~Wright~ Posted November 24, 2009 Report Share Posted November 24, 2009 I think JD and Lumina should both be limited to one. That would drop lightsworn summoning power hugely, and limit the JD's broken-ness. What list do you think would balance lightsworn, if any? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 24, 2009 Report Share Posted November 24, 2009 This will probably be locked, just an fyi. JD = 0 and maybe a restriction on Celestia and Wulf, but then there isn't really a reason to limit them. Cards aren't banned/limited because "they are the reason for the OPness of a deck" they are limited because they offer unreal advantage and are/or are overly broken, which Lumina is not. Link to comment Share on other sites More sharing options...
~Wright~ Posted November 24, 2009 Author Report Share Posted November 24, 2009 Why will it be locked? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 24, 2009 Report Share Posted November 24, 2009 JD=1Lumina=1Celestia=2 Link to comment Share on other sites More sharing options...
byak Posted November 24, 2009 Report Share Posted November 24, 2009 All of them. [/thread] Link to comment Share on other sites More sharing options...
Toffee. Posted November 24, 2009 Report Share Posted November 24, 2009 Ban everything Lightsworn-ralted, and unlimit Base-set Prof. Oak and Bill. Link to comment Share on other sites More sharing options...
Fraz Posted November 24, 2009 Report Share Posted November 24, 2009 JD- 1Chaos Sorc - 3 Really my main problem with lightsworn is that if you bottomless the JD there's always the threat of a second one easily. People win too many games without any thought or skill through double judgment plays. JD at 0 makes the archetype pointless as JD gives them a reason to mill cards. JD at one makes it more fair and more reliant on setup plays. Chaos sorc at 3 is basically because there's no reason for it to be stuck at 2. If someone plays 3 in their lightsworn deck they have to make decisions on how to best summon it because removing a necro prematurely could cost you the game, or removing the wrong lightsworn could make JD unplayable for too long. Link to comment Share on other sites More sharing options...
The Corps Posted November 24, 2009 Report Share Posted November 24, 2009 JD @ 0Wulf @ 0CotLB @ 1/2 Those are my main concerns. Link to comment Share on other sites More sharing options...
Darkest Hour Posted November 24, 2009 Report Share Posted November 24, 2009 This is a stupid topic, because Crab Helmet and various other unimportant users are already covering this in 3 THREADS. We don't need a 4th one. Link to comment Share on other sites More sharing options...
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