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Deck Contest


EAK63

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...why so long?

 

So i get entries in. Btw' date=' to let you know, I will only give the participation prize to people who actually get their cards in.[hr']

sry to double post but answer my questions!!

 

Dark Synchros not allowed. Join by paying entry fee.

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[align=center]Finally got it in!

 

Monsters - 21

 

Cyber Droid - The Fish - 2

[spoiler=Card]208827t.jpg

 

Cyber Droid - The Rouge - 2

[spoiler=Card]208827i.jpg

 

Cyber Droid - The Specialist - 2

[spoiler=Card]208827s.jpg

 

Cyber Droid - The Summoner - 3

[spoiler=Card]208827c.jpg

 

Cyber Droid - The Supporter - 2

[spoiler=Card]208827y.jpg [spoiler=Lore] Once per turn, you can equip this card to a "Cyber Droid" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. You can destroy 1 monster on the field with an ATK less than the ATK of the equipped monster. You cannot enter your Battle Phase this turn. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

Cyber Droid Virus - 2

[spoiler=Card]cyberdroidvirus.png [spoiler=Lore] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● You can tribute this face-up monster to take control of 1 monster your opponent controls until the End Phase. Any monster controlled this way is destroyed during the End Phase.

 

 

Cyber Droid - The King - 2

[spoiler=Card]208827.jpg[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand or Deck when you have 5 or more "Cyber Droid" monsters in your Graveyard and 2 "Cyber Droid" monsters on your side of the field. Once per turn, you may tribute 1 face-up Machine-type monster on your side of the field to destroy all Spell and Trap cards on your opponent's side of the field.

 

 

Cyber Droid - Alpha - 1

[spoiler=Card] 208827e.jpg [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 face-up "Cyber Droid - The Summoner" and 1 other Cyber Droid monster. Once per turn, you can discard 1 card to destroy 1 card on the field. When this card is destroyed, destroy all face-up monsters.

 

 

Cyber Droid - Beta - 1

[spoiler=Card] 208827m.jpg [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 face-up "Cyber Droid - The Summoner" and 1 other Cyber Droid monster. "Cyber Droid" monsters are not affected by the effects of your opponent's Spell Cards. Once per turn, you can tribute this card to destroy 2 face-down cards without flipping them face-up. If you do, Special Summon this card is face-up Defense Position at your opponent's End Phase.

 

 

Cyber Droid - Perfect Droid - 1

[spoiler=Card]208827y.jpg [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Cyber Droid - Alpha"and 1 "Cyber Droid - Delta". Once per turn, you can remove form play 1 "Cyber Droid" from your hand, Deck, or Graveyard. Until your Battle Phase, this card gains that card's effect. Once per turn, destroy 1 card on the field, and inflict 500 points of damage to the owner of the card.

 

 

Cyber Droid - The Scout - 2

[spoiler=Card] 208827o.jpg

 

Doctor Darwick - Cyber Droid Alchemist - 1

[spoiler=Card] 208827w.jpg208827w.jpg [spoiler=Lore] If you control a "Cyber Droid" monster, this card cannot be selected by a card effect. As long as this card is face-up, all "Cyber Droid" monsters gain 500 ATK. Once per turn, you can tribute 1 face-up "Cyber Droid" to Special Summon 1 "Cyber Droid" from your Deck with the same level as the tributed monster.

 

 

 

Spells and Traps - 21

 

Attack Actiavte - Rage - 3

[spoiler=Card]208827i.jpg

 

Attack Activate - Ambush - 3

[spoiler=Card] 208827f.jpg

 

Attack Activate - Cyber Rage - 3

[spoiler=Card] 208827g.jpg

 

Attack Activated - Power Dash - 3

[spoiler=Card] 208827.jpg

 

Cyber Droid Empire - 3

[spoiler=Card] 208827g.jpg

 

The Alchemist's Suit - 1

[spoiler=Card] 208827l.jpg

 

Machine Duplication - 1

Magnet Circle LV2 - 1

Limiter Removal - 2

Attack Activate - Cyber Droid Rage - 1

[spoiler=Card]208827.jpg

[/align]

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I'm in!

 

edit: Its full already? Gah!

 

edit2: My point donater is busted! ( I get an error when I try to pay the entry fee) Will you except reps?

 

edit3: If you want, I'll delete my entry. (I have no intention of swindling my way in)

 

New Cards:

 

shadowknight.png

 

shadowhunter.png

 

shadowwizard.png

 

shadowarchfiend.png

 

shadowdragon.png

 

shadowlink.png

 

lostforest.png

 

innershadow.png

 

solareclipse.png

 

darkangel.png

 

Decklist:

Monsters 20:

x 3 Shadow Knight

x 3 Shadow Hunter

x 3 Shadow Wizard

x 2 Mystic Tomato

x 1 Sangan

x 1 Dark Angel

x 1 Mask of Darkness

x 1 Newdoria

x 2 Shadow Dragon

x 2 Shadow Archfiend

x 1 Shadow Link

Spells 10:

x 3 Lost Forest

x 2 Soul Taker

x 1 Monster Reborn

x 1 mystical space typhoon

x 1 Field Barrier

x 1 Terraforming

x 1 pot of greed

Traps:

x 1 Inner Shadow

x 2 Solar Eclipse

x 1 Dust Tornado

x 1 Mirror Force

x 2 Call of the Hanuted

x 2 dark bribe

x 1 Divine Wrath

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Monsters-20

3x chaos devil

3x chaos overlord

3x chaos dragon

2x chaos mage

3x chaos warrior

3x chaos specter

3x Chaos spawn

Spells-17

3x contract with chaos

3x advance draw

3x trade in

3x burial from the different dimension

3x chaos call

1x D.D.R.

1x Hidden armory

Traps-3

1x mirror force

1x torrential tribute

1x solemn judgment

[spoiler=chaos devil]

377377.jpg

This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. This card cannot be destroyed by battle. You take no battle damage from battles involving this card. Destroy this card at the end phase of the 3rd turn after this card was summoned. When this card attacks a monster immediately destroy that monster and inflict damage to your opponent equal to that monster's original attack or defense (you chose).

 

 

[spoiler=chaos overlord]

377377.jpg

This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. If this card is removed from play while it is in your graveyard pay 1000 life points to destroy all monsters or all spell and traps on the field.

 

 

[spoiler=chaos dragon]

377377.jpg

This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. Once per turn you can remove from play 1 "chaos" monster in your graveyard from play (it's effect is negated.) to return 1 spell or trap card from your graveyard to your hand. You cannot conduct your battle phase the turn this effect was activated.

 

 

[spoiler=chaos mage]

377377.jpg

This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. Once per turn you can remove from play 1 "chaos" monster in your graveyard from play to add 1 spell or trap card from your deck to your hand. This card cannot attack the turn you activated this effect.

 

 

[spoiler=chaos warrior]

377377l.jpg

 

 

[spoiler=chaos specter]

377377.jpg

 

 

[spoiler=chaos spawn]

377377.jpg

 

 

[spoiler=contract with chaos]

377377.jpg

 

 

[spoiler=chaos call]

377377c.jpg

 

 

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Here is the Deck

 

Monsters-20

1x DarkFire Dragon of Ultimate Power

1x DarkFire Doomsday Disciple

2x DarkFire Burning Avenger

1x DarkFire Greed Glider

3x DarkFire Demon's Destroyer

1x DarkFire Inferno Knight

3x DarkFire Fiendish Force

2x DarkFire Phoenix Sorceress

2x DarkFire Gaia Gardna

3x DarkFire Lonely Flower

1x DarkFire Creepy Crustacean

 

Spells-12

3x DarkFire Doomsday Destruction

1x Final Wish of the DarkFires

2x Darkness Refueling

1x The First Alternate Reality of the DarkFires

1x The DarkFire's Machine of Trap Boosting

1x Burning Knowledge of the DarkFires

1x Lake of Eternal Cremation

1x Ritual of Evil Insects

1x Birth of the DarkFires

 

Traps-8

2x Magma Medallion of the DarkFires

1x The Second Alternate Reality of the DarkFires

1x Earn Your Wings

1x Blazing Dark Rage

2x Protection of the Homeland

1x Mirror Force

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You probably could join. Have you even tried' date=' and if you have, been rejected?

 

 

 

 

[right']Stupid Canadian[/right]

I asked but no one answered. stupid american.

 

Did you just call me a stupid American? For you're information, I'm not American.

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Here are the cards

[spoiler= Effect Monsters]

324670o.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "DarkFire" monsters on your side of the field and 3 "DarkFire" monsters in your Graveyard. As long as this card is face-up on the field it's also treated as a Dragon-Type monster. Once per turn, you can destroy all non-Dark monsters on the field, both players take damage equal to half the total ATK of all the destroyed monsters.

 

324670sg.jpg

As long as this card is face-up on the field it's also treated as a Fairy-Type monster. When this card is Summoned, you can send the top 2 cards of your Deck to the Graveyard to add 1 "DarkFire Doomsday Destruction" from your Deck or Graveyard to your hand. This card's name is treated as "DarkFire Doomsday Destruction" while in the Graveyard. Once per turn, if you active "DarkFire Doomsday Destruction", you can Special Summon this card from your Graveyard.

 

324670b.jpg

As long as this card is face-up on the field it's also treated as a Zombie-Type monster. When this card is removed from play from your Deck or Graveyard, inflict 700 damage to your opponent for every "DarkFire" monster removed from play with a different name. When your opponent inflicts damage to your Life Points, you can send this removed monster and all other removed monsters to your opponent's Graveyard, increase your Life Points by 700 for every "DarkFire" monster removed from play with a different name.

 

324670d.jpg

As long as this card is face-up on the field it's also treated as a Winged Beast-Type monster. During the turn that this card is removed from play, every time you draw a "DarkFire" card, you can reveal it to your opponent and draw 1 more card.

 

324670d.jpg

As long as this card is face-up on the field it's also treated as a Machine-Type monster. Once per turn, you can remove the top 4 cards of your Deck from play to activate 1 of the following effects: ● Remove 1 "DarkFire" monster in your Graveyard from play to destroy 1 face-up monster on the field. ● Remove 1 "DarkFire" Spell Card in your Graveyard from play to destroy 1 face-up Spell or Trap Card on the field. ● Remove 1 "DarkFire" Trap Card in your Graveyard from play to destroy 1 Set Spell or Trap Card on the field.

 

324670mr.jpg

If there are more "DarkFire" monsters in your Graveyard than removed from play, you can Special Summon this card from your hand or Graveyard. As long as this card is face-up on the field it's also treated as Warrior-Type. This card can attack any monster on the field. If this card attacks a "DarkFire" monster you control, neither monster is destroyed. If this card attacks a monster, you can place 1 Burn Counter on that monster at the end of the Damage Step (max. 1). You can remove all Burn Counters from monsters on the field to increase the ATK and DEF of each "DarkFire" monster that had a Burn Counter by 500 for every Burn Counter removed, until the End Phase. This card cannot attack your opponent's Life Points directly.

 

324670os.jpg

As long as this card is face-up on the field it's also treated as a Fiend-Type monster. During the turn that this card is sent to the Graveyard, all face-up "DarkFire" Spell and Trap Cards cannot be destroyed. During the turn that this card is removed from play, all face-up "DarkFire" monsters gain 1000 ATK. During the End Phase of the turn this card is returned to your hand or Deck, all face-up cards on the field, except "DarkFire" Spell or Trap Cards, are destroyed.

 

324670l.jpg

As long as this card is face-up on the field it's also treated as a Rock-Type monster. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Once per turn, if a "DarkFire" monster, except "DarkFire Gaia Gardna" is selected as an attack target, you can send this card and the top 5 cards of your Deck to the Graveyard to end the Battle Phase. If this card is in the Graveyard, you can remove this card and 1 other card in your Graveyard from play to end the Battle Phase.

 

324670a.jpg

As long as this card is face-up on the field it's also treated as a Spellcaster-Type monster. Once per turn, you can remove the top four cards of your deck from play to remove 1 card on your side of the field from play until the End Phase. If this card is removed from play, select 1 "DarkFire" monster on your side of the field whose effect can only be activated once per turn, the selected monster can activate its effect twice per turn.

 

324670o.jpg

As long as this card is face-up on the field it's also treated as a Plant-Type monster. If this card is destroyed, it is removed from play. If this card is in your Graveyard, you can remove from play this card and 1 level 4 or lower "DarkFire" monster in your Graveyard to Special Summon 1 monster from your hand with less ATK then the ATK of the other removed monster.

 

324670c.jpg

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Evil Insects". As long as this card is face-up on the field it's also treated as a Insect-Type monster. When this card is Ritual Summoned, you can destroy cards on your opponent's side of the field up to the number of monsters you used for the Ritual Summon. If the number of cards on your opponent's side of the field is fewer than the number of monsters you used for the Ritual Summon, you can draw 1 card for every card destroyed by this card's effect.

 

 

[spoiler= Spell Cards]

324670w.jpg

Activate 1 of the following effects equal to the number of "DarkFire Doomsday Destruction" cards in your Graveyard: ● 0: Return all cards in your Graveyard to your deck, except "DarkFire" cards. Send any number of "DarkFire" cards from your hand to the Graveyard. Gain 200 Life Points for every "DarkFire" card you send to the Graveyard. If you gained over 1000 Life Points due to this card's effect, draw 1 card. ● 1: Remove all "DarkFire" cards in your Graveyard from play, except "DarkFire Doomsday Destruction". Inflict 1000 damage to both players for every "DarkFire" card removed from play. The effects of the "DarkFire" monsters that were removed from play are negated. ● 2: Return all "DarkFire" cards that are removed from play to your Deck. Inflict 1000 damage to your opponent's Life Points for every "DarkFire" card returned. During the End Phase, pay Life Points so that you only have 100 left, both players draw 1 card for every 1000 Life Points you payed.

 

324670q.jpg

You can send this card from your hand to the Graveyard to add 1 "DarkFire" card from your Deck to your hand. When this card is removed from play, select 1 "DarkFire" monster on the field. Activate 1 of the following effects: -Gain Life Points equal to half of the selected monster's ATK. If you gained over 800 Life Points due to this card's effect, draw 1 card. -Inflict damage to your opponent equal to half of the selected monster's ATK.

 

324670gu.jpg

 

324670p.jpg

There can only be 1 face-up "Alternate Reality of the DarkFires" card on the field. Activate only if both players have less than 4000 Life Points. If you have monsters in your Graveyard, except "DarkFire" monsters, this card is destroyed. As long as this card is face-up on the field, whenever either player would take damage, except by Continuous Spell and Continuous Trap Cards, that player's opponent gains that amount of Life Points instead. If either player's Life Points are 8000 or more, destroy this card. During your Main Phase, you can remove from play this card from your Graveyard and 1 "DarkFire" monster, 1 Spell Card, and 1 Trap Card from your Graveyard to add 1 "The Second Alternate Reality of the DarkFires" From your Deck to your hand.

 

324670y.jpg

During your End Phase you must send 1 "DarkFire" card from your hand or from your side of the field to the Graveyard, if you cannot, this card is destroyed. Once per turn, you can remove from play 1 "DarkFire" card in your Graveyard to reveal the top card of your opponent's Deck. If it is a monster that can be Normal Summoned, Special Summon it to your side of the field. If it is a monster that cannot be Normal Summoned, Special Summon it to your opponent's side of the field, ignoring the Summoning conditions. If it is a Spell or Trap Card, inflict 2000 damage to your opponent's Life Points if your opponent does not activate that card by your next Standby Phase.

 

324670.jpg

 

324670ez.jpg

Once per turn, you can remove from play cards on the top of your Deck for every "DarkFire" monster in your Graveyard, then add 1 "DarkFire" monster from your Deck to your hand. During each of your End Phases, send the top 5 cards of your Deck to the Graveyard. At the end of your Main Phase 2, if you have 5 or fewer cards in your Deck, shuffle all removed from play cards into their owner's Decks.

 

324670n.jpg

Send up to 3 "DarkFire" monsters with the same name in your hand to the Graveyard. Special Summon 1 "DarkFire Birth Token" for every card sent. The tokens have the same Type, Attribute, Level, ATK and DEF as the cards sent. The tokens cannot declare an attack or be Tributed for a Tribute Summon, unless it is for a "DarkFire" monster.

 

324670e.jpg

This card is used to Ritual Summon "DarkFire Creepy Crustacean". You must also Tribute "DarkFire" monsters whose total Levels equal 9 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to remove from play the top 10 cards of both players' Deck.

 

 

 

[spoiler= Trap Cards]

324670hd.jpg

Remove 1 face-up "DarkFire" monster on the field from play. Special Summon 1 monster that is removed from play, except a Pyro-Type monster, to your side of the field. The Special Summoned monster's name is treated as "DarkFire" as long as this card is in the Graveyard. If this card is remove from play, draw 1 card.

 

324670b.jpg

There can only be 1 face-up "Alternate Reality of the DarkFires" card on the field. Activate only if both players have less than 4000 Life Points. If you have monsters in your Graveyard, except "DarkFire" monsters, this card is destroyed. As long as this card is face-up on the field, whenever either player would take damage player gains that amount of Life Points instead. If either player's Life Points are 8000 or more, that player loses the Duel. If both players Life Points become 8000 or more at the same time, this card is destroyed. During your Main Phase, you can remove from play this card from your Graveyard and 1 "DarkFire" monster, 1 Spell Card, and 1 Trap Card from your Graveyard to add 1 "The First Alternate Reality of the DarkFires" from your Deck to your hand.

 

324670m.jpg

Activate this card when you control a face-up "DarkFire" monster(s). Once per turn, select 1 Dark monster on your side of the field that has destroyed up to 2 monsters in battle or by its card effect. The selected monster is not effected by all other Spell and Trap Cards. If this card is removed the field, remove the selected monster from play.

 

324670u.jpg

Once per turn, when a "DarkFire" monster(s) is remove from play, you can double the original ATK of all face-up "DarkFire" monsters on your side of the field until the End Phase. All face-up "DarkFire" monsters that have 4000 or more ATK are destroyed. If a monster is destroyed due to this card's effect, this card is destroyed.

 

324670f.jpg

 


And here is the Deck again

 

Monsters-20

1x DarkFire Dragon of Ultimate Power

1x DarkFire Doomsday Disciple

2x DarkFire Burning Avenger

1x DarkFire Greed Glider

3x DarkFire Demon's Destroyer

1x DarkFire Inferno Knight

3x DarkFire Fiendish Force

2x DarkFire Phoenix Sorceress

2x DarkFire Gaia Gardna

3x DarkFire Lonely Flower

1x DarkFire Creepy Crustacean

 

Spells-12

3x DarkFire Doomsday Destruction

1x Final Wish of the DarkFires

2x Darkness Refueling

1x The First Alternate Reality of the DarkFires

1x The DarkFire's Machine of Trap Boosting

1x Burning Knowledge of the DarkFires

1x Lake of Eternal Cremation

1x Ritual of Evil Insects

1x Birth of the DarkFires

 

Traps-8

2x Magma Medallion of the DarkFires

1x The Second Alternate Reality of the DarkFires

1x Earn Your Wings

1x Blazing Dark Rage

2x Protection of the Homeland

1x Mirror Force

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