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Shellfish, anyone?


Hydra of Ages

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To help the dying Aqua subtype.

 

[spoiler= Spells and traps]

Pakuria Oath

[spell/Ritual]

This card is used to Ritual Summon "Pakuria Crab Turtle". You must also offer Aqua-type monsters whose total Level Stars equal 8 or more from the field or hand as a tribute. You may destroy Spell or Trap cards from your side of the field to reduce the cost of the Ritual Summon by 2 Level Stars for every card destroyed.

 

Pakuria Crabclaw Crush

[spell/Normal]

When this card is activated, count the number of "Pakuria" cards face-up on the field, and apply the appropriate effect. If "Pakuria Crab Turtle" is face-up on the field, count it as three cards.

1 - inflict 500 direct damage to the opponent's life points.

2 to 3 - Destroy 2 cards on the field.

4 to 5 - Destroy either all Spell or Trap cards on the opponent's side of the

field, or all monsters on your opponent's side of the field.

More than 5 - Destroy all cards on the opponent's side of the field.

 

Pakuria Shell Firetear

[Trap/Continuous]

You cannot activate this card from the field. If this face-down card would be destroyed by a card effect, instead flip it face-up and activate its effect. Increase the ATK of all face-up Aqua-Type monsters by 700.

 

Pakuria Shell Twistneedle

[Trap/Continuous]

You cannot activate this card from the field. If this face-down card would be destroyed by a card effect, instead flip it face-up and activate its effect. Aqua-Type monsters cannot be destroyed in battle by monsters with a lower DEF than the DEF of of that Aqua-Type monster.

 

Pakuria Shell Azureconch

[Trap/Continuous]

You cannot activate this card from the field. If this face-down card would be destroyed by a card effect, instead flip it face-up and activate its effect. If your attempts to Special Summon a monster, you may tribute a face-up Aqua-Type monster to negate the Special Summon and send that monster to the Graveyard.

 

Pakuria Shell Goldcorner

[Trap/Continuous]

You cannot activate this card from the field. If this face-down card would be destroyed by a card effect, instead flip it face-up and activate its effect. If there is at least one other Trap Card face-up on the field with "Pakuria Shell" in its name and a "Pakuria Crab" monster on your side of the field is destroyed in battle, remove it from play to draw 1 card.

 

 

[spoiler= Monsters]

Pakuria Crab Turtle

Water; Level 8

[Aqua/Effect/Ritual]

This card can only be Ritual Summoned by the Ritual Spell Card "Pakuria Oath".

While this card is face-up on the field, monsters with "Pakuria Crab" in their names are not effected by opponent's Monster Card Effects. You may destroy cards on your side of the field to destroy an equal amount of cards on the opponent's side of the field. This effect cannot be chained to. Whenever this card destroys

an opponent's monster in battle, you may search your Deck for a card with "Pakuria" in the name and add it to your hand. Increase this card's ATK and Def

by 100 for every card with "Pakuria" in its name on the field or in your Graveyard.

Atk/2250 Def/2500

 

Pakuria Crab Hermit

Water; Level 4

[Aqua/Effect]

If this card is destroyed in battle, search your Deck for a card with "Pakuria Crab" in its name and add it to your hand. Then, you can search your Deck for a Trap Card with "Pakuria Shell" in its name and activate it. You may destroy 1 Spell or Trap Card on your side of the field to increase this card's DEF by 1000. This effect can be activated during your opponent's turn.

Atk/1800 Def/1000

 

Pakuria Crab Prince

Water; Level 4

[Aqua/Effect]

If this card is destroyed in battle, search your Deck for a card with "Pakuria Crab" in its name and add it to your hand. While this card is face-up on the field, you can activate Trap Cards with "Pakuria Shell" in their name from your hand. Once per turn, you may destroy 1 Spell or Trap Card on your side of the field to increase this card's ATK by 700.

ATK/1700 Def/1700

 

Pakuria Crab Fiddler

Water; Level 4

[Aqua/Effect]

If this card is destroyed in battle, search your Deck for a card with "Pakuria Crab" in its name and add it to your hand. While this card is face-up on the field, your opponent cannot destroy face-up Trap Cards. You may negate the effect of 1 monster by destroying a Spell or Trap Card on your side of the field. This effect can be activated during your opponent's turn.

Atk/1900 Def/1400

 

Pakuria Crab Spider

Water; Level 4

[Aqua/Effect]

If this card is destroyed in battle, search your Deck for a card with "Pakuria Crab" in its name and add it

to your hand. If this card inflicts damage to the opponent's Life Points, you may activate a face-down Trap Card with

"Pakuria Shell" in its name from your side of the field. During your Main Phase, you may destroy 1 Spell or Trap Card

on your side of the field. If you do, negate the effects of all of your opponent's Spell or Trap Cards during your next

Battle Phase.

Atk/1800 Def/2000

 

Pakuria Crab Masked

Water; Level 5

[Aqua/Effect]

This card can only be tribute-summoned by offering a Aqua-Type monster as a tribute. The effects of this face-up card cannot be negated. If this card attacks a defense-position monster with lower DEF than the ATK of this card, inflict 2400 damage to the opponent's Life Points. If this card would be destroyed and sent to the Graveyard, instead place it face-up in a Spell/Trap Zone on your side of the field. While this card is face-up in your Spell/Trap Zone, treat it's name as "Pakuria Shell Masked", and it gains the following effect:

-If a monster with "Pakuria Crab" in its name destroys a defense-position monster in battle, inflict the ATK of that "Pakuria Crab" monster as damage to the opponent's Life Points.

Atk/2400 Def/2100

 

Pakuria Crab Ghost

Water; Level 5

[Aqua/Effect]

This card can only be tribute-summoned by offering a Aqua-Type monster as a tribute. Cards cannot be activated as a chain in response to this card taking any action. If this card destroys an opponent's monster card, you may destroy Spell or Trap cards on the field equal to the amount of "Pakuria Crab" monsters face-up on the field. If this card would be destroyed and sent to the Graveyard, instead place it face-up in a Spell/Trap Zone on your side of the field. While this card is face-up in your Spell/Trap Zone, treat it's name as "Pakuria Shell Ghost", and it gains the following effect-

-If a monster with "Pakuria Crab" in its name would be removed from the field due to a card effect, destroy 1 Spell or Trap card on your side of the field to negate the effect of that card.

Atk/2400 Def/2100

 

 

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