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King of The Hill ~ 1v1 Judging Thread: OPEN TO THE PUBLIC!


Sploda

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[spoiler=Round 3]

[spoiler=Kailyn Kyosuke]

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[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while you control a face-up "White Holy Mage - Dawn" on your side of the Field. Once per turn, you can tribute one Spellcaster-type monster on your side of the field to Special Summon one LIGHT monster from your Graveyard. While this card is face-up on the field, negate the effects of all "Lightsworn" and "Blackwing" monsters.

 

 

[spoiler=Darklink401]

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[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Rose of Thorns" you control. While this card face-up is on the field, LIGHT monsters cannot be destroyed by card effects. once per turn, you can Tribute 1 Spellcaster-Type monster you control to destroy all Spell and Trap Cards on your opponent's side of the field. During your End Phase, if this card is face-up on your side of the field, it gains 100 ATK.

 

 

 

[spoiler=Previous rounds][spoiler=Round 2]

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[spoiler=lore]Once per turn, you can discard 1 card, to destroy 1 Spell or Trap on the field. During the End Phase of the turn this effect wasn't actived both player's lose 500 Life Points. A Fairy-Type monster that is removed from play is Special Summon to your side of the field.

 

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[spoiler=lore]Lore:1 Tuner + 1 or more Fairy-Type monsters

When this monster is Synchro Summoned, you can discard up to 3 cards in your hand. For every card you discard, you may add one card from your deck to your hand. Once per turn, you can Special Summon one Fairy-Type monster from your graveyard to your side of the field. This monster cannot attack the turn you activate this effect.

 

 

[spoiler=Round 1]

[spoiler=PlasmaTheHero]417179y.jpg

[spoiler=lore]Once per turn you can discart 1 card to return 1 card from your Graveyard to the top of your Deck, the Deck is then suffled. The next Draw Phase active one of the following effects depending on the type of card you draw:

.Monster Card: Discart 1 card.

.Spell Card: Draw 1 card.

.Trap Card: Gain 500 Life Points.

 

 

[spoiler=HP Doom]210ixxh.jpg

 

[spoiler=lore]If there are no Insect-type monsters in your Graveyard, you can Special Summon this card from your hand. If this card would be destroyed, put 1 removed from play Insect-Type monster in your Graveyard instead. This card gains 300 ATK for every removed from play Insect-Type monster. When this card is destroyed, Special Summon 1 "Soul Hopper Token" (Insect-Type/Light/Level 8/ATK ?/DEF 0). Its ATK is equal to the number of Insect-Type monsters in your Graveyard x 400.

 

 

 

 

 

Judging is open to the public, all Votes must have a detailed reason. I reserve the right to deny any vote.

 

The first person to 5 votes wins. Each Win will count as 1 point.

 

This Thread is an extension of my King of The Hill contest. All 1v1 in this contest will be posted here.

http://forum.yugiohcardmaker.net/thread-169727.html

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Discart? I think that is suppose to be "Discard" but I digress, Plasma's seems over powered with the ability to pull cards from the graveyard to the top of the deck, it makes for an infinite loop of healing and drawing.

 

Doom's on the other hand requires you to play an almost pure insect/RFP (Remove from Play) deck, making it very limited for use outside of that kind of deck.

 

Plasma wins for usability but it definitely needs to be balanced.

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You need to reverse that' date=' my vote went to Plasma, even though they are both pretty bad...

[/quote']

 

Could you say please, why are these cards pretty bad? (or anybody else who thinks like Caine Ghest about these cards)

this would help me and Plasma a lot.

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Discart? I think that is suppose to be "Discard" but I digress' date=' Plasma's seems over powered with the ability to pull cards from the graveyard to the top of the deck, it makes for an infinite loop of healing and drawing.

 

Doom's on the other hand requires you to play an almost pure insect/RFP (Remove from Play) deck, making it very limited for use outside of that kind of deck.

 

Plasma wins for usability but it definitely needs to be balanced.

[/quote']

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