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Destroyers Are They Broken Or Not


DOOMSaveMaster88

Is this set Broken, Over Powered, Balanced, or Under Powered  

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  1. 1. Is this set Broken, Over Powered, Balanced, or Under Powered

    • Broken
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    • Over Powered
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    • Balanced
    • Under Powered
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The destroyers are a set of monster that revolve around even or od rolling of a d6 and can only use thier effect in main phase 2.

 

Note: these are not in full tcd grammer to save space

 

Monster:

Destroyer - Sloth: Once per turn, during your main phase 2 you may roll a six sided die. If the result is even, your opponent can not acctivate spell or trap cards or declare an attack until your next stand by phase. If the result is odd dot the above to your self instead. 0/2200 lvl 4 Earth/Beast

 

Destroyer - Death: Once per turn, during your main phase 2 you may select one monster the opponent controls and roll a six sided die. If the result is even, destroy this card. If the result is odd, destroy the selected monster. 1900/0 lvl 4 Dark/Fiend

 

Destroyer - Gluttony: If a card would have you pay a cost, double that cost. Once per turn, during your main phase 2 you may roll a six sided die. If the result is even, retrun all card costs to normal. If the result is odd return your opponents card costs to normal. 1600/2000 lvl 4 Water/sea serpent

 

Destroyer - Famine: Neither player may draw cards outside of the draw step. When this card is destroyed and sent to the graveyard, special summon one lvl 4 or lower "Destroyer" monster from your deck. If you cannot discard one card from your hand. 1400/1600 lvl 4 Earth/Rock

 

Destroyer - Pride: Once per turn, during your main phase 2 you may roll a six sided die. If the result is even, the opponent skips their next draw phase. If the result is odd, you must skip your next draw phase. 1800/1000 lvl 4 Dark/Zombie

 

Destroyer - War: While this card is face-up on the field all face-up monsers on the field are cnaged to Attack position anc thier battle positions cannot be changed. All face-up monster must attack each turn if able. Once per turn, during your main phase 2 you may roll a six sided die. If the result is 1 or 6, deastroy all face-up monster the opponent controls. Otherwise destroy all monsters you control. 1900/1000 lvl 6 Fire/Machine

 

Destroyer - Armagedon: This card cannot be normal summoned or set. THis card cannot be special summoned except by tributing 3 "destroyer" monster you control or bye the effect of "Apochalyptic realm". Once per turn, during your main phase 2 you may roll a six sided die. If the result is even, destroy all cards you control. If the result is odd, destroy all cards the opponent controls. 4500/2500 Dark/Fiend

 

Destroyer - Envy: Once per turn, during your main phase 2 you may select one monster with a higher ATK or DEF than this card androll a six sided die. If the result is even, this card's original ATK and DEF become equal the selected monster's ATK and DEF. If the Result is odd, this card's original ATK and DEF become 0. 0/0 lvl 6 Wind/Winged Beast

 

Destroyer - Wrath: Once per turn, during your main phase 2 you may roll a six sided die. If the result is even, increast this cards ATK by 2000 until your next end phase. If the result is odd, the ATK of this card becomes 0 until your next end phase. 1700/0 lvl 3 Fire/Dragon

 

Destroyer - Lust: Once per turn, during your main phase 2 you may select one monster the opponent controls and roll a six sided die. If the result is even, this card is equiped the the selected monster and it loses 1500 ATK and DEF. If the result is odd, Destroy this card. If the equiped monster leaves the feild special summon this card to your side of the field in face-up defence position. During your standby phase after this card's effect's activation special summon it in face up defence position. 100/100 lvl 2 Light/Spellcaster/Tuner

 

Destroyer - Pestilence: Once per turn, during your main phase 2 roll a six sided die. If the result is even, destroy all spell and trap cards the opponent controls. If the result is odd, destroy all spell and trap cards you control. 1600/1000 Earth/Insect

 

Dark Void of the End: "Destroyer - Lust" + 1 or more non-tuner "Destroyer" Monsters. This card can not be special summoned except by synchro summoning. This card can not cause battle damage. When this card destroys an opponents monster by battle inflict the original ATK of that monster to the opponent as effect damage. Destroy all other cards on the field during each of your end phases. 5000/5000 lvl 12 Dark/Fiend/Synchro

 

Spell:

Apocalyptic Realm: Increase the ATK and DEF of all "Destroyer" monster you control by 400. You can pay 1500 life points sacrafice this card and 2 "Destroyer" monster you control to special summon 1 "Destroyer - Armagedon" from your hand or deck. Field Spell

 

Drop the Bomb: Pay half of your life points and discard one "Destroyer" monster card from your hand. Destroy three cards the opponent controls and put into play from your deck one "Apocalyptic Real". Normal Spell

 

Ruined Weapons: Equip only to a "Destroyer" monster. Increase the ATK of the equiped monster by 700 points. Equip Spell

 

Flawed Ritual Summoning: Special summon 1 level 4 or lower "Destroyer" Monster ffrom your deck. It cannot attack or activate its effect this turn. Normal Spell

 

Traps:

 

Destroyer's calling: Discard one "Destroyer" monster from your hand. Negate the activation and effect of a Monster or Spell card and send it to the graveyard.

 

Devistating Mishap: Activate only when the opponent declares an attack and you control a face-up "Destroyer" monser. Tribute that monster to destroy all attack position monsters the opponent controls.

 

Enhanced Destruction: After activation equip to a face-up "Destroyer" monster. Before rolling the dice for the equipped monster's effect, select one of the effects and declare a set of numbers equal to the number of applicable results with one additional number to trigger it. Then apply the selected set as if it were the actual effect and use the remaining number(s) for the other efffect listed on the equipped monster.

 

Call to the Hosemen: Activate only if you have "Destroyer - War", "Destroyer - Pestilence", "Destroyer - Death", and "Destroyer - Famine" in your grave yard. SPecial summon all for monsters to your side of the field with their effecs negated. They are destroyed at the endphase of the turn this card is activated. Then take 1000 points of damage for each monster that attacked or was attacked.

 

If you have any sugestions for new cards or think that ANY OF THEM are overpowered or broken let me know ASAP please and thank you. [/b]

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They cover alot of different areas, but don't work together to do anything. They're kindof like monarchs, they are similar cardwise, but do completely different things.

 

War by itself can start a very agressive deck disregarding the other cards completely.

 

Pride in zombies is absolutely ruthless. You can either not draw, which zombies don't care about because they can just keep their allure of darkness in hand or utilize Shutendoji and swarm from the graveyard, or lockdown the opponent. And you can RUN 3 COPIES.

 

Pestilence is great support for insects. He has a chance of wiping all Spells and Traps each turn, and that's good. It's a 50% chance at a Harpies Feather Duster each turn, which may cause some controversy.

 

Dark Void of the End defeats his own purpose of existence. It takes ALOT of resources in-deck to get him out, and even at 5000 ATK he is so heavily encumbered that you basically waste your cards to attack ONCE. It's end of the turn field wipe is well worth the 12 Star Synchro Restriction but you don't need to give him all that ATK and DEF. It would take too much to keep a 5000ATK synchro under control. 3500 or 4000 seems reasonable, since Dragon Master Knight and F.G.D should keep the rule of 5000.

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Call to the Hosemen: Activate only if you have "Destroyer - War"' date=' "Destroyer - Pestilence", "Destroyer - Death", and "Destroyer - Famine" in your grave yard. SPecial summon all for monsters to your side of the field with their effecs negated. They are destroyed at the endphase of the turn this card is activated. Then take 1000 points of damage for each monster that attacked or was attacked.

 

[/quote']

 

 

If you think about it this = War, a level 6, Famine/Pestilence/Death are level 4. Special/Normal Summon Lust and you can make Dark Void of the End.

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