Darkest Hour Posted November 29, 2009 Report Share Posted November 29, 2009 I drew up the Coatls on index cards originally and playtested them for the lulz against my own decks, but wanted to upload them here to see if they would break the meta, fail, or would be TO THE MAX in competitive play. Coatl AscendantWATERLevel 3ATK/1300DEF/1100[Reptile/Effect] This card cannot be Special Summoned. You can Tribute this card to Special Summon 1 "Coatl" Monster from your Graveyard. Prismatic CoatlWATERLevel 3ATK/1000DEF/1000[Reptile/Effect] Once per turn, you can discard 1 card to Special Summon 1 "Coatl" Monster from your Graveyard. Luminous CoatlWATERLevel 4ATK/1700DEF/1100[Reptile/Effect] When this card destroys an opponent's monster in battle, you can Special Summon 1 "Coatl" Monster from your deck. Coatl DistillerWATERLevel 4ATK/1600DEF/1200[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, you can destroy 1 Spell/Trap Card on the field. Ominous CoatlWATERLevel 317001000[Reptile/Effect] When this card is Special Summoned by a a "Coatl" card effect, you can send 1 monster on the field to the Graveyard. Flashfreeze CoatlWATERLevel 4ATK/1600DEF/1000[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, switch all face-up monsters your opponent controls to Defense Position. Surfripper CoatlWATERLevel 4ATK/1500DEF/1000[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:●You can Tribute this card to negate the Summon of a monster and return it to the deck. Arcanite CoatlWATERLevel 4ATK/1800DEF/1000[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:●You can Tribute this card to randomly discard 1 card from the opponent's hand. Hoplon CoatlWATERLevel 4ATK/1300DEF/1200[Reptile/Effect] As long as there are 1 or more "Coatl" Monsters in your Graveyard, this card cannot be destroyed by battle. Link to comment
-Griffin Posted November 29, 2009 Report Share Posted November 29, 2009 A revival Archtype. I'm sure there's an abusable loop somewhere =p They seem awesome and I'm glad that they don't have a boss-monster but can still function great. OCG errors: Surf/Lumin: deck --> DeckDistil: Spell/Trap Card --> Spell or Trap CardA few of 'em(Yours probably works, but this looks better): When this card is Special Summoned by a "Coatl" card effect, --> When this card is Special Summoned by the effect of a "Coatl" card, Planning any s/t support? They seem to have generally good monsters which gain advantage well, but some support is always nice ;D Link to comment
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