BlackFang Posted November 23, 2009 Report Share Posted November 23, 2009 I was just reading through this and saw that; I like it. Well, I think a deck like this could use some more draw power. So how about some spells or effect monsters that let you add "Tank" or whatever monsters to your hand. Just a thought. Link to comment Share on other sites More sharing options...
(c)(c)(c)(c) Posted November 23, 2009 Report Share Posted November 23, 2009 SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned You have to wait until you get un-banned. funk OFF!!!Your forum account is currently banned. Ban Reason: x3 accountBan will be lifted: Never Link to comment Share on other sites More sharing options...
Seito Posted November 23, 2009 Report Share Posted November 23, 2009 I'll join. Link to comment Share on other sites More sharing options...
Compass Posted November 23, 2009 Report Share Posted November 23, 2009 "Warfare"? What's that? Like big, powerfull monsters? Link to comment Share on other sites More sharing options...
Poseidon© Posted November 23, 2009 Report Share Posted November 23, 2009 "Warfare"? What's that? Like big' date=' powerfull monsters?[/quote'] I think we have a 6 year old on our hands. Unless your being sarcastic.SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned You have to wait until you get un-banned. f*** OFF!!!Your forum account is currently banned. Ban Reason: x3 accountBan will be lifted: Never You deserve it (not reading the rules) so you have to FEEL THE POWER OF THE BANHAMMER. Anyway, what type of deck are we making? Link to comment Share on other sites More sharing options...
Lightning Bagon Posted November 23, 2009 Report Share Posted November 23, 2009 Warfare, read the post above yours oh and ""Warfare"? What's that? Like big' date=' powerfull monsters?[/quote'] I think we have a 6 year old on our hands. Unless your being sarcastic.SPN hereocg fix:When this card is Summoned' date=' you can place 5 "Ammunition Counter"s on this card (max. 5). This card can attack twice during the Battle Phase. Each time this card declares an attack, remove 1 "Ammuntion" Counter from this card. If you cannot, the ATK of this card becomes 0 until the end of the turn.[/quote'] You made a double account. Reported. it was banned You have to wait until you get un-banned. f*** OFF!!!Your forum account is currently banned. Ban Reason: x3 accountBan will be lifted: Never You deserve it (not reading the rules) so you have to FEEL THE POWER OF THE BANHAMMER. [/Quote] is Spam. Link to comment Share on other sites More sharing options...
Compass Posted November 24, 2009 Report Share Posted November 24, 2009 Oh, come now! No need to insult me! I don't know much Yugioh lingo. Link to comment Share on other sites More sharing options...
Horologia Posted November 24, 2009 Author Report Share Posted November 24, 2009 Dont have anything to do with yugioh ^^ The concept are verry strong level monsters (Like a lv4 Monster with 2500 ATK)But they need special counters ("Ammunition counters") to attack, or their ATK become 0. I think thats a nice idea, what do you opinion? Link to comment Share on other sites More sharing options...
Compass Posted November 25, 2009 Report Share Posted November 25, 2009 Exellent idea! I can never find a way to post images, so I'll help the written part of it...I'll start a-thinkin' of one... Link to comment Share on other sites More sharing options...
Lightning Bagon Posted November 25, 2009 Report Share Posted November 25, 2009 Did any1 see these?Some Ideas:Ammunition TankEARTH [6][Machine / Effect]When a monster is Summoned place 1 War Counter on this card. For each War Counter on this card this card gains 100 ATK and DEF. Once per turn remove 2 War Counters from this card to destroy all face- up Trap Cards on the field.ATK:2000DEF:2000 Ammunition DogEARTH [4][beast / Effect]During your Stanby Phase place 1 War Counter on this card. For each War Counter on this card this card gains 100 ATK and DEF. Once per turn remove 1 War Counter from this card to Special Summon 1 "Ammunition Soildier" from your hand.ATK: 1700DEF: 1500 Link to comment Share on other sites More sharing options...
Compass Posted November 25, 2009 Report Share Posted November 25, 2009 Very good! I specialize in"final" monsters, so it may take awhile. Perhaps they should have a drawback effect? Link to comment Share on other sites More sharing options...
Compass Posted November 28, 2009 Report Share Posted November 28, 2009 How's this for a effect? Once per turn, put an ammenion counter on this card. The atack of this card increases 500 for each counter on this card. You can remove 5 counters from this card to destroy every card on your opponent's side of the field.Attack: 2000Defence: 02-3 tributes? Link to comment Share on other sites More sharing options...
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