's deck.

1700ATK / 1300DEF

 

Panzer Vanguard -WIND-

Lvl4

[beast-Warrior/Effect]

Once per turn, if you control another "Panzer" monster, you can return 1 card on the field to the top of it's owner's deck. If you activate this effect, you cannot conduct your Battle Phase this turn.

1600ATK / 1400DEF

 

Demi-Panzer -WIND-

Lvl2

[beast-Warrior/Effect]

FLIP: Return 1 face-up card on the field to the top of it's owner's deck. After this card has ben flipped, when it is removed from the field it is Removed from play.

1200ATK / 300DEF

 

Greater Panzer -WIND-

Lvl8

[beast-Warrior/Effect]

This card cannot be Special Summoned. If this card destroys an Opponent's monster as a result of battle, return that card to the top of it's owner's deck. If the Opponent activates the effect of a Spell or Trap card, you can discard 1 card to negate the activation and effect of that Spell or Trap card, and place it ontop of the Opponent's deck.

2800ATK / 2300DEF

 

Hunter-Panzer -WIND-

Lvl6

[beast-Warrior/Effect]

Once per turn, if the Opponent activates the effect of a monster card, you can pay 800 Lifepoints to negate the activation and effect of that card and return it to the top of it's owner's deck.

2000ATK / 1500DEF

 

Sigma Panzer -WIND-

Lvl2

[beast-Warrior/Tuner]

This card cannot be Special Summoned, except from the Graveyard, and only by returning 1 "Panzer" monster you control to the top of your deck.

500ATK / 500DEF

 

Zero-Panzer -WIND-

Lvl6

[beast-Warrior/Synchro/Effect]

"Sigma Panzer" + 1 "Panzer" monster.

This card can only be Special Summoned, by a Synchro Summon. Once per turn, by discarding 1 Spell Card, The Opponent cannot draw a card during his/her next Draw Phase.

1100ATK / 1000DEF

 

Cyber Panzer -WIND-

Lvl6

[beast-Warrior/Synchro/Effect]

"Sigma Panzer" + "Panzer-Robo"

If this card declares an attack, the Opponent cannot activate Spell or Trap cards until the end of the Damage Step. If this card destroys an Opponent's monster as a result of battle, or attacks a face-up defence position monster, return that monster to the top of it's owner's deck.

2200ATK / 1100DEF

 

Panzer - Ultima -WIND-

Lvl10

[beast-Warrior/Synchro/Effect]

"Sigma Panzer" + "Greater Panzer"

This card cannot be Special Summoned, except by a Synchro Summon.

When this card is Summoned, destroy all other cards on your side of the field. As long as this card remains face-up on the field, you cannot Summon, Set, or Activate any other cards. Each time your Opponent activates a card effect, negate the activation and effect of that card and return it to the top of your Opponent's deck. Each time this card destroys an Opponent's monster, place 1 Level Counter on this card. During the End Phase of a turn that this card has 3 or more Level Counters on it, return it to the Extra Deck and Special Summon 1 "Greater Panzer" from your Graveyard, regardless of Summoning conditions. This card's effect(s) cannot be chained to.

3800ATK / 3300DEF

 

Panzer Claw -Instant Spell-

You can only activate this card, if you control a "Panzer" monster. Discard 1 card and return 1 card on the field to the top of it's owner's deck.

 

Fury Claw -Spell-

Send any number of "Panzer" monsters from your hand and/or side of the field to the Graveyard. Send a number of cards on the field to the top(s) of there owner's deck(s) equal to the number of "Panzer" monsters that were sent to the Graveyard with this effect. This card's activation and effect cannot be negated.

 

Camo-Pit -Spell-

You can only activate this card if you control a "Panzer" monster, and by revealing 1 "Panzer" monster in your hand to your Opponent. Return 1 card on the field to the top of it's owner's deck. Only 1 Camo-Pit can be activated per turn.

 

Panzer Break -Trap-

You can only activate this card, if an Opponent's monster declares an attack agenst a "Panzer" monster with a lower origional ATK. Negate the attack, and return the attacking monster to the top of it's owner's deck.

 

Panzer Break -Trap-

You can only activate this card, during a Main Phase, and only if you control a "Panzer" monster. Until the next Main Phase of the turn this card was activated on, neither player can draw a card from his/her deck during the Draw Phase.

 

Duo Panzer -Trap-

Select 1 card in your hand, and place it ontop of your deck to activate. Select 2 level 4 or lower "Panzer" monsters with the same name in your Graveyard, and Special Summon them. when they are removed from the field, Remove them from play.

 

Tactical Retreat -Trap-

Add 1 "Panzer" monster from your deck to your hand, then place 1 "Panzer" monster from your hand ontop of your deck.

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Panzer Robo -WIND-

Lvl4

[beast-Warrior]

A robotic form of Panzer. They posess no special abilitys, but have overwelming offensive abilitys. They have diamond-edged claws.

2000ATK / 800DEF

 

I can guess what cards gave you the idea for this one.

 

Panzer Troop -WIND-

Lvl3

[beast-Warrior/Effect]

When this card is Destroyed as a result of battle, you can Special Summon 1 "Panzer Troop" from your deck to your side of the field in face-up Attack Position. During your Main Phase, you can Remove 2 "Panzer Troop"s in your Graveyard to Special Summon this card from your Graveyard.

900ATK / 700DEF

 

Reminds me of Troop Dragon in so many ways

 

Panzer Captain -WIND-

Lvl4

[beast-Warrior/Effect]

If this card battles an Opponent's monster, you can Remove from play 1 other "Panzer" monster on your side of the field to skip damage calculation, and return the Opponent's monster to the top of it's owner's deck.

1700ATK / 1300DEF

 

Possibly OP, maybe discarding would be better, or you could make it so it returns the monster when it is destroyed by battle.

 

Panzer Vanguard -WIND-

Lvl4

[beast-Warrior/Effect]

Once per turn, if you control another "Panzer" monster, you can return 1 card on the field to the top of it's owner's deck. If you activate this effect, you cannot conduct your Battle Phase this turn.

1600ATK / 1400DEF

 

Interesting. It might require a bit tuning down though. Try lowering it's ATK to 1000 and/or you could make it similar to Hand of Six Samurai.

 

Demi-Panzer -WIND-

Lvl2

[beast-Warrior/Effect]

FLIP: Discard 1 card to return 1 card on the field to the top of it's owner's deck. After this card has ben flipped, when it is removed from the field it is Removed from play.

1200ATK / 300DEF

 

Maybe instead of FLIP, it should say "When this card is Flip Summoned..."

 

Greater Panzer -WIND-

Lvl8

[beast-Warrior/Effect]

This card cannot be Special Summoned, unless it was Normal Summoned first. If this card destroys an Opponent's monster as a result of battle, return that card to the top of it's owner's deck. If the Opponent activates the effect of a Spell or Trap card, you can discard 1 card to negate the activation and effect of that Spell or Trap card, and place it ontop of the Opponent's deck.

3200ATK / 2000DEF

 

Way OP. Maybe something like "...can only be Special Summoned by returning 2 cards you control to the top of your Deck."

 

Hunter-Panzer -WIND-

Lvl6

[beast-Warrior/Effect]

Once per turn, if the Opponent activates the effect of a monster card, you can pay 800 Lifepoints to negate the activation and effect of that card and return it to the top of it's owner's deck.

2000ATK / 1500DEF

 

Pretty decent.

 

Sigma Panzer -WIND-

Lvl2

[beast-Warrior/Tuner]

This card cannot be Special Summoned, except from the Graveyard, and only by returning 1 "Panzer" monster you control to the top of your deck.

500ATK / 500DEF

 

Nothing to add, it's good.

 

Zero-Panzer -WIND-

Lvl6

[beast-Warrior/Synchro/Effect]

"Sigma Panzer" + 1 "Panzer" monster.

This card can only be Special Summoned, by a Synchro Summon. Once per turn, by discarding 1 Spell Card, The Opponent cannot draw a card during his/her next Draw Phase.

1000ATK / 1000DEF

 

At first I thought it was OP, but after looking at its ATK/DEF, it's ok.

 

Panzer Claw -Instant Spell-

You can only activate this card, if you control a "Panzer" monster. Discard 1 card and return 1 card on the field to the top of it's owner's deck.

 

Instant Spell? MTG too much? Anyway, powered up version of Back to Square One; it's ok.

 

Panzer Break -Trap-

You can only activate this card, if an Opponent's monster declares an attack against a "Panzer" monster with a lower original ATK. Negate the attack, and return the attacking monster to the top of it's owner's deck.

 

Could be OP. Maybe exchanging the "negate the attack" for "when your monster is destroyed by battle..." would do the trick.

Panzer Break -Trap-

You can only activate this card, during a Main Phase. Until the next Main Phase of the turn this card was activated on, neither player can draw a card from his/her deck during the Draw Phase.

 

Me likes.

 

 

 

Not too shabby, but some cards are a bit OP.

P.S. Needs some OCG fixes, but I'm not too good at that stuff.

 

Rate 7/10

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I can guess what cards gave you the idea for this one.

Its too obveious

 

Reminds me of Troop Dragon in so many ways

....I just now noticed that

 

Possibly OP' date=' maybe discarding would be better, or you could make it so it returns the monster when it is destroyed by battle.[/b']

The discard part might make it over-powered.

 

Interesting. It might require a bit tuning down though. Try lowering it's ATK to 1000 and/or you could make it similar to Hand of Six Samurai.

But that would make it searchable/abusable.

 

Maybe instead of FLIP, it should say "When this card is Flip Summoned..."

FLIP effects are the new fad

 

Way OP. Maybe something like "...can only be Special Summoned by returning 2 cards you control to the top of your Deck."

....I may just leave it at "You cant Special Summon it"

 

Pretty decent.

Meh

 

Nothing to add, it's good.

Same as above

 

At first I thought it was OP, but after looking at its ATK/DEF, it's ok.

.......I still think this one is missing something

 

Instant Spell? MTG too much? Anyway, powered up version of Back to Square One; it's ok.

The little lightning bolt, means its an 'Instant Spell'

 

Could be OP. Maybe exchanging the "negate the attack" for "when your monster is destroyed by battle..." would do the trick.

........Maybe

 

Me likes.

This one will probobly be switched to beign Panzer specific.

J-Post.

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Panzer Vanguard

You're probably right, but I think you should add a tribute to activate the effect.

 

Demi-Panzer

I said Flip Summoned because flip is too easy to activate.

 

Greater Panzer

Even with that, it still seems too powerful, maybe lowering it's ATK would help or that it can only be normal summoned by tributing at least one "Panzer".

 

Panzer Claw

In YGO, those are called Quick-Play.

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Panzer Vanguard

You're probably right' date=' but I think you should add a tribute to activate the effect.

[b']You give up your battle phase, for the ability to activate the effect of a Phoenix Wing Wind Blast. Im not sure if it needs an added cost[/b]

 

Demi-Panzer

I said Flip Summoned because flip is too easy to activate.

Nobelman of Crossout

 

Greater Panzer

Even with that, it still seems too powerful, maybe lowering it's ATK would help or that it can only be normal summoned by tributing at least one "Panzer".

...Maybe 3200 was a bit much. 2800 seems more legit

 

Panzer Claw

In YGO, those are called Quick-Play.

IMO, I prefer the alternet terms:

Instant = Quick-Play

Release = Tribute

Advance Summon = Tribute Summon

etc

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