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Shapesnatcht's "Terrible Power" and the gambit archetype


zombiepromking

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Shapesnatch Bow-Tie

Equip Spell

Take control of the equipped monster. The ATK of a monster equipped to this card becomes 1200 and the DEF of the equipped monster becomes 1700. The effects of the equipped monster are negated.

 

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Gambit's Machine/DARK/LV3

ATK/700 DEF/700

Machine/Effect

Each time you draw a card(s) increase this card's ATK by 700. You can reduce this card's ATK by multiples of 700 to Special Summon a monster with a Level equal to the number of times you reduced this card's ATK by 700.

 

Gambit's Gamblin' Goblin/DARK/LV4

ATK/1400 DEF/1400

Fiend/Effect

Once per turn, you can roll a six-sided die, if the result is a 1 or a 6 draw 1 card, if the drawn card is a Spell or a Trap, discard it.

 

Gambit's Magickal 8-Ball/DARK/LV3

ATK/800 DEF/800

Fiend/Effect

FLIP:Roll a six-sided die, if the result is a 6, destroy 1 card your opponent controls. If the result is not a six, discard the top card of your deck.

 

Do-Over

Normal Spell

Select 1 "Gambit" monster. Activate the selected monster's effect. If your result from a die-roll doesn't activate the selected monster's effect involving the die-roll, destroy the selected monster. If this card is discarded by the effect of a "Gambit" monster, you can send this card to your hand instead of conducting your Draw Phase next turn.

 

Gambit's Roulette Cannon

Equip Spell

Once per, turn you can roll a die. If your result is a 1 or a 6, destroy 1 random card your opponent controls. If your result is not a 1 or a 6 destroy 1 random card you control.

 

Gambit's Doom Dealer/DARK/LV4

ATK/1500 DEF/1700

Once per turn, you can shuffle the top 5 cards of your deck and place them back on the top of the deck, during your next Draw Phase, if you draw a "Gambit" monster, draw 1 more card.

 

Full House

Normal Spell

Activate only while your hand consists of 5 or more cards and 3 or more of those cards are "Gambit" monsters. Draw 2 cards. If this card is discarded by the effect of a "Gambit" monster, you can send this card to your hand instead of conducting your Draw Phase next turn.

 

Gambit's Escort/DARK/LV3

ATK/0 DEF/0

Machine/Effect

When this card is drawn, you can discard it, to send 1 "Gambit" monster from your deck to your hand. The sent "Gambit" monster cannot be summoned the turn it is sent to your hand by this effect.

 

Gambit, Hell's High Roller/DARK/LV8

ATK/2700 DEF/3000

Fiend/Effect

You can Special Summon this card when it is drawn by a Card Effect. When this card is Special Summoned, roll a six-sided die 3 times, if all 3 results are sixes destroy all cards your opponent controls. If 2 results were sixes destroy 2 cards your opponent controls. If 1 result was a 6, draw 1 card. Each time you draw a card(s), increase this card's ATK by 300. When this card would be destroyed by battle, discard the top card of your deck and negate the attack. When this card would be destroyed by a Card Effect, discard the top card of your deck and skip your next Draw Phase.

 

Gambit's Deviant - Black Jackal/DARK/LV4

ATK/1800 DEF/0

Zombie/Effect

When this card is drawn by a card effect, you can equip it to 1 monster your opponent controls. Take control of the equipped monster.

 

Gambit's Deviant - Acerael/DARK/LV4

Fiend/Effect

ATK/1700 DEF/0

When this card is drawn by a card effect, Special Summon it. Each time a "Gambit" monster is drawn, you can return this card from the field to the bottom of your deck to draw 1 card.

 

Gambit's Deviant - Max/DARK/LV4

Warrior/Effect

ATK/1500 DEF/0

When this card is drawn by a card effect, draw until you have 6 cards in your hands. If one of the cards you drew is a "Gambit" monster, Special Summon that monster.

 

Gambit's Deviant - Dusk Hound/DARK/LV4

Zombie/Effect

ATK/1900 DEF/0

When this card is drawn by a card effect, destroy 1 monster your opponent controls, then draw cards from your Deck equal to half the level of the destroyed monster.

 

Gambit's Right Hand Man - Dregler/DARK/LV4

Fiend/Effect

ATK/1700 DEF/0

When you draw more than 3 cards in one turn, you can return 2 cards from your Graveyard to the top of your Deck.

If you draw one of the returned, cards next turn, you cannot draw any more cards that turn.

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These are nice cards, but they have too much risks, especially "Gambit, Hell's High Roller". I don't get the use for "Shapesnatch Bow-Tie". Those "Gambit Deviant" monsters are fine. If you want more support, how about these cards:

 

Gambit Deviant - Max

DARK / Level 4

[Warrior/Effect]

ATK/1500 DEF/0

When this card is drawn by a card effect, draw until you have 6 cards in your hands. If one of the cards you drew is a "Gambit" monster, Special Summon that monster.

 

Gambit Deviant - Dusk Hound

DARK / Level 4

[Zombie/Effect]

ATK/1900 DEF/0

When this card is drawn by a card effect, destroy 1 monster your opponent controls, then draw cards from your Deck equal to half the level of the destroyed monster.

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@ Haou: Thanks, though IDK how High Roller has too much of a risk behind it. Sure, he can be an ass to you but his general premise is to keep you drawing. I think i'll make a few monsters that prevents deck-outs since siding a few Needle Worms would kill you.

 

@ Threepwood: How is the Bow-Tie OP'ed, it turns an opponent's monster into shapesnatch? Maybe i should force a tribute to activate it or something.

 

EDIT: Added Dregler, soon to retrain spells for easy use.

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