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✖ ICML: The Club ✖


.Leo

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191897.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Power Merge".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Once per 2 turn Summon 1 "Merge Team-Knight" in ATK.Once per turn you can remove 1 "Merge Team-Captan A" and 1 "Merge Team-Captan B" from your Graveyard to Summon 1 "Merge Captan AB" in ATK.Once per turn remove 1 "Merge Team Powerer" to gain 500 LP.

 

191897a.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

 

191897.jpg

 

Descard 2 Machine-Type monster from your hand or Deck to Summon 2 "Merge Tokens" (Machine-Type/Wind/Level 1/ATK ????/DEF ????) the ATK of this token is equal to the ATK of the Equiped monster.If that monster is destroyed destroy the tokens and summon 1 "Merge Master" from your Deck, hand or Graveyard and Equip this card with "Merge Master".Once per turn increase "Merge Masters" ATK by 200 and decrese it DEF by 200.

 

191897f.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Spell cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per turn remove the top card of your oponents Deck.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Merge Master".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be affected by Spell or Trap card.Once per turn remove 1 card from your Graveyard to deal direct damage to your oppnenets LP

 

191897.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by monster Effects cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per 2 turns remove 2 card from play to gain 1000 LP.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Traps.Once per turn you can remove 1 monster from your Graveyard to decrease your oponenets LP equal to halve the ATK of the removed monster.

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the pics are great and the idea is good' date=' but you have a lot of OCG errors. i can repair it now, but maybe this night:)

[/quote']

ok lets see what others say ive added a few new cards oh and the hole idea is to have a deck that does not polimrizasion to fuse jadin would love this deck LOL!

 

191897.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Power Merge".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Once per 2 turn Summon 1 "Merge Team-Knight" in ATK.Once per turn you can remove 1 "Merge Team-Captan A" and 1 "Merge Team-Captan B" from your Graveyard to Summon 1 "Merge Captan AB" in ATK.Once per turn remove 1 "Merge Team Powerer" to gain 500 LP.

 

191897a.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

This card can not be destroyed by trap cards.Once per turn subtract any amount of LP to incrace the ATK or DEF of this card equal to the number of LP subtracted.If this card ATK's and destroyes a monster the card is removed from the game.This card gain ATK for every card removed from play x100.

 

191897.jpg

 

Descard 2 Machine-Type monster from your hand or Deck to Summon 2 "Merge Tokens" (Machine-Type/Wind/Level 1/ATK ????/DEF ????) the ATK of this token is equal to the ATK of the Equiped monster.If that monster is destroyed destroy the tokens and summon 1 "Merge Master" from your Deck, hand or Graveyard and Equip this card with "Merge Master".Once per turn increase "Merge Masters" ATK by 200 and decrese it DEF by 200.

 

191897f.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Spell cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per turn remove the top card of your oponents Deck.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by the effect of "Merge Master".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be affected by Spell or Trap card.Once per turn remove 1 card from your Graveyard to deal direct damage to your oppnenets LP

 

191897.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by monster Effects cards.If this card ATK's and destroyes a monster the card is removed from the game.Once per 2 turns remove 2 card from play to gain 1000 LP.This card gain ATK for every card removed from play x100.

 

191897p.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be destroyed by Traps.Once per turn you can remove 1 monster from your Graveyard to decrease your oponenets LP equal to halve the ATK of the removed monster.

 

191897g.jpg

 

This card can not be Normal Summoned or Set this card can be Special Summon by removing "Merge Team-Captan A" , "Merge Team-Captan B" and "Merge Team-Captan C".This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

This card can not be affected by Spell, Trap or monster effects.Once per turn remove 1 card from your Graveyard to deal direct damage to your oppnenets LP equal to duble the ATK of the monster.This card gain ATK for every card removed from play x200.

 

191897r.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Ritual Summoned with the effect of "Merging Ritual ". You must also send from your hand or your side of the field to the Graveyard "Merge Master" and "Merge Captan ABC" or "Merge Master", "Merge Captan AB" and "Merge Captan BC" or "Merge Master", "Merge Captan AB" and "Merge Captan AC" or "Merge Master" ,Merge Captan AC" and "Merge Captan BC" as a Tribute.

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I have already rating in your thread Magician.

 

Ok. I have come up with a new format for the ICML. It is still pretty much the Same though. There will be:

 

- ICML: Pre-Season

- ICML: Regular Season

- ICML: Playoffs

 

I will have all of this explained next ICML Season. This will probably be starting January so keep watching!

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1 On 1 Championships Round 1:

 

Xander draws first blood.

 

[spoiler= Match 3, Round 1- sephiran1 vs Xander Royce]

sephiran1:

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When your opponent Normal Summons a monster, you can Special Summon this card from your hand and equip it to the Summoned monster. Your opponent cannot Normal Summon any monsters as long as this card remains on the field. When the monster this card is equipped to attacks, it loses 800 ATK at the end of the Damage Step. If this card is removed from the field, destroy the equipped monster and Special Summon this card. If a monster equipped with this card is destroyed by battle and your opponent controls another face-up monster, you can equip it with this card.

 

Xander Royce:

nxna8o.jpg

 

When this card is Tribute Summoned, decrease the ATK of all face-up monsters on your opponent's side of the field by 500 for every card in your hand OR increase the ATK of this card by 500 for every card in your hand. When this card destroys a monster by battle and sends it to the Graveyard, add 1 Spellcaster-Type monster from your Deck to your hand.

 

 

 

Result: Xander Royce : 4, sephiran1 : 2.

 

My analysis:

A good showing from sephiran1, to take two points from Xander Royce, a well known, and well respected card maker. Of course, Xander is a bit rusty. The OCG is fairly old, in both cards, there are a few errors, but that is of little importance.

 

Sephiran1's is a lockdown on Monster Summons, where as Xander's is a self mill (really it's not, but I was generous there).

 

However, this breaks down into balance of the card. I'm a good contest host, and here is the key. Lockdown usually wants IGNITION, and Mill usually wants TRIGGER. Because a trigger effect usually balances the mill, and an ignition effect will balance the lockdown. (But this point is debatable.)

 

Sephiran1's card bears resemblance to Necrofear, but it used the TRIGGER requirement effect to Special Summon itself, because of the trigger, and a very crippling effect, coupled with the fact it is difficult to get rid of, spelt disaster.

 

Xander's card is much easier to get rid of, and thus brought a good victory to him. His picture was also slightly better, which may have been the deciding factor in some cases.

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It will. But since it will progress into January and Febuary it might cause a problem D:

 

You only need to make 1 card a week though.

 

That's too long. It's interesting how I ran two contests with more rounds (Battle Royale was 6, Die Once Again was 9) in about half the time it took you to run 1.

 

Btw. I updated my Clouded Set.

 

http://forum.yugiohcardmaker.net/thread-173759.html

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