Umbra Posted December 8, 2007 Report Share Posted December 8, 2007 Automatons is a Machine subtype that I came up with a few days ago. The main idea was that they would boost each other by numbers, but then, the idea struck me. Automatons would only take up half a Monster Zone, giving a total of 10 monsters on a full field. The general rule for Automatons are: You can summon up to 2 monsters with “Automaton” in their name in the same Monster Card Zone. 1) Automaton SoldierMonster CardEARTHMachine / Automaton1/300/300Increase the ATK of this card by 100 points for every Automaton-type monster on your side of the field. 2) Automaton ShellContinous Spell CardWhenever an Automaton-type monster is destroyed as a result of battle, place 1 “Automaton Shell Token” (1/100/100/EARTH/Warrior/Automaton) in an empty Monster Card Zone. 3)Automaton KnightMonster CardEARTHMachine / Automaton4/1000/1000Once per turn, you can Tribute 1 Automaton-type monster to inflict 400 points of damage to your opponent’s Life Points. 4) Unit Production CenterSpell CardRandomly discard 1 card from your hand to activate this card. Special Summon 1 Automaton-type monster from your deck. Then shuffle your deck. 5) Automatic DisorderTrap CardYou can only activate this card when an Automaton-type monster is attacked. Randomly select 1 card in your opponent’s hand. If it is a monster, negate the attack. Otherwise, redirect the attack to another Automaton-type monster on your side of the field. 6) Automaton MagiMonster CardEARTHMachine / Automaton3/800/1500If this card is discarded from your hand by a card effect, select 1 Spell Card in your Graveyard and add it to your hand. 7) Soul DrainContinous Trap CardAll monsters on the field are treated as Automaton-type as long as this card remains face-up on the field. 8) UpgradesSpell CardIncrease the ATK of all Automaton-type monsters by 200 until the end of this turn. 9) AlterationSpell CardTribute 1 Automaton-type monster on your side of the field to activate this card. Special Summon 1 Automaton-type monster from your hand with Level Stars equal to the Level Stars of the tributed monster. 10) Automaton TrooperMonster CardEARTHMachine / Automaton2/500/0This card can attack your opponent directly. 11) Lifeless HordeTrap CardSpecial Summon as many “Automaton Trooper” from your deck as possible. At the end of the turn, send any card Special Summoned by this card’s effect to the Graveyard. 12) Automaton GunmanMonster CardEARTHMachine / Automaton4/2100/1000If this card attacks a player directly, any Battle Damage inflicted is halved. 13) Automaton ShieldmanMonster CardEARTHMachine /Automaton4/800/2000Once per turn, when an Automaton-type monster is attacked, you can redirect the attack to this card. 14) Ancient Mechanical KnightFusion Monster CardEARTHMachine / Fusion / Automaton 7/2800/2400“Ancient Gear” + “Automaton Knight” Once per turn, you can Special Summon 1 Automaton-type monster of Level 3 or lower in face-up Attack Position on your side of the field.15) Soul ForceSpell CardTribute 1 “Automaton Knight” on your side of the field to activate this card. Special Summon “Beast Knight Barascus” from your hand. 16) Beast Knight BarascusMonster CardEARTHBeast-Warrior5/2100/2100This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Soul Force”. If this card is destroyed as a result of battle, Special Summon “Automaton Knight” from your Graveyard, and place 1 “Barascus Soul Token” (EARTH/Beast-Warrior/5/0/2100) on your side of the field in Defense Position. 17) Re-Awoken Knight BarascusFusion Monster CardEARTHMachine / Fusion / Automaton8/3000/2500“Automaton Knight” + “Barascus Soul Token”Increase the ATK of all Automaton-type monsters by 300 points. If this card destroys a monster as a result of battle, this card can attack once more. This card can not attack a player directly. 18) Automaton PyroblasterMonster CardFIREMachine / Automaton1/0/0This card can not declare an attack or selected as an attack target while there is at least 1 more Automaton-type monster on the field. Increase the ATK of all Automaton-type monsters by 100 points during each of your Standby Phases this card remains face-up on the field. 19) Automaton WeaponryEquip Spell CardYou can only equip this card to an Automaton-type monster. Increase the ATK of the equipped monster by 400 points. The equipped monster inflicts piercing damage. 20) Automaton Protection SquadFusion Monster CardEARTHMachine / Fusion / Automaton8/1000/3000“Automaton Shieldman” + “Automaton Shieldman” + “Automaton Shieldman”Whenever an Automaton-type monster is attacked, you can redirect the attack to this card. Link to comment
university222 Posted December 8, 2007 Report Share Posted December 8, 2007 they sound cool so farno bad comments i thinkcant wait till u make them real cards! Link to comment
RestLess-BoTics Posted December 8, 2007 Report Share Posted December 8, 2007 Great job! You must have worked hard! Link to comment
Umbra Posted December 9, 2007 Author Report Share Posted December 9, 2007 Ten new cards! Thanks for the support! 21) Automaton DragonMonster CardWINDMachine / Automaton2/500/100This card can attack your opponent directly. 22) Automaton Dragon KnightFusion Monster CardEARTHMachine / Fusion /Automaton4/2000/1000“Automaton Dragon” + “Automaton Trooper”This card can attack your opponent directly. If it does, the Battle Damage inflicted is halved. 23) Encyclopedia AutomatonicaContinous Spell CardDuring either player’s Standby Phase, place 1 Spell Counter (max. 3) on this card. You can remove 3 Spell Counters from this card to search your deck for a Level 3 or lower Automaton-type monster and add it to your hand. Then, shuffle your deck. 24) Lord of AutomatonFusion Monster CardEARTHSpellcaster / Automaton6/2400/1700“Automaton Dragon” + “Automaton Magi” As long as this card remains face-up on the field, all Automaton-type monsters can not be targeted by Spell or Trap Cards controlled by your opponent. 25) Automatonic Siege WeaponMonster CardEARTHMachine / Automaton4/0/2000Once per turn, you can Tribute 1 Automaton-type monster to inflict Direct Damage to your opponent’s Life Points equal to half of the combined ATK and DEF of the Tributed monster. 26) RepairSpell CardSpecial Summon 1 Automaton-type monster in your Graveyard in face-up Attack Position. 27) Automaton GolemMonster CardEARTHMachine / Automaton8/3000/2500This card inflicts piercing damage. If an Automaton-monster is destroyed as a result of battle, inflict 200 points of damage to your opponent’s Life Points. 28) Automaton CrystalworkerMonster CardEARTHMachine / Automaton4/1000/100If this card destroys a monster as a result of battle, it can attack your opponent directly during your next turn. 29) BrainwashEquip Spell CardYou can only equip this card to a monster on your opponent’s side of the field. Switch control of the selected monster. The monster’s Type is now treated as Automaton. 30) Automaton EmperorMonster CardEARTHMachine / Automaton7/2400/2000Once per turn, during your Standby Phase, you can Tribute 1 Automaton-type monster on your side of the field. If so, this card can attack twice this turn. Link to comment
Umbra Posted December 12, 2007 Author Report Share Posted December 12, 2007 Thank you for posting the exact same reply in almost every thread here. Anyway, eleven new cards come here, featuring a new Monarch! 31) Regulus, the Automaton MonarchMonster CardEARTHMachine / Automaton6/2400/1000When this card is successfully Tribute Summoned, select 1 Level 3 or lower Automaton-type monster on your side of the field. That monster increases its original ATK by 800 points and can attack your opponent directly during your next Battle Phase. 32) Soldier of RegulusMonster CardEARTHMachine / Automaton3/1200/800If you Tribute this card to Tribute Summon “Regulus, the Automaton Monarch”, you can Special Summon this card in face-up attack position before the effect of “Regulus, the Automaton Monarch” has resolved. 33) Insect PlagueTrap CardDestroy up to 2 Normal Monsters on the field. 34) Automaton Chain Hunter Monster CardEARTHWarrior / Automaton2/500/500Once per turn, you can select 1 monster on your opponent side of the field of Level 2 or lower, and equip it to this card. Increase the original ATK/DEF of this card by an amount equal to the ATK/DEF of the selected monster. The selected monster is not removed from its Monster Card Zone, but can not attack or be considered an attack target. You can only equip 1 monster to this card at a time. 35) Automaton Trap HoleTrap CardYou can only activate this card when an Automaton-type monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy 1 monster on your opponent’s side of the field with the same ATK, DEF, or Level Stars as the summoned monster. 36) Automaton Shock TrooperMonster CardLIGHTMachine / Automaton4/1500/1000If this card destroys a monster as a result of battle, inflict 100 points of damage to your opponent’s Life Points. 37) Automaton UnderminerMonster CardEARTHWarrior / Automaton2/400/400FLIP: Switch control of this card and 1 Level 2 or lower monster on your opponent’s side of the field. 38) Automaton PerfectionSpell CardTribute 2 Automaton-type monsters on your side of the field. Increase your Life Points by 2000 points. 39) Automaton CyborgMonster CardEARTHMachine / Automaton4/1500/1000If there are more than 5 Automaton-type monsters on your side of the field (including this card) the original ATK of this card becomes 2400. 40) Automaton Cyber KnightFusion Monster CardEARTHMachine / Automaton6/2300/2300“Automaton Cyborg” + “Automaton Trooper”If there are more than 5 Automaton-type monsters on your side of the field (including this card), the original ATK of this card becomes 3000. 41) Cyber AlterationTrap CardTribute 1 “Automaton Cyborg” on your side of the field to activate this card. Special Summon 1 Fusion Monster from your Fusion deck that lists “Automaton Cyborg” as Fusion Material. Link to comment
Kizzi Posted December 12, 2007 Report Share Posted December 12, 2007 [rating=Really Nice! 8)]When/if you make them, you'll probably have to still include the "You can summon up to 2 monsters with “Automaton” in their name in the same Monster Card Zone" bit.[/rating] Link to comment
Mad Hopz Posted December 12, 2007 Report Share Posted December 12, 2007 very creative! great effects! if you made these into actual cards, they would be fantastic! Link to comment
Umbra Posted December 14, 2007 Author Report Share Posted December 14, 2007 42) Automaton CyberdragonFusion Monster CardLIGHTDragon/Automaton6/2400/2000“Automaton Cyborg” + “Automaton Dragon” If there are more than 5 Automaton-type monsters on your side of the field, this card can attack your opponent directly. 43) Automaton CyberdemonFusion Monster CardDARKMachine / Automaton7/2800/2000“Automaton Cyborg” + “Automaton Doom” + “Automaton Fiend”This card can only be Special Summoned by a Fusion Summon using the above monsters as Fusion Material. When this card comes into play, remove 1 of the Fusion Material used to Fusion Summon this card from play. This card gains the following effect, depending on which card was removed from play by this card’s effect:Automaton Cyborg: The original ATK of this card becomes 3300.Automaton Doom: This card can attack your opponent directly. If so, the Battle Damage inflicted is halved. Automaton Fiend: If this card destroys a monster as a result of battle, inflict 400 points of damage to your opponent’s Life Points. 44) Automaton DoomMonster CardDARKMachine / Automaton4/1400/1000This card can attack your opponent directly. If so, the Battle Damage inflicted is treated as 500. 45) Automaton FiendMonster CardDARKMachine /Automaton3/800/1200If this card destroys a monster as a result of battle, inflict 200 points of damage to your opponent’s Life Points. 46) Automaton DoomfiendMonster CardDARKMachine / Automaton5/1800/1500“Automaton Doom” + “Automaton Fiend” If this card destroys a monster as a result of battle, inflict 700 points of damage to your opponent’s Life Points. 47) Automaton CyberfiendMonster CardDARKMachine / Automaton5/2100/1000“Automaton Cyborg” + “Automaton Fiend”If there are more than 5 Automaton-type monsters on your side of the field, when this card destroys a monster as a result of battle, inflict 400 points of damage to your opponent’s Life Points. 48) Automaton CyberdoomMonster CardDARKMachine / Automaton5/1800/1400“Automaton Cyborg” + “Automaton Doom” This card can attack your opponent directly. If so, the Battle Damage inflicted is treated as 1500. 49) Automaton Cybersquad!Spell CardYou can only activate this card if you have “Automaton Cyberdoom”, “Automaton Cyberfiend” or “Automaton Cyberdemon” face-up on your side of the field. Special Summon “Automaton Cyborg” from your Graveyard in face-up Attack Position, and place 2 “Cyber Guard Tokens” (1/300/300/EARTH/Machine/Automaton) on your side of the field. 50) Robotic ReproductionEquip Spell CardPay 800 Life Points. Special Summon 1 Automaton-type monster from your Graveyard in face-up Attack Position, and equip it with this card. If the equipped monster is destroyed as a result of battle, send this card to your Graveyard. If this card is destroyed or removed from the field, decrease the ATK of the equipped monster by 1000 points. Link to comment
Champster Posted December 17, 2007 Report Share Posted December 17, 2007 Some Grammar Mistakes, but Totally Awesome.Nice Work. Link to comment
Umbra Posted December 18, 2007 Author Report Share Posted December 18, 2007 Thank you. Link to comment
arpeejajo Posted December 18, 2007 Report Share Posted December 18, 2007 Great idea for a new sub-type. If you would make these that would be amazing. 10/10 Link to comment
Umbra Posted December 21, 2007 Author Report Share Posted December 21, 2007 Ten extra cards, including a General card, Time Ruler. 51) Ancient Automaton DragonMonster CardEARTHMachine / Automaton6/2400/2400This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Automaton Dragon” is Tributed by it’s effect. If this card inflicts Battle Damage to your opponent by attacking a monster, it can attack once more. 52) Time RulerSpell CardPay 1000 Life Points and Tribute 1 monster on your side of the field to activate this card. Special Summon 1 monster from your hand that requires this as a summoning requirement. 53) Ancient Automaton KnightMonster CardEARTHMachine / Automaton5/2100/2100This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Automaton Knight” is Tributed by it’s effect. Whenever you draw a card outside your Draw Phase, your opponent must discard 1 card from his/her hand. 54) Rottening Knight BarascusMonster CardEARTHZombie / Automaton6/2900/1900This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Beast Knight Barascus” is Tributed by it’s effect. If this card is destroyed as a result of battle, you can remove “Beast Knight Barascus” and this card in your Graveyard from play to Special Summon “Re-Awoken Knight Barascus” from your Fusion Deck. 55) Gift of SoulTrap CardTribute 1 Automaton-type monster on your side of the field to activate this card. Select 1 monster on your side of the field. That monster can attack twice during your next Battle Phase. 56) Knight of CybershadeFusion Monster CardDARKMachine / Fusion / Automaton 9/3700/3000“Automaton Cyborg” + “Ancient Automaton Knight” + “Automaton Doomfiend”This card can only be Special Summoned by Fusion Summon. If this card destroys a monster as a result of battle, inflict damage to your opponent’s Life Points equal to the ATK or DEF of the destroyed monster, whichever is higher. This card inflicts piercing damage. If this card is destroyed, place as many “Cybershade Tokens” (4/500/500/DARK/Machine/Automaton) on your side of the field as possible. 57) Automaton BeastMonster CardEARTHMachine / Automaton3/200/800A robotic animal that lives across the lands of the Automatons. 58) Mechanic EvolutionSpell CardTribute 1 Level 3 or lower Automaton-monster you control to activate this card. Special Summon 1 Level 5 or higher Automaton-type monster from your hand. 59) Automaton War BannerContinous Spell CardIncrease the ATK of all Automaton-type monsters by 100 points whenever they destroy a monster as a result of battle. 60) Automaton BeastmasterMonster CardEARTHMachine / Automaton4/1500/0While this card is face-up on your side of the field, increase the ATK of all “Automaton Beast” on your side of the field by 800 points. Link to comment
Yaden Yuki Posted December 21, 2007 Report Share Posted December 21, 2007 hey good idea maybe you can turn them into cards here are some picsAutomaton Soldierhttp://tn3-1.deviantart.com/fs4/300W/i/2004/214/0/8/Soldier_with_Gun.jpgAutomaton Knighthttp://tn3-1.deviantart.com/fs7/300W/i/2005/263/e/0/Spartan_by_nancynismo.jpgAutomaton Dragonhttp://tn3-1.deviantart.com/fs10/300W/i/2006/078/d/c/Metal_Messiah_Colored_by_Sheridan_J.jpg Link to comment
Umbra Posted December 21, 2007 Author Report Share Posted December 21, 2007 I have no intent of turning them into real cards, but thanks anyway. Link to comment
rpenergy Posted December 21, 2007 Report Share Posted December 21, 2007 o but u should make them into real cards or have someone else do it for u! they would be so much fun to duel with. (if u want over christmas break i can make them into cards ;) ) Link to comment
Umbra Posted December 21, 2007 Author Report Share Posted December 21, 2007 If anyone else would want to do them, that'd be fine by me. As long as they don't edit anything and give me the credit for making the cards in the first place. Link to comment
rpenergy Posted December 21, 2007 Report Share Posted December 21, 2007 yea i'll try and make your cards :) i'll put u as the creator. sound good? Link to comment
Umbra Posted December 21, 2007 Author Report Share Posted December 21, 2007 Sounds good. Link to comment
rpenergy Posted December 24, 2007 Report Share Posted December 24, 2007 Ok so for the cards i was curious u want me to put your name into creator or under circulation where i could go like Umbra Edition?? or you want me to put u in creator slot and stuff and what would u want the circulation to be?? Link to comment
Umbra Posted December 25, 2007 Author Report Share Posted December 25, 2007 No circulation. Put Umbra in creator. Set code should be AST - (card's number). Link to comment
sum1wierd Posted December 25, 2007 Report Share Posted December 25, 2007 awesome but PERSONALLY i dont think its a good idea to make new types. I cant wait for these to be made (: Link to comment
gutswarrior Posted December 25, 2007 Report Share Posted December 25, 2007 Automaton OverloadEquip spell cardCan only be equipped with automaton monsters. Increase the attack and defense of the monster equipped with this card by 100 for every automaton monsters in your graveyard. Automaton OverdriveQuick spell cardIncrease the attack of the selected automaton monster by the attack of one of your other automaton monster on your field until the end of your turn. Automaton Blade RollersEARTHMachine / Automaton5/2100/1300This card can attack twice in the same battle phase only once when this card is summoned. Additional 200 attack points for every equip card that this card is equipped. hehe...more automaton cards... Link to comment
Umbra Posted December 25, 2007 Author Report Share Posted December 25, 2007 Good ideas, but let me come up with the rest, ok? Link to comment
Umbra Posted December 26, 2007 Author Report Share Posted December 26, 2007 61) Automaton OverloadEquip Spell CardThis card can only be equipped to an Automaton-type monster. Increase the ATK of the equipped monster by 100 points for every Automaton-type monster on your side of the field and in your Graveyard. If the equipped monster is destroyed except as a result of battle, inflict 1000 points of damage to your opponent’s Life Points. 62) Automaton Blade MasterMonster CardEARTHMachine / Automaton4/1900/0During the same turn that this card has been Normal Summoned, Flip Summoned or Set, this card can attack twice during the Battle Phase. 63) My Armor as a ShieldQuick-Play Spell CardYou can only activate this card when a face-up Automaton-type monster is attacked. Increase the ATK of the attacked monster by an amount equal to the ATK of another Automaton-type monster on your side of the field. 64) Automaton Clock TowerContinous Spell CardWhen this card is activated, place 1 “Clock Counter” on this card for every Automaton-type monster on the field. During each of your Standby Phases, place 1 “Clock Counter” on this card. When there are 12 “Clock Counters” on this card, you can Special Summon “Automaton Time Emperor” from your hand. If “Time Ruler” is activated while this card is face-up on your side on the field, place 6 “Clock Counters” on this card. 65) Automaton Time EmperorMonster CardEARTHMachine / Automaton9 / 3000 / 3000This card can only be Special Summoned by the effect of “Automaton Clock Tower” or the effect of “Emperor’s Heir”. If this card is Normal Summoned or Flip Summoned, destroy this card at the beginning of your next Standby Phase and Special Summon “Emperor’s Heir” from your hand, graveyard or deck. When this card is Special Summoned, remove all cards on the field from play. As long as this card is face-up on the field, all cards removed from play by this card’s effect can not be targeted by the effect of a Spell, Trap or Effect Monster. When this card is removed from the field, return all cards removed from play by this card’s effect to their original position and Special Summon “Emperor’s Heir” from your hand, deck or Graveyard. 66) Emperor’s HeirMonster Card EARTHMachine / Automaton4 / 2000 / 1800This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Automaton Time Emperor”. If this card destroys a monster as a result of battle, decrease the ATK of all monsters on your opponent’s side of the field by 1000 points. When this card is destroyed as a result of battle, you can remove at least 10 “Clock Counters” from a “Automaton Clock Tower” on your side of the field to Special Summon “Automaton Time Emperor” from your hand, deck or Graveyard. 67) Daylight SavingsSpell CardPlace 2 Clock Counters on “Automaton Clock Tower” on your side of the field. 68) Storm of Thousand SpikesTrap CardAfter activation, this card becomes an Equip Spell Card and is equipped to the monster with highest ATK on your opponent’s side of the field. The selected monster is changed into Defense Position and can not change it’s position. If the equipped monster is destroyed as a result of battle, inflict 700 points of damage to your opponent’s Life Points. 69) Reboot Spell CardSelect 1 Automaton-type monster on your side of the field. Until the end of your next turn, the ATK and DEF of the selected monster becomes 0 and it can not be affected by the effect of Spell, Trap, or Effect Monster. 70) Mechano-SpiritSpell CardSelect 1 Automaton-type monster on your side of the field. Until the end of this turn, the selected monster can not be destroyed as a result of battle or by the effect of an Effect Monster. Link to comment
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