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The word "epic" is thrown around a lot these days...


Umbra

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It's time for it to come to proper use. Behold, the coming of the Old God.

 

The First Stage: Assembling the Pieces

 

Right Arm of the Devil

DARK

Fiend

1/500/500

You can reveal this card in your hand to add 1 "Left Arm of the Angel" in your Graveyard to your hand.

 

Left Arm of the Angel

LIGHT

Fairy

1/500/500

During your Draw Phase, you can reveal this card and 1 "Right Arm of the Devil" in your hand to draw 2 cards instead of 1.

 

Right Leg of the Colossus

EARTH

Rock

1/500/500

During your Standby Phase, if there is a "Left Leg of the Titan" in your Graveyard, you can add it and this card in your Graveyard to your hand.

 

Left Leg of the Titan

WIND

Winged Beast

1/500/500

You can discard this card and 1 "Right Leg of the Colossus" to draw 1 card.

 

Chestguard of the Phoenix

FIRE

Pyro

1/500/500

This card cannot be Summoned except by it's own effect. If there is a "Right Arm", "Left Arm", "Right Leg", and a "Left Leg" monster in your hand, you can Special Summon this card and those monsters to your side of the field. During your next Standby Phase, add 1 "Head of Charybdis" in your Deck or Graveyard to your hand.

 

Head of Charybdis

WATER

Sea Serpent

8/0/0

If you control a face-up "Chestguard of the Phoenix", "Right Leg of the Colossus", "Left Leg of the Titan", "Left Arm of the Angel" and "Right Arm of the Devil", you can discard this card to destroy all monsters you control and add 1 "The Sacrifice of Six" in your Deck or Graveyard to your hand.

 

The Second Stage: Making the Sacrifice

 

Blessing of the Shadow

Normal Spell

You can remove from play 1 DARK Fiend-type monster in your Graveyard to add this card in your Deck to your hand.

 

Blessing of the Light

Continuous Spell

You can remove from play 1 LIGHT Fairy-type monster in your Graveyard to add this card in your Deck to your hand.

 

Blessing of the Earth

Equip Spell

You can remove from play 1 EARTH Rock-type monster in your Graveyard to add this card in your Deck to your hand.

 

Blessing of the Wind

Quick-Play Spell

You can remove from play 1 WIND Winged Beast-type monster in your Graveyard to add this card in your Deck to your hand.

 

Hellbound Pilgrimage

Field Spell

You can remove from play 1 FIRE Pyro-type monster in your Graveyard to add this card in your Deck to your hand.

 

Journey to the Abyss

Ritual Spell

You can remove from play 1 WATER Sea Serpent-type monster in your Graveyard to add this card in your Deck to your hand.

 

The Sacrifice of Six

Continuous Spell

If this card is not added to your hand by the effect of "Head of Charybdis", shuffle it into your Deck. This card cannot be removed from the field by a card effect. You can discard 1 Spell Card to place 1 Counter on this card, depending on the Spell Card's Type:

Normal Spell: Devil Counter

Continuous Spell: Angel Counter

Equip Spell: Colossus Counter

Quick-Play Spell: Titan Counter

Field Spell: Phoenix Counter

Ritual Spell: Charybdis Counter

You can remove 1 Devil Counter, 1 Angel Counter, 1 Colossus Counter, 1 Titan Counter, 1 Phoenix Counter, and 1 Charybdis Counter from this card to destroy all cards on the field. Then, Special Summon 1 "Essence of the Night" and 1 "Essence of the Day" from your hand, Deck or Graveyard.

 

Essence of the Night

DARK

Fairy

12/4000/4000

This card cannot be Summoned except by "The Sacrifice of Six" or by it's own effect.If this card battles a monster, remove this card from play before damage calculation. Special Summon it during the End Phase.

 

Essence of the Day

LIGHT

Fiend

12/4000/4000

This card cannot be Summoned except by "The Sacrifice of Six" or by it's own effect.If this card battles a monster, remove this card from play before damage calculation. Special Summon it during the End Phase.

 

The Third Stage: Opening the Portal

 

Gateway to Nihility

Continuous Trap

This card cannot be activated except by it's own effect. When an "Essence of the Day" or an "Essence of the Night is Special Summoned to your side of the field, activate 1 of the following effects.

- Activate this card from your Deck or Graveyard.

- Place 1 Nihility Counter (max. 10) on this card. Nihility Counters are not removed from this card if it is removed from the field.

 

Shard of Nihility

DIVINE

Rock

1/0/0

If you control a face-up "Gateway to Nihility", this card gains the following effects:

- You can Special Summon this card from your hand or Deck.

- This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. At the end of your opponent's Battle Phase, destroy all monsters your opponent controls which did not attack this card during the Battle Phase.

- When this card is attacked, place 1 Nihility Counter on a face-up "Gateway to Nihility" you control.

 

Essence of Chaos

DIVINE

Fairy

10/0/0

When an "Essence of the Day" and an "Essence of the Night" would be Special Summoned during the same End Phase, you can remove 10 Nihility Counters from a face-up "Gateway to Nihility" you control to Special Summon this card from your hand. While this card is face-up on the field or in your Graveyard, your opponent cannot increase their Life Points. Once per turn, you can decrease your opponent's Life Points to 100. When this card is removed from the field, send it to the Graveyard and inflict 99 damage to your opponent.

 

The Fourth Stage: The Coming

 

Prophet of the Old One

DIVINE

Fairy

10/0/0

If your opponent's Life Points are exactly 1, you can Special Summon this card from your hand, Deck or Graveyard. This card is unaffected by card effects, and cannot be removed from the field. You take no Battle Damage from battles involving this card. When this card is attacked, your opponent must Special Summon 1 monster from their Deck and attack this card with it. If your opponent controls 5 monsters, remove from play all cards on the field and in both players' hands. Then, activate 1 "Arrival of the Old God" in your Deck or Graveyard or that is removed from play.

 

Arrival of the Old God

Trap Card

This card cannot be activated, except by "Prophet of the Old God". Remove from play all cards in both players' Decks. Special Summon 1 "Maeva'thar the Devourer" from your hand, Graveyard or that is removed from play.

 

Maeva'thar the Devourer

DIVINE

Insect

12/?/?

This card cannot be Summoned except by "Arrival of the Old God". This card's ATK/DEF is always equal to your opponent's Life Points. This card is unaffected by card effects. This card can attack your opponent directly.

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Epic. This is a form of epic. And yes, "epic" is thrown around a lot these days. Overall, great idea. It would never be in real life, but if some cards were added, this deck would almost be unstoppable. It is really good, but the bad thing is this is way too powerful. Otherwisely if it wasn't too powerful, 10/10. But for now 9/10...

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The idea is interesting, but bloody impossibly to even build a half-decent deck around, much less ever pull off. Also, you seem to have messed up the conditions on some of the cards; as they're written, you can run a deck with just Arrival of the Old God and Maeva'thar the Devourer, and said deck would be absurdly broken.

 

That said, I would love to see an anime duel based on this set.

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Arrival of the Old God has now been fixed, and must be activated by Prophet of the Old One.

 

And yes, it's meant to be hard to use, but I've tried to speed it up as fast as I can.

 

To those who didn't get it, the point of the archetype/set is to summon Maeva'thar, through the long and complex ritual such a presence demands.

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