AfterlifePaladin Posted November 27, 2009 Report Share Posted November 27, 2009 [spoiler=Plot] This RP is about the return of Dungeon Dice Monsters. You might remember the episode when Yugi battled Duke in the game. roll the dice and pay the price to win the DDM tournament! [spoiler=Note] You can google DDM or Dungeon Dice Monsters for more info, because this was a real game. It was even manufactured for a few years. [spoiler=Rules of RP] Normal YCM rules apply. [spoiler=Rules of Game] 2-player game. You have 15 dice. You roll them to get crests which allow for actions. Ex., Attack Crests let you attack ,and s/t crests activate monster abilities. If you get matching Summon crests on 2 dice, you can summon 1. Ex. 2 dice land on on a LV2 summon crest. You can summon 1 of those 2. Battle other monsters and score 3 hits on opponent's Die Master (or summon Exodia) to win. Flying monsters move 1 space for 2 Movement crests. [spoiler=Character Form] Name:Age:Gender:Appearence(opt.):Bio(opt.): [spoiler=Dice Form (Must have 15 Dice)] Name of Dice:LV ( 1, 2, 3, 4):Type (Warrior, Spellcaster, Dragon, Zombie, Beast, or S/T):No. of Hearts(lives)(dont't use for S/T):Fly (above monsters), Tunnel(under monsters), or Walk(Normal)(dont' use for S/T, they dont move):Attack flying monsters?(dont't use for S/T, they dont attack):ATK (must be a multiple of 10)(No S/T):DEF (must be a multiple of 10)(No S/T):Effect(s):Crest 1:Crest 2:Crest 3:Crest 4:Crest 5:Crest 6: NOTE: Your monster will have summon crests for its level equal to 5 - it's level.Ex.; LV 4 monster will have 1 Summon Crest, and LV 2 will have 3 Summon Crests. The other crests will be Movement (moves monster), Attack (Lets monsters attack), Guard (Lets monsters defend), or Spell and Trap (activates effects). [spoiler=Shop] PM me if you want to buy one. You will have to send points before claiming it. You can sell a die for certain price also. None yet, sorry! [spoiler=My Forms][spoiler=Character]Name: RobbieAge: 11Gender: MAppearence: Jeans and red T-shirt. He has dark brown hair with a part on the right. [spoiler=Dice #1]Name of Dice: Breaker the Magical WarriorLV: 2Type: SpellcasterNo. of hearts: 3Fly, Tunnel, or Walk: WalkAttack flying monsters?: NoEffect(s): Remove 2 Spell Crests to remove 1 heart from a monster on the field.ATK: 20DEF: 10Crest 1: SummonCrest 2: SummonCrest 3: SummonCrest 4: Attack x 2Crest 5: Movement x 4Crest 6: Spell [spoiler=Dice #2]Name of Dice: Cannon Soilder MK-2 LV: 3Type: WarriorNo. of Hearts: 4Fly, Tunnel, or Walk: WalkAttack flying monsters?: NoATK: 30DEF: 20Effect(s): Remove 2 hearts from an ally and 6 Magic Crests to destroy 1 monster on the field and remove 1 heart from another.Crest 1: SummonCrest 2: SummonCrest 3: AttackCrest 4: Guard Crest 5: Attack x2 Crest 6: Magic x7 [spoiler= Dice #3]Name of Dice: XYZ Dragon CannonLV: 4Type: SpellcasterNo. of Hearts: 2Fly, Tunnel, or Walk: WalkAttack flying monsters?: NoATK (must be a multiple of 10): 50DEF (must be a multiple of 10): 20Effect(s): Effect 1: Remove 3 Spell Crests +? Crests to destroy an amount of hearts on the field equal to ? removed.Effect 2: Prevents all flying in play.Crest 1: SummonCrest 2: MovementCrest 3: GuardCrest 4: AttackCrest 5: SpellCrest 6: Trap [spoiler= Dice #4] See Dice #3 [spoiler= Dice #5] See Dice #3 [spoiler= Dice #6] Name of Dice: Alien OverlordLV: 3Type: SpellcasterNo. of Hearts: 3Fly, Tunnel or Walk: WalkAttack flying monsters?: NoATK (must be a multiple of 10): 20DEF (must be a multiple of 10): 20Effect(s): Remove Spell Crests equal to a monsters level x2 to take control of it for 3 turns. It cannot finsh enemy Die Master.Crest 1: SummonCrest 2: SummonCrest 3: Movement x4Crest 4: Guard x3Crest 5: SpellCrest 6: Spell [spoiler= Dice #7] See Dice #6 [spoiler= Dice #8] See Dice #6 [spoiler= Dice #9] See Dice #1 [spoiler= Dice #10] See Dice #1 [spoiler= Dice #11] See Dice #1 [spoiler= Dice #12]Name of Dice: Lamb TokensLV: 1Type: BeastNo. of Hearts: 4Fly, Tunnel, or Walk: WalkAttack flying monsters?: NoATK (must be a multiple of 10): 0DEF (must be a multiple of 10): 10Effect(s): N/ACrest 1: SummonCrest 2: SummonCrest 3: SummonCrest 4: SummonCrest 5: Movement x5Crest 6: Attack [spoiler= Dice #13] Name of Dice: My Body As A ShieldLV:1Type: S/TEffect(s): Sacrifice to prevent destruction of 1 allied monster by giving up 3 Hearts from allied monster(s) or Die Master.Crest 1: SummonCrest 2: SummonCrest 3: SummonCrest 4: SummonCrest 5: Spell x3Crest 6: Guard x2 [spoiler= Dice #14] See Dice #13 [spoiler= Dice #15] Name of Dice: Time WizardLV: 1Type: SpellcasterNo. of Hearts: 1Fly, Tunnel, or Walk: WalkAttack flying monsters?: NoATK (must be a multiple of 10): 0DEF (must be a multiple of 10): 10Effect(s): When played, destroy weakest enemy monster.Crest 1: SummonCrest 2: SummonCrest 3: SummonCrest 4: SummonCrest 5: AttackCrest 6: Movement x2 Link to comment Share on other sites More sharing options...
AfterlifePaladin Posted December 12, 2009 Author Report Share Posted December 12, 2009 Bump, i got a pm Link to comment Share on other sites More sharing options...
Ace Daimon Posted December 13, 2009 Report Share Posted December 13, 2009 This seems very interesting...That, and I've never seen an RP based off of DDM.I'm in.Just let me "make" the dice first. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted December 13, 2009 Report Share Posted December 13, 2009 Same here. Reserve a spot. Link to comment Share on other sites More sharing options...
Ace Daimon Posted December 13, 2009 Report Share Posted December 13, 2009 Did you get my app? Link to comment Share on other sites More sharing options...
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