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Fiend Roar Deity Support


Haou Devil 12

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Here are some of my card ideas for the Fiend Roar Deity archetype.

 

[spoiler=Fiend Roar Deity Cards]Fiend Roar Deity - Dulak

LIGHT / Level 2

[Fiend/Tuner]

ATK/900 DEF/500

If a "Fiend Roar Deity" card was discarded by the effect of another "Fiend Roar Deity", Special Summon this card from your hand.

 

Fiend Roar Deity - Guraz

LIGHT / Level 4

[Fiend/Effect]

ATK/1400 DEF/600

When this card is Normal Summoned, discard 1 Fiend-type monster from your hand and Special Summon 1 LV3 or lower "Fiend Roar Deity" from your Deck.

 

Fiend Roar Deity - Yanu

LIGHT / Level 3

[Fiend/Effect]

ATK/1200 DEF/1000

If this card was discarded by the effect of a "Fiend Roar Deity" monster, destroy 1 monster on the field.

 

Fiend Roar Deity Beast - Muko

LIGHT / Level 1

[beast/Tuner]

ATK/300 DEF/100

When this card is Normal Summoned, discard a number of cards from your hand equal to the number of "Fiend Roar Deity"(s) you control. Increase this card's level equal to the number of cards discarded.

 

Fiend Roar Deity Beast - Ocuro

LIGHT / Level 4

[beast/Effect]

ATK/1600 DEF/400

This card can attack a number of times equal to this cards level. If you fail to discard 1 card from your hand, this card cannot attack.

 

Fiend Roar Deity - Cobraun

LIGHT / Level 7

[Fiend/Synchro/Effect]

ATK/2400 DEF/1000

"1 Fiend Tuner" + "2 or more Fiend monsters". When this card is Synchro Summoned, discard 2 Fiend-type monsters from your hand and Special Summon 1 "Fiend Roar Deity" from your Graveyard.

 

Fiend Roar Deity - Galin

LIGHT / Level 8

[Fiend/Synchro/Effect]

ATK/2600 DEF/1200

"1 Fiend Tuner" + "2 or more Fiend monsters". This card can only be Special Summoned by Synchro Summon. This card gains 300 ATK for each Fiend-type monster in your Graveyard.

 

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Honestly, the only cards I would use from these are possibly Cobraun, Yanu (Even though there's already an almost identical card) and Guraz, the rest don't help the archtype much. If you want to make cards that could be used effectively, try making cards that let them draw or add cards to their hand. From my experience playing them a lot, discarding without a particularly good reason does not help them and they have about enough cards that activate when discarded already.

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