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Fortune Lady support cards


Otakon

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After playing with the FL for a while, I thought I'd make some support cards.

(Some names might seem familiar)

 

 

Wheel Of Fortune

Spell

Activate only while there are no monsters on your side of the field. Special Summon 1 "Fortune Lady" from your deck. It is destroyed at the end phase of this turn.

 

Unfortunate

Spell

Select one face-up "Fortune Lady" you control. Destroy all face-up monster(s) on your opponent's side of the field whose level is the same as the selected monster.

 

Rise Of Destiny

Trap/Continuous

Discard one card. Special Summon one "Fortune Lady" from your Graveyard in face-up attack position. It's level is increased by 1. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

 

Lady Fortune

LIGHT

Level: 8

[spellcaster/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are 6 or more "Fortune Lady" monsters with different names on your side of the field or in the Graveyard. Once per turn, you can raise the level of all "Fortune Lady" monster(s) you control by 2. You can tribute this card to Special Summon as many "Fortune Lady" monster(s) from your Graveyard as possible. The Special Summoned monster(s) have their effects negated until the end of turn.

ATK/ 3200

DEF/ 3200

 

Fortune Lady Chaos

LIGHT

Level: 7

[spellcaster/Fusion/Effect]

"Fortune Lady Light" + "Fortune Lady Dark"

This card can only be Special Summoned from the Extra Deck by removing from play the above Fusion Material Monsters you control (you do not use "Polymerization). This card's ATK and DEF are each equal to its Level x500. During your Standby Phase, increase this card;s Level by 1 (max. 12). Any monster destroyed by Battle with a "Fortune Lady" monster is removed from play at the end of the Battle Phase.

ATK/ ?

DEF/ ?

 

 

More to come

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Wheel Of Fortune

Spell

Activate only while you control no monsters. Special Summon 1 "Fortune Lady" from your Deck. It is destroyed during the End Phase.

 

Unfortunate

Spell

Select one face-up "Fortune Lady" you control. Destroy all face-up monsters your opponent controls with the same Level as it does.

 

Rise Of Destiny

Trap/Continuous

Discard one card. Special Summon one "Fortune Lady" from your Graveyard in face-up attack position. It's level is increased by 1. When this card is removed from the field' date=' destroy that monster. When that monster is removed from the field, destroy this card.

 

 

More to come

[/quote']

 

Way to copy my slogan. Just kidding.

 

Try this:

 

Fortune Lady Chaos

LIGHT

Level: 7

[spellcaster/Fusion/Effect]

"Fortune Lady Light" + "Fortune Lady Dark"

This card can only be Special Summoned from the Extra Deck by removing from play the above Fusion Material Monsters you control (you do not use "Polymerization). This card's ATK and DEF are each equal to its Level x500. During your Standby Phase, increase this card;s Level by 1 (max. 12). Any monster destroyed by Battle with a "Fortune Lady" monster is removed from play at the end of the Battle Phase.

ATK/ ?

DEF/ ?

 

See where I'm going here?

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Lady Fortune

LIGHT

Level: 8

[spellcaster/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are 6 or more "Fortune Lady" monsters with different names on your side of the field or in the Graveyard. Once per turn' date=' you can increase the level of all "Fortune Lady" monsters you control by 2. You can tribute this card to Special Summon as many "Fortune Lady" monster(s) from your Graveyard as possible. The Special Summoned monster(s) have their effects negated until the end of turn.

ATK/ 3200

DEF/ 3200

 

 

More to come

[/quote']

 

That thing needs a handicap, 'cause doing that is not hard at all.

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@Genma no Ou: Depends, if you draw it at the beginning, it's a dead draw. But I might use just "in your Graveyard" to make it a bit harder and only 1 level increase instead of 2.

 

@Bringerofcake: Never thought of it that way, maybe instead of 500 stat gain, 300 would be enough.

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I think Chaos is a leetle bit OP'd' date=' for the simple reason that you can almost too easily get a 3500 beatstick (Future Visions + Lighty for starters). Make its level 6, at least, or explain to me what cost outweighs its benefit.

 

[b']First of all, A summoning condition does not trigger Light's effect. Second, it's slow for a deck based around swarm, and is too slow for a deck this fast. I doubt it would ever see play.[/b]

 

@Genma no Ou: Depends' date=' if you draw it at the beginning, it's a dead draw. But I might use just "in your Graveyard" to make it a bit harder and only 1 level increase instead of 2.

[b']That's fine.[/b]

 

@Bringerofcake: Never thought of it that way, maybe instead of 500 stat gain, 300 would be enough.

Uh... Dark gains 400 as it is. The Fusion shouldn't gain less than its material.

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chao's effect is great' date=' but it's attack is way too high. doesn't matter if dark only increases it by 400, because with 500 it already starts out with 3500 ATK.

 

Also Wheel of Fortune is OP'd because it's essentially a Emergency Teleport for the fortune ladies...

[/quote']

 

In that case, ET is OP and if so, Limiting this card solves the problem :D

Anyway, you DID notice that it's a normal spell card + you can't activate it unless there are no monsters on your side of the field?

 

The idea was to summon Light, end your turn and let it be destroyed OR simply applying tribute fodder.

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