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What's wrong with you, boy? Don't you know what a Coatl is?


Darkest Hour

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I drew up the Coatls on index cards originally and playtested them for the lulz against my own decks, but wanted to upload them here to see if they would break the meta, fail, or would be TO THE MAX in competitive play.

 

Coatl Ascendant

WATER

Level 3

ATK/1300

DEF/1100

[Reptile/Effect] This card cannot be Special Summoned. You can Tribute this card to Special Summon 1 "Coatl" Monster from your Graveyard.

 

Prismatic Coatl

WATER

Level 3

ATK/1000

DEF/1000

[Reptile/Effect] Once per turn, you can discard 1 card to Special Summon 1 "Coatl" Monster from your Graveyard.

 

Luminous Coatl

WATER

Level 4

ATK/1700

DEF/1100

[Reptile/Effect] When this card destroys an opponent's monster in battle, you can Special Summon 1 "Coatl" Monster from your deck.

 

Coatl Distiller

WATER

Level 4

ATK/1600

DEF/1200

[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, you can destroy 1 Spell/Trap Card on the field.

 

Ominous Coatl

WATER

Level 3

1700

1000

[Reptile/Effect] When this card is Special Summoned by a a "Coatl" card effect, you can send 1 monster on the field to the Graveyard.

 

Flashfreeze Coatl

WATER

Level 4

ATK/1600

DEF/1000

[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, switch all face-up monsters your opponent controls to Defense Position.

 

Surfripper Coatl

WATER

Level 4

ATK/1500

DEF/1000

[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:

●You can Tribute this card to negate the Summon of a monster and return it to the deck.

 

Arcanite Coatl

WATER

Level 4

ATK/1800

DEF/1000

[Reptile/Effect] When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:

●You can Tribute this card to randomly discard 1 card from the opponent's hand.

 

Hoplon Coatl

WATER

Level 4

ATK/1300

DEF/1200

[Reptile/Effect] As long as there are 1 or more "Coatl" Monsters in your Graveyard, this card cannot be destroyed by battle.

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A revival Archtype. I'm sure there's an abusable loop somewhere =p

 

They seem awesome and I'm glad that they don't have a boss-monster but can still function great.

 

OCG errors:

Surf/Lumin: deck --> Deck

Distil: Spell/Trap Card --> Spell or Trap Card

A few of 'em(Yours probably works, but this looks better): When this card is Special Summoned by a "Coatl" card effect, --> When this card is Special Summoned by the effect of a "Coatl" card,

 

Planning any s/t support? They seem to have generally good monsters which gain advantage well, but some support is always nice ;D

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