iceduke Posted December 24, 2009 Report Share Posted December 24, 2009 new to the contest-.- Link to comment Share on other sites More sharing options...
megaportation333 Posted December 24, 2009 Report Share Posted December 24, 2009 my points were going weird so i quit Link to comment Share on other sites More sharing options...
EAK63 Posted December 26, 2009 Author Report Share Posted December 26, 2009 ...why so long? So i get entries in. Btw' date=' to let you know, I will only give the participation prize to people who actually get their cards in.[hr']sry to double post but answer my questions!! Dark Synchros not allowed. Join by paying entry fee. Link to comment Share on other sites More sharing options...
XP_Lulz Posted December 26, 2009 Report Share Posted December 26, 2009 [align=center]Finally got it in! Monsters - 21 Cyber Droid - The Fish - 2[spoiler=Card] Cyber Droid - The Rouge - 2[spoiler=Card] Cyber Droid - The Specialist - 2[spoiler=Card] Cyber Droid - The Summoner - 3[spoiler=Card] Cyber Droid - The Supporter - 2[spoiler=Card] [spoiler=Lore] Once per turn, you can equip this card to a "Cyber Droid" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. You can destroy 1 monster on the field with an ATK less than the ATK of the equipped monster. You cannot enter your Battle Phase this turn. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Cyber Droid Virus - 2[spoiler=Card] [spoiler=Lore] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can tribute this face-up monster to take control of 1 monster your opponent controls until the End Phase. Any monster controlled this way is destroyed during the End Phase. Cyber Droid - The King - 2[spoiler=Card][spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand or Deck when you have 5 or more "Cyber Droid" monsters in your Graveyard and 2 "Cyber Droid" monsters on your side of the field. Once per turn, you may tribute 1 face-up Machine-type monster on your side of the field to destroy all Spell and Trap cards on your opponent's side of the field. Cyber Droid - Alpha - 1[spoiler=Card] [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 face-up "Cyber Droid - The Summoner" and 1 other Cyber Droid monster. Once per turn, you can discard 1 card to destroy 1 card on the field. When this card is destroyed, destroy all face-up monsters. Cyber Droid - Beta - 1[spoiler=Card] [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 face-up "Cyber Droid - The Summoner" and 1 other Cyber Droid monster. "Cyber Droid" monsters are not affected by the effects of your opponent's Spell Cards. Once per turn, you can tribute this card to destroy 2 face-down cards without flipping them face-up. If you do, Special Summon this card is face-up Defense Position at your opponent's End Phase. Cyber Droid - Perfect Droid - 1[spoiler=Card] [spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Cyber Droid - Alpha"and 1 "Cyber Droid - Delta". Once per turn, you can remove form play 1 "Cyber Droid" from your hand, Deck, or Graveyard. Until your Battle Phase, this card gains that card's effect. Once per turn, destroy 1 card on the field, and inflict 500 points of damage to the owner of the card. Cyber Droid - The Scout - 2[spoiler=Card] Doctor Darwick - Cyber Droid Alchemist - 1[spoiler=Card] [spoiler=Lore] If you control a "Cyber Droid" monster, this card cannot be selected by a card effect. As long as this card is face-up, all "Cyber Droid" monsters gain 500 ATK. Once per turn, you can tribute 1 face-up "Cyber Droid" to Special Summon 1 "Cyber Droid" from your Deck with the same level as the tributed monster. Spells and Traps - 21 Attack Actiavte - Rage - 3[spoiler=Card] Attack Activate - Ambush - 3[spoiler=Card] Attack Activate - Cyber Rage - 3[spoiler=Card] Attack Activated - Power Dash - 3[spoiler=Card] Cyber Droid Empire - 3[spoiler=Card] The Alchemist's Suit - 1[spoiler=Card] Machine Duplication - 1Magnet Circle LV2 - 1Limiter Removal - 2Attack Activate - Cyber Droid Rage - 1[spoiler=Card][/align] Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 27, 2009 Report Share Posted December 27, 2009 I'm in! edit: Its full already? Gah! edit2: My point donater is busted! ( I get an error when I try to pay the entry fee) Will you except reps? edit3: If you want, I'll delete my entry. (I have no intention of swindling my way in) New Cards: Decklist:Monsters 20:x 3 Shadow Knightx 3 Shadow Hunterx 3 Shadow Wizardx 2 Mystic Tomatox 1 Sanganx 1 Dark Angelx 1 Mask of Darknessx 1 Newdoriax 2 Shadow Dragonx 2 Shadow Archfiendx 1 Shadow LinkSpells 10:x 3 Lost Forestx 2 Soul Takerx 1 Monster Rebornx 1 mystical space typhoonx 1 Field Barrierx 1 Terraformingx 1 pot of greedTraps:x 1 Inner Shadowx 2 Solar Eclipsex 1 Dust Tornadox 1 Mirror Forcex 2 Call of the Hanutedx 2 dark bribex 1 Divine Wrath Link to comment Share on other sites More sharing options...
MKJ Posted December 27, 2009 Report Share Posted December 27, 2009 Monsters-203x chaos devil3x chaos overlord3x chaos dragon2x chaos mage3x chaos warrior3x chaos specter3x Chaos spawnSpells-173x contract with chaos3x advance draw3x trade in3x burial from the different dimension3x chaos call1x D.D.R.1x Hidden armoryTraps-31x mirror force1x torrential tribute1x solemn judgment[spoiler=chaos devil]This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. This card cannot be destroyed by battle. You take no battle damage from battles involving this card. Destroy this card at the end phase of the 3rd turn after this card was summoned. When this card attacks a monster immediately destroy that monster and inflict damage to your opponent equal to that monster's original attack or defense (you chose). [spoiler=chaos overlord]This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. If this card is removed from play while it is in your graveyard pay 1000 life points to destroy all monsters or all spell and traps on the field. [spoiler=chaos dragon]This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. Once per turn you can remove from play 1 "chaos" monster in your graveyard from play (it's effect is negated.) to return 1 spell or trap card from your graveyard to your hand. You cannot conduct your battle phase the turn this effect was activated. [spoiler=chaos mage]This card cannot be normal summoned or set this card can only be special summoned by removing from play 1 LIGHT and 1 DARK monster in your graveyard from play. Once per turn you can remove from play 1 "chaos" monster in your graveyard from play to add 1 spell or trap card from your deck to your hand. This card cannot attack the turn you activated this effect. [spoiler=chaos warrior] [spoiler=chaos specter] [spoiler=chaos spawn] [spoiler=contract with chaos] [spoiler=chaos call] Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 27, 2009 Report Share Posted December 27, 2009 Finished deck. Check original post. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted December 27, 2009 Report Share Posted December 27, 2009 Seeing as how other people are being allowed in and the judging isn't until the 4th, can I join? I'll choose my new archetype the "DarkFires" Link to comment Share on other sites More sharing options...
SmallieBigs Posted December 30, 2009 Report Share Posted December 30, 2009 Reserved I'll be working overtime to get my archetype and deck ready. Link to comment Share on other sites More sharing options...
EAK63 Posted December 31, 2009 Author Report Share Posted December 31, 2009 Ok. Good entries people! Link to comment Share on other sites More sharing options...
Lover Bat Posted December 31, 2009 Report Share Posted December 31, 2009 oh come on mkj joins but i dont. -_- Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried, and if you have, been rejected? Stupid BobbyjoePeople, it says Bobbyjoe. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted December 31, 2009 Report Share Posted December 31, 2009 I'm going to post the deck in a little bit but it will take me a little while longer to post pics of the cards. Sending the points P.S. Elemental Azza Kid if you want to quickly see the pics, they're here http://forum.yugiohcardmaker.net/thread-170296.html Link to comment Share on other sites More sharing options...
Lover Bat Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [right']Stupid Canadian[/right]I asked but no one answered. stupid american. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted December 31, 2009 Report Share Posted December 31, 2009 Here is the Deck Monsters-201x DarkFire Dragon of Ultimate Power1x DarkFire Doomsday Disciple2x DarkFire Burning Avenger1x DarkFire Greed Glider3x DarkFire Demon's Destroyer1x DarkFire Inferno Knight3x DarkFire Fiendish Force2x DarkFire Phoenix Sorceress2x DarkFire Gaia Gardna3x DarkFire Lonely Flower1x DarkFire Creepy Crustacean Spells-123x DarkFire Doomsday Destruction1x Final Wish of the DarkFires2x Darkness Refueling1x The First Alternate Reality of the DarkFires1x The DarkFire's Machine of Trap Boosting1x Burning Knowledge of the DarkFires1x Lake of Eternal Cremation1x Ritual of Evil Insects1x Birth of the DarkFires Traps-82x Magma Medallion of the DarkFires1x The Second Alternate Reality of the DarkFires1x Earn Your Wings1x Blazing Dark Rage2x Protection of the Homeland1x Mirror Force Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [right']Stupid Canadian[/right]I asked but no one answered. stupid american.Yes, yes I am. Link to comment Share on other sites More sharing options...
Lover Bat Posted December 31, 2009 Report Share Posted December 31, 2009 hey, oyu called me a stupid canadian. at least we are more peaceful then you guys. Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 31, 2009 Report Share Posted December 31, 2009 3 words - Not my fault. @Azza kidHas everyone who entered posted their cards? Link to comment Share on other sites More sharing options...
EAK63 Posted December 31, 2009 Author Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [right']Stupid Canadian[/right]I asked but no one answered. stupid american. Did you just call me a stupid American? For you're information, I'm not American. Link to comment Share on other sites More sharing options...
SmallieBigs Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [align=right']Stupid CanadiaScrew you...I'll have the deck ready in a sec Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [right']Stupid Bobbyjoe[/right]People cannot read. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted December 31, 2009 Report Share Posted December 31, 2009 I'm posting my cards soon Link to comment Share on other sites More sharing options...
XP_Lulz Posted December 31, 2009 Report Share Posted December 31, 2009 You probably could join. Have you even tried' date=' and if you have, been rejected? [right']Stupid Bobbyjoe[/right] The funny thing is, Bobbyjoe is lying. It says Bobby Joe, not Canadian. LRN2READNHIGHLIGHT Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 31, 2009 Report Share Posted December 31, 2009 There. I even put "People, it says bobbyjoe." in it so people do not get confused. Link to comment Share on other sites More sharing options...
Zelda Hero 1 Posted January 1, 2010 Report Share Posted January 1, 2010 Here are the cards[spoiler= Effect Monsters] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "DarkFire" monsters on your side of the field and 3 "DarkFire" monsters in your Graveyard. As long as this card is face-up on the field it's also treated as a Dragon-Type monster. Once per turn, you can destroy all non-Dark monsters on the field, both players take damage equal to half the total ATK of all the destroyed monsters. As long as this card is face-up on the field it's also treated as a Fairy-Type monster. When this card is Summoned, you can send the top 2 cards of your Deck to the Graveyard to add 1 "DarkFire Doomsday Destruction" from your Deck or Graveyard to your hand. This card's name is treated as "DarkFire Doomsday Destruction" while in the Graveyard. Once per turn, if you active "DarkFire Doomsday Destruction", you can Special Summon this card from your Graveyard. As long as this card is face-up on the field it's also treated as a Zombie-Type monster. When this card is removed from play from your Deck or Graveyard, inflict 700 damage to your opponent for every "DarkFire" monster removed from play with a different name. When your opponent inflicts damage to your Life Points, you can send this removed monster and all other removed monsters to your opponent's Graveyard, increase your Life Points by 700 for every "DarkFire" monster removed from play with a different name. As long as this card is face-up on the field it's also treated as a Winged Beast-Type monster. During the turn that this card is removed from play, every time you draw a "DarkFire" card, you can reveal it to your opponent and draw 1 more card. As long as this card is face-up on the field it's also treated as a Machine-Type monster. Once per turn, you can remove the top 4 cards of your Deck from play to activate 1 of the following effects: ● Remove 1 "DarkFire" monster in your Graveyard from play to destroy 1 face-up monster on the field. ● Remove 1 "DarkFire" Spell Card in your Graveyard from play to destroy 1 face-up Spell or Trap Card on the field. ● Remove 1 "DarkFire" Trap Card in your Graveyard from play to destroy 1 Set Spell or Trap Card on the field. If there are more "DarkFire" monsters in your Graveyard than removed from play, you can Special Summon this card from your hand or Graveyard. As long as this card is face-up on the field it's also treated as Warrior-Type. This card can attack any monster on the field. If this card attacks a "DarkFire" monster you control, neither monster is destroyed. If this card attacks a monster, you can place 1 Burn Counter on that monster at the end of the Damage Step (max. 1). You can remove all Burn Counters from monsters on the field to increase the ATK and DEF of each "DarkFire" monster that had a Burn Counter by 500 for every Burn Counter removed, until the End Phase. This card cannot attack your opponent's Life Points directly. As long as this card is face-up on the field it's also treated as a Fiend-Type monster. During the turn that this card is sent to the Graveyard, all face-up "DarkFire" Spell and Trap Cards cannot be destroyed. During the turn that this card is removed from play, all face-up "DarkFire" monsters gain 1000 ATK. During the End Phase of the turn this card is returned to your hand or Deck, all face-up cards on the field, except "DarkFire" Spell or Trap Cards, are destroyed. As long as this card is face-up on the field it's also treated as a Rock-Type monster. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Once per turn, if a "DarkFire" monster, except "DarkFire Gaia Gardna" is selected as an attack target, you can send this card and the top 5 cards of your Deck to the Graveyard to end the Battle Phase. If this card is in the Graveyard, you can remove this card and 1 other card in your Graveyard from play to end the Battle Phase. As long as this card is face-up on the field it's also treated as a Spellcaster-Type monster. Once per turn, you can remove the top four cards of your deck from play to remove 1 card on your side of the field from play until the End Phase. If this card is removed from play, select 1 "DarkFire" monster on your side of the field whose effect can only be activated once per turn, the selected monster can activate its effect twice per turn. As long as this card is face-up on the field it's also treated as a Plant-Type monster. If this card is destroyed, it is removed from play. If this card is in your Graveyard, you can remove from play this card and 1 level 4 or lower "DarkFire" monster in your Graveyard to Special Summon 1 monster from your hand with less ATK then the ATK of the other removed monster. This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Evil Insects". As long as this card is face-up on the field it's also treated as a Insect-Type monster. When this card is Ritual Summoned, you can destroy cards on your opponent's side of the field up to the number of monsters you used for the Ritual Summon. If the number of cards on your opponent's side of the field is fewer than the number of monsters you used for the Ritual Summon, you can draw 1 card for every card destroyed by this card's effect. [spoiler= Spell Cards] Activate 1 of the following effects equal to the number of "DarkFire Doomsday Destruction" cards in your Graveyard: ● 0: Return all cards in your Graveyard to your deck, except "DarkFire" cards. Send any number of "DarkFire" cards from your hand to the Graveyard. Gain 200 Life Points for every "DarkFire" card you send to the Graveyard. If you gained over 1000 Life Points due to this card's effect, draw 1 card. ● 1: Remove all "DarkFire" cards in your Graveyard from play, except "DarkFire Doomsday Destruction". Inflict 1000 damage to both players for every "DarkFire" card removed from play. The effects of the "DarkFire" monsters that were removed from play are negated. ● 2: Return all "DarkFire" cards that are removed from play to your Deck. Inflict 1000 damage to your opponent's Life Points for every "DarkFire" card returned. During the End Phase, pay Life Points so that you only have 100 left, both players draw 1 card for every 1000 Life Points you payed. You can send this card from your hand to the Graveyard to add 1 "DarkFire" card from your Deck to your hand. When this card is removed from play, select 1 "DarkFire" monster on the field. Activate 1 of the following effects: -Gain Life Points equal to half of the selected monster's ATK. If you gained over 800 Life Points due to this card's effect, draw 1 card. -Inflict damage to your opponent equal to half of the selected monster's ATK. There can only be 1 face-up "Alternate Reality of the DarkFires" card on the field. Activate only if both players have less than 4000 Life Points. If you have monsters in your Graveyard, except "DarkFire" monsters, this card is destroyed. As long as this card is face-up on the field, whenever either player would take damage, except by Continuous Spell and Continuous Trap Cards, that player's opponent gains that amount of Life Points instead. If either player's Life Points are 8000 or more, destroy this card. During your Main Phase, you can remove from play this card from your Graveyard and 1 "DarkFire" monster, 1 Spell Card, and 1 Trap Card from your Graveyard to add 1 "The Second Alternate Reality of the DarkFires" From your Deck to your hand. During your End Phase you must send 1 "DarkFire" card from your hand or from your side of the field to the Graveyard, if you cannot, this card is destroyed. Once per turn, you can remove from play 1 "DarkFire" card in your Graveyard to reveal the top card of your opponent's Deck. If it is a monster that can be Normal Summoned, Special Summon it to your side of the field. If it is a monster that cannot be Normal Summoned, Special Summon it to your opponent's side of the field, ignoring the Summoning conditions. If it is a Spell or Trap Card, inflict 2000 damage to your opponent's Life Points if your opponent does not activate that card by your next Standby Phase. Once per turn, you can remove from play cards on the top of your Deck for every "DarkFire" monster in your Graveyard, then add 1 "DarkFire" monster from your Deck to your hand. During each of your End Phases, send the top 5 cards of your Deck to the Graveyard. At the end of your Main Phase 2, if you have 5 or fewer cards in your Deck, shuffle all removed from play cards into their owner's Decks. Send up to 3 "DarkFire" monsters with the same name in your hand to the Graveyard. Special Summon 1 "DarkFire Birth Token" for every card sent. The tokens have the same Type, Attribute, Level, ATK and DEF as the cards sent. The tokens cannot declare an attack or be Tributed for a Tribute Summon, unless it is for a "DarkFire" monster. This card is used to Ritual Summon "DarkFire Creepy Crustacean". You must also Tribute "DarkFire" monsters whose total Levels equal 9 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to remove from play the top 10 cards of both players' Deck. [spoiler= Trap Cards] Remove 1 face-up "DarkFire" monster on the field from play. Special Summon 1 monster that is removed from play, except a Pyro-Type monster, to your side of the field. The Special Summoned monster's name is treated as "DarkFire" as long as this card is in the Graveyard. If this card is remove from play, draw 1 card. There can only be 1 face-up "Alternate Reality of the DarkFires" card on the field. Activate only if both players have less than 4000 Life Points. If you have monsters in your Graveyard, except "DarkFire" monsters, this card is destroyed. As long as this card is face-up on the field, whenever either player would take damage player gains that amount of Life Points instead. If either player's Life Points are 8000 or more, that player loses the Duel. If both players Life Points become 8000 or more at the same time, this card is destroyed. During your Main Phase, you can remove from play this card from your Graveyard and 1 "DarkFire" monster, 1 Spell Card, and 1 Trap Card from your Graveyard to add 1 "The First Alternate Reality of the DarkFires" from your Deck to your hand. Activate this card when you control a face-up "DarkFire" monster(s). Once per turn, select 1 Dark monster on your side of the field that has destroyed up to 2 monsters in battle or by its card effect. The selected monster is not effected by all other Spell and Trap Cards. If this card is removed the field, remove the selected monster from play. Once per turn, when a "DarkFire" monster(s) is remove from play, you can double the original ATK of all face-up "DarkFire" monsters on your side of the field until the End Phase. All face-up "DarkFire" monsters that have 4000 or more ATK are destroyed. If a monster is destroyed due to this card's effect, this card is destroyed. And here is the Deck again Monsters-201x DarkFire Dragon of Ultimate Power1x DarkFire Doomsday Disciple2x DarkFire Burning Avenger1x DarkFire Greed Glider3x DarkFire Demon's Destroyer1x DarkFire Inferno Knight3x DarkFire Fiendish Force2x DarkFire Phoenix Sorceress2x DarkFire Gaia Gardna3x DarkFire Lonely Flower1x DarkFire Creepy Crustacean Spells-123x DarkFire Doomsday Destruction1x Final Wish of the DarkFires2x Darkness Refueling1x The First Alternate Reality of the DarkFires1x The DarkFire's Machine of Trap Boosting1x Burning Knowledge of the DarkFires1x Lake of Eternal Cremation1x Ritual of Evil Insects1x Birth of the DarkFires Traps-82x Magma Medallion of the DarkFires1x The Second Alternate Reality of the DarkFires1x Earn Your Wings1x Blazing Dark Rage2x Protection of the Homeland1x Mirror Force Link to comment Share on other sites More sharing options...
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