Bringerofcake Posted November 27, 2009 Report Share Posted November 27, 2009 http://yugioh.wikia.com/wiki/Venom Venom has what, 6 cards? Not much of an archetype. Here's a crapload more, with more to come. Also, this is a community set, so post your additions as well. Venom CopperheadDARKReptile/Effect4/1200/1800If this card is sent from the Deck to the Graveyard, you can Special Summon a Level 4 or lower "Venom" monster from your Graveyard by removing a Venom Counter from another monster. If this card attacks a monster with a Venom Counter, destroy that monster before damage calculation. Venom CondaDARKReptile/Effect4/1600/1400Once per turn, if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster. Venom AspDARKReptile/Effect3/1200/600If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it. Venom GartuaDARKReptile/Effect4/2000/1000This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard. Venom StalkerDARKReptile/Effect3/1400/1000If this card is sent from the Deck to the Graveyard, Special Summon it, and you can put 1 Venom Counter on a monster your opponent controls. You can Special Summon this card from your hand by removing a Venom Counter from a monster on the field. When this card attacks, it gains 800 ATK during the Damage Step only. Venom GarterDARKReptile/Tuner3/1300/200If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls. Venom HydraDARKReptile/Synchro6/2400/23001 Tuner + 1 or more non-Tuner Reptile-type monstersThis card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead. Venom BurrowerDARKReptile/Effect2/400/400You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand. If "Venom Swamp" would be removed from the field by another card, you can remove this card in your Graveyard from play to negate the activation and effect of that card and destroy it. Guardian of the Venom KingDARKReptile/Effect2/800/800You can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions. Venom Fountain [Łövëły Süccübüs #2]DARKReptile/Tuner2/1100/100When this card is destroyed, place 3 Venom Counters on 1 monster on the field. Venom Shield-Tail[-Griffin]DARKReptile/Effect2/1000/0Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned. Venom Mamba [Genma no Ou]DARKReptile/Effect5/2200/1200 You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Venom Counter on a monster your opponent controls. Venom Splitjaw[-Griffin]DARKReptile/Synchro9/3000/10001 "Venom" Tuner + 1 or more non-tuner monstersRemove all Venom Counters from monsters you control during each of your End Phases. When a monster your opponent controls would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand. Venom Coral [Genma no Ou]DARKReptile/Effect1/0/0You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn. Venom ShooterDARKReptile/Effect1700/1000If this card is sent to the Graveyard for the cost or effect of a "Venom" card, Special Summon it. Poisonous KnowledgeContinuous SpellEach time a monster is destroyed by the effect of "Venom Swamp", draw a card. Venom DegradationContinuous SpellNon-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x300. Venom RebirthNormal SpellRemove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard. Venom Wave [Łövëły Süccübüs #2]Normal SpellThis card can only be activated while you control a face-up "Venom Swamp". Send 1 "Venom" monster from your Deck to the Graveyard and place 1 Venom Counter on all face-up non-"Venom" monsters. Venom Evoloution [-Griffin]Normal SpellRemove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions. Venomous DrawNormal SpellDiscard a "Venom" card. Draw 2 cards. Snake Cycle [Genma no Ou]Continuous SpellDuring your Draw Phase, if you draw a "Venom" card, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card. Searing of the Poisonous Snakes [Genma no Ou]Normal SpellActivate only while there are 2 or more "Venom monsters in your Graveyard. Remove 2 Venom Counters from the field and Special Summon 1 "Vennominon the King of Poisonous Snakes" from your hand, Deck or Graveyard. It cannot attack this turn. Snake Summoners [Genma no Ou]Normal SpellActivate only while you control "Venom Swamp" and there are 5 or more Reptile-type monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon or Set this turn. Venom PheromoneNormal TrapSelect 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn. Venom ReactionCounter TrapYou can only activate this card if you control a "Venom" monster and/or "Venom Swamp". Negate the activation of a card or the Summon of a monster(s) and destroy the card(s). Venom Trap HoleContinuous TrapIf a non-"Venom" monster with 1700 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it. Venomous Food Chain [Łövëły Süccübüs #2]Normal TrapActivate when a "Venom" monster you control is destroyed by battle. Place 1 Venom Counter on the monster that destroyed the "Venom" monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster destroyed. Venom Annihilation VirusNormal TrapRemove 10 Venom Counters from cards on the field. Destroy all face-up non-"Venom" cards on the field. Venomous Sap ShotNormal TrapDestroy a Spell or Trap Card on the field. You can put a Venom Counter on 1 monster on the field. Venom MementoNormal TrapIf a "Venom" monster battles a monster, and is destroyed, put Venom Counters equal to half that monster's Level rounded up on that card. Snake Blast [Genma no Ou]Normal TrapActivate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase. Link to comment
Guest Lily Posted November 27, 2009 Report Share Posted November 27, 2009 http://yugioh.wikia.com/wiki/Venom Venom has what' date=' 6 cards? Not much of an archetype. Here's a crapload more, with more to come. Also, this is a community set, so post your additions as well. Venom CondaDARKReptile/Effect4/1600/1400Once per turn, if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster.[b']Good effect, definitely good Venom Support.[/b] Venom AspDARKReptile/Effect3/1200/600If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it.Dont really like this, seeing as how it's near indestructible and your opponent's monster has 2 Venoms placed on it. Venom GartuaDARKReptile/Effect4/2000/1000This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard.Only 1 word for this card: Great. Venom GarterDARKReptile/Tuner3/1300/200If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls.Pretty good, seeing as how you'll most likely use it for a Synchro anyway. Venom HydraDARKReptile/Synchro6/2400/23001 Tuner + 1 or more non-Tuner Reptile-type monstersThis card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead.Not Affected = Unaffected. I like this card quite alot, it can rather easily be used with Venoms. Venom BurrowerDARKReptile/Effect2/400/400You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand.Simple, but useful. Guardian of the Venom KingDARKReptile/EffectYou can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions.No Level/ATK/DEF? Cant judge on this card until I see it. Poisonous KnowledgeContinuous SpellEach time a monster is destroyed by the effect of "Venom Swamp", draw a card.See Venom Burrower. Venom DegradationContinuous SpellNon-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x200.Alien incorporation ftw. Nice card here ;) Venom RebirthQuick-Play SpellRemove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard.Could possibly be rather OPed, maybe alter a little? Venom PheromoneNormal TrapSelect 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn.Very useful... A well thought out card. Venom ReactionCounter TrapYou can only activate this card if you control a "Venom" monster. Negate the activation of a card or the Summon of a monster(s) and destroy the card(s).Maybe incorporate a Venom Counter side? But seems fine right now. Venom Trap HoleNormal TrapIf a monster with 2000 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it.Yay Trap Hole~ Love this card. Overall, these cards are very well thought out, and I would love to see more. Just fix the Guardian of the Venom King's overall card and I'll give you a final rating.[spoiler=Some Cards From Me (You can fix any OCG errors I make, sorry if I make some):]Venom WaveNormal SpellThis card can only be activated while you control a face-up "Venom Swamp". Send 2 "Venom" monsters from your Deck to the Graveyard and place 1 Venom Counter on all face-up monsters on the field. Venomous Food ChainNormal TrapWhen a "Venom" monster you control is destroyed by battle, activate this card. Place 1 Venom Counter on the monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster. Venom FountainDARKReptile/Tuner2/100/100When this card is destroyed by battle, place 3 Venom Counters on 1 monster on the field. Link to comment
Bringerofcake Posted November 27, 2009 Author Report Share Posted November 27, 2009 Added Süccübüs' cards, and added stats for the guardian. Link to comment
-Griffin Posted November 27, 2009 Report Share Posted November 27, 2009 Fun fun fun.Venom Shield-TailDARKReptile/Effect2/1000/0Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned.Seems like they need something to make Venom Swamp have an effect before they attack. This fit the bill? (Shield-Tail is a type of snake) Venom SplitjawDARKReptile/Synchro10/3000/10001 "Venom" tuner + 1 or more non-tuner monstersRemove all Venom Counters from monsters you control. When an opponent's monster would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand.I'm not sure if the level should be changed to 8/9, but I figured this made a nice way to abuse all that counter spam you guys have been making. Search is good too so losing this isn't such a death. Venom EvoloutionNormal SpellRemove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions.Face it, the old way was too weak. This works wonders but RFG's so that it's a LITTLE less abusive ;D Link to comment
Bringerofcake Posted November 27, 2009 Author Report Share Posted November 27, 2009 Added Griffin's cards. Link to comment
玄魔の王 Posted November 27, 2009 Report Share Posted November 27, 2009 These are some nice serpents. May I suggest one? Venom MambaDARKLevel: 5[Reptile/Effect]You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Venom Counter on a monster your opponent controls.ATK/ 2200DEF/ 1200 Link to comment
Bringerofcake Posted November 27, 2009 Author Report Share Posted November 27, 2009 Why, of course you can. Added Genma's card and the ever-present draw card. Link to comment
Bringerofcake Posted November 28, 2009 Author Report Share Posted November 28, 2009 Added a nuker and another beatstick. Link to comment
Bringerofcake Posted November 29, 2009 Author Report Share Posted November 29, 2009 Added an UP JD ripoff. Link to comment
玄魔の王 Posted November 29, 2009 Report Share Posted November 29, 2009 Snake BlastNormal TrapActivate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase. Link to comment
Bringerofcake Posted November 30, 2009 Author Report Share Posted November 30, 2009 Added Genma's card and removed Serpente. Venominaga is boss monster enough. Link to comment
玄魔の王 Posted November 30, 2009 Report Share Posted November 30, 2009 Added Genma's card and removed Serpente. Venominaga is boss monster enough. She is the Boss Card. And she's an Egyptian God. Try this: Venom CoralDARKLevel: 1[Reptile/Effect]You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn.ATK/ 0DEF/ 0 Snake CycleContinuous SpellDuring your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card. Link to comment
Bringerofcake Posted December 1, 2009 Author Report Share Posted December 1, 2009 Added Genma's cards. Link to comment
Bringerofcake Posted December 1, 2009 Author Report Share Posted December 1, 2009 Added some S/T destruction. Link to comment
-Griffin Posted December 1, 2009 Report Share Posted December 1, 2009 Give me one reason I'd run Venomous Sap Shot over MST or even Dust Tornado? Archtype support SHOULD be better than the standard versions. Link to comment
Bringerofcake Posted December 1, 2009 Author Report Share Posted December 1, 2009 You're right. Fixed to be better than DT. Link to comment
-Griffin Posted December 1, 2009 Report Share Posted December 1, 2009 I'm going to go an a "playability run" through these cards to see if any others fall below the usable line. Venom CondaDARKReptile/Effect4/1600/1400Once per turn' date=' if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster. [b']Beatstick, works w/ venom swamp, usable.[/b] Venom AspDARKReptile/Effect3/1200/600If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it. Possibly OP'd, actually, but I'm not sure, either way, runnable. Venom GartuaDARKReptile/Effect4/2000/1000This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard. Runnable, albiet slow with the first line. Venom StalkerDARKReptile/Effect3/1400/1000When this card attacks, it gains 800 ATK during the Damage Step only. Not sure how this works well with the theme. It accomplishes no aims. I feel this is less runnable than it seems since it serves as -nothing- but a beatstick. Maybe make it like Bora, with a Summon condition for speed? Venom GarterDARKReptile/Tuner3/1300/200If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls. -Nods- Venom HydraDARKReptile/Synchro6/2400/23001 Tuner + 1 or more non-Tuner Reptile-type monstersThis card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead. It's a hell'va tank, should be fun to play, and cards like the Extra Deck. Venom BurrowerDARKReptile/Effect2/400/400You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand. Might want to +++ that ATK, no reason to leave it low compared to other field searchers. Or give it a second effect, like RFG it from the Graveyard to negate Venom Swamp being destroyed? Guardian of the Venom KingDARKReptile/Effect2/800/800You can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions. A good way to flip it out. I like. Venom Fountain [Łövëły Süccübüs #2]DARKReptile/Tuner2/100/100When this card is destroyed by battle, place 3 Venom Counters on 1 monster on the field. Make it either 'destroyed' or 'removed from the field', I feel it's a tad specific right now. Venom Shield-Tail[-Griffin]DARKReptile/Effect2/1000/0Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned. I'm bias, but I love this. Venom Mamba [Genma no Ou]DARKReptile/Effect5/2200/1200 You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Venom Counter on a monster your opponent controls. VERY runnable. Great card IMO. Venom Splitjaw[-Griffin]DARKReptile/Synchro10/3000/10001 "Venom" Tuner + 1 or more non-tuner monstersRemove all Venom Counters from monsters you control. When a monster your opponent controls would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand. I'm starting to feel this would be better at level 9? Or 11? Thoughts anyone? 10's seeming hard. Venom Coral [Genma no Ou]DARKReptile/Effect1/0/0You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn. Since you HAVE to Summon 2 to use it, they wouldn't be able to activate their effects anyway unless you used Pot of Avarice or something, so cut the last line. I think it might work for Synchro'ing, but can't be sure with Venom's lack of Special Summons. Poisonous KnowledgeContinuous SpellEach time a monster is destroyed by the effect of "Venom Swamp", draw a card. Runnable, you only have to kill one to get a return on it, then it's just advantage to the skies. (Possibly too much if you destroy your own cards?) Venom DegradationContinuous SpellNon-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x200. Less sure on this, 300 maybe? Hard choice. Venom RebirthNormal SpellRemove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard. -Nods- They need the Summons. Venom Wave [Łövëły Süccübüs #2]Normal SpellThis card can only be activated while you control a face-up "Venom Swamp". Send 2 "Venom" monsters from your Deck to the Graveyard and place 1 Venom Counter on all face-up non-"Venom" monsters. Bah, I dislike the -1. They need more Graveyard recovery if you're dumping so much. At least make it a quick-play. Venom Evoloution [-Griffin]Normal SpellRemove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions. Oh~so~bias. It's clearly perfect and made by a god. Venomous DrawNormal SpellDiscard a "Venom" monster. Draw 2 cards. Generic draw is generic and usable. Make it ""Venom" card", though, since that'll make them get less cloggy hands. Snake Cycle [Genma no Ou]Continuous SpellDuring your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card. Feels too close to the dark one that does the same, does away with the first condition, works on all venoms, but just misses the counter bit and that isn't run, despite it being less situational. Venom PheromoneNormal TrapSelect 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn. Lurv it's evil. Venom ReactionCounter TrapYou can only activate this card if you control a "Venom" monster and/or "Venom Swamp". Negate the activation of a card or the Summon of a monster(s) and destroy the card(s). Is everything getting a generic solemn? Eh, it's a good card. Venom Trap HoleCounter TrapIf a monster with 2000 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it. Don't know if this is really runnable over BTH and TH. Make it continuous against all non-"Venom" monsters, then we're talking ;D Venomous Food Chain [Łövëły Süccübüs #2]Normal TrapActivate when a "Venom" monster you control is destroyed by battle. Place 1 Venom Counter on the monster that destroyed the "Venom" monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster. Higher than which monster? It's not chainable, so questionably usable, good card IF it works. We really need more usable summons. Venom Annihilation VirusNormal TrapRemove 10 Venom Counters from cards on the field. Destroy all face-up non-"Venom" cards on the field. MUHAHAHAHAHAHA NUKE THEM ALL IN A PIT OF FIRE AND VENOM Venomous Sap ShotNormal TrapDestroy a Spell or Trap Card on the field. You can put a Venom Counter on 1 monster on the field. More usable. Snake Blast [Genma no Ou]Normal TrapActivate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase. We need some way to USE the Graveyard other than lolATK. Link to comment
玄魔の王 Posted December 1, 2009 Report Share Posted December 1, 2009 I'm going to go an a "playability run" through these cards to see if any others fall below the usable line. Venom Mamba [Genma no Ou]DARKReptile/Effect5/2200/1200 You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle' date=' place 1 Venom Counter on a monster your opponent controls. [b']VERY runnable. Great card IMO.[/b] Venom Coral [Genma no Ou]DARKReptile/Effect1/0/0You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn. Since you HAVE to Summon 2 to use it, they wouldn't be able to activate their effects anyway unless you used Pot of Avarice or something, so cut the last line. I think it might work for Synchro'ing, but can't be sure with Venom's lack of Special Summons. Uh... it's for Deck-thinning and instant Summoning Vennominon that ends up in your hand. Which happens often enough to make this thing viable. Venom Evoloution [-Griffin]Normal SpellRemove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions. Oh~so~bias. It's clearly perfect and made by a god. If you're God I'm Bela Lugosi. Snake Cycle [Genma no Ou]Continuous SpellDuring your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster card, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card. Feels too close to the dark one that does the same, does away with the first condition, works on all Venoms, but just misses the counter bit and that isn't run, despite it being less situational. Fixed it up a bit. Now it's viable. Snake Blast [Genma no Ou]Normal TrapActivate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase. We need some way to USE the Graveyard other than lolATK. More Graveyard? Okay; try these: Searing of the Poisonous SnakesNormal SpellActivate only while there are 2 or more "Venom monsters in your Graveyard. Remove 2 Venom Counters from the field and Special Summon 1 "Vennominon the King of Poisonous Snakes" from your hand, Deck or Graveyard. It cannot attack this turn. Snake SummonersNormal SpellActivate only while you control "Venom Swamp" and there are 5 or more Reptile-type monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon or set this turn. How's that? Link to comment
Bringerofcake Posted December 2, 2009 Author Report Share Posted December 2, 2009 Like 'em Genma. Added the new cards, and made fixes to the other ones (hope that's ok Sucuubus).Changes made:~Gave Stalker two SS abilites (he's now a Wulf in snake's clothing)~Burrower now has a field protection effect (I wrote it the way I did so it could stop other Field Cards as well.)~Eliminated Fountain's battle restriction. Also beefed it up a bit.~Splitjaw is Level 9 now.~Degradation has increased to 300.~Made Venom Wave require only 1 Venom.~Snake Cycle has been updated with Genma's changes~VTH has a lower ATK restriction and Continuous status.~Venomous Food Chain has a specific monster. (I assumed it to be the monster destroyed by battle. Also added another mill-summoner. Link to comment
radio414 Posted January 6, 2010 Report Share Posted January 6, 2010 More flip effects (yay!) Venomous InsectDarkInsect/Effect2/650/450Flip: Destroy one monster on the field and place one "Venom Counter" on one monster on your opponents side of the field. Ok, my OCG isn't perfect, but still... Link to comment
玄魔の王 Posted January 6, 2010 Report Share Posted January 6, 2010 More flip effects (yay!) Venomous InsectDarkInsect/Effect2/650/450Flip: Destroy one monster on the field and place one "Venom Counter" on one monster on your opponents side of the field. Ok' date=' my OCG isn't perfect, but still...[/quote'] Venoms are Reptiles, and why exactly did you post a new random card in a thread over 1 month old? Link to comment
JG. Posted February 5, 2010 Report Share Posted February 5, 2010 This thread has a disturbing lack of... I was about to say Mamba's, but I see it has them. Nice additions. Link to comment
Bringerofcake Posted February 5, 2010 Author Report Share Posted February 5, 2010 This thread has a disturbing lack of... I was about to say Mamba's' date=' but I see it has them. Nice additions.[/quote'] Why thank you. Any additions of your own? Link to comment
Bringerofcake Posted May 1, 2010 Author Report Share Posted May 1, 2010 BE REVIVED! THREAD OF ANCIENT TIMES! Link to comment
Lonk Posted May 2, 2010 Report Share Posted May 2, 2010 hmmm, how about this? Venom HealingContinuous Trap Once per turn, remove any number of Venom Counters on the field. Increase your Life Points by 300 for each Venom Counter removed from the field. Link to comment
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