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C.L.O.C.K.W.O.R.K. C.H.A.O.S. 2nd Round Starting!


Godot

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My Entry

 

 

 

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[spoiler=Effect] When this card is Summoned, change it to Defense Position. This card cannot be destroyed by battle. When a monster attacks this card, decrease your life points by 700. Every time you lose life points by a Spell, Trap, or Monster Effect, draw 1 card. If this card is targeted by a Spell, Trap, or Monster Effect, you can pay 2000 life points to negate that card's effect, and destroy it. You and your opponent then draw 1 card.

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You got a 105/110' date=' the best score out of everyone

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Cool but how come it wasn't posted so we could all find out our scores? =/

 

Anyway, here's Round 2 Entry.

 

[spoiler=Mah Card]

[align=center]---- Niegra Kazal Naga ----

 

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[spoiler=Lore/Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Aqua-type monsters you control. This card cannot be destroyed and is unaffected by Trap and Spell Cards. If there is another monster on the field, this card cannot be chosen as an attack target. In addition, while this card is face-up on the field, increase the ATK of all other monsters you control by 700.

 

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round 2 card. enjoy it:)

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[spoiler=effect]This card can only be Summoned if you don’t control any WATER monster and your opponent’s controls 2 or more WATER monsters on the field. Each time that this card would be destroyed by battle, you can remove from play 1 WATER monster from your Graveyard instead. This card’s ATK become the number of WATER monsters removed from play x 400. Once per turn, you can remove from play 1 WATER monster from your Graveyard to draw a card. Each time that this card destroys an opponent monster by battle, draw a card. You can remove from play this card when you have 7 or more removed from play WATER monsters to draw 2 cards.

 

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When this card is Summoned place 2 "Ice" Counters on this card (Max 2). Increase this cards ATK and DEF by 500 for each "Ice" Counter on the field. When this card is destroyed and sent to the Graveyard, you can place this card face-up in your Spell and Trap zone instead. While this card is in a Spell and Trap zone this card is treated as a Continuous Spell Card with this effect:

If you draw an Aqua-Type or a WATER monster, you can show the card to your opponent to draw 1 more card.

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