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A new Subtype, Automatons!


Umbra

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Automatons is a Machine subtype that I came up with a few days ago. The main idea was that they would boost each other by numbers, but then, the idea struck me. Automatons would only take up half a Monster Zone, giving a total of 10 monsters on a full field. The general rule for Automatons are:

You can summon up to 2 monsters with “Automaton” in their name in the same Monster Card Zone.

 

 

1) Automaton Soldier

Monster Card

EARTH

Machine / Automaton

1/300/300

Increase the ATK of this card by 100 points for every Automaton-type monster on your side of the field.

 

2) Automaton Shell

Continous Spell Card

Whenever an Automaton-type monster is destroyed as a result of battle, place 1 “Automaton Shell Token” (1/100/100/EARTH/Warrior/Automaton) in an empty Monster Card Zone.

 

3)Automaton Knight

Monster Card

EARTH

Machine / Automaton

4/1000/1000

Once per turn, you can Tribute 1 Automaton-type monster to inflict 400 points of damage to your opponent’s Life Points.

 

4) Unit Production Center

Spell Card

Randomly discard 1 card from your hand to activate this card. Special Summon 1 Automaton-type monster from your deck. Then shuffle your deck.

 

5) Automatic Disorder

Trap Card

You can only activate this card when an Automaton-type monster is attacked. Randomly select 1 card in your opponent’s hand. If it is a monster, negate the attack. Otherwise, redirect the attack to another Automaton-type monster on your side of the field.

 

6) Automaton Magi

Monster Card

EARTH

Machine / Automaton

3/800/1500

If this card is discarded from your hand by a card effect, select 1 Spell Card in your Graveyard and add it to your hand.

 

7) Soul Drain

Continous Trap Card

All monsters on the field are treated as Automaton-type as long as this card remains face-up on the field.

 

8) Upgrades

Spell Card

Increase the ATK of all Automaton-type monsters by 200 until the end of this turn.

 

9) Alteration

Spell Card

Tribute 1 Automaton-type monster on your side of the field to activate this card. Special Summon 1 Automaton-type monster from your hand with Level Stars equal to the Level Stars of the tributed monster.

 

10) Automaton Trooper

Monster Card

EARTH

Machine / Automaton

2/500/0

This card can attack your opponent directly.

 

11) Lifeless Horde

Trap Card

Special Summon as many “Automaton Trooper” from your deck as possible. At the end of the turn, send any card Special Summoned by this card’s effect to the Graveyard.

 

12) Automaton Gunman

Monster Card

EARTH

Machine / Automaton

4/2100/1000

If this card attacks a player directly, any Battle Damage inflicted is halved.

 

13) Automaton Shieldman

Monster Card

EARTH

Machine /Automaton

4/800/2000

Once per turn, when an Automaton-type monster is attacked, you can redirect the attack to this card.

 

14) Ancient Mechanical Knight

Fusion Monster Card

EARTH

Machine / Fusion / Automaton

7/2800/2400

“Ancient Gear” + “Automaton Knight”

Once per turn, you can Special Summon 1 Automaton-type monster of Level 3 or lower in face-up Attack Position on your side of the field.

15) Soul Force

Spell Card

Tribute 1 “Automaton Knight” on your side of the field to activate this card. Special Summon “Beast Knight Barascus” from your hand.

 

16) Beast Knight Barascus

Monster Card

EARTH

Beast-Warrior

5/2100/2100

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Soul Force”. If this card is destroyed as a result of battle, Special Summon “Automaton Knight” from your Graveyard, and place 1 “Barascus Soul Token” (EARTH/Beast-Warrior/5/0/2100) on your side of the field in Defense Position.

 

17) Re-Awoken Knight Barascus

Fusion Monster Card

EARTH

Machine / Fusion / Automaton

8/3000/2500

“Automaton Knight” + “Barascus Soul Token”

Increase the ATK of all Automaton-type monsters by 300 points. If this card destroys a monster as a result of battle, this card can attack once more. This card can not attack a player directly.

 

18) Automaton Pyroblaster

Monster Card

FIRE

Machine / Automaton

1/0/0

This card can not declare an attack or selected as an attack target while there is at least 1 more Automaton-type monster on the field. Increase the ATK of all Automaton-type monsters by 100 points during each of your Standby Phases this card remains face-up on the field.

 

19) Automaton Weaponry

Equip Spell Card

You can only equip this card to an Automaton-type monster. Increase the ATK of the equipped monster by 400 points. The equipped monster inflicts piercing damage.

 

20) Automaton Protection Squad

Fusion Monster Card

EARTH

Machine / Fusion / Automaton

8/1000/3000

“Automaton Shieldman” + “Automaton Shieldman” + “Automaton Shieldman”

Whenever an Automaton-type monster is attacked, you can redirect the attack to this card.

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Ten new cards! Thanks for the support!

 

21) Automaton Dragon

Monster Card

WIND

Machine / Automaton

2/500/100

This card can attack your opponent directly.

 

22) Automaton Dragon Knight

Fusion Monster Card

EARTH

Machine / Fusion /Automaton

4/2000/1000

“Automaton Dragon” + “Automaton Trooper”

This card can attack your opponent directly. If it does, the Battle Damage inflicted is halved.

 

23) Encyclopedia Automatonica

Continous Spell Card

During either player’s Standby Phase, place 1 Spell Counter (max. 3) on this card. You can remove 3 Spell Counters from this card to search your deck for a Level 3 or lower Automaton-type monster and add it to your hand. Then, shuffle your deck.

 

24) Lord of Automaton

Fusion Monster Card

EARTH

Spellcaster / Automaton

6/2400/1700

“Automaton Dragon” + “Automaton Magi”

As long as this card remains face-up on the field, all Automaton-type monsters can not be targeted by Spell or Trap Cards controlled by your opponent.

 

25) Automatonic Siege Weapon

Monster Card

EARTH

Machine / Automaton

4/0/2000

Once per turn, you can Tribute 1 Automaton-type monster to inflict Direct Damage to your opponent’s Life Points equal to half of the combined ATK and DEF of the Tributed monster.

 

26) Repair

Spell Card

Special Summon 1 Automaton-type monster in your Graveyard in face-up Attack Position.

 

27) Automaton Golem

Monster Card

EARTH

Machine / Automaton

8/3000/2500

This card inflicts piercing damage. If an Automaton-monster is destroyed as a result of battle, inflict 200 points of damage to your opponent’s Life Points.

 

28) Automaton Crystalworker

Monster Card

EARTH

Machine / Automaton

4/1000/100

If this card destroys a monster as a result of battle, it can attack your opponent directly during your next turn.

 

29) Brainwash

Equip Spell Card

You can only equip this card to a monster on your opponent’s side of the field. Switch control of the selected monster. The monster’s Type is now treated as Automaton.

 

30) Automaton Emperor

Monster Card

EARTH

Machine / Automaton

7/2400/2000

Once per turn, during your Standby Phase, you can Tribute 1 Automaton-type monster on your side of the field. If so, this card can attack twice this turn.

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Thank you for posting the exact same reply in almost every thread here.

 

Anyway, eleven new cards come here, featuring a new Monarch!

 

31) Regulus, the Automaton Monarch

Monster Card

EARTH

Machine / Automaton

6/2400/1000

When this card is successfully Tribute Summoned, select 1 Level 3 or lower Automaton-type monster on your side of the field. That monster increases its original ATK by 800 points and can attack your opponent directly during your next Battle Phase.

 

32) Soldier of Regulus

Monster Card

EARTH

Machine / Automaton

3/1200/800

If you Tribute this card to Tribute Summon “Regulus, the Automaton Monarch”, you can Special Summon this card in face-up attack position before the effect of “Regulus, the Automaton Monarch” has resolved.

 

33) Insect Plague

Trap Card

Destroy up to 2 Normal Monsters on the field.

 

34) Automaton Chain Hunter

Monster Card

EARTH

Warrior / Automaton

2/500/500

Once per turn, you can select 1 monster on your opponent side of the field of Level 2 or lower, and equip it to this card. Increase the original ATK/DEF of this card by an amount equal to the ATK/DEF of the selected monster. The selected monster is not removed from its Monster Card Zone, but can not attack or be considered an attack target. You can only equip 1 monster to this card at a time.

 

35) Automaton Trap Hole

Trap Card

You can only activate this card when an Automaton-type monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy 1 monster on your opponent’s side of the field with the same ATK, DEF, or Level Stars as the summoned monster.

 

36) Automaton Shock Trooper

Monster Card

LIGHT

Machine / Automaton

4/1500/1000

If this card destroys a monster as a result of battle, inflict 100 points of damage to your opponent’s Life Points.

 

37) Automaton Underminer

Monster Card

EARTH

Warrior / Automaton

2/400/400

FLIP: Switch control of this card and 1 Level 2 or lower monster on your opponent’s side of the field.

 

38) Automaton Perfection

Spell Card

Tribute 2 Automaton-type monsters on your side of the field. Increase your Life Points by 2000 points.

 

39) Automaton Cyborg

Monster Card

EARTH

Machine / Automaton

4/1500/1000

If there are more than 5 Automaton-type monsters on your side of the field (including this card) the original ATK of this card becomes 2400.

 

40) Automaton Cyber Knight

Fusion Monster Card

EARTH

Machine / Automaton

6/2300/2300

“Automaton Cyborg” + “Automaton Trooper”

If there are more than 5 Automaton-type monsters on your side of the field (including this card), the original ATK of this card becomes 3000.

 

41) Cyber Alteration

Trap Card

Tribute 1 “Automaton Cyborg” on your side of the field to activate this card. Special Summon 1 Fusion Monster from your Fusion deck that lists “Automaton Cyborg” as Fusion Material.

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42) Automaton Cyberdragon

Fusion Monster Card

LIGHT

Dragon/Automaton

6/2400/2000

“Automaton Cyborg” + “Automaton Dragon”

If there are more than 5 Automaton-type monsters on your side of the field, this card can attack your opponent directly.

 

43) Automaton Cyberdemon

Fusion Monster Card

DARK

Machine / Automaton

7/2800/2000

“Automaton Cyborg” + “Automaton Doom” + “Automaton Fiend”

This card can only be Special Summoned by a Fusion Summon using the above monsters as Fusion Material. When this card comes into play, remove 1 of the Fusion Material used to Fusion Summon this card from play. This card gains the following effect, depending on which card was removed from play by this card’s effect:

Automaton Cyborg: The original ATK of this card becomes 3300.

Automaton Doom: This card can attack your opponent directly. If so, the Battle Damage inflicted is halved.

Automaton Fiend: If this card destroys a monster as a result of battle, inflict 400 points of damage to your opponent’s Life Points.

 

44) Automaton Doom

Monster Card

DARK

Machine / Automaton

4/1400/1000

This card can attack your opponent directly. If so, the Battle Damage inflicted is treated as 500.

 

45) Automaton Fiend

Monster Card

DARK

Machine /Automaton

3/800/1200

If this card destroys a monster as a result of battle, inflict 200 points of damage to your opponent’s Life Points.

 

46) Automaton Doomfiend

Monster Card

DARK

Machine / Automaton

5/1800/1500

“Automaton Doom” + “Automaton Fiend”

If this card destroys a monster as a result of battle, inflict 700 points of damage to your opponent’s Life Points.

 

 

47) Automaton Cyberfiend

Monster Card

DARK

Machine / Automaton

5/2100/1000

“Automaton Cyborg” + “Automaton Fiend”

If there are more than 5 Automaton-type monsters on your side of the field, when this card destroys a monster as a result of battle, inflict 400 points of damage to your opponent’s Life Points.

 

48) Automaton Cyberdoom

Monster Card

DARK

Machine / Automaton

5/1800/1400

“Automaton Cyborg” + “Automaton Doom”

This card can attack your opponent directly. If so, the Battle Damage inflicted is treated as 1500.

 

49) Automaton Cybersquad!

Spell Card

You can only activate this card if you have “Automaton Cyberdoom”, “Automaton Cyberfiend” or “Automaton Cyberdemon” face-up on your side of the field. Special Summon “Automaton Cyborg” from your Graveyard in face-up Attack Position, and place 2 “Cyber Guard Tokens” (1/300/300/EARTH/Machine/Automaton) on your side of the field.

 

50) Robotic Reproduction

Equip Spell Card

Pay 800 Life Points. Special Summon 1 Automaton-type monster from your Graveyard in face-up Attack Position, and equip it with this card. If the equipped monster is destroyed as a result of battle, send this card to your Graveyard. If this card is destroyed or removed from the field, decrease the ATK of the equipped monster by 1000 points.

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Ten extra cards, including a General card, Time Ruler.

 

51) Ancient Automaton Dragon

Monster Card

EARTH

Machine / Automaton

6/2400/2400

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Automaton Dragon” is Tributed by it’s effect. If this card inflicts Battle Damage to your opponent by attacking a monster, it can attack once more.

 

52) Time Ruler

Spell Card

Pay 1000 Life Points and Tribute 1 monster on your side of the field to activate this card. Special Summon 1 monster from your hand that requires this as a summoning requirement.

 

53) Ancient Automaton Knight

Monster Card

EARTH

Machine / Automaton

5/2100/2100

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Automaton Knight” is Tributed by it’s effect. Whenever you draw a card outside your Draw Phase, your opponent must discard 1 card from his/her hand.

 

54) Rottening Knight Barascus

Monster Card

EARTH

Zombie / Automaton

6/2900/1900

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Time Ruler” when “Beast Knight Barascus” is Tributed by it’s effect. If this card is destroyed as a result of battle, you can remove “Beast Knight Barascus” and this card in your Graveyard from play to Special Summon “Re-Awoken Knight Barascus” from your Fusion Deck.

 

55) Gift of Soul

Trap Card

Tribute 1 Automaton-type monster on your side of the field to activate this card. Select 1 monster on your side of the field. That monster can attack twice during your next Battle Phase.

 

56) Knight of Cybershade

Fusion Monster Card

DARK

Machine / Fusion / Automaton

9/3700/3000

“Automaton Cyborg” + “Ancient Automaton Knight” + “Automaton Doomfiend”

This card can only be Special Summoned by Fusion Summon. If this card destroys a monster as a result of battle, inflict damage to your opponent’s Life Points equal to the ATK or DEF of the destroyed monster, whichever is higher. This card inflicts piercing damage. If this card is destroyed, place as many “Cybershade Tokens” (4/500/500/DARK/Machine/Automaton) on your side of the field as possible.

 

57) Automaton Beast

Monster Card

EARTH

Machine / Automaton

3/200/800

A robotic animal that lives across the lands of the Automatons.

 

58) Mechanic Evolution

Spell Card

Tribute 1 Level 3 or lower Automaton-monster you control to activate this card. Special Summon 1 Level 5 or higher Automaton-type monster from your hand.

 

59) Automaton War Banner

Continous Spell Card

Increase the ATK of all Automaton-type monsters by 100 points whenever they destroy a monster as a result of battle.

 

60) Automaton Beastmaster

Monster Card

EARTH

Machine / Automaton

4/1500/0

While this card is face-up on your side of the field, increase the ATK of all “Automaton Beast” on your side of the field by 800 points.

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Automaton Overload

Equip spell card

Can only be equipped with automaton monsters. Increase the attack and defense of the monster equipped with this card by 100 for every automaton monsters in your graveyard.

 

Automaton Overdrive

Quick spell card

Increase the attack of the selected automaton monster by the attack of one of your other automaton monster on your field until the end of your turn.

 

Automaton Blade Rollers

EARTH

Machine / Automaton

5/2100/1300

This card can attack twice in the same battle phase only once when this card is summoned. Additional 200 attack points for every equip card that this card is equipped.

 

hehe...more automaton cards...

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61) Automaton Overload

Equip Spell Card

This card can only be equipped to an Automaton-type monster. Increase the ATK of the equipped monster by 100 points for every Automaton-type monster on your side of the field and in your Graveyard. If the equipped monster is destroyed except as a result of battle, inflict 1000 points of damage to your opponent’s Life Points.

 

62) Automaton Blade Master

Monster Card

EARTH

Machine / Automaton

4/1900/0

During the same turn that this card has been Normal Summoned, Flip Summoned or Set, this card can attack twice during the Battle Phase.

 

63) My Armor as a Shield

Quick-Play Spell Card

You can only activate this card when a face-up Automaton-type monster is attacked. Increase the ATK of the attacked monster by an amount equal to the ATK of another Automaton-type monster on your side of the field.

 

64) Automaton Clock Tower

Continous Spell Card

When this card is activated, place 1 “Clock Counter” on this card for every Automaton-type monster on the field. During each of your Standby Phases, place 1 “Clock Counter” on this card. When there are 12 “Clock Counters” on this card, you can Special Summon “Automaton Time Emperor” from your hand. If “Time Ruler” is activated while this card is face-up on your side on the field, place 6 “Clock Counters” on this card.

 

65) Automaton Time Emperor

Monster Card

EARTH

Machine / Automaton

9 / 3000 / 3000

This card can only be Special Summoned by the effect of “Automaton Clock Tower” or the effect of “Emperor’s Heir”. If this card is Normal Summoned or Flip Summoned, destroy this card at the beginning of your next Standby Phase and Special Summon “Emperor’s Heir” from your hand, graveyard or deck. When this card is Special Summoned, remove all cards on the field from play. As long as this card is face-up on the field, all cards removed from play by this card’s effect can not be targeted by the effect of a Spell, Trap or Effect Monster. When this card is removed from the field, return all cards removed from play by this card’s effect to their original position and Special Summon “Emperor’s Heir” from your hand, deck or Graveyard.

 

66) Emperor’s Heir

Monster Card

EARTH

Machine / Automaton

4 / 2000 / 1800

This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Automaton Time Emperor”. If this card destroys a monster as a result of battle, decrease the ATK of all monsters on your opponent’s side of the field by 1000 points. When this card is destroyed as a result of battle, you can remove at least 10 “Clock Counters” from a “Automaton Clock Tower” on your side of the field to Special Summon “Automaton Time Emperor” from your hand, deck or Graveyard.

 

67) Daylight Savings

Spell Card

Place 2 Clock Counters on “Automaton Clock Tower” on your side of the field.

 

68) Storm of Thousand Spikes

Trap Card

After activation, this card becomes an Equip Spell Card and is equipped to the monster with highest ATK on your opponent’s side of the field. The selected monster is changed into Defense Position and can not change it’s position. If the equipped monster is destroyed as a result of battle, inflict 700 points of damage to your opponent’s Life Points.

 

69) Reboot

Spell Card

Select 1 Automaton-type monster on your side of the field. Until the end of your next turn, the ATK and DEF of the selected monster becomes 0 and it can not be affected by the effect of Spell, Trap, or Effect Monster.

 

70) Mechano-Spirit

Spell Card

Select 1 Automaton-type monster on your side of the field. Until the end of this turn, the selected monster can not be destroyed as a result of battle or by the effect of an Effect Monster.

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