.Leo Posted November 25, 2009 Report Share Posted November 25, 2009 Welcome to the Dark Blast Set. This will be just a Booster Pack set so there isn't much to it except 60 Cards XD. [spoiler=Cards]Dark Shine DragonDARK*******[Dragon / Synchro / Effect]1 Tuner monster + 1 or more non-Tuner monstersThis card cannot be Special Summoned except for Synchro Summon. When this card is sucessfully Synchro Summoned you can add 1 DARK monster from your Graveyard to your Deck. All DARK monsters you control gain 200 ATK during a Battle Phase when this card attacks first.ATK: 2600DEF: 2300 Koa'ki Meiru Shock GuarderLIGHT****[Warrior / Effect]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Level 4 or higher "Koa'ki Meiru" monster from your hand. This card can only be Normal Summoned in face up Defense Position. If this card is switched to Attack Position, destroy it.ATK: 0DEF: 2000 Soul of Light[spell Card]Select 1 LIGHT monster in your Graveyard. Add it to your hand. It can not be Summoned during the turn it was returned to your hand. Fake Core[spell Card]This cards name is also treated as "Iron Core of Koa'ki Meiru" while in your hand. Turbo SummonerEARTH**[Machine / Effect]During your Main Phase 1 you can Special Summon 1 "Turbo" monster from your Graveyard, except "Turbo Summoner" in face up Attack Position.ATK: 0DEF: 500 Dark MageDARK****[spellcaster / Gemini]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● All Spellcaster-Type monsters you control get 1 addition attack per Battle Phase during a turn when this card destroys a Pyschic or Spellcaster-Type monster by battle.ATK: 1600DEF: 1200 Link to comment
.area51player. Posted November 25, 2009 Report Share Posted November 25, 2009 You just forgot the "n" after Whe :'pOther than that these cards are great, keep makin' ^^ Link to comment
.Leo Posted November 25, 2009 Author Report Share Posted November 25, 2009 first person to rate on a thread i made in WC. thanks for the fix XD. i forget those little things Link to comment
.area51player. Posted November 25, 2009 Report Share Posted November 25, 2009 In Soul of Light, wouldn't be better to say "Select 1 LIGHT monster in your Graveyard and add it to your hand." instead of "Select 1 LIGHT monster in your Graveyard. Add it to your hand." ?Really good cards ^^"Turbo Summoner", not "Turbo Summoner. :'p Minor Error again Link to comment
.Leo Posted November 25, 2009 Author Report Share Posted November 25, 2009 thanks Raphel. you find all my minor errors. as for Soul of Light i think the way it is OCGed is fine. Most of us in RC use it liek that. i am slowly moving to WC though.... Link to comment
-Griffin Posted November 26, 2009 Report Share Posted November 26, 2009 [spoiler=Cards [b]And comments[/b]]Dark Shine DragonDARK*******[Dragon / Synchro / Effect]1 Tuner monster + 1 or more non-Tuner monstersThis card cannot be Special Summoned except for Synchro Summon. When this card is sucessfully Synchro Summoned you can add 1 DARK monster from your Graveyard to your Deck. All DARK monsters you control gain 200 ATK during a Battle Phase when this card attacks first.ATK: 2600DEF: 2300 I believe it should be' date=' "you can return 1 DARK monster from your Graveyard" - seems to be more common OCG. Also, make it clear on how long the last effect activates. Until the end of the Battle Phase, or forever?[/b'] Koa'ki Meiru Shock GuarderLIGHT****[Warrior / Effect]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Level 4 or higher "Koa'ki Meiru" monster from your hand. This card can only be Normal Summoned in face up Defense Position. If this card is switched to Attack Position, destroy it.ATK: 0DEF: 2000 I like the way you did the maintainance cost, but just having a 2000 DEF monster on the field won't help Koa'kis, give it another effect which would make it runnable. Soul of Light[spell Card]Select 1 LIGHT monster in your Graveyard. Add it to your hand. It can not be Summoned during the turn it was returned to your hand. Interesting, but I'd change the last bit to "cannot be Summoned until the next End Phase". Fake Core[spell Card]This cards name is also treated as "Iron Core of Koa'ki Meiru" while in your hand. Sorry, but pretty useless. Give it another effect, like adding an "Iron Core of Koa'ki Meiru" to your hand if it's discarded. Turbo SummonerEARTH**[Machine / Effect]During your Main Phase 1 you can Special Summon 1 "Turbo" monster from your Graveyard, except "Turbo Summoner" in face up Attack Position.ATK: 0DEF: 500 I like these guys, nice. But "face up" should be "face-up" and, I think, "Main Phase 1" should be "first Main Phase of the turn.", but I'm not sure. It's a very rarely used bit of OCG Dark MageDARK****[spellcaster / Gemini]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● All Spellcaster-Type monsters you control get 1 addition attack per Battle Phase during a turn when this card destroys a Pyschic or Spellcaster-Type monster by battle.ATK: 1600DEF: 1200 If the effect activates, it's OP'd because it's almost always going to be an OTK. But it will almost never activate. Try and tone it down, to something like Psychic Snail, but maybe a bit stronger since that wasn't a Gemini. Link to comment
Bringerofcake Posted November 26, 2009 Report Share Posted November 26, 2009 [spoiler=Cards [b]And comments[/b]]Dark Shine DragonDARK*******[Dragon / Synchro / Effect]1 Tuner monster + 1 or more non-Tuner monstersThis card cannot be Special Summoned except for Synchro Summon. When this card is sucessfully Synchro Summoned you can add 1 DARK monster from your Graveyard to your Deck. All DARK monsters you control gain 200 ATK during a Battle Phase when this card attacks first.ATK: 2600DEF: 2300 I believe it should be' date=' "you can return 1 DARK monster from your Graveyard" - seems to be more common OCG. Also, make it clear on how long the last effect activates. Until the end of the Battle Phase, or forever?[/b'] Koa'ki Meiru Shock GuarderLIGHT****[Warrior / Effect]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Level 4 or higher "Koa'ki Meiru" monster from your hand. This card can only be Normal Summoned in face up Defense Position. If this card is switched to Attack Position, destroy it.ATK: 0DEF: 2000 I like the way you did the maintainance cost, but just having a 2000 DEF monster on the field won't help Koa'kis, give it another effect which would make it runnable. Soul of Light[spell Card]Select 1 LIGHT monster in your Graveyard. Add it to your hand. It can not be Summoned during the turn it was returned to your hand. Interesting, but I'd change the last bit to "cannot be Summoned until the next End Phase". Fake Core[spell Card]This cards name is also treated as "Iron Core of Koa'ki Meiru" while in your hand. Sorry, but pretty useless. Give it another effect, like adding an "Iron Core of Koa'ki Meiru" to your hand if it's discarded. Turbo SummonerEARTH**[Machine / Effect]During your Main Phase 1 you can Special Summon 1 "Turbo" monster from your Graveyard, except "Turbo Summoner" in face up Attack Position.ATK: 0DEF: 500 I like these guys, nice. But "face up" should be "face-up" and, I think, "Main Phase 1" should be "first Main Phase of the turn.", but I'm not sure. It's a very rarely used bit of OCG Main Phase 1 is correct OCG. Dark MageDARK****[spellcaster / Gemini]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● All Spellcaster-Type monsters you control get 1 addition attack per Battle Phase during a turn when this card destroys a Pyschic or Spellcaster-Type monster by battle.ATK: 1600DEF: 1200 If the effect activates, it's OP'd because it's almost always going to be an OTK. But it will almost never activate. Try and tone it down, to something like Psychic Snail, but maybe a bit stronger since that wasn't a Gemini. Unfortunately, there's not much that can be said that hasn't already been said. But these are interesting, and I expect to see more. Good on you so far. Link to comment
.Leo Posted November 27, 2009 Author Report Share Posted November 27, 2009 Thanks. I agree with some of it. I haven't been making cards lately. It seems to be slipping from me a bit. Link to comment
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