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Elite Force Of The Siege


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Ambush Of The Elite Force

spell/quick

Activate this card during your battle phase. Select 1 monster on your side of the field with "Elite Force" in it's name. That monster can ATK twice this battle phase. Draw 1 card after your end phase.

 

Elite Force Conscription

Spell/normal

Activate when you have a "Elite Force: Recruiter Of The Siege" on the field. Pick up (not draw) 5 cards and if any of them are monsters with "Elite Force" in their name, special summon them in ATK mode. Send the rest to the card graveyard.

 

Elite Force: Blockader

Monster/effect

1 star earth, warrior

If this card inflicts battle damage to your opponents life points, during your opponent next draw phase, select 1 trap,spell and monster card from your opponents deck and your opponent selects 1 to add to his/her hand as a draw phase(you may not look at which card was added).

ATK 600 DEF 400

 

Elite Force: Cavalry Of The Siege

Monster/effect

5 star earth,warrior

If there are 5 monsters on the field of which includes 1 or more "Elite Force", this monster can ATK from your hand. If this card declares an ATK on a DEF position monster, remove the card from play without applyin it's effect. If this card inflicts battle Damage or destroys an opponent's monster using it's effect, your opponent cannot enter their battle phase or main phase 2 next turn.

ATK 2000 DEF 1500

 

Elite Force: Protector Of The Siege

Monster/effect

4 star earth,warrior

This cannot be normal summoned or set. This card can only be special summoned when there is 1 set spell or trap card on your opponents side of the field by discarding 1 card. The turn this card is special summoned, trap cards cannot be activated. If this card destroys a monster by battle or inflicts battle damage, destroy 1 spell or trap card on your opponents side of the field. This card returns to the controllers hand during the end phase if there are no spell or trap cards on your opponents side of the field.

ATK 1300 DEF 800

 

Elite Force: Recruiter Of The Siege

Monster/effect

4 star earth, warrior

If this card inflicts battle damage to your opponent's life points, special summon 1 monster with "Elite Force" in it's name to the field in ATK mode except "Recruiter Of The Siege" and "Protector Of The Siege".

ATK 1600 DEF 1200

 

Elite Force: Tactician

Monster/effect

2 star earth,warrior

This card can attack your opponent directly. If it does you may change 1 ATK position monster on your opponent side of the field to face up DEF mode. When this card inflicts damage to your opponents life points, switch this cards position to DEF mode and increase the DEF points equal to half of the opponents monsters DEF points that was switched to DEF mode. As long as this card is face up on the field, this card must be selected as an ATK target.

ATK 100 DEF 1000

 

Elite Force: Trebuchet

Monster /effect

2 star earth,machine

Once per turn you may may randomly select 1 card in your opponent's hand. Your opponent reveals the selected card and if it's a monster card, your opponent returns it to his/her deck and shuffles it. This card cannot ATK the turn it uses this effect.

ATK 1000 DEF 300

 

Honorable Sacrifice

Counter trap

Tribute a monster with "Elite Force" in it's name on your side of the field to negate the activation of a spell,trap or monster effect and destroy it. You may send this card from the graveyard out of the game to increase the ATK of 1 "Elite Force" monster by 1000 untill the end of the battle phase.

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Some card text errors, you have to capitalize some of the letters. battle phase should be changed to Battle Phase. special summon to Special Summon. end phase to End Phase. You get the idea. Make sure all the errors are fixed, these are pretty important when making cards, if you need further examples, check out real existing cards and see how they're written.

 

As for the cards, I can see many of them working out pretty well and an earth archetype is pretty new these days. The first card, the last part should be reworded to "At the End Phase", not after the end phase because that doesn't specify when you draw the card. The second card seems very situational. And the last card, honorable sacrifice, change "You may send this card from the graveyard out of the game" to "You can remove from play this card in your graveyard". Other than those, cards are looking pretty good.

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