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I don't use a pen. I write with a goose quill dipped in venom.


Bringerofcake

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http://yugioh.wikia.com/wiki/Venom

 

Venom has what, 6 cards? Not much of an archetype. Here's a crapload more, with more to come. Also, this is a community set, so post your additions as well.

 

Venom Copperhead

DARK

Reptile/Effect

4/1200/1800

If this card is sent from the Deck to the Graveyard, you can Special Summon a Level 4 or lower "Venom" monster from your Graveyard by removing a Venom Counter from another monster. If this card attacks a monster with a Venom Counter, destroy that monster before damage calculation.

 

Venom Conda

DARK

Reptile/Effect

4/1600/1400

Once per turn, if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster.

 

Venom Asp

DARK

Reptile/Effect

3/1200/600

If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it.

 

Venom Gartua

DARK

Reptile/Effect

4/2000/1000

This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard.

 

Venom Stalker

DARK

Reptile/Effect

3/1400/1000

If this card is sent from the Deck to the Graveyard, Special Summon it, and you can put 1 Venom Counter on a monster your opponent controls. You can Special Summon this card from your hand by removing a Venom Counter from a monster on the field. When this card attacks, it gains 800 ATK during the Damage Step only.

 

Venom Garter

DARK

Reptile/Tuner

3/1300/200

If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls.

 

Venom Hydra

DARK

Reptile/Synchro

6/2400/2300

1 Tuner + 1 or more non-Tuner Reptile-type monsters

This card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead.

 

Venom Burrower

DARK

Reptile/Effect

2/400/400

You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand. If "Venom Swamp" would be removed from the field by another card, you can remove this card in your Graveyard from play to negate the activation and effect of that card and destroy it.

 

Guardian of the Venom King

DARK

Reptile/Effect

2/800/800

You can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions.

 

Venom Fountain [Łövëły Süccübüs #2]

DARK

Reptile/Tuner

2/1100/100

When this card is destroyed, place 3 Venom Counters on 1 monster on the field.

 

Venom Shield-Tail[-Griffin]

DARK

Reptile/Effect

2/1000/0

Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned.

 

Venom Mamba [Genma no Ou]

DARK

Reptile/Effect

5/2200/1200

You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Venom Counter on a monster your opponent controls.

 

Venom Splitjaw[-Griffin]

DARK

Reptile/Synchro

9/3000/1000

1 "Venom" Tuner + 1 or more non-tuner monsters

Remove all Venom Counters from monsters you control during each of your End Phases. When a monster your opponent controls would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand.

 

Venom Coral [Genma no Ou]

DARK

Reptile/Effect

1/0/0

You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn.

 

Venom Shooter

DARK

Reptile/Effect

1700/1000

If this card is sent to the Graveyard for the cost or effect of a "Venom" card, Special Summon it.

 

Poisonous Knowledge

Continuous Spell

Each time a monster is destroyed by the effect of "Venom Swamp", draw a card.

 

Venom Degradation

Continuous Spell

Non-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x300.

 

Venom Rebirth

Normal Spell

Remove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard.

 

Venom Wave [Łövëły Süccübüs #2]

Normal Spell

This card can only be activated while you control a face-up "Venom Swamp". Send 1 "Venom" monster from your Deck to the Graveyard and place 1 Venom Counter on all face-up non-"Venom" monsters.

 

Venom Evoloution [-Griffin]

Normal Spell

Remove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions.

 

Venomous Draw

Normal Spell

Discard a "Venom" card. Draw 2 cards.

 

Snake Cycle [Genma no Ou]

Continuous Spell

During your Draw Phase, if you draw a "Venom" card, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card.

 

Searing of the Poisonous Snakes [Genma no Ou]

Normal Spell

Activate only while there are 2 or more "Venom monsters in your Graveyard. Remove 2 Venom Counters from the field and Special Summon 1 "Vennominon the King of Poisonous Snakes" from your hand, Deck or Graveyard. It cannot attack this turn.

 

Snake Summoners [Genma no Ou]

Normal Spell

Activate only while you control "Venom Swamp" and there are 5 or more Reptile-type monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon or Set this turn.

 

Venom Pheromone

Normal Trap

Select 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn.

 

Venom Reaction

Counter Trap

You can only activate this card if you control a "Venom" monster and/or "Venom Swamp". Negate the activation of a card or the Summon of a monster(s) and destroy the card(s).

 

Venom Trap Hole

Continuous Trap

If a non-"Venom" monster with 1700 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it.

 

Venomous Food Chain [Łövëły Süccübüs #2]

Normal Trap

Activate when a "Venom" monster you control is destroyed by battle. Place 1 Venom Counter on the monster that destroyed the "Venom" monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster destroyed.

 

Venom Annihilation Virus

Normal Trap

Remove 10 Venom Counters from cards on the field. Destroy all face-up non-"Venom" cards on the field.

 

Venomous Sap Shot

Normal Trap

Destroy a Spell or Trap Card on the field. You can put a Venom Counter on 1 monster on the field.

 

Venom Memento

Normal Trap

If a "Venom" monster battles a monster, and is destroyed, put Venom Counters equal to half that monster's Level rounded up on that card.

 

Snake Blast [Genma no Ou]

Normal Trap

Activate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase.

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http://yugioh.wikia.com/wiki/Venom

 

Venom has what' date=' 6 cards? Not much of an archetype. Here's a crapload more, with more to come. Also, this is a community set, so post your additions as well.

 

Venom Conda

DARK

Reptile/Effect

4/1600/1400

Once per turn, if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster.

[b']Good effect, definitely good Venom Support.[/b]

 

Venom Asp

DARK

Reptile/Effect

3/1200/600

If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it.

Dont really like this, seeing as how it's near indestructible and your opponent's monster has 2 Venoms placed on it.

 

Venom Gartua

DARK

Reptile/Effect

4/2000/1000

This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard.

Only 1 word for this card: Great.

 

Venom Garter

DARK

Reptile/Tuner

3/1300/200

If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls.

Pretty good, seeing as how you'll most likely use it for a Synchro anyway.

 

Venom Hydra

DARK

Reptile/Synchro

6/2400/2300

1 Tuner + 1 or more non-Tuner Reptile-type monsters

This card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead.

Not Affected = Unaffected. I like this card quite alot, it can rather easily be used with Venoms.

 

Venom Burrower

DARK

Reptile/Effect

2/400/400

You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand.

Simple, but useful.

 

Guardian of the Venom King

DARK

Reptile/Effect

You can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions.

No Level/ATK/DEF? Cant judge on this card until I see it.

 

Poisonous Knowledge

Continuous Spell

Each time a monster is destroyed by the effect of "Venom Swamp", draw a card.

See Venom Burrower.

 

Venom Degradation

Continuous Spell

Non-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x200.

Alien incorporation ftw. Nice card here ;)

 

Venom Rebirth

Quick-Play Spell

Remove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard.

Could possibly be rather OPed, maybe alter a little?

 

Venom Pheromone

Normal Trap

Select 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn.

Very useful... A well thought out card.

 

Venom Reaction

Counter Trap

You can only activate this card if you control a "Venom" monster. Negate the activation of a card or the Summon of a monster(s) and destroy the card(s).

Maybe incorporate a Venom Counter side? But seems fine right now.

 

Venom Trap Hole

Normal Trap

If a monster with 2000 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it.

Yay Trap Hole~ Love this card.

 

Overall, these cards are very well thought out, and I would love to see more. Just fix the Guardian of the Venom King's overall card and I'll give you a final rating.

[spoiler=Some Cards From Me (You can fix any OCG errors I make, sorry if I make some):]

Venom Wave

Normal Spell

This card can only be activated while you control a face-up "Venom Swamp". Send 2 "Venom" monsters from your Deck to the Graveyard and place 1 Venom Counter on all face-up monsters on the field.

 

Venomous Food Chain

Normal Trap

When a "Venom" monster you control is destroyed by battle, activate this card. Place 1 Venom Counter on the monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster.

 

Venom Fountain

DARK

Reptile/Tuner

2/100/100

When this card is destroyed by battle, place 3 Venom Counters on 1 monster on the field.

 

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Fun fun fun.

Venom Shield-Tail

DARK

Reptile/Effect

2/1000/0

Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned.

Seems like they need something to make Venom Swamp have an effect before they attack. This fit the bill? (Shield-Tail is a type of snake)

 

Venom Splitjaw

DARK

Reptile/Synchro

10/3000/1000

1 "Venom" tuner + 1 or more non-tuner monsters

Remove all Venom Counters from monsters you control. When an opponent's monster would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand.

I'm not sure if the level should be changed to 8/9, but I figured this made a nice way to abuse all that counter spam you guys have been making. Search is good too so losing this isn't such a death.

 

Venom Evoloution

Normal Spell

Remove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions.

Face it, the old way was too weak. This works wonders but RFG's so that it's a LITTLE less abusive ;D

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Added Genma's card and removed Serpente. Venominaga is boss monster enough.

 

She is the Boss Card. And she's an Egyptian God.

 

Try this:

 

Venom Coral

DARK

Level: 1

[Reptile/Effect]

You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn.

ATK/ 0

DEF/ 0

 

Snake Cycle

Continuous Spell

During your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card.

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I'm going to go an a "playability run" through these cards to see if any others fall below the usable line.

 

Venom Conda

DARK

Reptile/Effect

4/1600/1400

Once per turn' date=' if this card is attacked by an opponent's monster, you can negate the attack and put 1 Venom Counter on the attacking monster.

 

[b']Beatstick, works w/ venom swamp, usable.[/b]

 

Venom Asp

DARK

Reptile/Effect

3/1200/600

If this card battles, neither monster is destroyed, and neither player takes damage. Each time this card battles a monster, put 2 Venom Counters on it.

 

Possibly OP'd, actually, but I'm not sure, either way, runnable.

 

Venom Gartua

DARK

Reptile/Effect

4/2000/1000

This card cannot be Special Summoned. When this card attacks, send a Reptile-type monster from your Deck to the Graveyard.

 

Runnable, albiet slow with the first line.

 

Venom Stalker

DARK

Reptile/Effect

3/1400/1000

When this card attacks, it gains 800 ATK during the Damage Step only.

 

Not sure how this works well with the theme. It accomplishes no aims. I feel this is less runnable than it seems since it serves as -nothing- but a beatstick. Maybe make it like Bora, with a Summon condition for speed?

 

Venom Garter

DARK

Reptile/Tuner

3/1300/200

If this card is used for a Synchro Summon of a Reptile-type monster, put 2 Venom Counters on a monster your opponent controls.

 

-Nods-

 

Venom Hydra

DARK

Reptile/Synchro

6/2400/2300

1 Tuner + 1 or more non-Tuner Reptile-type monsters

This card is not affected by "Venom Swamp". During each End Phase, put a Venom Counter on this card. This card gains 500 ATK for each Venom Counter on it. If this card would be destroyed or removed from play, you can remove 2 Venom Counters from cards on the field instead.

 

It's a hell'va tank, should be fun to play, and cards like the Extra Deck.

 

Venom Burrower

DARK

Reptile/Effect

2/400/400

You can discard this card to add a "Venom Swamp" from your Deck or Graveyard to your hand.

 

Might want to +++ that ATK, no reason to leave it low compared to other field searchers. Or give it a second effect, like RFG it from the Graveyard to negate Venom Swamp being destroyed?

 

Guardian of the Venom King

DARK

Reptile/Effect

2/800/800

You can Tribute this card and another Reptile-type monster to Special Summon a "Vennominon the King of Poisonous Snakes" from your hand or Deck, ignoring Summoning Conditions.

 

A good way to flip it out. I like.

 

Venom Fountain [Łövëły Süccübüs #2]

DARK

Reptile/Tuner

2/100/100

When this card is destroyed by battle, place 3 Venom Counters on 1 monster on the field.

 

Make it either 'destroyed' or 'removed from the field', I feel it's a tad specific right now.

 

Venom Shield-Tail[-Griffin]

DARK

Reptile/Effect

2/1000/0

Monsters other than "Venom" monsters cannot attack or activate their effects during the turn they are Summoned.

 

I'm bias, but I love this.

 

Venom Mamba [Genma no Ou]

DARK

Reptile/Effect

5/2200/1200

You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Venom Counter on a monster your opponent controls.

 

VERY runnable. Great card IMO.

 

Venom Splitjaw[-Griffin]

DARK

Reptile/Synchro

10/3000/1000

1 "Venom" Tuner + 1 or more non-tuner monsters

Remove all Venom Counters from monsters you control. When a monster your opponent controls would be destroyed by the effect of "Venom Swamp", you can take control of it instead. When this card is destroyed, add 1 "Venom" card from your Deck to your hand.

 

I'm starting to feel this would be better at level 9? Or 11? Thoughts anyone? 10's seeming hard.

 

Venom Coral [Genma no Ou]

DARK

Reptile/Effect

1/0/0

You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn.

 

Since you HAVE to Summon 2 to use it, they wouldn't be able to activate their effects anyway unless you used Pot of Avarice or something, so cut the last line. I think it might work for Synchro'ing, but can't be sure with Venom's lack of Special Summons.

 

Poisonous Knowledge

Continuous Spell

Each time a monster is destroyed by the effect of "Venom Swamp", draw a card.

 

Runnable, you only have to kill one to get a return on it, then it's just advantage to the skies. (Possibly too much if you destroy your own cards?)

 

Venom Degradation

Continuous Spell

Non-"Venom" monsters with Venom Counters lose ATK equal to the amount of Venom Counters on them x200.

 

Less sure on this, 300 maybe? Hard choice.

 

Venom Rebirth

Normal Spell

Remove 3 Venom Counters from cards on the field. Special Summon a "Venom" monster from either player's Graveyard.

 

-Nods- They need the Summons.

 

Venom Wave [Łövëły Süccübüs #2]

Normal Spell

This card can only be activated while you control a face-up "Venom Swamp". Send 2 "Venom" monsters from your Deck to the Graveyard and place 1 Venom Counter on all face-up non-"Venom" monsters.

 

Bah, I dislike the -1. They need more Graveyard recovery if you're dumping so much. At least make it a quick-play.

 

Venom Evoloution [-Griffin]

Normal Spell

Remove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions.

 

Oh~so~bias. It's clearly perfect and made by a god.

 

Venomous Draw

Normal Spell

Discard a "Venom" monster. Draw 2 cards.

 

Generic draw is generic and usable. Make it ""Venom" card", though, since that'll make them get less cloggy hands.

 

Snake Cycle [Genma no Ou]

Continuous Spell

During your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card.

 

Feels too close to the dark one that does the same, does away with the first condition, works on all venoms, but just misses the counter bit and that isn't run, despite it being less situational.

 

Venom Pheromone

Normal Trap

Select 1 monster with Venom Counter(s) your opponent controls. That monster must attack this turn.

 

Lurv it's evil.

 

Venom Reaction

Counter Trap

You can only activate this card if you control a "Venom" monster and/or "Venom Swamp". Negate the activation of a card or the Summon of a monster(s) and destroy the card(s).

 

Is everything getting a generic solemn? Eh, it's a good card.

 

Venom Trap Hole

Counter Trap

If a monster with 2000 or more ATK is Special Summoned, negate its effects this turn and put 2 Venom Counters on it.

 

Don't know if this is really runnable over BTH and TH. Make it continuous against all non-"Venom" monsters, then we're talking ;D

 

Venomous Food Chain [Łövëły Süccübüs #2]

Normal Trap

Activate when a "Venom" monster you control is destroyed by battle. Place 1 Venom Counter on the monster that destroyed the "Venom" monster, and Special Summon 1 "Venom" monster from your Deck with a Level that is 1 Level higher than the monster.

 

Higher than which monster? It's not chainable, so questionably usable, good card IF it works. We really need more usable summons.

 

Venom Annihilation Virus

Normal Trap

Remove 10 Venom Counters from cards on the field. Destroy all face-up non-"Venom" cards on the field.

 

MUHAHAHAHAHAHA NUKE THEM ALL IN A PIT OF FIRE AND VENOM

 

Venomous Sap Shot

Normal Trap

Destroy a Spell or Trap Card on the field. You can put a Venom Counter on 1 monster on the field.

 

More usable.

 

Snake Blast [Genma no Ou]

Normal Trap

Activate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase.

 

We need some way to USE the Graveyard other than lolATK.

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I'm going to go an a "playability run" through these cards to see if any others fall below the usable line.

 

Venom Mamba [Genma no Ou]

DARK

Reptile/Effect

5/2200/1200

You can remove 1 Venom Counter from a monster your opponent controls to Special Summon this card from your hand. When this card destroys a monster by battle' date=' place 1 Venom Counter on a monster your opponent controls.

 

[b']VERY runnable. Great card IMO.[/b]

 

Venom Coral [Genma no Ou]

DARK

Reptile/Effect

1/0/0

You can Tribute this card to Special Summon 2 "Venom Coral" from your Deck in face-up Attack Position and place 1 Venom Counter on a monster your opponent controls. The monsters Special Summoned by this effect cannot activate their effects this turn.

 

Since you HAVE to Summon 2 to use it, they wouldn't be able to activate their effects anyway unless you used Pot of Avarice or something, so cut the last line. I think it might work for Synchro'ing, but can't be sure with Venom's lack of Special Summons.

 

Uh... it's for Deck-thinning and instant Summoning Vennominon that ends up in your hand. Which happens often enough to make this thing viable.

 

Venom Evoloution [-Griffin]

Normal Spell

Remove from play 1 "Vennominon the King of Poisonous Snakes" you control. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your Deck or Graveyard, ignoring the Summoning Conditions.

 

Oh~so~bias. It's clearly perfect and made by a god.

 

If you're God I'm Bela Lugosi.

 

Snake Cycle [Genma no Ou]

Continuous Spell

During your Draw Phase, if you control "Venom Swamp" and you draw a "Venom" monster card, you can send it to the Graveyard to place 1 Venom Counter on a monster on the field and draw 1 card.

 

Feels too close to the dark one that does the same, does away with the first condition, works on all Venoms, but just misses the counter bit and that isn't run, despite it being less situational.

 

Fixed it up a bit. Now it's viable.

 

Snake Blast [Genma no Ou]

Normal Trap

Activate only while you control a "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennomninon the King of Poisonous Snakes". Send 5 Reptile-type monsters from your Deck to the Graveyard and place 2 Venom Counters on a monster your opponent controls. Skip your next Draw Phase.

 

We need some way to USE the Graveyard other than lolATK.

 

More Graveyard? Okay; try these:

 

Searing of the Poisonous Snakes

Normal Spell

Activate only while there are 2 or more "Venom monsters in your Graveyard. Remove 2 Venom Counters from the field and Special Summon 1 "Vennominon the King of Poisonous Snakes" from your hand, Deck or Graveyard. It cannot attack this turn.

 

Snake Summoners

Normal Spell

Activate only while you control "Venom Swamp" and there are 5 or more Reptile-type monsters in your Graveyard. Draw 3 cards. You cannot Normal Summon or set this turn.

 

How's that?

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Like 'em Genma. Added the new cards, and made fixes to the other ones (hope that's ok Sucuubus).


Changes made:

~Gave Stalker two SS abilites (he's now a Wulf in snake's clothing)

~Burrower now has a field protection effect (I wrote it the way I did so it could stop other Field Cards as well.)

~Eliminated Fountain's battle restriction. Also beefed it up a bit.

~Splitjaw is Level 9 now.

~Degradation has increased to 300.

~Made Venom Wave require only 1 Venom.

~Snake Cycle has been updated with Genma's changes

~VTH has a lower ATK restriction and Continuous status.

~Venomous Food Chain has a specific monster. (I assumed it to be the monster destroyed by battle.

 

Also added another mill-summoner.

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  • 1 month later...

More flip effects (yay!)

 

Venomous Insect

Dark

Insect/Effect

2/650/450

Flip: Destroy one monster on the field and place one "Venom Counter" on one monster on your opponents side of the field.

 

Ok' date=' my OCG isn't perfect, but still...

[/quote']

 

Venoms are Reptiles, and why exactly did you post a new random card in a thread over 1 month old?

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  • 5 weeks later...
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